Mercurial > vim
view src/vim_mask.xbm @ 29962:32e35a6d4292 v9.0.0319
patch 9.0.0319: Godot shader files are not recognized
Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374
Author: Maxim Kim <habamax@gmail.com>
Date: Mon Aug 29 15:28:53 2022 +0100
patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Mon, 29 Aug 2022 16:30:04 +0200 |
parents | 3fc0f57ecb91 |
children |
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#define vim_mask_icon_width 32 #define vim_mask_icon_height 32 static unsigned char vim_mask_icon_bits[] = { 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x7f, 0xf8, 0xff, 0xff, 0x7f, 0xf0, 0xff, 0xff, 0x7f, 0xf0, 0xff, 0xff, 0x3f, 0xf0, 0xff, 0xff, 0x1f, 0xf0, 0xff, 0xff, 0x0f, 0xf0, 0xff, 0xff, 0x07, 0xf0, 0xff, 0xff, 0x0f, 0xf8, 0xff, 0xff, 0x1f, 0xfc, 0xff, 0xff, 0x3f, 0xfe, 0xff, 0xff, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0x7f, 0xfc, 0xff, 0xff, 0x3f, 0xf8, 0xff, 0xff, 0x1f, 0xf0, 0xff, 0xff, 0x0f, 0xf0, 0xff, 0xff, 0x5f, 0xf0, 0xff, 0xff, 0x3f, 0xf0, 0xff, 0xff, 0x7f, 0xf0, 0xff, 0xff, 0x3f, 0xf0, 0xff, 0xff, 0x3f, 0xf0, 0xff, 0xff, 0x3f, 0xf0, 0xff, 0xff, 0x3f, 0xf0, 0xff, 0xff, 0x7f, 0xd0, 0xe1, 0xdf, 0x1c, 0x00, 0xc0, 0x43, 0x00, 0x00, 0x80, 0x01, 0x00};