Mercurial > vim
diff runtime/filetype.vim @ 29962:32e35a6d4292 v9.0.0319
patch 9.0.0319: Godot shader files are not recognized
Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374
Author: Maxim Kim <habamax@gmail.com>
Date: Mon Aug 29 15:28:53 2022 +0100
patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Mon, 29 Aug 2022 16:30:04 +0200 |
parents | eba6020b286a |
children | 87063bfe81cd |
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--- a/runtime/filetype.vim +++ b/runtime/filetype.vim @@ -696,7 +696,10 @@ au BufNewFile,BufRead *.mo,*.gdmo setf au BufNewFile,BufRead *.gd setf gdscript " Godot resource -au BufRead,BufNewFile *.tscn,*.tres setf gdresource +au BufRead,BufNewFile *.tscn,*.tres setf gdresource + +" Godot shader +au BufRead,BufNewFile *.gdshader,*.shader setf gdshader " Gedcom au BufNewFile,BufRead *.ged,lltxxxxx.txt setf gedcom