Mercurial > vim
view pixmaps/alert.xpm @ 33424:14cf0b014b99 v9.0.1970
patch 9.0.1970: win32: high-dpi support can be improved
Commit: https://github.com/vim/vim/commit/7086b3e76a81cf87592077d54e0ef46a60006c2c
Author: Ken Takata <kentkt@csc.jp>
Date: Mon Oct 2 21:26:03 2023 +0200
patch 9.0.1970: win32: high-dpi support can be improved
Problem: win32: high-dpi support can be improved
Solution: implement WM_GETDPISCALEDSIZE
win32: Better support of Per-Monitor V2 High DPI
Implement WM_GETDPISCALEDSIZE.
It is not so easy to calculate the new size without actually changing
the size. So, this returns an approximate size.
This doesn't work well when a bitmap font (e.g. FixedSys) is selected,
but I think this is acceptable.
closes: #11812
closes: #13252
Signed-off-by: Christian Brabandt <cb@256bit.org>
Co-authored-by: Ken Takata <kentkt@csc.jp>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Mon, 02 Oct 2023 21:30:05 +0200 |
parents | 3fc0f57ecb91 |
children |
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/* XPM */ static char * alert_xpm[] = { /* width height ncolors cpp [x_hot y_hot] */ "34 34 4 1 0 0", /* colors */ " s none m none c none", ". s iconColor1 m black c #000000", "X s iconColor6 m white c #FFFF00", "o s bottomShadowColor m black c #5D6069", /* pixels */ " ", " ... ", " .XXX. ", " .XXXXX.o ", " .XXXXX.oo ", " .XXXXXXX.oo ", " .XXXXXXX.oo ", " .XXXXXXXXX.oo ", " .XXXXXXXXX.oo ", " .XXXXXXXXXXX.oo ", " .XXXX...XXXX.oo ", " .XXXX.....XXXX.oo ", " .XXXX.....XXXX.oo ", " .XXXXX.....XXXXX.oo ", " .XXXXX.....XXXXX.oo ", " .XXXXXX.....XXXXXX.oo ", " .XXXXXX.....XXXXXX.oo ", " .XXXXXXXX...XXXXXXXX.oo ", " .XXXXXXXX...XXXXXXXX.oo ", " .XXXXXXXXX...XXXXXXXXX.oo ", " .XXXXXXXXXX.XXXXXXXXXX.oo ", " .XXXXXXXXXXX.XXXXXXXXXXX.oo ", " .XXXXXXXXXXXXXXXXXXXXXXX.oo ", " .XXXXXXXXXXXX..XXXXXXXXXXX.oo ", " .XXXXXXXXXXX....XXXXXXXXXX.oo ", " .XXXXXXXXXXXX....XXXXXXXXXXX.oo ", " .XXXXXXXXXXXXX..XXXXXXXXXXXX.oo ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXX.ooo ", " .XXXXXXXXXXXXXXXXXXXXXXXXXXX.ooo ", " .XXXXXXXXXXXXXXXXXXXXXXXXX.oooo ", " .........................ooooo ", " ooooooooooooooooooooooooooo ", " ooooooooooooooooooooooooo ", " "};