view src/gui.c @ 34420:c5a945f7f3da v9.1.0133

patch 9.1.0133: MS-Windows: ligatures not rendering correctly Commit: https://github.com/vim/vim/commit/8b1e749ca6ca6d09a174c57de6999f69393ee567 Author: Erik S. V. Jansson <caffeineviking@gmail.com> Date: Sat Feb 24 14:26:52 2024 +0100 patch 9.1.0133: MS-Windows: ligatures not rendering correctly Problem: font ligatures don't render correctly in the Win32 GUI-version of gvim even when set rop=type:directx is used. Setting guiligatures also doesn't make any difference. This leads to broken font ligatures when the cursor passes through them. It does not recover from this, and they remain broken until you re-render the whole buffer (e.g. by using Ctrl+L). Solution: the problem is that we only re-draw the current and previous character in gui_undraw_cursor() and only have the special case for GTK when it comes to rendering ligatures. So let's enable gui_adjust_undraw_cursor_for_ligatures() to also happen for Win32 GUI if guiligatures is setup correctly (all this does is expand the range of gui_undraw_cursor() with ligature characters). related: #9181 related: #12901 closes: #14084 Signed-off-by: Erik S. V. Jansson <caffeineviking@gmail.com> Signed-off-by: Christian Brabandt <cb@256bit.org>
author Christian Brabandt <cb@256bit.org>
date Sat, 24 Feb 2024 14:45:03 +0100
parents 995b539939c4
children 506b04337541
line wrap: on
line source

/* vi:set ts=8 sts=4 sw=4 noet:
 *
 * VIM - Vi IMproved		by Bram Moolenaar
 *				GUI/Motif support by Robert Webb
 *
 * Do ":help uganda"  in Vim to read copying and usage conditions.
 * Do ":help credits" in Vim to see a list of people who contributed.
 * See README.txt for an overview of the Vim source code.
 */

#include "vim.h"

// Structure containing all the GUI information
gui_T gui;

#if defined(FEAT_GUI_X11) && !defined(FEAT_GUI_GTK)
# define USE_SET_GUIFONTWIDE
static void set_guifontwide(char_u *font_name);
#endif
static void gui_check_pos(void);
static void gui_reset_scroll_region(void);
static void gui_outstr(char_u *, int);
static int gui_screenchar(int off, int flags, guicolor_T fg, guicolor_T bg, int back);
static int gui_outstr_nowrap(char_u *s, int len, int flags, guicolor_T fg, guicolor_T bg, int back);
static void gui_delete_lines(int row, int count);
static void gui_insert_lines(int row, int count);
static int gui_xy2colrow(int x, int y, int *colp);
#if defined(FEAT_GUI_TABLINE) || defined(PROTO)
static int gui_has_tabline(void);
#endif
static void gui_do_scrollbar(win_T *wp, int which, int enable);
static void gui_update_horiz_scrollbar(int);
static void gui_set_fg_color(char_u *name);
static void gui_set_bg_color(char_u *name);
static void init_gui_options(void);
static win_T *xy2win(int x, int y, mouse_find_T popup);

#ifdef GUI_MAY_FORK
static void gui_do_fork(void);

static int gui_read_child_pipe(int fd);

// Return values for gui_read_child_pipe
enum {
    GUI_CHILD_IO_ERROR,
    GUI_CHILD_OK,
    GUI_CHILD_FAILED
};
#endif

static void gui_attempt_start(void);

static int can_update_cursor = TRUE; // can display the cursor
static int disable_flush = 0;	// If > 0, gui_mch_flush() is disabled.

/*
 * gui_start -- Called when user wants to start the GUI.
 *
 * Careful: This function can be called recursively when there is a ":gui"
 * command in the .gvimrc file.  Only the first call should fork, not the
 * recursive call.
 */
    void
gui_start(char_u *arg UNUSED)
{
    char_u	*old_term;
#ifdef GUI_MAY_FORK
    static int	recursive = 0;
#endif
#if defined(GUI_MAY_SPAWN) && defined(EXPERIMENTAL_GUI_CMD)
    char	*msg = NULL;
#endif

    old_term = vim_strsave(T_NAME);

    settmode(TMODE_COOK);		// stop RAW mode
    if (full_screen)
	cursor_on();			// needed for ":gui" in .vimrc
    full_screen = FALSE;

#ifdef GUI_MAY_FORK
    ++recursive;
    /*
     * Quit the current process and continue in the child.
     * Makes "gvim file" disconnect from the shell it was started in.
     * Don't do this when Vim was started with "-f" or the 'f' flag is present
     * in 'guioptions'.
     * Don't do this when there is a running job, we can only get the status
     * of a child from the parent.
     */
    if (gui.dofork && !vim_strchr(p_go, GO_FORG) && recursive <= 1
# ifdef FEAT_JOB_CHANNEL
	    && !job_any_running()
# endif
	    )
    {
	gui_do_fork();
    }
    else
#endif
#ifdef GUI_MAY_SPAWN
    if (gui.dospawn
# ifdef EXPERIMENTAL_GUI_CMD
	    && gui.dofork
# endif
	    && !vim_strchr(p_go, GO_FORG)
	    && !anyBufIsChanged()
# ifdef FEAT_JOB_CHANNEL
	    && !job_any_running()
# endif
	    )
    {
# ifdef EXPERIMENTAL_GUI_CMD
	msg =
# endif
	    gui_mch_do_spawn(arg);
    }
    else
#endif
    {
#ifdef FEAT_GUI_GTK
	// If there is 'f' in 'guioptions' and specify -g argument,
	// gui_mch_init_check() was not called yet.
	if (gui_mch_init_check() != OK)
	    getout_preserve_modified(1);
#endif
	gui_attempt_start();
    }

    if (!gui.in_use)			// failed to start GUI
    {
	// Back to old term settings
	//
	// FIXME: If we got here because a child process failed and flagged to
	// the parent to resume, and X11 is enabled, this will
	// hit an X11 I/O error and do a longjmp(), leaving recursive
	// permanently set to 1. This is probably not as big a problem as it
	// sounds, because gui_mch_init() in both gui_x11.c and gui_gtk_x11.c
	// return "OK" unconditionally, so it would be very difficult to
	// actually hit this case.
	termcapinit(old_term);
	settmode(TMODE_RAW);		// restart RAW mode
	set_title_defaults();		// set 'title' and 'icon' again
#if defined(GUI_MAY_SPAWN) && defined(EXPERIMENTAL_GUI_CMD)
	if (msg != NULL)
	    emsg(msg);
#endif
    }

    vim_free(old_term);

    // If the GUI started successfully, trigger the GUIEnter event, otherwise
    // the GUIFailed event.
    gui_mch_update();
    apply_autocmds(gui.in_use ? EVENT_GUIENTER : EVENT_GUIFAILED,
						   NULL, NULL, FALSE, curbuf);
#ifdef GUI_MAY_FORK
    --recursive;
#endif
}

/*
 * Set_termname() will call gui_init() to start the GUI.
 * Set the "starting" flag, to indicate that the GUI will start.
 *
 * We don't want to open the GUI shell until after we've read .gvimrc,
 * otherwise we don't know what font we will use, and hence we don't know
 * what size the shell should be.  So if there are errors in the .gvimrc
 * file, they will have to go to the terminal: Set full_screen to FALSE.
 * full_screen will be set to TRUE again by a successful termcapinit().
 */
    static void
gui_attempt_start(void)
{
    static int recursive = 0;

    ++recursive;
    gui.starting = TRUE;

#ifdef FEAT_GUI_GTK
    gui.event_time = GDK_CURRENT_TIME;
#endif

    termcapinit((char_u *)"builtin_gui");
    gui.starting = recursive - 1;

#if defined(FEAT_GUI_GTK) || defined(FEAT_GUI_X11)
    if (gui.in_use)
    {
# ifdef FEAT_EVAL
	Window	x11_window;
	Display	*x11_display;

	if (gui_get_x11_windis(&x11_window, &x11_display) == OK)
	    set_vim_var_nr(VV_WINDOWID, (long)x11_window);
# endif

	// Display error messages in a dialog now.
	display_errors();
    }
#endif
    --recursive;
}

#ifdef GUI_MAY_FORK

// for waitpid()
# if defined(HAVE_SYS_WAIT_H) || defined(HAVE_UNION_WAIT)
#  include <sys/wait.h>
# endif

/*
 * Create a new process, by forking. In the child, start the GUI, and in
 * the parent, exit.
 *
 * If something goes wrong, this will return with gui.in_use still set
 * to FALSE, in which case the caller should continue execution without
 * the GUI.
 *
 * If the child fails to start the GUI, then the child will exit and the
 * parent will return. If the child succeeds, then the parent will exit
 * and the child will return.
 */
    static void
gui_do_fork(void)
{
    int		pipefd[2];	// pipe between parent and child
    int		pipe_error;
    int		status;
    int		exit_status;
    pid_t	pid = -1;

# if defined(FEAT_RELTIME) && defined(PROF_NSEC)
    // a timer is not carried forward
    delete_timer();
# endif

    // Setup a pipe between the child and the parent, so that the parent
    // knows when the child has done the setsid() call and is allowed to
    // exit.
    pipe_error = (pipe(pipefd) < 0);
    pid = fork();
    if (pid < 0)	    // Fork error
    {
	emsg(_(e_failed_to_create_new_process_for_GUI));
	return;
    }
    else if (pid > 0)	    // Parent
    {
	// Give the child some time to do the setsid(), otherwise the
	// exit() may kill the child too (when starting gvim from inside a
	// gvim).
	if (!pipe_error)
	{
	    // The read returns when the child closes the pipe (or when
	    // the child dies for some reason).
	    close(pipefd[1]);
	    status = gui_read_child_pipe(pipefd[0]);
	    if (status == GUI_CHILD_FAILED)
	    {
		// The child failed to start the GUI, so the caller must
		// continue. There may be more error information written
		// to stderr by the child.
# ifdef __NeXT__
		wait4(pid, &exit_status, 0, (struct rusage *)0);
# else
		waitpid(pid, &exit_status, 0);
# endif
		emsg(_(e_the_child_process_failed_to_start_GUI));
		return;
	    }
	    else if (status == GUI_CHILD_IO_ERROR)
	    {
		pipe_error = TRUE;
	    }
	    // else GUI_CHILD_OK: parent exit
	}

	if (pipe_error)
	    ui_delay(301L, TRUE);

	// When swapping screens we may need to go to the next line, e.g.,
	// after a hit-enter prompt and using ":gui".
	if (newline_on_exit)
	    mch_errmsg("\r\n");

	/*
	 * The parent must skip the normal exit() processing, the child
	 * will do it.  For example, GTK messes up signals when exiting.
	 */
	_exit(0);
    }
    // Child

# ifdef FEAT_GUI_GTK
    // Call gtk_init_check() here after fork(). See gui_init_check().
    if (gui_mch_init_check() != OK)
	getout_preserve_modified(1);
# endif

# if defined(HAVE_SETSID) || defined(HAVE_SETPGID)
    /*
     * Change our process group.  On some systems/shells a CTRL-C in the
     * shell where Vim was started would otherwise kill gvim!
     */
#  if defined(HAVE_SETSID)
    (void)setsid();
#  else
    (void)setpgid(0, 0);
#  endif
# endif
    if (!pipe_error)
	close(pipefd[0]);

# if defined(FEAT_GUI_GNOME) && defined(FEAT_SESSION)
    // Tell the session manager our new PID
    gui_mch_forked();
# endif

    // Try to start the GUI
    gui_attempt_start();

    // Notify the parent
    if (!pipe_error)
    {
	if (gui.in_use)
	    write_eintr(pipefd[1], "ok", 3);
	else
	    write_eintr(pipefd[1], "fail", 5);
	close(pipefd[1]);
    }

    // If we failed to start the GUI, exit now.
    if (!gui.in_use)
	getout_preserve_modified(1);
}

/*
 * Read from a pipe assumed to be connected to the child process (this
 * function is called from the parent).
 * Return GUI_CHILD_OK if the child successfully started the GUI,
 * GUY_CHILD_FAILED if the child failed, or GUI_CHILD_IO_ERROR if there was
 * some other error.
 *
 * The file descriptor will be closed before the function returns.
 */
    static int
gui_read_child_pipe(int fd)
{
    long	bytes_read;
# define READ_BUFFER_SIZE 10
    char	buffer[READ_BUFFER_SIZE];

    bytes_read = read_eintr(fd, buffer, READ_BUFFER_SIZE - 1);
# undef READ_BUFFER_SIZE
    close(fd);
    if (bytes_read < 0)
	return GUI_CHILD_IO_ERROR;
    buffer[bytes_read] = NUL;
    if (strcmp(buffer, "ok") == 0)
	return GUI_CHILD_OK;
    return GUI_CHILD_FAILED;
}

#endif // GUI_MAY_FORK

/*
 * Call this when vim starts up, whether or not the GUI is started
 */
    void
gui_prepare(int *argc, char **argv)
{
    gui.in_use = FALSE;		    // No GUI yet (maybe later)
    gui.starting = FALSE;	    // No GUI yet (maybe later)
    gui_mch_prepare(argc, argv);
}

/*
 * Try initializing the GUI and check if it can be started.
 * Used from main() to check early if "vim -g" can start the GUI.
 * Used from gui_init() to prepare for starting the GUI.
 * Returns FAIL or OK.
 */
    int
gui_init_check(void)
{
    static int result = MAYBE;

    if (result != MAYBE)
    {
	if (result == FAIL)
	    emsg(_(e_cannot_start_the_GUI));
	return result;
    }

    gui.shell_created = FALSE;
    gui.dying = FALSE;
    gui.in_focus = TRUE;		// so the guicursor setting works
    gui.dragged_sb = SBAR_NONE;
    gui.dragged_wp = NULL;
    gui.pointer_hidden = FALSE;
    gui.col = 0;
    gui.row = 0;
    gui.num_cols = Columns;
    gui.num_rows = Rows;

    gui.cursor_is_valid = FALSE;
    gui.scroll_region_top = 0;
    gui.scroll_region_bot = Rows - 1;
    gui.scroll_region_left = 0;
    gui.scroll_region_right = Columns - 1;
    gui.highlight_mask = HL_NORMAL;
    gui.char_width = 1;
    gui.char_height = 1;
    gui.char_ascent = 0;
    gui.border_width = 0;

    gui.norm_font = NOFONT;
#ifndef FEAT_GUI_GTK
    gui.bold_font = NOFONT;
    gui.ital_font = NOFONT;
    gui.boldital_font = NOFONT;
# ifdef FEAT_XFONTSET
    gui.fontset = NOFONTSET;
# endif
#endif
    gui.wide_font = NOFONT;
#ifndef FEAT_GUI_GTK
    gui.wide_bold_font = NOFONT;
    gui.wide_ital_font = NOFONT;
    gui.wide_boldital_font = NOFONT;
#endif

#ifdef FEAT_MENU
# ifndef FEAT_GUI_GTK
#  ifdef FONTSET_ALWAYS
    gui.menu_fontset = NOFONTSET;
#  else
    gui.menu_font = NOFONT;
#  endif
# endif
    gui.menu_is_active = TRUE;	    // default: include menu
# ifndef FEAT_GUI_GTK
    gui.menu_height = MENU_DEFAULT_HEIGHT;
    gui.menu_width = 0;
# endif
#endif
#if defined(FEAT_TOOLBAR) && (defined(FEAT_GUI_MOTIF) || defined(FEAT_GUI_HAIKU))
    gui.toolbar_height = 0;
#endif
#ifdef FEAT_BEVAL_TIP
    gui.tooltip_fontset = NOFONTSET;
#endif

    gui.scrollbar_width = gui.scrollbar_height = SB_DEFAULT_WIDTH;
    gui.prev_wrap = -1;

#if defined(FEAT_GUI_GTK) || defined(FEAT_GUI_MSWIN)
    CLEAR_FIELD(gui.ligatures_map);
#endif

#if defined(ALWAYS_USE_GUI) || defined(VIMDLL)
    result = OK;
#else
# ifdef FEAT_GUI_GTK
    /*
     * Note: Don't call gtk_init_check() before fork, it will be called after
     * the fork. When calling it before fork, it make vim hang for a while.
     * See gui_do_fork().
     * Use a simpler check if the GUI window can probably be opened.
     */
    result = gui.dofork ? gui_mch_early_init_check(TRUE) : gui_mch_init_check();
# else
    result = gui_mch_init_check();
# endif
#endif
    return result;
}

/*
 * This is the call which starts the GUI.
 */
    void
gui_init(void)
{
    win_T	*wp;
    static int	recursive = 0;

    /*
     * It's possible to use ":gui" in a .gvimrc file.  The first half of this
     * function will then be executed at the first call, the rest by the
     * recursive call.  This allow the shell to be opened halfway reading a
     * gvimrc file.
     */
    if (!recursive)
    {
	++recursive;

	clip_init(TRUE);

