Mercurial > vim
view src/testdir/test_listlbr_utf8.ok @ 8885:54a380c74547 v7.4.1729
commit https://github.com/vim/vim/commit/6244a0fc29163ba1c734f92b55a89e01e6cf2a67
Author: Bram Moolenaar <Bram@vim.org>
Date: Thu Apr 14 14:09:25 2016 +0200
patch 7.4.1729
Problem: The Perl interface cannot use 'print' operator for writing
directly in standard IO.
Solution: Add a minimal implementation of PerlIO Layer feature and try to
use it for STDOUT/STDERR. (Damien)
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Thu, 14 Apr 2016 14:15:05 +0200 |
parents | 6170f4945b83 |
children |
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abcdef hijklmn pqrstuvwxyz 1060ABCDEFGHIJKLMNOP Test 1: set linebreak + set list + fancy listchars ▕———abcdef +hijklmn▕——— +pqrstuvwxyz␣1060ABC +DEFGHIJKLMNOPˑ¶ Test 2: set nolinebreak list ▕———abcdef hijklmn▕— +pqrstuvwxyz␣1060ABC +DEFGHIJKLMNOPˑ¶ ¶ *mask = nil; Test 3: set linebreak nolist *mask = nil; ~ ~ ~ #define ABCDE 1 #define ABCDEF 1 #define ABCDEFG 1 #define ABCDEFGH 1 #define MSG_MODE_FILE 1 #define MSG_MODE_CONSOLE 2 #define MSG_MODE_FILE_AND_CONSOLE 3 #define MSG_MODE_FILE_THEN_CONSOLE 4 Test 4: set linebreak list listchars and concealing #define ABCDE>-->---1 #define >CDEF>-->---1 #define >CDEFG>->---1 #define >CDEFGH>----1 #define >_FILE>--------->--->---1 #define >_CONSOLE>---------->---2 #define >_FILE_AND_CONSOLE>---------3 bbeeeeee ; some text Test 5: set linebreak list listchars and concealing part2 eeeeee>--->-;>some text Test 6: Screenattributes for comment /* and some more */ ScreenAttributes for test6: Attribut 0 and 1 and 3 and 5 are different! Test 8: set linebreak with visual block mode and v_b_A and selection=exclusive and multibyte char long line: foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar foobar TARGETÃx' at end a b c a b c Test 9: a multibyte sign and colorcolumn ¶ +a b c¶ a b c¶ Screen attributes are the same!