Mercurial > vim
comparison runtime/filetype.vim @ 29962:32e35a6d4292 v9.0.0319
patch 9.0.0319: Godot shader files are not recognized
Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374
Author: Maxim Kim <habamax@gmail.com>
Date: Mon Aug 29 15:28:53 2022 +0100
patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Mon, 29 Aug 2022 16:30:04 +0200 |
parents | eba6020b286a |
children | 87063bfe81cd |
comparison
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29961:304a5a0792c4 | 29962:32e35a6d4292 |
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694 | 694 |
695 " GDscript | 695 " GDscript |
696 au BufNewFile,BufRead *.gd setf gdscript | 696 au BufNewFile,BufRead *.gd setf gdscript |
697 | 697 |
698 " Godot resource | 698 " Godot resource |
699 au BufRead,BufNewFile *.tscn,*.tres setf gdresource | 699 au BufRead,BufNewFile *.tscn,*.tres setf gdresource |
700 | |
701 " Godot shader | |
702 au BufRead,BufNewFile *.gdshader,*.shader setf gdshader | |
700 | 703 |
701 " Gedcom | 704 " Gedcom |
702 au BufNewFile,BufRead *.ged,lltxxxxx.txt setf gedcom | 705 au BufNewFile,BufRead *.ged,lltxxxxx.txt setf gedcom |
703 | 706 |
704 " Gemtext | 707 " Gemtext |