	// If can't initialize, don't try doing the rest
	if (gui_init_check() == FAIL)
	{
	    --recursive;
	    clip_init(FALSE);
	    return;
	}

	/*
	 * Reset 'paste'.  It's useful in the terminal, but not in the GUI.  It
	 * breaks the Paste toolbar button.
	 */
	set_option_value_give_err((char_u *)"paste", 0L, NULL, 0);

	// Set t_Co to the number of colors: RGB.
	set_color_count(256 * 256 * 256);

	/*
	 * Set up system-wide default menus.
	 */
#if defined(SYS_MENU_FILE) && defined(FEAT_MENU)
	if (vim_strchr(p_go, GO_NOSYSMENU) == NULL)
	{
	    sys_menu = TRUE;
	    do_source((char_u *)SYS_MENU_FILE, FALSE, DOSO_NONE, NULL);
	    sys_menu = FALSE;
	}
#endif

	/*
	 * Switch on the mouse by default, unless the user changed it already.
	 * This can then be changed in the .gvimrc.
	 */
	if (!option_was_set((char_u *)"mouse"))
	    set_string_option_direct((char_u *)"mouse", -1,
					   (char_u *)"a", OPT_FREE, SID_NONE);

	/*
	 * If -U option given, use only the initializations from that file and
	 * nothing else.  Skip all initializations for "-U NONE" or "-u NORC".
	 */
	if (use_gvimrc != NULL)
	{
	    if (STRCMP(use_gvimrc, "NONE") != 0
		    && STRCMP(use_gvimrc, "NORC") != 0
		    && do_source(use_gvimrc, FALSE, DOSO_NONE, NULL) != OK)
		semsg(_(e_cannot_read_from_str), use_gvimrc);
	}
	else
	{
	    /*
	     * Get system wide defaults for gvim, only when file name defined.
	     */
#ifdef SYS_GVIMRC_FILE
	    do_source((char_u *)SYS_GVIMRC_FILE, FALSE, DOSO_NONE, NULL);
#endif

	    /*
	     * Try to read GUI initialization commands from the following
	     * places:
	     * - environment variable GVIMINIT
	     * - the user gvimrc file (~/.gvimrc)
	     * - the second user gvimrc file ($VIM/.gvimrc for Dos)
	     * - the third user gvimrc file ($VIM/.gvimrc for Amiga)
	     * The first that exists is used, the rest is ignored.
	     */
	    if (process_env((char_u *)"GVIMINIT", FALSE) == FAIL
		 && do_source((char_u *)USR_GVIMRC_FILE, TRUE,
						     DOSO_GVIMRC, NULL) == FAIL
#ifdef USR_GVIMRC_FILE2
		 && do_source((char_u *)USR_GVIMRC_FILE2, TRUE,
						     DOSO_GVIMRC, NULL) == FAIL
#endif
#ifdef USR_GVIMRC_FILE3
		 && do_source((char_u *)USR_GVIMRC_FILE3, TRUE,
						     DOSO_GVIMRC, NULL) == FAIL
#endif
				)
	    {
#ifdef USR_GVIMRC_FILE4
		(void)do_source((char_u *)USR_GVIMRC_FILE4, TRUE,
							    DOSO_GVIMRC, NULL);
#endif
	    }

	    /*
	     * Read initialization commands from ".gvimrc" in current
	     * directory.  This is only done if the 'exrc' option is set.
	     * Because of security reasons we disallow shell and write
	     * commands now, except for unix if the file is owned by the user
	     * or 'secure' option has been reset in environment of global
	     * ".gvimrc".
	     * Only do this if GVIMRC_FILE is not the same as USR_GVIMRC_FILE,
	     * USR_GVIMRC_FILE2, USR_GVIMRC_FILE3 or SYS_GVIMRC_FILE.
	     */
	    if (p_exrc)
	    {
#ifdef UNIX
		{
		    stat_T s;

		    // if ".gvimrc" file is not owned by user, set 'secure'
		    // mode
		    if (mch_stat(GVIMRC_FILE, &s) || s.st_uid != getuid())
			secure = p_secure;
		}
#else
		secure = p_secure;
#endif

		if (       fullpathcmp((char_u *)USR_GVIMRC_FILE,
				(char_u *)GVIMRC_FILE, FALSE, TRUE) != FPC_SAME
#ifdef SYS_GVIMRC_FILE
			&& fullpathcmp((char_u *)SYS_GVIMRC_FILE,
				(char_u *)GVIMRC_FILE, FALSE, TRUE) != FPC_SAME
#endif
#ifdef USR_GVIMRC_FILE2
			&& fullpathcmp((char_u *)USR_GVIMRC_FILE2,
				(char_u *)GVIMRC_FILE, FALSE, TRUE) != FPC_SAME
#endif
#ifdef USR_GVIMRC_FILE3
			&& fullpathcmp((char_u *)USR_GVIMRC_FILE3,
				(char_u *)GVIMRC_FILE, FALSE, TRUE) != FPC_SAME
#endif
#ifdef USR_GVIMRC_FILE4
			&& fullpathcmp((char_u *)USR_GVIMRC_FILE4,
				(char_u *)GVIMRC_FILE, FALSE, TRUE) != FPC_SAME
#endif
			)
		    do_source((char_u *)GVIMRC_FILE, TRUE, DOSO_GVIMRC, NULL);

		if (secure == 2)
		    need_wait_return = TRUE;
		secure = 0;
	    }
	}

	if (need_wait_return || msg_didany)
	    wait_return(TRUE);

	--recursive;
    }

    // If recursive call opened the shell, return here from the first call
    if (gui.in_use)
	return;

    /*
     * Create the GUI shell.
     */
    gui.in_use = TRUE;		// Must be set after menus have been set up
    if (gui_mch_init() == FAIL)
	goto error;

    // Avoid a delay for an error message that was printed in the terminal
    // where Vim was started.
    emsg_on_display = FALSE;
    msg_scrolled = 0;
    clear_sb_text(TRUE);
    need_wait_return = FALSE;
    msg_didany = FALSE;

    /*
     * Check validity of any generic resources that may have been loaded.
     */
    if (gui.border_width < 0)
	gui.border_width = 0;

    /*
     * Set up the fonts.  First use a font specified with "-fn" or "-font".
     */
    if (font_argument != NULL)
	set_option_value_give_err((char_u *)"gfn",
					       0L, (char_u *)font_argument, 0);
    if (
#ifdef FEAT_XFONTSET
	    (*p_guifontset == NUL
	     || gui_init_font(p_guifontset, TRUE) == FAIL) &&
#endif
	    gui_init_font(*p_guifont == NUL ? hl_get_font_name()
						  : p_guifont, FALSE) == FAIL)
    {
	emsg(_(e_cannot_start_gui_no_valid_font_found));
	goto error2;
    }
    if (gui_get_wide_font() == FAIL)
	emsg(_(e_guifontwide_invalid));

    gui.num_cols = Columns;
    gui.num_rows = Rows;
    gui_reset_scroll_region();

    // Create initial scrollbars
    FOR_ALL_WINDOWS(wp)
    {
	gui_create_scrollbar(&wp->w_scrollbars[SBAR_LEFT], SBAR_LEFT, wp);
	gui_create_scrollbar(&wp->w_scrollbars[SBAR_RIGHT], SBAR_RIGHT, wp);
    }
    gui_create_scrollbar(&gui.bottom_sbar, SBAR_BOTTOM, NULL);

#ifdef FEAT_MENU
    gui_create_initial_menus(root_menu);
#endif
#ifdef FEAT_SIGN_ICONS
    sign_gui_started();
#endif

    // Configure the desired menu and scrollbars
    gui_init_which_components(NULL);

    // All components of the GUI have been created now
    gui.shell_created = TRUE;

#ifdef FEAT_GUI_MSWIN
    // Set the shell size, adjusted for the screen size.  For GTK this only
    // works after the shell has been opened, thus it is further down.
    // If the window is already maximized (e.g. when --windowid is passed in),
    // we want to use the system-provided dimensions by passing FALSE to
    // mustset. Otherwise, we want to initialize with the default rows/columns.
    if (gui_mch_maximized())
	gui_set_shellsize(FALSE, TRUE, RESIZE_BOTH);
    else
	gui_set_shellsize(TRUE, TRUE, RESIZE_BOTH);
#else
# ifndef FEAT_GUI_GTK
    gui_set_shellsize(FALSE, TRUE, RESIZE_BOTH);
# endif
#endif
#if defined(FEAT_GUI_MOTIF) && defined(FEAT_MENU)
    // Need to set the size of the menubar after all the menus have been
    // created.
    gui_mch_compute_menu_height((Widget)0);
#endif

    /*
     * Actually open the GUI shell.
     */
    if (gui_mch_open() != FAIL)
    {
	maketitle();
	resettitle();

	init_gui_options();
#ifdef FEAT_ARABIC
	// Our GUI can't do bidi.
	p_tbidi = FALSE;
#endif
#if defined(FEAT_GUI_GTK)
	// Give GTK+ a chance to put all widget's into place.
	gui_mch_update();

# ifdef FEAT_MENU
	// If there is no 'm' in 'guioptions' we need to remove the menu now.
	// It was still there to make F10 work.
	if (vim_strchr(p_go, GO_MENUS) == NULL)
	{
	    --gui.starting;
	    gui_mch_enable_menu(FALSE);
	    ++gui.starting;
	    gui_mch_update();
	}
# endif

	// Now make sure the shell fits on the screen.
	if (gui_mch_maximized())
	    gui_set_shellsize(FALSE, TRUE, RESIZE_BOTH);
	else
	    gui_set_shellsize(TRUE, TRUE, RESIZE_BOTH);
#endif
	// When 'lines' was set while starting up the topframe may have to be
	// resized.
	win_new_shellsize();

#ifdef FEAT_BEVAL_GUI
	// Always create the Balloon Evaluation area, but disable it when
	// 'ballooneval' is off.
	if (balloonEval != NULL)
	{
# ifdef FEAT_VARTABS
	    vim_free(balloonEval->vts);
# endif
	    vim_free(balloonEval);
	}
	balloonEvalForTerm = FALSE;
# ifdef FEAT_GUI_GTK
	balloonEval = gui_mch_create_beval_area(gui.drawarea, NULL,
						     &general_beval_cb, NULL);
# else
#  if defined(FEAT_GUI_MOTIF)
	{
	    extern Widget	textArea;
	    balloonEval = gui_mch_create_beval_area(textArea, NULL,
						     &general_beval_cb, NULL);
	}
#  else
#   ifdef FEAT_GUI_MSWIN
	balloonEval = gui_mch_create_beval_area(NULL, NULL,
						     &general_beval_cb, NULL);
#   endif
#  endif
# endif
	if (!p_beval)
	    gui_mch_disable_beval_area(balloonEval);
#endif

#ifndef FEAT_GUI_MSWIN
	// In the GUI modifiers are prepended to keys.
	// Don't do this for MS-Windows yet, it sends CTRL-K without the
	// modifier.
	seenModifyOtherKeys = TRUE;
#endif

#if defined(FEAT_XIM) && defined(FEAT_GUI_GTK)
	if (!im_xim_isvalid_imactivate())
	    emsg(_(e_value_of_imactivatekey_is_invalid));
#endif
	// When 'cmdheight' was set during startup it may not have taken
	// effect yet.
	if (p_ch != 1L)
	    command_height();

	return;
    }

error2:
#ifdef FEAT_GUI_X11
    // undo gui_mch_init()
    gui_mch_uninit();
#endif

error:
    gui.in_use = FALSE;
    clip_init(FALSE);
}


    void
gui_exit(int rc)
{
    // don't free the fonts, it leads to a BUS error
    // richard@whitequeen.com Jul 99
    free_highlight_fonts();
    gui.in_use = FALSE;
    gui_mch_exit(rc);
}

#if defined(FEAT_GUI_GTK) || defined(FEAT_GUI_X11) || defined(FEAT_GUI_MSWIN) \
	|| defined(FEAT_GUI_PHOTON) || defined(PROTO)
# define NEED_GUI_UPDATE_SCREEN 1
/*
 * Called when the GUI shell is closed by the user.  If there are no changed
 * files Vim exits, otherwise there will be a dialog to ask the user what to
 * do.
 * When this function returns, Vim should NOT exit!
 */
    void
gui_shell_closed(void)
{
    cmdmod_T	    save_cmdmod = cmdmod;

    if (before_quit_autocmds(curwin, TRUE, FALSE))
	return;

    // Only exit when there are no changed files
    exiting = TRUE;
# ifdef FEAT_BROWSE
    cmdmod.cmod_flags |= CMOD_BROWSE;
# endif
# if defined(FEAT_GUI_DIALOG) || defined(FEAT_CON_DIALOG)
    cmdmod.cmod_flags |= CMOD_CONFIRM;
# endif
    // If there are changed buffers, present the user with a dialog if
    // possible, otherwise give an error message.
    if (!check_changed_any(FALSE, FALSE))
	getout(0);

    exiting = FALSE;
    cmdmod = save_cmdmod;
    gui_update_screen();	// redraw, window may show changed buffer
}
#endif

/*
 * Set the font.  "font_list" is a comma separated list of font names.  The
 * first font name that works is used.  If none is found, use the default
 * font.
 * If "fontset" is TRUE, the "font_list" is used as one name for the fontset.
 * Return OK when able to set the font.  When it failed FAIL is returned and
 * the fonts are unchanged.
 */
    int
gui_init_font(char_u *font_list, int fontset UNUSED)
{
#define FONTLEN 320
    char_u	font_name[FONTLEN];
    int		font_list_empty = FALSE;
    int		ret = FAIL;

    if (!gui.in_use)
	return FAIL;

    font_name[0] = NUL;
    if (*font_list == NUL)
	font_list_empty = TRUE;
    else
    {
#ifdef FEAT_XFONTSET
	// When using a fontset, the whole list of fonts is one name.
	if (fontset)
	    ret = gui_mch_init_font(font_list, TRUE);
	else
#endif
	    while (*font_list != NUL)
	    {
		// Isolate one comma separated font name.
		(void)copy_option_part(&font_list, font_name, FONTLEN, ",");

		// Careful!!!  The Win32 version of gui_mch_init_font(), when
		// called with "*" will change p_guifont to the selected font
		// name, which frees the old value.  This makes font_list
		// invalid.  Thus when OK is returned here, font_list must no
		// longer be used!
		if (gui_mch_init_font(font_name, FALSE) == OK)
		{
#ifdef USE_SET_GUIFONTWIDE
		    // If it's a Unicode font, try setting 'guifontwide' to a
		    // similar double-width font.
		    if ((p_guifontwide == NULL || *p_guifontwide == NUL)
				&& strstr((char *)font_name, "10646") != NULL)
			set_guifontwide(font_name);
#endif
		    ret = OK;
		    break;
		}
	    }
    }

    if (ret != OK
	    && STRCMP(font_list, "*") != 0
	    && (font_list_empty || gui.norm_font == NOFONT))
    {
	/*
	 * Couldn't load any font in 'font_list', keep the current font if
	 * there is one.  If 'font_list' is empty, or if there is no current
	 * font, tell gui_mch_init_font() to try to find a font we can load.
	 */
	ret = gui_mch_init_font(NULL, FALSE);
    }

    if (ret == OK)
    {
#ifndef FEAT_GUI_GTK
	// Set normal font as current font
# ifdef FEAT_XFONTSET
	if (gui.fontset != NOFONTSET)
	    gui_mch_set_fontset(gui.fontset);
	else
# endif
	    gui_mch_set_font(gui.norm_font);
#endif
	gui_set_shellsize(FALSE, TRUE, RESIZE_BOTH);
    }

    return ret;
}

#ifdef USE_SET_GUIFONTWIDE
/*
 * Try setting 'guifontwide' to a font twice as wide as "name".
 */
    static void
set_guifontwide(char_u *name)
{
    int		i = 0;
    char_u	wide_name[FONTLEN + 10]; // room for 2 * width and '*'
    char_u	*wp = NULL;
    char_u	*p;
    GuiFont	font;

    wp = wide_name;
    for (p = name; *p != NUL; ++p)
    {
	*wp++ = *p;
	if (*p == '-')
	{
	    ++i;
	    if (i == 6)		// font type: change "--" to "-*-"
	    {
		if (p[1] == '-')
		    *wp++ = '*';
	    }
	    else if (i == 12)	// found the width
	    {
		++p;
		i = getdigits(&p);
		if (i != 0)
		{
		    // Double the width specification.
		    sprintf((char *)wp, "%d%s", i * 2, p);
		    font = gui_mch_get_font(wide_name, FALSE);
		    if (font != NOFONT)
		    {
			gui_mch_free_font(gui.wide_font);
			gui.wide_font = font;
			set_string_option_direct((char_u *)"gfw", -1,
						      wide_name, OPT_FREE, 0);
		    }
		}
		break;
	    }
	}
    }
}
#endif

