Mercurial > vim
view src/gui_haiku.h @ 30886:74e64f3a54ef v9.0.0777
patch 9.0.0777: code is indented too much
Commit: https://github.com/vim/vim/commit/3f0092c141824356b55b11cd3985baaf4df65334
Author: Yegappan Lakshmanan <yegappan@yahoo.com>
Date: Sun Oct 16 21:43:07 2022 +0100
patch 9.0.0777: code is indented too much
Problem: Code is indented too much.
Solution: Use an early return. (Yegappan Lakshmanan, closes https://github.com/vim/vim/issues/11386)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Sun, 16 Oct 2022 22:45:02 +0200 |
parents | 22f0dda71638 |
children |
line wrap: on
line source
/* vi:set ts=8 sts=4 sw=4: * * VIM - Vi IMproved by Bram Moolenaar * GUI support by Olaf "Rhialto" Seibert * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. * * Haiku GUI. * * Based on "GUI support for the Buzzword Enhanced Operating System for PPC." * */ /* * This file must be acceptable both as C and C++. * The BeOS API is defined in terms of C++, but some classes * should be somewhat known in the common C code. */ // System classes struct BMenu; struct BMenuItem; struct BPictureButton; // Our own Vim-related classes struct VimApp; struct VimFormView; struct VimTextAreaView; struct VimWindow; struct VimScrollBar; // Locking functions extern int vim_lock_screen(); extern void vim_unlock_screen(); #ifndef __cplusplus typedef struct BMenu BMenu; typedef struct BMenuItem BMenuItem; typedef struct BPictureButton BPictureButton; typedef struct VimWindow VimWindow; typedef struct VimFormView VimFormView; typedef struct VimTextAreaView VimTextAreaView; typedef struct VimApp VimApp; typedef struct VimScrollBar VimScrollBar; #endif