Mercurial > vim
view src/gui_haiku.h @ 34372:d8c69a773456 v9.1.0115
patch 9.1.0115: Using freed memory with full tag stack and user data
Commit: https://github.com/vim/vim/commit/c86bff1771ed9c340f8f4433ae5530fd6de97980
Author: zeertzjq <zeertzjq@outlook.com>
Date: Sun Feb 18 18:53:08 2024 +0100
patch 9.1.0115: Using freed memory with full tag stack and user data
Problem: Using freed memory with full tag stack and user data
(Konstantin Khlebnikov)
Solution: Clear the user data pointer of the newest entry.
(zeertzjq, Konstantin Khlebnikov)
fixes: neovim/neovim#27498
closes: #14053
Co-authored-by: Konstantin Khlebnikov koct9i@gmail.com
Signed-off-by: zeertzjq <zeertzjq@outlook.com>
Signed-off-by: Konstantin Khlebnikov koct9i@gmail.com
Signed-off-by: Christian Brabandt <cb@256bit.org>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Sun, 18 Feb 2024 19:00:03 +0100 |
parents | 22f0dda71638 |
children |
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/* vi:set ts=8 sts=4 sw=4: * * VIM - Vi IMproved by Bram Moolenaar * GUI support by Olaf "Rhialto" Seibert * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. * * Haiku GUI. * * Based on "GUI support for the Buzzword Enhanced Operating System for PPC." * */ /* * This file must be acceptable both as C and C++. * The BeOS API is defined in terms of C++, but some classes * should be somewhat known in the common C code. */ // System classes struct BMenu; struct BMenuItem; struct BPictureButton; // Our own Vim-related classes struct VimApp; struct VimFormView; struct VimTextAreaView; struct VimWindow; struct VimScrollBar; // Locking functions extern int vim_lock_screen(); extern void vim_unlock_screen(); #ifndef __cplusplus typedef struct BMenu BMenu; typedef struct BMenuItem BMenuItem; typedef struct BPictureButton BPictureButton; typedef struct VimWindow VimWindow; typedef struct VimFormView VimFormView; typedef struct VimTextAreaView VimTextAreaView; typedef struct VimApp VimApp; typedef struct VimScrollBar VimScrollBar; #endif