/*
 * Get the font for 'guifontwide'.
 * Return FAIL for an invalid font name.
 */
    int
gui_get_wide_font(void)
{
    GuiFont	font = NOFONT;
    char_u	font_name[FONTLEN];
    char_u	*p;

    if (!gui.in_use)	    // Can't allocate font yet, assume it's OK.
	return OK;	    // Will give an error message later.

    if (p_guifontwide != NULL && *p_guifontwide != NUL)
    {
	for (p = p_guifontwide; *p != NUL; )
	{
	    // Isolate one comma separated font name.
	    (void)copy_option_part(&p, font_name, FONTLEN, ",");
	    font = gui_mch_get_font(font_name, FALSE);
	    if (font != NOFONT)
		break;
	}
	if (font == NOFONT)
	    return FAIL;
    }

    gui_mch_free_font(gui.wide_font);
#ifdef FEAT_GUI_GTK
    // Avoid unnecessary overhead if 'guifontwide' is equal to 'guifont'.
    if (font != NOFONT && gui.norm_font != NOFONT
			 && pango_font_description_equal(font, gui.norm_font))
    {
	gui.wide_font = NOFONT;
	gui_mch_free_font(font);
    }
    else
#endif
	gui.wide_font = font;
#ifdef FEAT_GUI_MSWIN
    gui_mch_wide_font_changed();
#else
    /*
     * TODO: setup wide_bold_font, wide_ital_font and wide_boldital_font to
     * support those fonts for 'guifontwide'.
     */
#endif
    return OK;
}

#if defined(FEAT_GUI_GTK) || defined(FEAT_GUI_MSWIN) || defined(PROTO)
/*
 * Set list of ascii characters that combined can create ligature.
 * Store them in char map for quick access from gui_gtk2_draw_string.
 */
    void
gui_set_ligatures(void)
{
    char_u	*p;

    if (*p_guiligatures != NUL)
    {
	// check for invalid characters
	for (p = p_guiligatures; *p != NUL; ++p)
	    if (*p < 32 || *p > 127)
	    {
		emsg(_(e_ascii_code_not_in_range));
		return;
	    }

	// store valid setting into ligatures_map
	CLEAR_FIELD(gui.ligatures_map);
	for (p = p_guiligatures; *p != NUL; ++p)
	    gui.ligatures_map[*p] = 1;
    }
    else
	CLEAR_FIELD(gui.ligatures_map);
}

/*
 * Adjust the columns to undraw for when the cursor is on ligatures.
 */
    static void
gui_adjust_undraw_cursor_for_ligatures(int *startcol, int *endcol)
{
    int off;

    if (ScreenLines == NULL || *p_guiligatures == NUL)
	return;

    // expand before the cursor for all the chars in gui.ligatures_map
    off = LineOffset[gui.cursor_row] + *startcol;
    if (gui.ligatures_map[ScreenLines[off]])
	while (*startcol > 0 && gui.ligatures_map[ScreenLines[--off]])
	    (*startcol)--;

    // expand after the cursor for all the chars in gui.ligatures_map
    off = LineOffset[gui.cursor_row] + *endcol;
    if (gui.ligatures_map[ScreenLines[off]])
	while (*endcol < ((int)screen_Columns - 1)
				      && gui.ligatures_map[ScreenLines[++off]])
	   (*endcol)++;
}
#endif

    static void
gui_set_cursor(int row, int col)
{
    gui.row = row;
    gui.col = col;
}

/*
 * gui_check_pos - check if the cursor is on the screen.
 */
    static void
gui_check_pos(void)
{
    if (gui.row >= screen_Rows)
	gui.row = screen_Rows - 1;
    if (gui.col >= screen_Columns)
	gui.col = screen_Columns - 1;
    if (gui.cursor_row >= screen_Rows || gui.cursor_col >= screen_Columns)
	gui.cursor_is_valid = FALSE;
}

/*
 * Redraw the cursor if necessary or when forced.
 * Careful: The contents of ScreenLines[] must match what is on the screen,
 * otherwise this goes wrong.  May need to call out_flush() first.
 */
    void
gui_update_cursor(
    int		force,		 // when TRUE, update even when not moved
    int		clear_selection) // clear selection under cursor
{
    int		cur_width = 0;
    int		cur_height = 0;
    int		old_hl_mask;
    cursorentry_T *shape;
    int		id;
#ifdef FEAT_TERMINAL
    guicolor_T	shape_fg = INVALCOLOR;
    guicolor_T	shape_bg = INVALCOLOR;
#endif
    guicolor_T	cfg, cbg, cc;	// cursor fore-/background color
    int		cattr;		// cursor attributes
    int		attr;
    attrentry_T *aep = NULL;

    // Don't update the cursor when halfway busy scrolling or the screen size
    // doesn't match 'columns' and 'lines.  ScreenLines[] isn't valid then.
    if (!can_update_cursor || screen_Columns != gui.num_cols
					       || screen_Rows != gui.num_rows)
	return;

    gui_check_pos();

    if (gui.cursor_is_valid && !force
		&& gui.row == gui.cursor_row && gui.col == gui.cursor_col)
	return;

    gui_undraw_cursor();

    // If a cursor-less sleep is ongoing, leave the cursor invisible
    if (cursor_is_sleeping())
	return;

    if (gui.row < 0)
	return;
#ifdef HAVE_INPUT_METHOD
    if (gui.row != gui.cursor_row || gui.col != gui.cursor_col)
	im_set_position(gui.row, gui.col);
#endif
    gui.cursor_row = gui.row;
    gui.cursor_col = gui.col;

    // Only write to the screen after ScreenLines[] has been initialized
    if (!screen_cleared || ScreenLines == NULL)
	return;

    // Clear the selection if we are about to write over it
    if (clear_selection)
	clip_may_clear_selection(gui.row, gui.row);
    // Check that the cursor is inside the shell (resizing may have made
    // it invalid)
    if (gui.row >= screen_Rows || gui.col >= screen_Columns)
	return;

    gui.cursor_is_valid = TRUE;

    /*
     * How the cursor is drawn depends on the current mode.
     * When in a terminal window use the shape/color specified there.
     */
#ifdef FEAT_TERMINAL
    if (terminal_is_active())
	shape = term_get_cursor_shape(&shape_fg, &shape_bg);
    else
#endif
	shape = &shape_table[get_shape_idx(FALSE)];
    if (State & MODE_LANGMAP)
	id = shape->id_lm;
    else
	id = shape->id;

    // get the colors and attributes for the cursor.  Default is inverted
    cfg = INVALCOLOR;
    cbg = INVALCOLOR;
    cattr = HL_INVERSE;
    gui_mch_set_blinking(shape->blinkwait,
	    shape->blinkon,
	    shape->blinkoff);
    if (shape->blinkwait == 0 || shape->blinkon == 0
	    || shape->blinkoff == 0)
	gui_mch_stop_blink(FALSE);
#ifdef FEAT_TERMINAL
    if (shape_bg != INVALCOLOR)
    {
	cattr = 0;
	cfg = shape_fg;
	cbg = shape_bg;
    }
    else
#endif
	if (id > 0)
	{
	    cattr = syn_id2colors(id, &cfg, &cbg);
#if defined(HAVE_INPUT_METHOD)
	    {
		static int iid;
		guicolor_T fg, bg;

		if (
# if defined(FEAT_GUI_GTK) && defined(FEAT_XIM)
			preedit_get_status()
# else
			im_get_status()
# endif
		   )
		{
		    iid = syn_name2id((char_u *)"CursorIM");
		    if (iid > 0)
		    {
			syn_id2colors(iid, &fg, &bg);
			if (bg != INVALCOLOR)
			    cbg = bg;
			if (fg != INVALCOLOR)
			    cfg = fg;
		    }
		}
	    }
#endif
	}

    /*
     * Get the attributes for the character under the cursor.
     * When no cursor color was given, use the character color.
     */
    attr = ScreenAttrs[LineOffset[gui.row] + gui.col];
    if (attr > HL_ALL)
	aep = syn_gui_attr2entry(attr);
    if (aep != NULL)
    {
	attr = aep->ae_attr;
	if (cfg == INVALCOLOR)
	    cfg = ((attr & HL_INVERSE)  ? aep->ae_u.gui.bg_color
		    : aep->ae_u.gui.fg_color);
	if (cbg == INVALCOLOR)
	    cbg = ((attr & HL_INVERSE)  ? aep->ae_u.gui.fg_color
		    : aep->ae_u.gui.bg_color);
    }
    if (cfg == INVALCOLOR)
	cfg = (attr & HL_INVERSE) ? gui.back_pixel : gui.norm_pixel;
    if (cbg == INVALCOLOR)
	cbg = (attr & HL_INVERSE) ? gui.norm_pixel : gui.back_pixel;

#ifdef FEAT_XIM
    if (aep != NULL)
    {
	xim_bg_color = ((attr & HL_INVERSE) ? aep->ae_u.gui.fg_color
		: aep->ae_u.gui.bg_color);
	xim_fg_color = ((attr & HL_INVERSE) ? aep->ae_u.gui.bg_color
		: aep->ae_u.gui.fg_color);
	if (xim_bg_color == INVALCOLOR)
	    xim_bg_color = (attr & HL_INVERSE) ? gui.norm_pixel
		: gui.back_pixel;
	if (xim_fg_color == INVALCOLOR)
	    xim_fg_color = (attr & HL_INVERSE) ? gui.back_pixel
		: gui.norm_pixel;
    }
    else
    {
	xim_bg_color = (attr & HL_INVERSE) ? gui.norm_pixel
	    : gui.back_pixel;
	xim_fg_color = (attr & HL_INVERSE) ? gui.back_pixel
	    : gui.norm_pixel;
    }
#endif

    attr &= ~HL_INVERSE;
    if (cattr & HL_INVERSE)
    {
	cc = cbg;
	cbg = cfg;
	cfg = cc;
    }
    cattr &= ~HL_INVERSE;

    /*
     * When we don't have window focus, draw a hollow cursor.
     */
    if (!gui.in_focus)
    {
	gui_mch_draw_hollow_cursor(cbg);
	return;
    }

    old_hl_mask = gui.highlight_mask;
    if (shape->shape == SHAPE_BLOCK)
    {
	/*
	 * Draw the text character with the cursor colors.	Use the
	 * character attributes plus the cursor attributes.
	 */
	gui.highlight_mask = (cattr | attr);
	(void)gui_screenchar(LineOffset[gui.row] + gui.col,
		GUI_MON_IS_CURSOR | GUI_MON_NOCLEAR, cfg, cbg, 0);
    }
    else
    {
#if defined(FEAT_RIGHTLEFT)
	int	    col_off = FALSE;
#endif
	/*
	 * First draw the partial cursor, then overwrite with the text
	 * character, using a transparent background.
	 */
	if (shape->shape == SHAPE_VER)
	{
	    cur_height = gui.char_height;
	    cur_width = (gui.char_width * shape->percentage + 99) / 100;
	}
	else
	{
	    cur_height = (gui.char_height * shape->percentage + 99) / 100;
	    cur_width = gui.char_width;
	}
	if (has_mbyte && (*mb_off2cells)(LineOffset[gui.row] + gui.col,
		    LineOffset[gui.row] + screen_Columns) > 1)
	{
	    // Double wide character.
	    if (shape->shape != SHAPE_VER)
		cur_width += gui.char_width;
#ifdef FEAT_RIGHTLEFT
	    if (CURSOR_BAR_RIGHT)
	    {
		// gui.col points to the left half of the character but
		// the vertical line needs to be on the right half.
		// A double-wide horizontal line is also drawn from the
		// right half in gui_mch_draw_part_cursor().
		col_off = TRUE;
		++gui.col;
	    }
#endif
	}
	gui_mch_draw_part_cursor(cur_width, cur_height, cbg);
#if defined(FEAT_RIGHTLEFT)
	if (col_off)
	    --gui.col;
#endif

#ifndef FEAT_GUI_MSWIN	    // doesn't seem to work for MSWindows
	gui.highlight_mask = ScreenAttrs[LineOffset[gui.row] + gui.col];
	(void)gui_screenchar(LineOffset[gui.row] + gui.col,
		GUI_MON_TRS_CURSOR | GUI_MON_NOCLEAR,
		(guicolor_T)0, (guicolor_T)0, 0);
#endif
    }
    gui.highlight_mask = old_hl_mask;
}

#if defined(FEAT_MENU) || defined(PROTO)
    static void
gui_position_menu(void)
{
# if !defined(FEAT_GUI_GTK) && !defined(FEAT_GUI_MOTIF)
    if (gui.menu_is_active && gui.in_use)
	gui_mch_set_menu_pos(0, 0, gui.menu_width, gui.menu_height);
# endif
}
#endif

/*
 * Position the various GUI components (text area, menu).  The vertical
 * scrollbars are NOT handled here.  See gui_update_scrollbars().
 */
    static void
gui_position_components(int total_width UNUSED)
{
    int	    text_area_x;
    int	    text_area_y;
    int	    text_area_width;
    int	    text_area_height;

    // avoid that moving components around generates events
    ++hold_gui_events;

    text_area_x = 0;
    if (gui.which_scrollbars[SBAR_LEFT])
	text_area_x += gui.scrollbar_width;

    text_area_y = 0;
#if defined(FEAT_MENU) && !(defined(FEAT_GUI_GTK) || defined(FEAT_GUI_PHOTON))
    gui.menu_width = total_width;
    if (gui.menu_is_active)
	text_area_y += gui.menu_height;
#endif

#if defined(FEAT_GUI_TABLINE) && (defined(FEAT_GUI_MSWIN) \
	|| defined(FEAT_GUI_MOTIF))
    if (gui_has_tabline())
	text_area_y += gui.tabline_height;
#endif

#if defined(FEAT_TOOLBAR) && (defined(FEAT_GUI_MOTIF) \
	|| defined(FEAT_GUI_HAIKU) || defined(FEAT_GUI_MSWIN))
    if (vim_strchr(p_go, GO_TOOLBAR) != NULL)
    {
# if defined(FEAT_GUI_HAIKU)
	gui_mch_set_toolbar_pos(0, text_area_y,
				gui.menu_width, gui.toolbar_height);
# endif
	text_area_y += gui.toolbar_height;
    }
#endif

#if defined(FEAT_GUI_TABLINE) && defined(FEAT_GUI_HAIKU)
    gui_mch_set_tabline_pos(0, text_area_y,
    gui.menu_width, gui.tabline_height);
    if (gui_has_tabline())
	text_area_y += gui.tabline_height;
#endif

    text_area_width = gui.num_cols * gui.char_width + gui.border_offset * 2;
    text_area_height = gui.num_rows * gui.char_height + gui.border_offset * 2;

    gui_mch_set_text_area_pos(text_area_x,
			      text_area_y,
			      text_area_width,
			      text_area_height
#if defined(FEAT_XIM) && !defined(FEAT_GUI_GTK)
				  + xim_get_status_area_height()
#endif
			      );
#ifdef FEAT_MENU
    gui_position_menu();
#endif
    if (gui.which_scrollbars[SBAR_BOTTOM])
	gui_mch_set_scrollbar_pos(&gui.bottom_sbar,
				  text_area_x,
				  text_area_y + text_area_height
					+ gui_mch_get_scrollbar_ypadding(),
				  text_area_width,
				  gui.scrollbar_height);
    gui.left_sbar_x = 0;
    gui.right_sbar_x = text_area_x + text_area_width
					+ gui_mch_get_scrollbar_xpadding();

    --hold_gui_events;
}

/*
 * Get the width of the widgets and decorations to the side of the text area.
 */
    int
gui_get_base_width(void)
{
    int	    base_width;

    base_width = 2 * gui.border_offset;
    if (gui.which_scrollbars[SBAR_LEFT])
	base_width += gui.scrollbar_width;
    if (gui.which_scrollbars[SBAR_RIGHT])
	base_width += gui.scrollbar_width;
    return base_width;
}

/*
 * Get the height of the widgets and decorations above and below the text area.
 */
    int
gui_get_base_height(void)
{
    int	    base_height;

    base_height = 2 * gui.border_offset;
    if (gui.which_scrollbars[SBAR_BOTTOM])
	base_height += gui.scrollbar_height;
#ifdef FEAT_GUI_GTK
    // We can't take the sizes properly into account until anything is
    // realized.  Therefore we recalculate all the values here just before
    // setting the size. (--mdcki)
#else
# ifdef FEAT_MENU
    if (gui.menu_is_active)
	base_height += gui.menu_height;
# endif
# ifdef FEAT_TOOLBAR
    if (vim_strchr(p_go, GO_TOOLBAR) != NULL)
	base_height += gui.toolbar_height;
# endif
# if defined(FEAT_GUI_TABLINE) && (defined(FEAT_GUI_MSWIN) \
	|| defined(FEAT_GUI_MOTIF) || defined(FEAT_GUI_HAIKU))
    if (gui_has_tabline())
	base_height += gui.tabline_height;
# endif
# if defined(FEAT_GUI_MOTIF) && defined(FEAT_MENU)
    base_height += gui_mch_text_area_extra_height();
# endif
#endif
    return base_height;
}

