view pixmaps/tb_jump.xpm @ 29962:32e35a6d4292 v9.0.0319

patch 9.0.0319: Godot shader files are not recognized Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374 Author: Maxim Kim <habamax@gmail.com> Date: Mon Aug 29 15:28:53 2022 +0100 patch 9.0.0319: Godot shader files are not recognized Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author Bram Moolenaar <Bram@vim.org>
date Mon, 29 Aug 2022 16:30:04 +0200
parents 3fc0f57ecb91
children
line wrap: on
line source

/* XPM */
static char * tb_jump_xpm[] = {
/* width height ncolors cpp [x_hot y_hot] */
"18 18 6 1 0 0",
/* colors */
" 	s none	m none	c none",
".	m black	c #888800",
"X	s bottomShadowColor	m black	c #5D6069",
"o	s iconColor6	m none	c #FFFF00",
"O	s iconColor1	m black	c #000000",
"+	s topShadowColor	m none	c #DCDEE5",
/* pixels */
"                  ",
"                  ",
"                  ",
"                  ",
"   .............. ",
"  .XooooooooooooOX",
" .XoooooooooooooOX",
".Xo+X+ooooooooooOX",
".ooXOXooooooooooOX",
"Xoo+X+ooooooooooOX",
"XOooooooooooooooOX",
" XOoooooooooooooOX",
"  XOOOOOOOOOOOOOOX",
"   XXXXXXXXXXXXXXX",
"                  ",
"                  ",
"                  ",
"                  "};