29996
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1 vim9script
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2
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3 # Vim filetype plugin file
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4 # Language: gdscript (Godot game engine scripting language)
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5 # Maintainer: Maxim Kim <habamax@gmail.com>
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6
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7 if exists("b:did_ftplugin") | finish | endif
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8
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9 b:did_ftplugin = 1
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10 b:undo_ftplugin = 'setlocal cinkeys<'
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11 \ .. '| setlocal indentkeys<'
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12 \ .. '| setlocal commentstring<'
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13 \ .. '| setlocal suffixesadd<'
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14 \ .. '| setlocal foldexpr<'
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15 \ .. '| setlocal foldignore<'
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16
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17 setlocal cinkeys-=0#
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18 setlocal indentkeys-=0#
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19 setlocal suffixesadd=.gd
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20 setlocal commentstring=#\ %s
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21 setlocal foldignore=
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22 setlocal foldexpr=GDScriptFoldLevel()
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23
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24
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25 def GDScriptFoldLevel(): string
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26 var line = getline(v:lnum)
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27 if line =~? '^\s*$'
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28 return "-1"
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29 endif
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30
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31 var sw = shiftwidth()
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32 var indent = indent(v:lnum) / sw
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33 var indent_next = indent(nextnonblank(v:lnum + 1)) / sw
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34
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35 if indent_next > indent && line =~ ':\s*$'
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36 return $">{indent_next}"
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37 else
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38 return $"{indent}"
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39 endif
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40 enddef
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41
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42
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43 # Next/Previous section
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44 def NextSection(back: bool, cnt: number)
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45 for n in range(cnt)
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46 search('^\s*func\s', back ? 'bW' : 'W')
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47 endfor
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48 enddef
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49
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50 nnoremap <silent><buffer> ]] <scriptcmd>NextSection(false, v:count1)<CR>
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51 nnoremap <silent><buffer> [[ <scriptcmd>NextSection(true, v:count1)<CR>
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52 xmap <silent><buffer><expr> ]] "\<esc>" .. v:count1 .. ']]m>gv'
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53 xmap <silent><buffer><expr> [[ "\<esc>" .. v:count1 .. '[[m>gv'
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