/*
 * Should be called after the GUI shell has been resized.  Its arguments are
 * the new width and height of the shell in pixels.
 */
    void
gui_resize_shell(int pixel_width, int pixel_height)
{
    static int	busy = FALSE;

    if (!gui.shell_created)	    // ignore when still initializing
	return;

    /*
     * Can't resize the screen while it is being redrawn.  Remember the new
     * size and handle it later.
     */
    if (updating_screen || busy)
    {
	new_pixel_width = pixel_width;
	new_pixel_height = pixel_height;
	return;
    }

again:
    new_pixel_width = 0;
    new_pixel_height = 0;
    busy = TRUE;

#ifdef FEAT_GUI_HAIKU
    vim_lock_screen();
#endif

    // Flush pending output before redrawing
    out_flush();

    gui.num_cols = (pixel_width - gui_get_base_width()) / gui.char_width;
    gui.num_rows = (pixel_height - gui_get_base_height()) / gui.char_height;

    gui_position_components(pixel_width);
    gui_reset_scroll_region();

    /*
     * At the "more" and ":confirm" prompt there is no redraw, put the cursor
     * at the last line here (why does it have to be one row too low?).
     */
    if (State == MODE_ASKMORE || State == MODE_CONFIRM)
	gui.row = gui.num_rows;

    // Only comparing Rows and Columns may be sufficient, but let's stay on
    // the safe side.
    if (gui.num_rows != screen_Rows || gui.num_cols != screen_Columns
	    || gui.num_rows != Rows || gui.num_cols != Columns || gui.force_redraw)
    {
	shell_resized();
	gui.force_redraw = 0;
    }

#ifdef FEAT_GUI_HAIKU
    vim_unlock_screen();
#endif

    gui_update_scrollbars(TRUE);
    gui_update_cursor(FALSE, TRUE);
#if defined(FEAT_XIM) && !defined(FEAT_GUI_GTK)
    xim_set_status_area();
#endif

    busy = FALSE;

    // We may have been called again while redrawing the screen.
    // Need to do it all again with the latest size then.  But only if the size
    // actually changed.
    if (new_pixel_height)
    {
	if (pixel_width == new_pixel_width && pixel_height == new_pixel_height)
	{
	    new_pixel_width = 0;
	    new_pixel_height = 0;
	}
	else
	{
	    pixel_width = new_pixel_width;
	    pixel_height = new_pixel_height;
	    goto again;
	}
    }
}

/*
 * Check if gui_resize_shell() must be called.
 */
    void
gui_may_resize_shell(void)
{
    if (new_pixel_height)
	// careful: gui_resize_shell() may postpone the resize again if we
	// were called indirectly by it
	gui_resize_shell(new_pixel_width, new_pixel_height);
}

    int
gui_get_shellsize(void)
{
    Rows = gui.num_rows;
    Columns = gui.num_cols;
    return OK;
}

/*
 * Set the size of the Vim shell according to Rows and Columns.
 * If "fit_to_display" is TRUE then the size may be reduced to fit the window
 * on the screen.
 * When "mustset" is TRUE the size was set by the user. When FALSE a UI
 * component was added or removed (e.g., a scrollbar).
 */
    void
gui_set_shellsize(
    int		mustset UNUSED,
    int		fit_to_display,
    int		direction)		// RESIZE_HOR, RESIZE_VER
{
    int		base_width;
    int		base_height;
    int		width;
    int		height;
    int		min_width;
    int		min_height;
    int		screen_w;
    int		screen_h;
#ifdef FEAT_GUI_GTK
    int		un_maximize = mustset;
    int		did_adjust = 0;
#endif
    int		x = -1, y = -1;

    if (!gui.shell_created)
	return;

#if defined(MSWIN) || defined(FEAT_GUI_GTK)
    // If not setting to a user specified size and maximized, calculate the
    // number of characters that fit in the maximized window.
    if (!mustset && (vim_strchr(p_go, GO_KEEPWINSIZE) != NULL
						       || gui_mch_maximized()))
    {
	gui_mch_newfont();
	return;
    }
#endif

    base_width = gui_get_base_width();
    base_height = gui_get_base_height();
    if (fit_to_display)
	// Remember the original window position.
	(void)gui_mch_get_winpos(&x, &y);

    width = Columns * gui.char_width + base_width;
    height = Rows * gui.char_height + base_height;

    if (fit_to_display)
    {
	gui_mch_get_screen_dimensions(&screen_w, &screen_h);
	if ((direction & RESIZE_HOR) && width > screen_w)
	{
	    Columns = (screen_w - base_width) / gui.char_width;
	    if (Columns < MIN_COLUMNS)
		Columns = MIN_COLUMNS;
	    width = Columns * gui.char_width + base_width;
#ifdef FEAT_GUI_GTK
	    ++did_adjust;
#endif
	}
	if ((direction & RESIZE_VERT) && height > screen_h)
	{
	    Rows = (screen_h - base_height) / gui.char_height;
	    check_shellsize();
	    height = Rows * gui.char_height + base_height;
#ifdef FEAT_GUI_GTK
	    ++did_adjust;
#endif
	}
#ifdef FEAT_GUI_GTK
	if (did_adjust == 2 || (width + gui.char_width >= screen_w
				     && height + gui.char_height >= screen_h))
	    // don't unmaximize if at maximum size
	    un_maximize = FALSE;
#endif
    }
    limit_screen_size();
    gui.num_cols = Columns;
    gui.num_rows = Rows;

    min_width = base_width + MIN_COLUMNS * gui.char_width;
    min_height = base_height + MIN_LINES * gui.char_height;
    min_height += tabline_height() * gui.char_height;

#ifdef FEAT_GUI_GTK
    if (un_maximize)
    {
	// If the window size is smaller than the screen unmaximize the
	// window, otherwise resizing won't work.
	gui_mch_get_screen_dimensions(&screen_w, &screen_h);
	if ((width + gui.char_width < screen_w
				   || height + gui.char_height * 2 < screen_h)
		&& gui_mch_maximized())
	    gui_mch_unmaximize();
    }
#endif

    gui_mch_set_shellsize(width, height, min_width, min_height,
					  base_width, base_height, direction);

    if (fit_to_display && x >= 0 && y >= 0)
    {
	// Some window managers put the Vim window left of/above the screen.
	// Only change the position if it wasn't already negative before
	// (happens on MS-Windows with a secondary monitor).
	gui_mch_update();
	if (gui_mch_get_winpos(&x, &y) == OK && (x < 0 || y < 0))
	    gui_mch_set_winpos(x < 0 ? 0 : x, y < 0 ? 0 : y);
    }

    gui_position_components(width);
    gui_update_scrollbars(TRUE);
    gui_reset_scroll_region();
}

/*
 * Called when Rows and/or Columns has changed.
 */
    void
gui_new_shellsize(void)
{
    gui_reset_scroll_region();
}

/*
 * Make scroll region cover whole screen.
 */
    static void
gui_reset_scroll_region(void)
{
    gui.scroll_region_top = 0;
    gui.scroll_region_bot = gui.num_rows - 1;
    gui.scroll_region_left = 0;
    gui.scroll_region_right = gui.num_cols - 1;
}

    static void
gui_start_highlight(int mask)
{
    if (mask > HL_ALL)		    // highlight code
	gui.highlight_mask = mask;
    else			    // mask
	gui.highlight_mask |= mask;
}

    void
gui_stop_highlight(int mask)
{
    if (mask > HL_ALL)		    // highlight code
	gui.highlight_mask = HL_NORMAL;
    else			    // mask
	gui.highlight_mask &= ~mask;
}

/*
 * Clear a rectangular region of the screen from text pos (row1, col1) to
 * (row2, col2) inclusive.
 */
    void
gui_clear_block(
    int	    row1,
    int	    col1,
    int	    row2,
    int	    col2)
{
    // Clear the selection if we are about to write over it
    clip_may_clear_selection(row1, row2);

    gui_mch_clear_block(row1, col1, row2, col2);

    // Invalidate cursor if it was in this block
    if (       gui.cursor_row >= row1 && gui.cursor_row <= row2
	    && gui.cursor_col >= col1 && gui.cursor_col <= col2)
	gui.cursor_is_valid = FALSE;
}

/*
 * Write code to update the cursor later.  This avoids the need to flush the
 * output buffer before calling gui_update_cursor().
 */
    void
gui_update_cursor_later(void)
{
    OUT_STR("\033|s");
}

    void
gui_write(
    char_u	*s,
    int		len)
{
    char_u	*p;
    int		arg1 = 0, arg2 = 0;
    int		force_cursor = FALSE;	// force cursor update
    int		force_scrollbar = FALSE;
    static win_T	*old_curwin = NULL;

// #define DEBUG_GUI_WRITE
#ifdef DEBUG_GUI_WRITE
    {
	int i;
	char_u *str;

	printf("gui_write(%d):\n    ", len);
	for (i = 0; i < len; i++)
	    if (s[i] == ESC)
	    {
		if (i != 0)
		    printf("\n    ");
		printf("<ESC>");
	    }
	    else
	    {
		str = transchar_byte(s[i]);
		if (str[0] && str[1])
		    printf("<%s>", (char *)str);
		else
		    printf("%s", (char *)str);
	    }
	printf("\n");
    }
#endif
    while (len)
    {
	if (s[0] == ESC && s[1] == '|')
	{
	    p = s + 2;
	    if (VIM_ISDIGIT(*p) || (*p == '-' && VIM_ISDIGIT(*(p + 1))))
	    {
		arg1 = getdigits(&p);
		if (p > s + len)
		    break;
		if (*p == ';')
		{
		    ++p;
		    arg2 = getdigits(&p);
		    if (p > s + len)
			break;
		}
	    }
	    switch (*p)
	    {
		case 'C':	// Clear screen
		    clip_scroll_selection(9999);
		    gui_mch_clear_all();
		    gui.cursor_is_valid = FALSE;
		    force_scrollbar = TRUE;
		    break;
		case 'M':	// Move cursor
		    gui_set_cursor(arg1, arg2);
		    break;
		case 's':	// force cursor (shape) update
		    force_cursor = TRUE;
		    break;
		case 'R':	// Set scroll region
		    if (arg1 < arg2)
		    {
			gui.scroll_region_top = arg1;
			gui.scroll_region_bot = arg2;
		    }
		    else
		    {
			gui.scroll_region_top = arg2;
			gui.scroll_region_bot = arg1;
		    }
		    break;
		case 'V':	// Set vertical scroll region
		    if (arg1 < arg2)
		    {
			gui.scroll_region_left = arg1;
			gui.scroll_region_right = arg2;
		    }
		    else
		    {
			gui.scroll_region_left = arg2;
			gui.scroll_region_right = arg1;
		    }
		    break;
		case 'd':	// Delete line
		    gui_delete_lines(gui.row, 1);
		    break;
		case 'D':	// Delete lines
		    gui_delete_lines(gui.row, arg1);
		    break;
		case 'i':	// Insert line
		    gui_insert_lines(gui.row, 1);
		    break;
		case 'I':	// Insert lines
		    gui_insert_lines(gui.row, arg1);
		    break;
		case '$':	// Clear to end-of-line
		    gui_clear_block(gui.row, gui.col, gui.row,
							    (int)Columns - 1);
		    break;
		case 'h':	// Turn on highlighting
		    gui_start_highlight(arg1);
		    break;
		case 'H':	// Turn off highlighting
		    gui_stop_highlight(arg1);
		    break;
		case 'f':	// flash the window (visual bell)
		    gui_mch_flash(arg1 == 0 ? 20 : arg1);
		    break;
		default:
		    p = s + 1;	// Skip the ESC
		    break;
	    }
	    len -= (int)(++p - s);
	    s = p;
	}
	else if (s[0] < 0x20		// Ctrl character
#ifdef FEAT_SIGN_ICONS
		&& s[0] != SIGN_BYTE
# ifdef FEAT_NETBEANS_INTG
		&& s[0] != MULTISIGN_BYTE
# endif
#endif
		)
	{
	    if (s[0] == '\n')		// NL
	    {
		gui.col = 0;
		if (gui.row < gui.scroll_region_bot)
		    gui.row++;
		else
		    gui_delete_lines(gui.scroll_region_top, 1);
	    }
	    else if (s[0] == '\r')	// CR
	    {
		gui.col = 0;
	    }
	    else if (s[0] == '\b')	// Backspace
	    {
		if (gui.col)
		    --gui.col;
	    }
	    else if (s[0] == Ctrl_L)	// cursor-right
	    {
		++gui.col;
	    }
	    else if (s[0] == Ctrl_G)	// Beep
	    {
		gui_mch_beep();
	    }
	    // Other Ctrl character: shouldn't happen!

	    --len;	// Skip this char
	    ++s;
	}
	else
	{
	    p = s;
	    while (len > 0 && (
			*p >= 0x20
#ifdef FEAT_SIGN_ICONS
			|| *p == SIGN_BYTE
# ifdef FEAT_NETBEANS_INTG
			|| *p == MULTISIGN_BYTE
# endif
#endif
			))
	    {
		len--;
		p++;
	    }
	    gui_outstr(s, (int)(p - s));
	    s = p;
	}
    }

    // Postponed update of the cursor (won't work if "can_update_cursor" isn't
    // set).
    if (force_cursor)
	gui_update_cursor(TRUE, TRUE);

    // When switching to another window the dragging must have stopped.
    // Required for GTK, dragged_sb isn't reset.
    if (old_curwin != curwin)
	gui.dragged_sb = SBAR_NONE;

    // Update the scrollbars after clearing the screen or when switched
    // to another window.
    // Update the horizontal scrollbar always, it's difficult to check all
    // situations where it might change.
    if (force_scrollbar || old_curwin != curwin)
	gui_update_scrollbars(force_scrollbar);
    else
	gui_update_horiz_scrollbar(FALSE);
    old_curwin = curwin;

    /*
     * We need to make sure this is cleared since GTK doesn't tell us when
     * the user is done dragging.
     */
#if defined(FEAT_GUI_GTK)
    gui.dragged_sb = SBAR_NONE;
#endif

    gui_may_flush();		    // In case vim decides to take a nap
}

/*
 * When ScreenLines[] is invalid, updating the cursor should not be done, it
 * produces wrong results.  Call gui_dont_update_cursor() before that code and
 * gui_can_update_cursor() afterwards.
 */
    void
gui_dont_update_cursor(int undraw)
{
    if (!gui.in_use)
	return;

    // Undraw the cursor now, we probably can't do it after the change.
    if (undraw)
	gui_undraw_cursor();
    can_update_cursor = FALSE;
}

    void
gui_can_update_cursor(void)
{
    can_update_cursor = TRUE;
    // No need to update the cursor right now, there is always more output
    // after scrolling.
}

/*
 * Disable issuing gui_mch_flush().
 */
    void
gui_disable_flush(void)
{
    ++disable_flush;
}

/*
 * Enable issuing gui_mch_flush().
 */
    void
gui_enable_flush(void)
{
    --disable_flush;
}

/*
 * Issue gui_mch_flush() if it is not disabled.
 */
    void
gui_may_flush(void)
{
    if (disable_flush == 0)
	gui_mch_flush();
}

    static void
gui_outstr(char_u *s, int len)
{
    int	    this_len;
    int	    cells;

    if (len == 0)
	return;

    if (len < 0)
	len = (int)STRLEN(s);

    while (len > 0)
    {
	if (has_mbyte)
	{
	    // Find out how many chars fit in the current line.
	    cells = 0;
	    for (this_len = 0; this_len < len; )
	    {
		cells += (*mb_ptr2cells)(s + this_len);
		if (gui.col + cells > Columns)
		    break;
		this_len += (*mb_ptr2len)(s + this_len);
	    }
	    if (this_len > len)
		this_len = len;	    // don't include following composing char
	}
	else if (gui.col + len > Columns)
	    this_len = Columns - gui.col;
	else
	    this_len = len;

	(void)gui_outstr_nowrap(s, this_len,
					  0, (guicolor_T)0, (guicolor_T)0, 0);
	s += this_len;
	len -= this_len;
	// fill up for a double-width char that doesn't fit.
	if (len > 0 && gui.col < Columns)
	    (void)gui_outstr_nowrap((char_u *)" ", 1,
					  0, (guicolor_T)0, (guicolor_T)0, 0);
	// The cursor may wrap to the next line.
	if (gui.col >= Columns)
	{
	    gui.col = 0;
	    gui.row++;
	}
    }
}

