Mercurial > vim
changeset 3248:e0248b732a5c v7.3.393
updated for version 7.3.393
Problem: Win32: When resizing Vim it is always moved to the primary monitor
if the secondary monitor is on the left.
Solution: Use the nearest monitor. (Yukihiro Nakadaira)
author | Bram Moolenaar <bram@vim.org> |
---|---|
date | Wed, 04 Jan 2012 20:29:22 +0100 |
parents | 10409da047b3 |
children | 3ee9e0ab0413 |
files | src/gui_w32.c src/version.c |
diffstat | 2 files changed, 25 insertions(+), 32 deletions(-) [+] |
line wrap: on
line diff
--- a/src/gui_w32.c +++ b/src/gui_w32.c @@ -1661,9 +1661,7 @@ gui_mch_set_shellsize(int width, int hei { RECT workarea_rect; int win_width, win_height; - int win_xpos, win_ypos; WINDOWPLACEMENT wndpl; - int workarea_left; /* Try to keep window completely on screen. */ /* Get position of the screen work area. This is the part that is not @@ -1685,9 +1683,6 @@ gui_mch_set_shellsize(int width, int hei GetWindowPlacement(s_hwnd, &wndpl); } - win_xpos = wndpl.rcNormalPosition.left; - win_ypos = wndpl.rcNormalPosition.top; - /* compute the size of the outside of the window */ win_width = width + GetSystemMetrics(SM_CXFRAME) * 2; win_height = height + GetSystemMetrics(SM_CYFRAME) * 2 @@ -1697,36 +1692,32 @@ gui_mch_set_shellsize(int width, int hei #endif ; - /* There is an inconsistency when using two monitors and Vim is on the - * second (right) one: win_xpos will be the offset from the workarea of - * the left monitor. While with one monitor it's the offset from the - * workarea (including a possible taskbar on the left). Detect the second - * monitor by checking for the left offset to be quite big. */ - if (workarea_rect.left > 300) - workarea_left = 0; - else - workarea_left = workarea_rect.left; - - /* If the window is going off the screen, move it on to the screen. - * win_xpos and win_ypos are relative to the workarea. */ + /* The following should take care of keeping Vim on the same monitor, no + * matter if the secondary monitor is left or right of the primary + * monitor. */ + wndpl.rcNormalPosition.right = wndpl.rcNormalPosition.left + win_width; + wndpl.rcNormalPosition.bottom = wndpl.rcNormalPosition.top + win_height; + + /* If the window is going off the screen, move it on to the screen. */ if ((direction & RESIZE_HOR) - && workarea_left + win_xpos + win_width > workarea_rect.right) - win_xpos = workarea_rect.right - win_width - workarea_left; - - if ((direction & RESIZE_HOR) && win_xpos < 0) - win_xpos = 0; + && wndpl.rcNormalPosition.right > workarea_rect.right) + OffsetRect(&wndpl.rcNormalPosition, + workarea_rect.right - wndpl.rcNormalPosition.right, 0); + + if ((direction & RESIZE_HOR) + && wndpl.rcNormalPosition.left < workarea_rect.left) + OffsetRect(&wndpl.rcNormalPosition, + workarea_rect.left - wndpl.rcNormalPosition.left, 0); if ((direction & RESIZE_VERT) - && workarea_rect.top + win_ypos + win_height > workarea_rect.bottom) - win_ypos = workarea_rect.bottom - win_height - workarea_rect.top; - - if ((direction & RESIZE_VERT) && win_ypos < 0) - win_ypos = 0; - - wndpl.rcNormalPosition.left = win_xpos; - wndpl.rcNormalPosition.right = win_xpos + win_width; - wndpl.rcNormalPosition.top = win_ypos; - wndpl.rcNormalPosition.bottom = win_ypos + win_height; + && wndpl.rcNormalPosition.bottom > workarea_rect.bottom) + OffsetRect(&wndpl.rcNormalPosition, + 0, workarea_rect.bottom - wndpl.rcNormalPosition.bottom); + + if ((direction & RESIZE_VERT) + && wndpl.rcNormalPosition.top < workarea_rect.top) + OffsetRect(&wndpl.rcNormalPosition, + 0, workarea_rect.top - wndpl.rcNormalPosition.top); /* set window position - we should use SetWindowPlacement rather than * SetWindowPos as the MSDN docs say the coord systems returned by