Mercurial > vim
view src/sound.c @ 33004:50e7d33c40f9 v9.0.1794
patch 9.0.1794: autoconf: not correctly detecing include dirs
Commit: https://github.com/vim/vim/commit/74e1dada4199b2d9e68ccaafdb7895c85b4b08f1
Author: Illia Bobyr <illia.bobyr@gmail.com>
Date: Sun Aug 27 18:26:54 2023 +0200
patch 9.0.1794: autoconf: not correctly detecing include dirs
Problem: autoconf: not correctly detecing include dirs
Solution: make use of python3 to generate includedirs
configure: Python3: Use sysconfig for -I
It seems better to use tools provided by Python for determining the
include directories, rather than construct them "manually".
Current system is broken when using virtual environments for python
3.11.4. It used to work before, but now it detects a incorrect value
for `-I`.
It would probably make sense to switch to a similar logic for lib
folders, that is for the `-l` switch. There are also
`sysconfig.get_config_h_filename()` and
`sysconfig.get_makefile_filename()`, that could replace more Python
specific logic in the current `configure{.ac,}`.
sysconfig provides the necessary tools since Python 2.7.
closes: #12889
Signed-off-by: Christian Brabandt <cb@256bit.org>
Co-authored-by: Illia Bobyr <illia.bobyr@gmail.com>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Sun, 27 Aug 2023 18:45:03 +0200 |
parents | 4545f58c8490 |
children | def9fc5c92d1 |
line wrap: on
line source
/* vi:set ts=8 sts=4 sw=4 noet: * * VIM - Vi IMproved by Bram Moolenaar * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. * See README.txt for an overview of the Vim source code. */ /* * sound.c: functions related making noise */ #include "vim.h" #if defined(FEAT_SOUND) || defined(PROTO) static long sound_id = 0; // soundcb_T is typdef'ed in proto/sound.pro struct soundcb_S { callback_T snd_callback; #ifdef MSWIN MCIDEVICEID snd_device_id; long snd_id; #endif soundcb_T *snd_next; }; static soundcb_T *first_callback = NULL; /* * Return TRUE when a sound callback has been created, it may be invoked when * the sound finishes playing. Also see has_sound_callback_in_queue(). */ int has_any_sound_callback(void) { return first_callback != NULL; } static soundcb_T * get_sound_callback(typval_T *arg) { callback_T callback; soundcb_T *soundcb; if (arg->v_type == VAR_UNKNOWN) return NULL; callback = get_callback(arg); if (callback.cb_name == NULL) return NULL; soundcb = ALLOC_ONE(soundcb_T); if (soundcb == NULL) { free_callback(&callback); return NULL; } soundcb->snd_next = first_callback; first_callback = soundcb; set_callback(&soundcb->snd_callback, &callback); if (callback.cb_free_name) vim_free(callback.cb_name); return soundcb; } /* * Call "soundcb" with proper parameters. */ void call_sound_callback(soundcb_T *soundcb, long snd_id, int result) { typval_T argv[3]; typval_T rettv; argv[0].v_type = VAR_NUMBER; argv[0].vval.v_number = snd_id; argv[1].v_type = VAR_NUMBER; argv[1].vval.v_number = result; argv[2].v_type = VAR_UNKNOWN; call_callback(&soundcb->snd_callback, -1, &rettv, 2, argv); clear_tv(&rettv); } /* * Delete "soundcb" from the list of pending callbacks. */ void delete_sound_callback(soundcb_T *soundcb) { soundcb_T *p; soundcb_T *prev = NULL; for (p = first_callback; p != NULL; prev = p, p = p->snd_next) if (p == soundcb) { if (prev == NULL) first_callback = p->snd_next; else prev->snd_next = p->snd_next; free_callback(&p->snd_callback); vim_free(p); break; } } #if defined(HAVE_CANBERRA) || defined(PROTO) /* * Sound implementation for Linux/Unix using libcanberra. */ # include <canberra.h> static ca_context *context = NULL; // Structure to store info about a sound callback to be invoked soon. typedef struct soundcb_queue_S soundcb_queue_T; struct soundcb_queue_S { soundcb_queue_T *scb_next; uint32_t scb_id; // ID of the sound int scb_result; // CA_ value soundcb_T *scb_callback; // function to call }; // Queue of