/*
 * Output one character (may be one or two display cells).
 * Caller must check for valid "off".
 * Returns FAIL or OK, just like gui_outstr_nowrap().
 */
    static int
gui_screenchar(
    int		off,	    // Offset from start of screen
    int		flags,
    guicolor_T	fg,	    // colors for cursor
    guicolor_T	bg,	    // colors for cursor
    int		back)	    // backup this many chars when using bold trick
{
    char_u	buf[MB_MAXBYTES + 1];

    // Don't draw right half of a double-width UTF-8 char. "cannot happen"
    if (enc_utf8 && ScreenLines[off] == 0)
	return OK;

    if (enc_utf8 && ScreenLinesUC[off] != 0)
	// Draw UTF-8 multi-byte character.
	return gui_outstr_nowrap(buf, utfc_char2bytes(off, buf),
							 flags, fg, bg, back);

    if (enc_dbcs == DBCS_JPNU && ScreenLines[off] == 0x8e)
    {
	buf[0] = ScreenLines[off];
	buf[1] = ScreenLines2[off];
	return gui_outstr_nowrap(buf, 2, flags, fg, bg, back);
    }

    // Draw non-multi-byte character or DBCS character.
    return gui_outstr_nowrap(ScreenLines + off,
	    enc_dbcs ? (*mb_ptr2len)(ScreenLines + off) : 1,
							 flags, fg, bg, back);
}

#ifdef FEAT_GUI_GTK
/*
 * Output the string at the given screen position.  This is used in place
 * of gui_screenchar() where possible because Pango needs as much context
 * as possible to work nicely.  It's a lot faster as well.
 */
    static int
gui_screenstr(
    int		off,	    // Offset from start of screen
    int		len,	    // string length in screen cells
    int		flags,
    guicolor_T	fg,	    // colors for cursor
    guicolor_T	bg,	    // colors for cursor
    int		back)	    // backup this many chars when using bold trick
{
    char_u  *buf;
    int	    outlen = 0;
    int	    i;
    int	    retval;

    if (len <= 0) // "cannot happen"?
	return OK;

    if (enc_utf8)
    {
	buf = alloc(len * MB_MAXBYTES + 1);
	if (buf == NULL)
	    return OK; // not much we could do here...

	for (i = off; i < off + len; ++i)
	{
	    if (ScreenLines[i] == 0)
		continue; // skip second half of double-width char

	    if (ScreenLinesUC[i] == 0)
		buf[outlen++] = ScreenLines[i];
	    else
		outlen += utfc_char2bytes(i, buf + outlen);
	}

	buf[outlen] = NUL; // only to aid debugging
	retval = gui_outstr_nowrap(buf, outlen, flags, fg, bg, back);
	vim_free(buf);

	return retval;
    }
    else if (enc_dbcs == DBCS_JPNU)
    {
	buf = alloc(len * 2 + 1);
	if (buf == NULL)
	    return OK; // not much we could do here...

	for (i = off; i < off + len; ++i)
	{
	    buf[outlen++] = ScreenLines[i];

	    // handle double-byte single-width char
	    if (ScreenLines[i] == 0x8e)
		buf[outlen++] = ScreenLines2[i];
	    else if (MB_BYTE2LEN(ScreenLines[i]) == 2)
		buf[outlen++] = ScreenLines[++i];
	}

	buf[outlen] = NUL; // only to aid debugging
	retval = gui_outstr_nowrap(buf, outlen, flags, fg, bg, back);
	vim_free(buf);

	return retval;
    }
    else
    {
	return gui_outstr_nowrap(&ScreenLines[off], len,
				 flags, fg, bg, back);
    }
}
#endif // FEAT_GUI_GTK

/*
 * Output the given string at the current cursor position.  If the string is
 * too long to fit on the line, then it is truncated.
 * "flags":
 * GUI_MON_IS_CURSOR should only be used when this function is being called to
 * actually draw (an inverted) cursor.
 * GUI_MON_TRS_CURSOR is used to draw the cursor text with a transparent
 * background.
 * GUI_MON_NOCLEAR is used to avoid clearing the selection when drawing over
 * it.
 * Returns OK, unless "back" is non-zero and using the bold trick, then return
 * FAIL (the caller should start drawing "back" chars back).
 */
    static int
gui_outstr_nowrap(
    char_u	*s,
    int		len,
    int		flags,
    guicolor_T	fg,	    // colors for cursor
    guicolor_T	bg,	    // colors for cursor
    int		back)	    // backup this many chars when using bold trick
{
    long_u	highlight_mask;
    long_u	hl_mask_todo;
    guicolor_T	fg_color;
    guicolor_T	bg_color;
    guicolor_T	sp_color;
#if !defined(FEAT_GUI_GTK)
    GuiFont	font = NOFONT;
    GuiFont	wide_font = NOFONT;
# ifdef FEAT_XFONTSET
    GuiFontset	fontset = NOFONTSET;
# endif
#endif
    attrentry_T	*aep = NULL;
    int		draw_flags;
    int		col = gui.col;
#ifdef FEAT_SIGN_ICONS
    int		draw_sign = FALSE;
    int		signcol = 0;
    char_u	extra[18];
# ifdef FEAT_NETBEANS_INTG
    int		multi_sign = FALSE;
# endif
#endif

    if (len < 0)
	len = (int)STRLEN(s);
    if (len == 0)
	return OK;

#ifdef FEAT_SIGN_ICONS
    if (*s == SIGN_BYTE
# ifdef FEAT_NETBEANS_INTG
	  || *s == MULTISIGN_BYTE
# endif
       )
    {
# ifdef FEAT_NETBEANS_INTG
	if (*s == MULTISIGN_BYTE)
	    multi_sign = TRUE;
# endif
	// draw spaces instead
	if (*curwin->w_p_scl == 'n' && *(curwin->w_p_scl + 1) == 'u' &&
		(curwin->w_p_nu || curwin->w_p_rnu))
	{
	    sprintf((char *)extra, "%*c ", number_width(curwin), ' ');
	    s = extra;
	}
	else
	    s = (char_u *)"  ";
	if (len == 1 && col > 0)
	    --col;
	len = (int)STRLEN(s);
	if (len > 2)
	    // right align sign icon in the number column
	    signcol = col + len - 3;
	else
	    signcol = col;
	draw_sign = TRUE;
	highlight_mask = 0;
    }
    else
#endif
    if (gui.highlight_mask > HL_ALL)
    {
	aep = syn_gui_attr2entry(gui.highlight_mask);
	if (aep == NULL)	    // highlighting not set
	    highlight_mask = 0;
	else
	    highlight_mask = aep->ae_attr;
    }
    else
	highlight_mask = gui.highlight_mask;
    hl_mask_todo = highlight_mask;

#if !defined(FEAT_GUI_GTK)
    // Set the font
    if (aep != NULL && aep->ae_u.gui.font != NOFONT)
	font = aep->ae_u.gui.font;
# ifdef FEAT_XFONTSET
    else if (aep != NULL && aep->ae_u.gui.fontset != NOFONTSET)
	fontset = aep->ae_u.gui.fontset;
# endif
    else
    {
# ifdef FEAT_XFONTSET
	if (gui.fontset != NOFONTSET)
	    fontset = gui.fontset;
	else
# endif
	    if (hl_mask_todo & (HL_BOLD | HL_STANDOUT))
	{
	    if ((hl_mask_todo & HL_ITALIC) && gui.boldital_font != NOFONT)
	    {
		font = gui.boldital_font;
		hl_mask_todo &= ~(HL_BOLD | HL_STANDOUT | HL_ITALIC);
	    }
	    else if (gui.bold_font != NOFONT)
	    {
		font = gui.bold_font;
		hl_mask_todo &= ~(HL_BOLD | HL_STANDOUT);
	    }
	    else
		font = gui.norm_font;
	}
	else if ((hl_mask_todo & HL_ITALIC) && gui.ital_font != NOFONT)
	{
	    font = gui.ital_font;
	    hl_mask_todo &= ~HL_ITALIC;
	}
	else
	    font = gui.norm_font;

	/*
	 * Choose correct wide_font by font.  wide_font should be set with font
	 * at same time in above block.  But it will make many "ifdef" nasty
	 * blocks.  So we do it here.
	 */
	if (font == gui.boldital_font && gui.wide_boldital_font)
	    wide_font = gui.wide_boldital_font;
	else if (font == gui.bold_font && gui.wide_bold_font)
	    wide_font = gui.wide_bold_font;
	else if (font == gui.ital_font && gui.wide_ital_font)
	    wide_font = gui.wide_ital_font;
	else if (font == gui.norm_font && gui.wide_font)
	    wide_font = gui.wide_font;
    }
# ifdef FEAT_XFONTSET
    if (fontset != NOFONTSET)
	gui_mch_set_fontset(fontset);
    else
# endif
	gui_mch_set_font(font);
#endif

    draw_flags = 0;

    // Set the color
    bg_color = gui.back_pixel;
    if ((flags & GUI_MON_IS_CURSOR) && gui.in_focus)
    {
	draw_flags |= DRAW_CURSOR;
	fg_color = fg;
	bg_color = bg;
	sp_color = fg;
    }
    else if (aep != NULL)
    {
	fg_color = aep->ae_u.gui.fg_color;
	if (fg_color == INVALCOLOR)
	    fg_color = gui.norm_pixel;
	bg_color = aep->ae_u.gui.bg_color;
	if (bg_color == INVALCOLOR)
	    bg_color = gui.back_pixel;
	sp_color = aep->ae_u.gui.sp_color;
	if (sp_color == INVALCOLOR)
	    sp_color = fg_color;
    }
    else
    {
	fg_color = gui.norm_pixel;
	sp_color = fg_color;
    }

    if (highlight_mask & (HL_INVERSE | HL_STANDOUT))
    {
	gui_mch_set_fg_color(bg_color);
	gui_mch_set_bg_color(fg_color);
    }
    else
    {
	gui_mch_set_fg_color(fg_color);
	gui_mch_set_bg_color(bg_color);
    }
    gui_mch_set_sp_color(sp_color);

    // Clear the selection if we are about to write over it
    if (!(flags & GUI_MON_NOCLEAR))
	clip_may_clear_selection(gui.row, gui.row);


    // If there's no bold font, then fake it
    if (hl_mask_todo & (HL_BOLD | HL_STANDOUT))
	draw_flags |= DRAW_BOLD;

    /*
     * When drawing bold or italic characters the spill-over from the left
     * neighbor may be destroyed.  Let the caller backup to start redrawing
     * just after a blank.
     */
    if (back != 0 && ((draw_flags & DRAW_BOLD) || (highlight_mask & HL_ITALIC)))
	return FAIL;

#if defined(FEAT_GUI_GTK)
    // If there's no italic font, then fake it.
    // For GTK2, we don't need a different font for italic style.
    if (hl_mask_todo & HL_ITALIC)
	draw_flags |= DRAW_ITALIC;

    // Do we underline the text?
    if (hl_mask_todo & HL_UNDERLINE)
	draw_flags |= DRAW_UNDERL;

#else
    // Do we underline the text?
    if ((hl_mask_todo & HL_UNDERLINE) || (hl_mask_todo & HL_ITALIC))
	draw_flags |= DRAW_UNDERL;
#endif
    // Do we undercurl the text?
    if (hl_mask_todo & HL_UNDERCURL)
	draw_flags |= DRAW_UNDERC;

    // TODO: HL_UNDERDOUBLE, HL_UNDERDOTTED, HL_UNDERDASHED

    // Do we strikethrough the text?
    if (hl_mask_todo & HL_STRIKETHROUGH)
	draw_flags |= DRAW_STRIKE;

    // Do we draw transparently?
    if (flags & GUI_MON_TRS_CURSOR)
	draw_flags |= DRAW_TRANSP;

    /*
     * Draw the text.
     */
#ifdef FEAT_GUI_GTK
    // The value returned is the length in display cells
    len = gui_gtk2_draw_string(gui.row, col, s, len, draw_flags);
#else
    if (enc_utf8)
    {
	int	start;		// index of bytes to be drawn
	int	cells;		// cellwidth of bytes to be drawn
	int	thislen;	// length of bytes to be drawn
	int	cn;		// cellwidth of current char
	int	i;		// index of current char
	int	c;		// current char value
	int	cl;		// byte length of current char
	int	comping;	// current char is composing
	int	scol = col;	// screen column
	int	curr_wide = FALSE;  // use 'guifontwide'
	int	prev_wide = FALSE;
	int	wide_changed;
# ifdef MSWIN
	int	sep_comp = FALSE;   // Don't separate composing chars.
# else
	int	sep_comp = TRUE;    // Separate composing chars.
# endif

	// Break the string at a composing character, it has to be drawn on
	// top of the previous character.
	start = 0;
	cells = 0;
	for (i = 0; i < len; i += cl)
	{
	    c = utf_ptr2char(s + i);
	    cn = utf_char2cells(c);
	    comping = utf_iscomposing(c);
	    if (!comping)	// count cells from non-composing chars
		cells += cn;
	    if (!comping || sep_comp)
	    {
		if (cn > 1
# ifdef FEAT_XFONTSET
			&& fontset == NOFONTSET
# endif
			&& wide_font != NOFONT)
		    curr_wide = TRUE;
		else
		    curr_wide = FALSE;
	    }
	    cl = utf_ptr2len(s + i);
	    if (cl == 0)	// hit end of string
		len = i + cl;	// len must be wrong "cannot happen"

	    wide_changed = curr_wide != prev_wide;

	    // Print the string so far if it's the last character or there is
	    // a composing character.
	    if (i + cl >= len || (comping && sep_comp && i > start)
		    || wide_changed
# if defined(FEAT_GUI_X11)
		    || (cn > 1
#  ifdef FEAT_XFONTSET
			// No fontset: At least draw char after wide char at
			// right position.
			&& fontset == NOFONTSET
#  endif
		       )
# endif
	       )
	    {
		if ((comping && sep_comp) || wide_changed)
		    thislen = i - start;
		else
		    thislen = i - start + cl;
		if (thislen > 0)
		{
		    if (prev_wide)
			gui_mch_set_font(wide_font);
		    gui_mch_draw_string(gui.row, scol, s + start, thislen,
								  draw_flags);
		    if (prev_wide)
			gui_mch_set_font(font);
		    start += thislen;
		}
		scol += cells;
		cells = 0;
		// Adjust to not draw a character which width is changed
		// against with last one.
		if (wide_changed && !(comping && sep_comp))
		{
		    scol -= cn;
		    cl = 0;
		}

# if defined(FEAT_GUI_X11)
		// No fontset: draw a space to fill the gap after a wide char
		//
		if (cn > 1 && (draw_flags & DRAW_TRANSP) == 0
#  ifdef FEAT_XFONTSET
			&& fontset == NOFONTSET
#  endif
			&& !wide_changed)
		    gui_mch_draw_string(gui.row, scol - 1, (char_u *)" ",
							       1, draw_flags);
# endif
	    }
	    // Draw a composing char on top of the previous char.
	    if (comping && sep_comp)
	    {
# if defined(__APPLE_CC__) && TARGET_API_MAC_CARBON
		// Carbon ATSUI autodraws composing char over previous char
		gui_mch_draw_string(gui.row, scol, s + i, cl,
						    draw_flags | DRAW_TRANSP);
# else
		gui_mch_draw_string(gui.row, scol - cn, s + i, cl,
						    draw_flags | DRAW_TRANSP);
# endif
		start = i + cl;
	    }
	    prev_wide = curr_wide;
	}
	// The stuff below assumes "len" is the length in screen columns.
	len = scol - col;
    }
    else
    {
	gui_mch_draw_string(gui.row, col, s, len, draw_flags);
	if (enc_dbcs == DBCS_JPNU)
	{
	    // Get the length in display cells, this can be different from the
	    // number of bytes for "euc-jp".
	    len = mb_string2cells(s, len);
	}
    }
#endif // !FEAT_GUI_GTK

    if (!(flags & (GUI_MON_IS_CURSOR | GUI_MON_TRS_CURSOR)))
	gui.col = col + len;

    // May need to invert it when it's part of the selection.
    if (flags & GUI_MON_NOCLEAR)
	clip_may_redraw_selection(gui.row, col, len);

    if (!(flags & (GUI_MON_IS_CURSOR | GUI_MON_TRS_CURSOR)))
    {
	// Invalidate the old physical cursor position if we wrote over it
	if (gui.cursor_row == gui.row
		&& gui.cursor_col >= col
		&& gui.cursor_col < col + len)
	    gui.cursor_is_valid = FALSE;
    }

