Mercurial > vim
view src/xpm_w32.c @ 33557:e9038f9de714 v9.0.2026
patch 9.0.2026: win32: python3 dll loading can be improved
Commit: https://github.com/vim/vim/commit/ae3cfa47d3dcee75061db598eb19879693b2393a
Author: Ken Takata <kentkt@csc.jp>
Date: Sat Oct 14 11:49:09 2023 +0200
patch 9.0.2026: win32: python3 dll loading can be improved
Problem: win32: python3 dll loading can be improved
Solution: Load DLL from registry path
Support loading python3.dll and/or python3xx.dll from the path written
in the registry. To support Stable ABI's forwarder DLL (python3.dll),
use the `LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR` flag for `LoadLibraryExW()`
because python3xx.dll is placed in the same directory of python3.dll.
If Stable ABI is used, search the latest version from the registry (both
from HKEY_CURRENT_USER and HKEY_LOCAL_MACHINE). If Stable ABI is not
used, search only the matching version.
closes: #13315
Signed-off-by: Christian Brabandt <cb@256bit.org>
Co-authored-by: Ken Takata <kentkt@csc.jp>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Sun, 15 Oct 2023 09:13:06 +0200 |
parents | 15539899a112 |
children |
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/* vi:set ts=8 sts=4 sw=4 noet: * * Load XPM image. * * This function is placed in separate file because Xpm headers conflict with * Vim ones :( * * Written by Sergey Khorev. * http://iamphet.nm.ru/vim/index.html */ #ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN #endif #include <windows.h> #include "xpm_w32.h" // Engage Windows support in libXpm #define FOR_MSW #include "xpm.h" /* * Tries to load an Xpm image from the file "filename". * Returns -1 on failure. * Returns 0 on success and stores image and mask BITMAPS in "hImage" and * "hShape". */ int LoadXpmImage( char *filename, HBITMAP *hImage, HBITMAP *hShape) { XImage *img; // loaded image XImage *shp; // shapeimage XpmAttributes attr; int res; HDC hdc = CreateCompatibleDC(NULL); attr.valuemask = 0; res = XpmReadFileToImage(&hdc, filename, &img, &shp, &attr); DeleteDC(hdc); if (res < 0) return -1; if (shp == NULL) { if (img) XDestroyImage(img); return -1; } *hImage = img->bitmap; *hShape = shp->bitmap; return 0; }