# HG changeset patch # User Bram Moolenaar # Date 1646151303 -3600 # Node ID b4ef8f851be4e65fc22d68898fe5c5b0f4751b0b # Parent 8922ad5cb2d85837e586a3beb52e3a0f072e62bb patch 8.2.4486: MS-Windows GUI: slow scrolling with maximized window Commit: https://github.com/vim/vim/commit/f01af9c4e6f1438cd1112cfff42f3837028c7846 Author: Bram Moolenaar Date: Tue Mar 1 16:02:26 2022 +0000 patch 8.2.4486: MS-Windows GUI: slow scrolling with maximized window Problem: MS-Windows GUI: slow scrolling with maximized window. Solution: Use a better way to check the window is on screen. (Ken Takata, closes #9865) diff --git a/src/gui_w32.c b/src/gui_w32.c --- a/src/gui_w32.c +++ b/src/gui_w32.c @@ -3016,7 +3016,7 @@ is_point_onscreen(int x, int y) } /* - * Check if the whole area of the specified window is on-screen. + * Check if the whole client area of the specified window is on-screen. * * Note about DirectX: Windows 10 1809 or above no longer maintains image of * the window portion that is off-screen. Scrolling by DWriteContext_Scroll() @@ -3026,16 +3026,23 @@ is_point_onscreen(int x, int y) is_window_onscreen(HWND hwnd) { RECT rc; - - GetWindowRect(hwnd, &rc); - - if (!is_point_onscreen(rc.left, rc.top)) + POINT p1, p2; + + GetClientRect(hwnd, &rc); + p1.x = rc.left; + p1.y = rc.top; + p2.x = rc.right - 1; + p2.y = rc.bottom - 1; + ClientToScreen(hwnd, &p1); + ClientToScreen(hwnd, &p2); + + if (!is_point_onscreen(p1.x, p1.y)) return FALSE; - if (!is_point_onscreen(rc.left, rc.bottom)) + if (!is_point_onscreen(p1.x, p2.y)) return FALSE; - if (!is_point_onscreen(rc.right, rc.top)) + if (!is_point_onscreen(p2.x, p1.y)) return FALSE; - if (!is_point_onscreen(rc.right, rc.bottom)) + if (!is_point_onscreen(p2.x, p2.y)) return FALSE; return TRUE; } diff --git a/src/version.c b/src/version.c --- a/src/version.c +++ b/src/version.c @@ -755,6 +755,8 @@ static char *(features[]) = static int included_patches[] = { /* Add new patch number below this line */ /**/ + 4486, +/**/ 4485, /**/ 4484,