#ifdef FEAT_SIGN_ICONS
    if (draw_sign)
	// Draw the sign on top of the spaces.
	gui_mch_drawsign(gui.row, signcol, gui.highlight_mask);
# if defined(FEAT_NETBEANS_INTG) && (defined(FEAT_GUI_X11) \
	|| defined(FEAT_GUI_GTK) || defined(FEAT_GUI_MSWIN))
    if (multi_sign)
	netbeans_draw_multisign_indicator(gui.row);
# endif
#endif

    return OK;
}

/*
 * Undraw the cursor.  This actually redraws the character at the cursor
 * position, plus some more characters when needed.
 */
    void
gui_undraw_cursor(void)
{
    if (!gui.cursor_is_valid)
	return;

    // Always redraw the character just before if there is one, because
    // with some fonts and characters there can be a one pixel overlap.
    int startcol = gui.cursor_col > 0 ? gui.cursor_col - 1 : gui.cursor_col;
    int endcol = gui.cursor_col;

#if defined(FEAT_GUI_GTK) || defined(FEAT_GUI_MSWIN)
    gui_adjust_undraw_cursor_for_ligatures(&startcol, &endcol);
#endif
    gui_redraw_block(gui.cursor_row, startcol,
	    gui.cursor_row, endcol, GUI_MON_NOCLEAR);

    // Cursor_is_valid is reset when the cursor is undrawn, also reset it
    // here in case it wasn't needed to undraw it.
    gui.cursor_is_valid = FALSE;
}

    void
gui_redraw(
    int		x,
    int		y,
    int		w,
    int		h)
{
    int		row1, col1, row2, col2;

    row1 = Y_2_ROW(y);
    col1 = X_2_COL(x);
    row2 = Y_2_ROW(y + h - 1);
    col2 = X_2_COL(x + w - 1);

    gui_redraw_block(row1, col1, row2, col2, GUI_MON_NOCLEAR);

    /*
     * We may need to redraw the cursor, but don't take it upon us to change
     * its location after a scroll.
     * (maybe be more strict even and test col too?)
     * These things may be outside the update/clipping region and reality may
     * not reflect Vims internal ideas if these operations are clipped away.
     */
    if (gui.row == gui.cursor_row)
	gui_update_cursor(TRUE, TRUE);
}

/*
 * Draw a rectangular block of characters, from row1 to row2 (inclusive) and
 * from col1 to col2 (inclusive).
 */
    void
gui_redraw_block(
    int		row1,
    int		col1,
    int		row2,
    int		col2,
    int		flags)	// flags for gui_outstr_nowrap()
{
    int		old_row, old_col;
    long_u	old_hl_mask;
    int		off;
    sattr_T	first_attr;
    int		idx, len;
    int		back, nback;
    int		orig_col1, orig_col2;

    // Don't try to update when ScreenLines is not valid
    if (!screen_cleared || ScreenLines == NULL)
	return;

    // Don't try to draw outside the shell!
    // Check everything, strange values may be caused by a big border width
    col1 = check_col(col1);
    col2 = check_col(col2);
    row1 = check_row(row1);
    row2 = check_row(row2);

    // Remember where our cursor was
    old_row = gui.row;
    old_col = gui.col;
    old_hl_mask = gui.highlight_mask;
    orig_col1 = col1;
    orig_col2 = col2;

    for (gui.row = row1; gui.row <= row2; gui.row++)
    {
	// When only half of a double-wide character is in the block, include
	// the other half.
	col1 = orig_col1;
	col2 = orig_col2;
	off = LineOffset[gui.row];
	if (enc_dbcs != 0)
	{
	    if (col1 > 0)
		col1 -= dbcs_screen_head_off(ScreenLines + off,
						    ScreenLines + off + col1);
	    col2 += dbcs_screen_tail_off(ScreenLines + off,
						    ScreenLines + off + col2);
	}
	else if (enc_utf8)
	{
	    if (ScreenLines[off + col1] == 0)
	    {
		if (col1 > 0)
		    --col1;
		else
		    // FIXME: how can the first character ever be zero?
		    siemsg("NUL in ScreenLines in row %ld", (long)gui.row);
	    }
#ifdef FEAT_GUI_GTK
	    if (col2 + 1 < Columns && ScreenLines[off + col2 + 1] == 0)
		++col2;
#endif
	}
	gui.col = col1;
	off = LineOffset[gui.row] + gui.col;
	len = col2 - col1 + 1;

	// Find how many chars back this highlighting starts, or where a space
	// is.  Needed for when the bold trick is used
	for (back = 0; back < col1; ++back)
	    if (ScreenAttrs[off - 1 - back] != ScreenAttrs[off]
		    || ScreenLines[off - 1 - back] == ' ')
		break;

	// Break it up in strings of characters with the same attributes.
	// Print UTF-8 characters individually.
	while (len > 0)
	{
	    first_attr = ScreenAttrs[off];
	    gui.highlight_mask = first_attr;
#if !defined(FEAT_GUI_GTK)
	    if (enc_utf8 && ScreenLinesUC[off] != 0)
	    {
		// output multi-byte character separately
		nback = gui_screenchar(off, flags,
					  (guicolor_T)0, (guicolor_T)0, back);
		if (gui.col < Columns && ScreenLines[off + 1] == 0)
		    idx = 2;
		else
		    idx = 1;
	    }
	    else if (enc_dbcs == DBCS_JPNU && ScreenLines[off] == 0x8e)
	    {
		// output double-byte, single-width character separately
		nback = gui_screenchar(off, flags,
					  (guicolor_T)0, (guicolor_T)0, back);
		idx = 1;
	    }
	    else
#endif
	    {
#ifdef FEAT_GUI_GTK
		for (idx = 0; idx < len; ++idx)
		{
		    if (enc_utf8 && ScreenLines[off + idx] == 0)
			continue; // skip second half of double-width char
		    if (ScreenAttrs[off + idx] != first_attr)
			break;
		}
		// gui_screenstr() takes care of multibyte chars
		nback = gui_screenstr(off, idx, flags,
				      (guicolor_T)0, (guicolor_T)0, back);
#else
		for (idx = 0; idx < len && ScreenAttrs[off + idx] == first_attr;
									idx++)
		{
		    // Stop at a multi-byte Unicode character.
		    if (enc_utf8 && ScreenLinesUC[off + idx] != 0)
			break;
		    if (enc_dbcs == DBCS_JPNU)
		    {
			// Stop at a double-byte single-width char.
			if (ScreenLines[off + idx] == 0x8e)
			    break;
			if (len > 1 && (*mb_ptr2len)(ScreenLines
							    + off + idx) == 2)
			    ++idx;  // skip second byte of double-byte char
		    }
		}
		nback = gui_outstr_nowrap(ScreenLines + off, idx, flags,
					  (guicolor_T)0, (guicolor_T)0, back);
#endif
	    }
	    if (nback == FAIL)
	    {
		// Must back up to start drawing where a bold or italic word
		// starts.
		off -= back;
		len += back;
		gui.col -= back;
	    }
	    else
	    {
		off += idx;
		len -= idx;
	    }
	    back = 0;
	}
    }

    // Put the cursor back where it was
    gui.row = old_row;
    gui.col = old_col;
    gui.highlight_mask = (int)old_hl_mask;
}

    static void
gui_delete_lines(int row, int count)
{
    if (count <= 0)
	return;

    if (row + count > gui.scroll_region_bot)
	// Scrolled out of region, just blank the lines out
	gui_clear_block(row, gui.scroll_region_left,
			      gui.scroll_region_bot, gui.scroll_region_right);
    else
    {
	gui_mch_delete_lines(row, count);

	// If the cursor was in the deleted lines it's now gone.  If the
	// cursor was in the scrolled lines adjust its position.
	if (gui.cursor_row >= row
		&& gui.cursor_col >= gui.scroll_region_left
		&& gui.cursor_col <= gui.scroll_region_right)
	{
	    if (gui.cursor_row < row + count)
		gui.cursor_is_valid = FALSE;
	    else if (gui.cursor_row <= gui.scroll_region_bot)
		gui.cursor_row -= count;
	}
    }
}

    static void
gui_insert_lines(int row, int count)
{
    if (count <= 0)
	return;

    if (row + count > gui.scroll_region_bot)
	// Scrolled out of region, just blank the lines out
	gui_clear_block(row, gui.scroll_region_left,
			      gui.scroll_region_bot, gui.scroll_region_right);
    else
    {
	gui_mch_insert_lines(row, count);

	if (gui.cursor_row >= gui.row
		&& gui.cursor_col >= gui.scroll_region_left
		&& gui.cursor_col <= gui.scroll_region_right)
	{
	    if (gui.cursor_row <= gui.scroll_region_bot - count)
		gui.cursor_row += count;
	    else if (gui.cursor_row <= gui.scroll_region_bot)
		gui.cursor_is_valid = FALSE;
	}
    }
}

#ifdef FEAT_TIMERS
/*
 * Passed to ui_wait_for_chars_or_timer(), ignoring extra arguments.
 */
    static int
gui_wait_for_chars_3(
    long wtime,
    int *interrupted UNUSED,
    int ignore_input UNUSED)
{
    return gui_mch_wait_for_chars(wtime);
}
#endif

/*
 * Returns OK if a character was found to be available within the given time,
 * or FAIL otherwise.
 */
    static int
gui_wait_for_chars_or_timer(
	long wtime,
	int *interrupted UNUSED,
	int ignore_input UNUSED)
{
#ifdef FEAT_TIMERS
    return ui_wait_for_chars_or_timer(wtime, gui_wait_for_chars_3,
						    interrupted, ignore_input);
#else
    return gui_mch_wait_for_chars(wtime);
#endif
}

/*
 * The main GUI input routine.	Waits for a character from the keyboard.
 * "wtime" == -1    Wait forever.
 * "wtime" == 0	    Don't wait.
 * "wtime" > 0	    Wait wtime milliseconds for a character.
 *
 * Returns the number of characters read or zero when timed out or interrupted.
 * "buf" may be NULL, in which case a non-zero number is returned if characters
 * are available.
 */
    static int
gui_wait_for_chars_buf(
    char_u	*buf,
    int		maxlen,
    long	wtime,	    // don't use "time", MIPS cannot handle it
    int		tb_change_cnt)
{
    int	    retval;

#ifdef FEAT_MENU
    // If we're going to wait a bit, update the menus and mouse shape for the
    // current State.
    if (wtime != 0)
	gui_update_menus(0);
#endif

    gui_mch_update();
    if (input_available())	// Got char, return immediately
    {
	if (buf != NULL && !typebuf_changed(tb_change_cnt))
	    return read_from_input_buf(buf, (long)maxlen);
	return 0;
    }
    if (wtime == 0)		// Don't wait for char
	return FAIL;

    // Before waiting, flush any output to the screen.
    gui_mch_flush();

    // Blink while waiting for a character.
    gui_mch_start_blink();

    // Common function to loop until "wtime" is met, while handling timers and
    // other callbacks.
    retval = inchar_loop(buf, maxlen, wtime, tb_change_cnt,
			 gui_wait_for_chars_or_timer, NULL);

    gui_mch_stop_blink(TRUE);

    return retval;
}

/*
 * Wait for a character from the keyboard without actually reading it.
 * Also deals with timers.
 * wtime == -1	    Wait forever.
 * wtime == 0	    Don't wait.
 * wtime > 0	    Wait wtime milliseconds for a character.
 * Returns OK if a character was found to be available within the given time,
 * or FAIL otherwise.
 */
    int
gui_wait_for_chars(long wtime, int tb_change_cnt)
{
    return gui_wait_for_chars_buf(NULL, 0, wtime, tb_change_cnt);
}

/*
 * Equivalent of mch_inchar() for the GUI.
 */
    int
gui_inchar(
    char_u  *buf,
    int	    maxlen,
    long    wtime,		// milliseconds
    int	    tb_change_cnt)
{
    return gui_wait_for_chars_buf(buf, maxlen, wtime, tb_change_cnt);
}

/*
 * Fill p[4] with mouse coordinates encoded for check_termcode().
 */
    static void
fill_mouse_coord(char_u *p, int col, int row)
{
    p[0] = (char_u)(col / 128 + ' ' + 1);
    p[1] = (char_u)(col % 128 + ' ' + 1);
    p[2] = (char_u)(row / 128 + ' ' + 1);
    p[3] = (char_u)(row % 128 + ' ' + 1);
}

/*
 * Generic mouse support function.  Add a mouse event to the input buffer with
 * the given properties.
 *  button	    --- may be any of MOUSE_LEFT, MOUSE_MIDDLE, MOUSE_RIGHT,
 *			MOUSE_X1, MOUSE_X2
 *			MOUSE_DRAG, or MOUSE_RELEASE.
 *			MOUSE_4 and MOUSE_5 are used for vertical scroll wheel,
 *			MOUSE_6 and MOUSE_7 for horizontal scroll wheel.
 *  x, y	    --- Coordinates of mouse in pixels.
 *  repeated_click  --- TRUE if this click comes only a short time after a
 *			previous click.
 *  modifiers	    --- Bit field which may be any of the following modifiers
 *			or'ed together: MOUSE_SHIFT | MOUSE_CTRL | MOUSE_ALT.
 * This function will ignore drag events where the mouse has not moved to a new
 * character.
 */
    void
gui_send_mouse_event(
    int	    button,
    int	    x,
    int	    y,
    int	    repeated_click,
    int_u   modifiers)
{
    static int	    prev_row = 0, prev_col = 0;
    static int	    prev_button = -1;
    static int	    num_clicks = 1;
    char_u	    string[10];
    enum key_extra  button_char;
    int		    row, col;
#ifdef FEAT_CLIPBOARD
    int		    checkfor;
    int		    did_clip = FALSE;
#endif

    /*
     * Scrolling may happen at any time, also while a selection is present.
     */
    switch (button)
    {
	case MOUSE_MOVE:
	    button_char = KE_MOUSEMOVE_XY;
	    goto button_set;
	case MOUSE_X1:
	    button_char = KE_X1MOUSE;
	    goto button_set;
	case MOUSE_X2:
	    button_char = KE_X2MOUSE;
	    goto button_set;
	case MOUSE_4:
	    button_char = KE_MOUSEDOWN;
	    goto button_set;
	case MOUSE_5:
	    button_char = KE_MOUSEUP;
	    goto button_set;
	case MOUSE_6:
	    button_char = KE_MOUSELEFT;
	    goto button_set;
	case MOUSE_7:
	    button_char = KE_MOUSERIGHT;
button_set:
	    {
		// Don't put events in the input queue now.
		if (hold_gui_events)
		    return;

		row = gui_xy2colrow(x, y, &col);
		// Don't report a mouse move unless moved to a
		// different character position.
		if (button == MOUSE_MOVE)
		{
		    if (row == prev_row && col == prev_col)
			return;
		    else
		    {
			prev_row = row >= 0 ? row : 0;
			prev_col = col;
		    }
		}

		string[3] = CSI;
		string[4] = KS_EXTRA;
		string[5] = (int)button_char;

		// Pass the pointer coordinates of the scroll event so that we
		// know which window to scroll.
		string[6] = (char_u)(col / 128 + ' ' + 1);
		string[7] = (char_u)(col % 128 + ' ' + 1);
		string[8] = (char_u)(row / 128 + ' ' + 1);
		string[9] = (char_u)(row % 128 + ' ' + 1);

		if (modifiers == 0)
		    add_to_input_buf(string + 3, 7);
		else
		{
		    string[0] = CSI;
		    string[1] = KS_MODIFIER;
		    string[2] = 0;
		    if (modifiers & MOUSE_SHIFT)
			string[2] |= MOD_MASK_SHIFT;
		    if (modifiers & MOUSE_CTRL)
			string[2] |= MOD_MASK_CTRL;
		    if (modifiers & MOUSE_ALT)
			string[2] |= MOD_MASK_ALT;
		    add_to_input_buf(string, 10);
		}
		return;
	    }
    }

#ifdef FEAT_CLIPBOARD
    // If a clipboard selection is in progress, handle it
    if (clip_star.state == SELECT_IN_PROGRESS)
    {
	clip_process_selection(button, X_2_COL(x), Y_2_ROW(y), repeated_click);

	// A release event may still need to be sent if the position is equal.
	row = gui_xy2colrow(x, y, &col);
	if (button != MOUSE_RELEASE || row != prev_row || col != prev_col)
	    return;
    }

