view runtime/syntax/gdshader.vim @ 33083:79b2eb83f2df v9.0.1827

patch 9.0.1827: xxd: no color support Commit: https://github.com/vim/vim/commit/e2528ae11134cdf35c312754b124aba4963d8054 Author: Aapo Rantalainen <aapo.rantalainen@gmail.com> Date: Thu Aug 31 17:58:13 2023 +0200 patch 9.0.1827: xxd: no color support Problem: xxd: no color support Solution: Add color support using xxd -R Add some basic color support for xxd The hex-value and value are both colored with the same color depending on the hex-value, e.g.: 0x00 = white 0xff = blue printable = green non-printable = red tabs and linebreaks = yellow Each character needs 11 more bytes to contain color. (Same color in a row could contain only one overhead but the logic how xxd creates colums must be then changed.) Size of colored output is increased by factor of ~6. Also grepping the output will break when colors is used. Flag for color is "-R", because less uses "-R". Color uses parameters auto,always,never same as less and grep (among others). E.g. xxd -R always $FILE | less -R Add some screen-tests (that currently on work on linux) to verify the feature works as expected. closes: #12131 Signed-off-by: Christian Brabandt <cb@256bit.org> Co-authored-by: Aapo Rantalainen <aapo.rantalainen@gmail.com>
author Christian Brabandt <cb@256bit.org>
date Thu, 31 Aug 2023 18:15:03 +0200
parents e37754a13778
children
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" Vim syntax file for Godot shading language
" Language:     gdshader
" Maintainer:   Maxim Kim <habamax@gmail.com>
" Filenames:    *.gdshader

if exists("b:current_syntax")
    finish
endif

syn keyword gdshaderConditional if else switch case default
syn keyword gdshaderRepeat for while do
syn keyword gdshaderStatement return discard
syn keyword gdshaderBoolean true false

syn keyword gdshaderKeyword shader_type render_mode
syn keyword gdshaderKeyword in out inout
syn keyword gdshaderKeyword lowp mediump highp
syn keyword gdshaderKeyword uniform varying const
syn keyword gdshaderKeyword flat smooth

syn keyword gdshaderType float vec2 vec3 vec4
syn keyword gdshaderType uint uvec2 uvec3 uvec4
syn keyword gdshaderType int ivec2 ivec3 ivec4
syn keyword gdshaderType void bool
syn keyword gdshaderType bvec2 bvec3 bvec4
syn keyword gdshaderType mat2 mat3 mat4
syn keyword gdshaderType sampler2D isampler2D usampler2D samplerCube

syn match gdshaderMember "\v<(\.)@<=[a-z_]+\w*>"
syn match gdshaderBuiltin "\v<[A-Z_]+[A-Z0-9_]*>"
syn match gdshaderFunction "\v<\w*>(\()@="

syn match gdshaderNumber "\v<\d+(\.)@!>"
syn match gdshaderFloat "\v<\d*\.\d+(\.)@!>"
syn match gdshaderFloat "\v<\d*\.=\d+(e-=\d+)@="
syn match gdshaderExponent "\v(\d*\.=\d+)@<=e-=\d+>"

syn match gdshaderComment "\v//.*$" contains=@Spell
syn region gdshaderComment start="/\*" end="\*/" contains=@Spell
syn keyword gdshaderTodo TODO FIXME XXX NOTE BUG HACK OPTIMIZE containedin=gdshaderComment

hi def link gdshaderConditional Conditional
hi def link gdshaderRepeat Repeat
hi def link gdshaderStatement Statement
hi def link gdshaderBoolean Boolean
hi def link gdshaderKeyword Keyword
hi def link gdshaderMember Identifier
hi def link gdshaderBuiltin Identifier
hi def link gdshaderFunction Function
hi def link gdshaderType Type
hi def link gdshaderNumber Number
hi def link gdshaderFloat Float
hi def link gdshaderExponent Special
hi def link gdshaderComment Comment
hi def link gdshaderTodo Todo

let b:current_syntax = "gdshader"