view src/which.sh @ 29962:32e35a6d4292 v9.0.0319

patch 9.0.0319: Godot shader files are not recognized Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374 Author: Maxim Kim <habamax@gmail.com> Date: Mon Aug 29 15:28:53 2022 +0100 patch 9.0.0319: Godot shader files are not recognized Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author Bram Moolenaar <Bram@vim.org>
date Mon, 29 Aug 2022 16:30:04 +0200
parents 3fc0f57ecb91
children
line wrap: on
line source

#! /bin/sh
#
# which.sh -- find where an executable is located.  It's here because the
# "which" command is not supported everywhere.  Used by Makefile.

IFS=":"
for ac_dir in $PATH; do
	if test -f "$ac_dir/$1"; then
		echo "$ac_dir/$1"
		break
	fi
done