callbacks to invoke from the main loop. static soundcb_queue_T *callback_queue = NULL; /* * Add a callback to the queue of callbacks to invoke later from the main loop. * That is because the callback may be called from another thread and invoking * another sound function may cause trouble. */ static void sound_callback( ca_context *c UNUSED, uint32_t id, int error_code, void *userdata) { soundcb_T *soundcb = (soundcb_T *)userdata; soundcb_queue_T *scb; scb = ALLOC_ONE(soundcb_queue_T); if (scb == NULL) return; scb->scb_next = callback_queue; callback_queue = scb; scb->scb_id = id; scb->scb_result = error_code == CA_SUCCESS ? 0 : error_code == CA_ERROR_CANCELED || error_code == CA_ERROR_DESTROYED ? 1 : 2; scb->scb_callback = soundcb; } /* * Return TRUE if there is a sound callback to be called. */ int has_sound_callback_in_queue(void) { return callback_queue != NULL; } /* * Invoke queued sound callbacks. */ void invoke_sound_callback(void) { soundcb_queue_T *scb; while (callback_queue != NULL) { scb = callback_queue; callback_queue = scb->scb_next; call_sound_callback(scb->scb_callback, scb->scb_id, scb->scb_result); delete_sound_callback(scb->scb_callback); vim_free(scb); } redraw_after_callback(TRUE, FALSE); } static void sound_play_common(typval_T *argvars, typval_T *rettv, int playfile) { if (in_vim9script() && check_for_string_arg(argvars, 0) == FAIL) return; if (context == NULL) ca_context_create(&context); if (context == NULL) return; soundcb_T *soundcb = get_sound_callback(&argvars[1]); int res = CA_ERROR_INVALID; ++sound_id; if (soundcb == NULL) { res = ca_context_play(context, sound_id, playfile ? CA_PROP_MEDIA_FILENAME : CA_PROP_EVENT_ID, tv_get_string(&argvars[0]), CA_PROP_CANBERRA_CACHE_CONTROL, "volatile", NULL); } else { static ca_proplist *proplist = NULL; ca_proplist_create(&proplist); if (proplist != NULL) { if (playfile) ca_proplist_sets(proplist, CA_PROP_MEDIA_FILENAME, (char *)tv_get_string(&argvars[0])); else ca_proplist_sets(proplist, CA_PROP_EVENT_ID, (char *)tv_get_string(&argvars[0])); ca_proplist_sets(proplist, CA_PROP_CANBERRA_CACHE_CONTROL, "volatile"); res = ca_context_play_full(context, sound_id, proplist, sound_callback, soundcb); if (res != CA_SUCCESS) delete_sound_callback(soundcb); ca_proplist_destroy(proplist); } } rettv->vval.v_number = res == CA_SUCCESS ? sound_id : 0; } void f_sound_playevent(typval_T *argvars, typval_T *rettv) { sound_play_common(argvars, rettv, FALSE); } /* * implementation of sound_playfile({path} [, {callback}]) */ void f_sound_playfile(typval_T *argvars, typval_T *rettv) { sound_play_common(argvars, rettv, TRUE); } /* * implementation of sound_stop({id}) */ void f_sound_stop(typval_T *argvars, typval_T *rettv UNUSED) { if (in_vim9script() && check_for_number_arg(argvars, 0) == FAIL) return; if (context != NULL) ca_context_cancel(context, tv_get_number(&argvars[0])); } /* * implementation of sound_clear() */ void f_sound_clear(typval_T *argvars UNUSED, typval_T *rettv UNUSED) { if (context == NULL) return; ca_context_destroy(context); context = NULL; } # if defined(EXITFREE) || defined(PROTO) void sound_free(void) { soundcb_queue_T *scb; if (context != NULL) ca_context_destroy(context); while (first_callback != NULL) delete_sound_callback(first_callback); while (callback_queue != NULL) { scb = callback_queue; callback_queue = scb->scb_next; delete_sound_callback(scb->scb_callback); vim_free(scb); } } # endif #elif defined(MSWIN) /* * Sound implementation for MS-Windows. */ static HWND g_hWndSound = NULL; static LRESULT CALLBACK sound_wndproc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { soundcb_T *p; switch (message) { case MM_MCINOTIFY: for (p = first_callback; p != NULL; p = p->snd_next) if (p->snd_device_id == (MCIDEVICEID) lParam) { char buf[32]; vim_snprintf(buf, sizeof(buf), "close sound%06ld", p->snd_id); mciSendString(buf, NULL, 0, 0); long result = wParam == MCI_NOTIFY_SUCCESSFUL ? 