    // Determine which mouse settings to look for based on the current mode
    switch (get_real_state())
    {
	case MODE_NORMAL_BUSY:
	case MODE_OP_PENDING:
# ifdef FEAT_TERMINAL
	case MODE_TERMINAL:
# endif
	case MODE_NORMAL:	checkfor = MOUSE_NORMAL; break;
	case MODE_VISUAL:	checkfor = MOUSE_VISUAL; break;
	case MODE_SELECT:	checkfor = MOUSE_VISUAL; break;
	case MODE_REPLACE:
	case MODE_REPLACE | MODE_LANGMAP:
	case MODE_VREPLACE:
	case MODE_VREPLACE | MODE_LANGMAP:
	case MODE_INSERT:
	case MODE_INSERT | MODE_LANGMAP:
				checkfor = MOUSE_INSERT; break;
	case MODE_ASKMORE:
	case MODE_HITRETURN:	// At the more- and hit-enter prompt pass the
				// mouse event for a click on or below the
				// message line.
				if (Y_2_ROW(y) >= msg_row)
				    checkfor = MOUSE_NORMAL;
				else
				    checkfor = MOUSE_RETURN;
				break;

	    /*
	     * On the command line, use the clipboard selection on all lines
	     * but the command line.  But not when pasting.
	     */
	case MODE_CMDLINE:
	case MODE_CMDLINE | MODE_LANGMAP:
	    if (Y_2_ROW(y) < cmdline_row && button != MOUSE_MIDDLE)
		checkfor = MOUSE_NONE;
	    else
		checkfor = MOUSE_COMMAND;
	    break;

	default:
	    checkfor = MOUSE_NONE;
	    break;
    };

    /*
     * Allow clipboard selection of text on the command line in "normal"
     * modes.  Don't do this when dragging the status line, or extending a
     * Visual selection.
     */
    if ((State == MODE_NORMAL || State == MODE_NORMAL_BUSY
						      || (State & MODE_INSERT))
	    && Y_2_ROW(y) >= topframe->fr_height + firstwin->w_winrow
	    && button != MOUSE_DRAG
# ifdef FEAT_MOUSESHAPE
	    && !drag_status_line
	    && !drag_sep_line
# endif
	    )
	checkfor = MOUSE_NONE;

    /*
     * Use modeless selection when holding CTRL and SHIFT pressed.
     */
    if ((modifiers & MOUSE_CTRL) && (modifiers & MOUSE_SHIFT))
	checkfor = MOUSE_NONEF;

    /*
     * In Ex mode, always use modeless selection.
     */
    if (exmode_active)
	checkfor = MOUSE_NONE;

    /*
     * If the mouse settings say to not use the mouse, use the modeless
     * selection.  But if Visual is active, assume that only the Visual area
     * will be selected.
     * Exception: On the command line, both the selection is used and a mouse
     * key is sent.
     */
    if (!mouse_has(checkfor) || checkfor == MOUSE_COMMAND)
    {
	// Don't do modeless selection in Visual mode.
	if (checkfor != MOUSE_NONEF && VIsual_active && (State & MODE_NORMAL))
	    return;

	/*
	 * When 'mousemodel' is "popup", shift-left is translated to right.
	 * But not when also using Ctrl.
	 */
	if (mouse_model_popup() && button == MOUSE_LEFT
		&& (modifiers & MOUSE_SHIFT) && !(modifiers & MOUSE_CTRL))
	{
	    button = MOUSE_RIGHT;
	    modifiers &= ~ MOUSE_SHIFT;
	}

	// If the selection is done, allow the right button to extend it.
	// If the selection is cleared, allow the right button to start it
	// from the cursor position.
	if (button == MOUSE_RIGHT)
	{
	    if (clip_star.state == SELECT_CLEARED)
	    {
		if (State & MODE_CMDLINE)
		{
		    col = msg_col;
		    row = msg_row;
		}
		else
		{
		    col = curwin->w_wcol;
		    row = curwin->w_wrow + W_WINROW(curwin);
		}
		clip_start_selection(col, row, FALSE);
	    }
	    clip_process_selection(button, X_2_COL(x), Y_2_ROW(y),
							      repeated_click);
	    did_clip = TRUE;
	}
	// Allow the left button to start the selection
	else if (button == MOUSE_LEFT)
	{
	    clip_start_selection(X_2_COL(x), Y_2_ROW(y), repeated_click);
	    did_clip = TRUE;
	}

	// Always allow pasting
	if (button != MOUSE_MIDDLE)
	{
	    if (!mouse_has(checkfor) || button == MOUSE_RELEASE)
		return;
	    if (checkfor != MOUSE_COMMAND)
		button = MOUSE_LEFT;
	}
	repeated_click = FALSE;
    }

    if (clip_star.state != SELECT_CLEARED && !did_clip)
	clip_clear_selection(&clip_star);
#endif

    // Don't put events in the input queue now.
    if (hold_gui_events)
	return;

    row = gui_xy2colrow(x, y, &col);

    /*
     * If we are dragging and the mouse hasn't moved far enough to be on a
     * different character, then don't send an event to vim.
     */
    if (button == MOUSE_DRAG)
    {
	if (row == prev_row && col == prev_col)
	    return;
	// Dragging above the window, set "row" to -1 to cause a scroll.
	if (y < 0)
	    row = -1;
    }

    /*
     * If topline has changed (window scrolled) since the last click, reset
     * repeated_click, because we don't want starting Visual mode when
     * clicking on a different character in the text.
     */
    if (curwin->w_topline != gui_prev_topline
#ifdef FEAT_DIFF
	    || curwin->w_topfill != gui_prev_topfill
#endif
	    )
	repeated_click = FALSE;

    string[0] = CSI;	// this sequence is recognized by check_termcode()
    string[1] = KS_MOUSE;
    string[2] = KE_FILLER;
    if (button != MOUSE_DRAG && button != MOUSE_RELEASE)
    {
	if (repeated_click)
	{
	    /*
	     * Handle multiple clicks.	They only count if the mouse is still
	     * pointing at the same character.
	     */
	    if (button != prev_button || row != prev_row || col != prev_col)
		num_clicks = 1;
	    else if (++num_clicks > 4)
		num_clicks = 1;
	}
	else
	    num_clicks = 1;
	prev_button = button;
	gui_prev_topline = curwin->w_topline;
#ifdef FEAT_DIFF
	gui_prev_topfill = curwin->w_topfill;
#endif

	string[3] = (char_u)(button | 0x20);
	SET_NUM_MOUSE_CLICKS(string[3], num_clicks);
    }
    else
	string[3] = (char_u)button;

    string[3] |= modifiers;
    fill_mouse_coord(string + 4, col, row);
    add_to_input_buf(string, 8);

    if (row < 0)
	prev_row = 0;
    else
	prev_row = row;
    prev_col = col;

    /*
     * We need to make sure this is cleared since GTK doesn't tell us when
     * the user is done dragging.
     */
#if defined(FEAT_GUI_GTK)
    gui.dragged_sb = SBAR_NONE;
#endif
}

/*
 * Convert x and y coordinate to column and row in text window.
 * Corrects for multi-byte character.
 * returns column in "*colp" and row as return value;
 */
    static int
gui_xy2colrow(int x, int y, int *colp)
{
    int		col = check_col(X_2_COL(x));
    int		row = check_row(Y_2_ROW(y));

    *colp = mb_fix_col(col, row);
    return row;
}

#if defined(FEAT_MENU) || defined(PROTO)
/*
 * Callback function for when a menu entry has been selected.
 */
    void
gui_menu_cb(vimmenu_T *menu)
{
    char_u  bytes[sizeof(long_u)];

    // Don't put events in the input queue now.
    if (hold_gui_events)
	return;

    bytes[0] = CSI;
    bytes[1] = KS_MENU;
    bytes[2] = KE_FILLER;
    add_to_input_buf(bytes, 3);
    add_long_to_buf((long_u)menu, bytes);
    add_to_input_buf_csi(bytes, sizeof(long_u));
}
#endif

static int	prev_which_scrollbars[3];

/*
 * Set which components are present.
 * If "oldval" is not NULL, "oldval" is the previous value, the new value is
 * in p_go.
 */
    void
gui_init_which_components(char_u *oldval UNUSED)
{
#ifdef FEAT_GUI_DARKTHEME
    static int	prev_dark_theme = -1;
    int		using_dark_theme = FALSE;
#endif
#ifdef FEAT_MENU
    static int	prev_menu_is_active = -1;
#endif
#ifdef FEAT_TOOLBAR
    static int	prev_toolbar = -1;
    int		using_toolbar = FALSE;
#endif
#ifdef FEAT_GUI_TABLINE
    int		using_tabline;
#endif
#if defined(FEAT_MENU)
    static int	prev_tearoff = -1;
    int		using_tearoff = FALSE;
#endif

    char_u	*p;
    int		i;
#ifdef FEAT_MENU
    int		grey_old, grey_new;
    char_u	*temp;
#endif
    win_T	*wp;
    int		need_set_size;
    int		fix_size;

#ifdef FEAT_MENU
    if (oldval != NULL && gui.in_use)
    {
	/*
	 * Check if the menus go from grey to non-grey or vice versa.
	 */
	grey_old = (vim_strchr(oldval, GO_GREY) != NULL);
	grey_new = (vim_strchr(p_go, GO_GREY) != NULL);
	if (grey_old != grey_new)
	{
	    temp = p_go;
	    p_go = oldval;
	    gui_update_menus(MENU_ALL_MODES);
	    p_go = temp;
	}
    }
    gui.menu_is_active = FALSE;
#endif

    for (i = 0; i < 3; i++)
	gui.which_scrollbars[i] = FALSE;
    for (p = p_go; *p; p++)
	switch (*p)
	{
	    case GO_LEFT:
		gui.which_scrollbars[SBAR_LEFT] = TRUE;
		break;
	    case GO_RIGHT:
		gui.which_scrollbars[SBAR_RIGHT] = TRUE;
		break;
	    case GO_VLEFT:
		if (win_hasvertsplit())
		    gui.which_scrollbars[SBAR_LEFT] = TRUE;
		break;
	    case GO_VRIGHT:
		if (win_hasvertsplit())
		    gui.which_scrollbars[SBAR_RIGHT] = TRUE;
		break;
	    case GO_BOT:
		gui.which_scrollbars[SBAR_BOTTOM] = TRUE;
		break;
#ifdef FEAT_GUI_DARKTHEME
	    case GO_DARKTHEME:
		using_dark_theme = TRUE;
		break;
#endif
#ifdef FEAT_MENU
	    case GO_MENUS:
		gui.menu_is_active = TRUE;
		break;
#endif
	    case GO_GREY:
		// make menu's have grey items, ignored here
		break;
#ifdef FEAT_TOOLBAR
	    case GO_TOOLBAR:
		using_toolbar = TRUE;
		break;
#endif
	    case GO_TEAROFF:
#if defined(FEAT_MENU)
		using_tearoff = TRUE;
#endif
		break;
	    default:
		// Ignore options that are not supported
		break;
	}

    if (!gui.in_use)
	return;

    need_set_size = 0;
    fix_size = FALSE;

#ifdef FEAT_GUI_DARKTHEME
    if (using_dark_theme != prev_dark_theme)
    {
	gui_mch_set_dark_theme(using_dark_theme);
	prev_dark_theme = using_dark_theme;
    }
#endif

#ifdef FEAT_GUI_TABLINE
    // Update the GUI tab line, it may appear or disappear.  This may
    // cause the non-GUI tab line to disappear or appear.
    using_tabline = gui_has_tabline();
    if (!gui_mch_showing_tabline() != !using_tabline)
    {
	// We don't want a resize event change "Rows" here, save and
	// restore it.  Resizing is handled below.
	i = Rows;
	gui_update_tabline();
	Rows = i;
	need_set_size |= RESIZE_VERT;
	if (using_tabline)
	    fix_size = TRUE;
	if (!gui_use_tabline())
	    redraw_tabline = TRUE;    // may draw non-GUI tab line
    }
#endif

    for (i = 0; i < 3; i++)
    {
	// The scrollbar needs to be updated when it is shown/unshown and
	// when switching tab pages.  But the size only changes when it's
	// shown/unshown.  Thus we need two places to remember whether a
	// scrollbar is there or not.
	if (gui.which_scrollbars[i] != prev_which_scrollbars[i]
		|| gui.which_scrollbars[i]
		!= curtab->tp_prev_which_scrollbars[i])
	{
	    if (i == SBAR_BOTTOM)
		gui_mch_enable_scrollbar(&gui.bottom_sbar,
			gui.which_scrollbars[i]);
	    else
	    {
		FOR_ALL_WINDOWS(wp)
		    gui_do_scrollbar(wp, i, gui.which_scrollbars[i]);
	    }
	    if (gui.which_scrollbars[i] != prev_which_scrollbars[i])
	    {
		if (i == SBAR_BOTTOM)
		    need_set_size |= RESIZE_VERT;
		else
		    need_set_size |= RESIZE_HOR;
		if (gui.which_scrollbars[i])
		    fix_size = TRUE;
	    }
	}
	curtab->tp_prev_which_scrollbars[i] = gui.which_scrollbars[i];
	prev_which_scrollbars[i] = gui.which_scrollbars[i];
    }

#ifdef FEAT_MENU
    if (gui.menu_is_active != prev_menu_is_active)
    {
	// We don't want a resize event change "Rows" here, save and
	// restore it.  Resizing is handled below.
	i = Rows;
	gui_mch_enable_menu(gui.menu_is_active);
	Rows = i;
	prev_menu_is_active = gui.menu_is_active;
	need_set_size |= RESIZE_VERT;
	if (gui.menu_is_active)
	    fix_size = TRUE;
    }
#endif

#ifdef FEAT_TOOLBAR
    if (using_toolbar != prev_toolbar)
    {
	gui_mch_show_toolbar(using_toolbar);
	prev_toolbar = using_toolbar;
	need_set_size |= RESIZE_VERT;
	if (using_toolbar)
	    fix_size = TRUE;
    }
#endif
#if defined(FEAT_MENU) && !(defined(MSWIN) && !defined(FEAT_TEAROFF))
    if (using_tearoff != prev_tearoff)
    {
	gui_mch_toggle_tearoffs(using_tearoff);
	prev_tearoff = using_tearoff;
    }
#endif
    if (need_set_size != 0)
    {
#ifdef FEAT_GUI_GTK
	long    prev_Columns = Columns;
	long    prev_Rows = Rows;
#endif
	// Adjust the size of the window to make the text area keep the
	// same size and to avoid that part of our window is off-screen
	// and a scrollbar can't be used, for example.
	gui_set_shellsize(FALSE, fix_size, need_set_size);

#ifdef FEAT_GUI_GTK
	// GTK has the annoying habit of sending us resize events when
	// changing the window size ourselves.  This mostly happens when
	// waiting for a character to arrive, quite unpredictably, and may
	// change Columns and Rows when we don't want it.  Wait for a
	// character here to avoid this effect.
	// If you remove this, please test this command for resizing
	// effects (with optional left scrollbar): ":vsp|q|vsp|q|vsp|q".
	// Don't do this while starting up though.
	// Don't change Rows when adding menu/toolbar/tabline.
	// Don't change Columns when adding vertical toolbar.
	if (!gui.starting && need_set_size != (RESIZE_VERT | RESIZE_HOR))
	    (void)char_avail();
	if ((need_set_size & RESIZE_VERT) == 0)
	    Rows = prev_Rows;
	if ((need_set_size & RESIZE_HOR) == 0)
	    Columns = prev_Columns;
#endif
    }
    // When the console tabline appears or disappears the window positions
    // change.
    if (firstwin->w_winrow != tabline_height())
	shell_new_rows();	// recompute window positions and heights
}

#if defined(FEAT_GUI_TABLINE) || defined(PROTO)
/*
 * Return TRUE if the GUI is taking care of the tabline.
 * It may still be hidden if 'showtabline' is zero.
 */
    int
gui_use_tabline(void)
{
    return gui.in_use && vim_strchr(p_go, GO_TABLINE) != NULL;
}

/*
 * Return TRUE if the GUI is showing the tabline.
 * This uses 'showtabline'.
 */
    static int
gui_has_tabline(void)
{
    if (!gui_use_tabline()
	    || p_stal == 0
	    || (p_stal == 1 && first_tabpage->tp_next == NULL))
	return FALSE;
    return TRUE;
}

/*
 * Update the tabline.
 * This may display/undisplay the tabline and update the labels.
 */
    void
gui_update_tabline(void)
{
    int	    showit = gui_has_tabline();
    int	    shown = gui_mch_showing_tabline();

    if (!gui.starting && starting == 0)
    {
	// Updating the tabline uses direct GUI commands, flush
	// outstanding instructions first. (esp. clear screen)
	out_flush();

	if (!showit != !shown)
	    gui_mch_show_tabline(showit);
	if (showit != 0)
	    gui_mch_update_tabline();

	// When the tabs change from hidden to shown or from shown to
	// hidden the size of the text area should remain the same.
	if (!showit != !shown)
	    gui_set_shellsize(FALSE, showit, RESIZE_VERT);
    }
}