0 : wParam == MCI_NOTIFY_ABORTED ? 1 : 2; call_sound_callback(p, p->snd_id, result); delete_sound_callback(p); redraw_after_callback(TRUE, FALSE); } break; } return DefWindowProc(hwnd, message, wParam, lParam); } static HWND sound_window(void) { if (g_hWndSound == NULL) { LPCSTR clazz = "VimSound"; WNDCLASS wndclass = { 0, sound_wndproc, 0, 0, g_hinst, NULL, 0, 0, NULL, clazz }; RegisterClass(&wndclass); g_hWndSound = CreateWindow(clazz, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, g_hinst, NULL); } return g_hWndSound; } void f_sound_playevent(typval_T *argvars, typval_T *rettv) { WCHAR *wp; if (in_vim9script() && check_for_string_arg(argvars, 0) == FAIL) return; wp = enc_to_utf16(tv_get_string(&argvars[0]), NULL); if (wp == NULL) return; if (PlaySoundW(wp, NULL, SND_ASYNC | SND_ALIAS)) rettv->vval.v_number = ++sound_id; free(wp); } void f_sound_playfile(typval_T *argvars, typval_T *rettv) { long newid = sound_id + 1; size_t len; char_u *p, *esc; WCHAR *wp; soundcb_T *soundcb; char buf[32]; MCIERROR err; if (in_vim9script() && check_for_string_arg(argvars, 0) == FAIL) return; esc = vim_strsave_shellescape(tv_get_string(&argvars[0]), FALSE, FALSE); len = STRLEN(esc) + 5 + 18 + 1; p = alloc(len); if (p == NULL) { free(esc); return; } vim_snprintf((char *)p, len, "open %s alias sound%06ld", esc, newid); free(esc); wp = enc_to_utf16((char_u *)p, NULL); free(p); if (wp == NULL) return; err = mciSendStringW(wp, NULL, 0, sound_window()); free(wp); if (err != 0) return; vim_snprintf(buf, sizeof(buf), "play sound%06ld notify", newid); err = mciSendString(buf, NULL, 0, sound_window()); if (err != 0) goto failure; sound_id = newid; rettv->vval.v_number = sound_id; soundcb = get_sound_callback(&argvars[1]); if (soundcb != NULL) { vim_snprintf(buf, sizeof(buf), "sound%06ld", newid); soundcb->snd_id = newid; soundcb->snd_device_id = mciGetDeviceID(buf); } return; failure: vim_snprintf(buf, sizeof(buf), "close sound%06ld", newid); mciSendString(buf, NULL, 0, NULL); } void f_sound_stop(typval_T *argvars, typval_T *rettv UNUSED) { long id; char buf[32]; if (in_vim9script() && check_for_number_arg(argvars, 0) == FAIL) return; id = tv_get_number(&argvars[0]); vim_snprintf(buf, sizeof(buf), "stop sound%06ld", id); mciSendString(buf, NULL, 0, NULL); } void f_sound_clear(typval_T *argvars UNUSED, typval_T *rettv UNUSED) { PlaySoundW(NULL, NULL, 0); mciSendString("close all", NULL, 0, NULL); } # if defined(EXITFREE) void sound_free(void) { CloseWindow(g_hWndSound); while (first_callback != NULL) delete_sound_callback(first_callback); } # endif #elif defined(MACOS_X_DARWIN) // Sound implementation for macOS. static void sound_play_common(typval_T *argvars, typval_T *rettv, bool playfile) { if (in_vim9script() && check_for_string_arg(argvars, 0) == FAIL) return; char_u *sound_name = tv_get_string(&argvars[0]); soundcb_T *soundcb = get_sound_callback(&argvars[1]); ++sound_id; bool play_success = sound_mch_play(sound_name, sound_id, soundcb, playfile); if (!play_success && soundcb) { delete_sound_callback(soundcb); } rettv->vval.v_number = play_success ? sound_id : 0; } void f_sound_playevent(typval_T *argvars, typval_T *rettv) { sound_play_common(argvars, rettv, false); } void f_sound_playfile(typval_T *argvars, typval_T *rettv) { sound_play_common(argvars, rettv, true); } void f_sound_stop(typval_T *argvars, typval_T *rettv UNUSED) { if (in_vim9script() && check_for_number_arg(argvars, 0) == FAIL) return; sound_mch_stop(tv_get_number(&argvars[0])); } void f_sound_clear(typval_T *argvars UNUSED, typval_T *rettv UNUSED) { sound_mch_clear(); } #if defined(EXITFREE) || defined(PROTO) void sound_free(void) { sound_mch_free(); while (first_callback != NULL) delete_sound_callback(first_callback); } #endif #endif // MACOS_X_DARWIN #endif // FEAT_SOUND