/*
 * Get the label or tooltip for tab page "tp" into NameBuff[].
 */
    void
get_tabline_label(
    tabpage_T	*tp,
    int		tooltip)	// TRUE: get tooltip
{
    int		modified = FALSE;
    char_u	buf[40];
    int		wincount;
    win_T	*wp;
    char_u	**opt;

    // Use 'guitablabel' or 'guitabtooltip' if it's set.
    opt = (tooltip ? &p_gtt : &p_gtl);
    if (**opt != NUL)
    {
	char_u	res[MAXPATHL];
	tabpage_T *save_curtab;
	char_u	*opt_name = (char_u *)(tooltip ? "guitabtooltip"
							     : "guitablabel");

	printer_page_num = tabpage_index(tp);
# ifdef FEAT_EVAL
	set_vim_var_nr(VV_LNUM, printer_page_num);
# endif
	// It's almost as going to the tabpage, but without autocommands.
	curtab->tp_firstwin = firstwin;
	curtab->tp_lastwin = lastwin;
	curtab->tp_curwin = curwin;
	save_curtab = curtab;
	curtab = tp;
	topframe = curtab->tp_topframe;
	firstwin = curtab->tp_firstwin;
	lastwin = curtab->tp_lastwin;
	curwin = curtab->tp_curwin;
	curbuf = curwin->w_buffer;

	// Can't use NameBuff directly, build_stl_str_hl() uses it.
	build_stl_str_hl(curwin, res, MAXPATHL, *opt, opt_name, 0,
						 0, (int)Columns, NULL, NULL);
	STRCPY(NameBuff, res);

	// Back to the original curtab.
	curtab = save_curtab;
	topframe = curtab->tp_topframe;
	firstwin = curtab->tp_firstwin;
	lastwin = curtab->tp_lastwin;
	curwin = curtab->tp_curwin;
	curbuf = curwin->w_buffer;
    }

    // If 'guitablabel'/'guitabtooltip' is not set or the result is empty then
    // use a default label.
    if (**opt == NUL || *NameBuff == NUL)
    {
	// Get the buffer name into NameBuff[] and shorten it.
	get_trans_bufname(tp == curtab ? curbuf : tp->tp_curwin->w_buffer);
	if (!tooltip)
	    shorten_dir(NameBuff);

	wp = (tp == curtab) ? firstwin : tp->tp_firstwin;
	for (wincount = 0; wp != NULL; wp = wp->w_next, ++wincount)
	    if (bufIsChanged(wp->w_buffer))
		modified = TRUE;
	if (modified || wincount > 1)
	{
	    if (wincount > 1)
		vim_snprintf((char *)buf, sizeof(buf), "%d", wincount);
	    else
		buf[0] = NUL;
	    if (modified)
		STRCAT(buf, "+");
	    STRCAT(buf, " ");
	    STRMOVE(NameBuff + STRLEN(buf), NameBuff);
	    mch_memmove(NameBuff, buf, STRLEN(buf));
	}
    }
}

/*
 * Send the event for clicking to select tab page "nr".
 * Returns TRUE if it was done, FALSE when skipped because we are already at
 * that tab page or the cmdline window is open.
 */
    int
send_tabline_event(int nr)
{
    char_u string[3];

    if (nr == tabpage_index(curtab))
	return FALSE;

    // Don't put events in the input queue now.
    if (hold_gui_events || cmdwin_type != 0)
    {
	// Set it back to the current tab page.
	gui_mch_set_curtab(tabpage_index(curtab));
	return FALSE;
    }

    string[0] = CSI;
    string[1] = KS_TABLINE;
    string[2] = KE_FILLER;
    add_to_input_buf(string, 3);
    string[0] = nr;
    add_to_input_buf_csi(string, 1);
    return TRUE;
}

/*
 * Send a tabline menu event
 */
    void
send_tabline_menu_event(int tabidx, int event)
{
    char_u	    string[3];

    // Don't put events in the input queue now.
    if (hold_gui_events)
	return;

    // Cannot close the last tabpage.
    if (event == TABLINE_MENU_CLOSE && first_tabpage->tp_next == NULL)
	return;

    string[0] = CSI;
    string[1] = KS_TABMENU;
    string[2] = KE_FILLER;
    add_to_input_buf(string, 3);
    string[0] = tabidx;
    string[1] = (char_u)(long)event;
    add_to_input_buf_csi(string, 2);
}

#endif

/*
 * Scrollbar stuff:
 */

/*
 * Remove all scrollbars.  Used before switching to another tab page.
 */
    void
gui_remove_scrollbars(void)
{
    int	    i;
    win_T   *wp;

    for (i = 0; i < 3; i++)
    {
	if (i == SBAR_BOTTOM)
	    gui_mch_enable_scrollbar(&gui.bottom_sbar, FALSE);
	else
	{
	    FOR_ALL_WINDOWS(wp)
		gui_do_scrollbar(wp, i, FALSE);
	}
	curtab->tp_prev_which_scrollbars[i] = -1;
    }
}

    void
gui_create_scrollbar(scrollbar_T *sb, int type, win_T *wp)
{
    static int	sbar_ident = 0;

    sb->ident = sbar_ident++;	// No check for too big, but would it happen?
    sb->wp = wp;
    sb->type = type;
    sb->value = 0;
    sb->size = 1;
    sb->max = 1;
    sb->top = 0;
    sb->height = 0;
    sb->width = 0;
    sb->status_height = 0;
    gui_mch_create_scrollbar(sb, (wp == NULL) ? SBAR_HORIZ : SBAR_VERT);
}

/*
 * Find the scrollbar with the given index.
 */
    scrollbar_T *
gui_find_scrollbar(long ident)
{
    win_T	*wp;

    if (gui.bottom_sbar.ident == ident)
	return &gui.bottom_sbar;
    FOR_ALL_WINDOWS(wp)
    {
	if (wp->w_scrollbars[SBAR_LEFT].ident == ident)
	    return &wp->w_scrollbars[SBAR_LEFT];
	if (wp->w_scrollbars[SBAR_RIGHT].ident == ident)
	    return &wp->w_scrollbars[SBAR_RIGHT];
    }
    return NULL;
}

/*
 * For most systems: Put a code in the input buffer for a dragged scrollbar.
 *
 * For Win32, Macintosh and GTK+ 2:
 * Scrollbars seem to grab focus and vim doesn't read the input queue until
 * you stop dragging the scrollbar.  We get here each time the scrollbar is
 * dragged another pixel, but as far as the rest of vim goes, it thinks
 * we're just hanging in the call to DispatchMessage() in
 * process_message().  The DispatchMessage() call that hangs was passed a
 * mouse button click event in the scrollbar window. -- webb.
 *
 * Solution: Do the scrolling right here.  But only when allowed.
 * Ignore the scrollbars while executing an external command or when there
 * are still characters to be processed.
 */
    void
gui_drag_scrollbar(scrollbar_T *sb, long value, int still_dragging)
{
    win_T	*wp;
    int		sb_num;
#ifdef USE_ON_FLY_SCROLL
    colnr_T	old_leftcol = curwin->w_leftcol;
    linenr_T	old_topline = curwin->w_topline;
# ifdef FEAT_DIFF
    int		old_topfill = curwin->w_topfill;
# endif
#else
    char_u	bytes[sizeof(long_u)];
    int		byte_count;
#endif

    if (sb == NULL)
	return;

    // Don't put events in the input queue now.
    if (hold_gui_events)
	return;

    if (cmdwin_type != 0 && sb->wp != cmdwin_win)
	return;

    if (still_dragging)
    {
	if (sb->wp == NULL)
	    gui.dragged_sb = SBAR_BOTTOM;
	else if (sb == &sb->wp->w_scrollbars[SBAR_LEFT])
	    gui.dragged_sb = SBAR_LEFT;
	else
	    gui.dragged_sb = SBAR_RIGHT;
	gui.dragged_wp = sb->wp;
    }
    else
    {
	gui.dragged_sb = SBAR_NONE;
#ifdef FEAT_GUI_GTK
	// Keep the "dragged_wp" value until after the scrolling, for when the
	// mouse button is released.  GTK2 doesn't send the button-up event.
	gui.dragged_wp = NULL;
#endif
    }

    // Vertical sbar info is kept in the first sbar (the left one)
    if (sb->wp != NULL)
	sb = &sb->wp->w_scrollbars[0];

    /*
     * Check validity of value
     */
    if (value < 0)
	value = 0;
#ifdef SCROLL_PAST_END
    else if (value > sb->max)
	value = sb->max;
#else
    if (value > sb->max - sb->size + 1)
	value = sb->max - sb->size + 1;
#endif

    sb->value = value;

#ifdef USE_ON_FLY_SCROLL
    // When not allowed to do the scrolling right now, return.
    // This also checked input_available(), but that causes the first click in
    // a scrollbar to be ignored when Vim doesn't have focus.
    if (dont_scroll)
	return;
#endif
    // Disallow scrolling the current window when the completion popup menu is
    // visible.
    if ((sb->wp == NULL || sb->wp == curwin) && pum_visible())
	return;

#ifdef FEAT_RIGHTLEFT
    if (sb->wp == NULL && curwin->w_p_rl)
    {
	value = sb->max + 1 - sb->size - value;
	if (value < 0)
	    value = 0;
    }
#endif

    if (sb->wp != NULL)		// vertical scrollbar
    {
	sb_num = 0;
	for (wp = firstwin; wp != sb->wp && wp != NULL; wp = wp->w_next)
	    sb_num++;
	if (wp == NULL)
	    return;

#ifdef USE_ON_FLY_SCROLL
	current_scrollbar = sb_num;
	scrollbar_value = value;
	if (State & MODE_NORMAL)
	{
	    gui_do_scroll();
	    setcursor();
	}
	else if (State & MODE_INSERT)
	{
	    ins_scroll();
	    setcursor();
	}
	else if (State & MODE_CMDLINE)
	{
	    if (msg_scrolled == 0)
	    {
		gui_do_scroll();
		redrawcmdline();
	    }
	}
# ifdef FEAT_FOLDING
	// Value may have been changed for closed fold.
	sb->value = sb->wp->w_topline - 1;
# endif

	// When dragging one scrollbar and there is another one at the other
	// side move the thumb of that one too.
	if (gui.which_scrollbars[SBAR_RIGHT] && gui.which_scrollbars[SBAR_LEFT])
	    gui_mch_set_scrollbar_thumb(
		    &sb->wp->w_scrollbars[
			    sb == &sb->wp->w_scrollbars[SBAR_RIGHT]
						    ? SBAR_LEFT : SBAR_RIGHT],
		    sb->value, sb->size, sb->max);

#else
	bytes[0] = CSI;
	bytes[1] = KS_VER_SCROLLBAR;
	bytes[2] = KE_FILLER;
	bytes[3] = (char_u)sb_num;
	byte_count = 4;
#endif
    }
    else
    {
#ifdef USE_ON_FLY_SCROLL
	scrollbar_value = value;

	if (State & MODE_NORMAL)
	    do_mousescroll_horiz(scrollbar_value);
	else if (State & MODE_INSERT)
	    ins_horscroll();
	else if (State & MODE_CMDLINE)
	{
	    if (msg_scrolled == 0)
	    {
		do_mousescroll_horiz(scrollbar_value);
		redrawcmdline();
	    }
	}
	if (old_leftcol != curwin->w_leftcol)
	{
	    updateWindow(curwin);   // update window, status and cmdline
	    setcursor();
	}
#else
	bytes[0] = CSI;
	bytes[1] = KS_HOR_SCROLLBAR;
	bytes[2] = KE_FILLER;
	byte_count = 3;
#endif
    }

#ifdef USE_ON_FLY_SCROLL
    /*
     * synchronize other windows, as necessary according to 'scrollbind'
     */
    if (curwin->w_p_scb
	    && ((sb->wp == NULL && curwin->w_leftcol != old_leftcol)
		|| (sb->wp == curwin && (curwin->w_topline != old_topline
# ifdef FEAT_DIFF
					   || curwin->w_topfill != old_topfill
# endif
			))))
    {
	do_check_scrollbind(TRUE);
	// need to update the window right here
	FOR_ALL_WINDOWS(wp)
	    if (wp->w_redr_type > 0)
		updateWindow(wp);
	setcursor();
    }
    out_flush_cursor(FALSE, TRUE);
#else
    add_to_input_buf(bytes, byte_count);
    add_long_to_buf((long_u)value, bytes);
    add_to_input_buf_csi(bytes, sizeof(long_u));
#endif
}

/*
 * Scrollbar stuff:
 */

/*
 * Called when something in the window layout has changed.
 */
    void
gui_may_update_scrollbars(void)
{
    if (gui.in_use && starting == 0)
    {
	out_flush();
	gui_init_which_components(NULL);
	gui_update_scrollbars(TRUE);
    }
    need_mouse_correct = TRUE;
}

    void
gui_update_scrollbars(
    int		force)	    // Force all scrollbars to get updated
{
    win_T	*wp;
    scrollbar_T	*sb;
    long	val, size, max;		// need 32 bits here
    int		which_sb;
    int		h, y;
    static win_T *prev_curwin = NULL;

    // Update the horizontal scrollbar
    gui_update_horiz_scrollbar(force);

#ifndef MSWIN
    // Return straight away if there is neither a left nor right scrollbar.
    // On MS-Windows this is required anyway for scrollwheel messages.
    if (!gui.which_scrollbars[SBAR_LEFT] && !gui.which_scrollbars[SBAR_RIGHT])
	return;
#endif

    /*
     * Don't want to update a scrollbar while we're dragging it.  But if we
     * have both a left and right scrollbar, and we drag one of them, we still
     * need to update the other one.
     */
    if (!force && (gui.dragged_sb == SBAR_LEFT || gui.dragged_sb == SBAR_RIGHT)
	    && gui.which_scrollbars[SBAR_LEFT]
	    && gui.which_scrollbars[SBAR_RIGHT])
    {
	/*
	 * If we have two scrollbars and one of them is being dragged, just
	 * copy the scrollbar position from the dragged one to the other one.
	 */
	which_sb = SBAR_LEFT + SBAR_RIGHT - gui.dragged_sb;
	if (gui.dragged_wp != NULL)
	    gui_mch_set_scrollbar_thumb(
		    &gui.dragged_wp->w_scrollbars[which_sb],
		    gui.dragged_wp->w_scrollbars[0].value,
		    gui.dragged_wp->w_scrollbars[0].size,
		    gui.dragged_wp->w_scrollbars[0].max);
    }

    // avoid that moving components around generates events
    ++hold_gui_events;

    FOR_ALL_WINDOWS(wp)
    {
	if (wp->w_buffer == NULL)	// just in case
	    continue;
	// Skip a scrollbar that is being dragged.
	if (!force && (gui.dragged_sb == SBAR_LEFT
					     || gui.dragged_sb == SBAR_RIGHT)
		&& gui.dragged_wp == wp)
	    continue;

#ifdef SCROLL_PAST_END
	max = wp->w_buffer->b_ml.ml_line_count - 1;
#else
	max = wp->w_buffer->b_ml.ml_line_count + wp->w_height - 2;
#endif
	if (max < 0)			// empty buffer
	    max = 0;
	val = wp->w_topline - 1;
	size = wp->w_height;
#ifdef SCROLL_PAST_END
	if (val > max)			// just in case
	    val = max;
#else
	if (size > max + 1)		// just in case
	    size = max + 1;
	if (val > max - size + 1)
	    val = max - size + 1;
#endif
	if (val < 0)			// minimal value is 0
	    val = 0;

	/*
	 * Scrollbar at index 0 (the left one) contains all the information.
	 * It would be the same info for left and right so we just store it for
	 * one of them.
	 */
	sb = &wp->w_scrollbars[0];

	/*
	 * Note: no check for valid w_botline.	If it's not valid the
	 * scrollbars will be updated later anyway.
	 */
	if (size < 1 || wp->w_botline - 2 > max)
	{
	    /*
	     * This can happen during changing files.  Just don't update the
	     * scrollbar for now.
	     */
	    sb->height = 0;	    // Force update next time
	    if (gui.which_scrollbars[SBAR_LEFT])
		gui_do_scrollbar(wp, SBAR_LEFT, FALSE);
	    if (gui.which_scrollbars[SBAR_RIGHT])
		gui_do_scrollbar(wp, SBAR_RIGHT, FALSE);
	    continue;
	}
	if (force || sb->height != wp->w_height
	    || sb->top != wp->w_winrow
	    || sb->status_height != wp->w_status_height
	    || sb->width != wp->w_width
	    || prev_curwin != curwin)
	{
	    // Height, width or position of scrollbar has changed.  For
	    // vertical split: curwin changed.
	    sb->height = wp->w_height;
	    sb->top = wp->w_winrow;
	    sb->status_height = wp->w_status_height;
	    sb->width = wp->w_width;

	    // Calculate height and position in pixels
	    h = (sb->height + sb->status_height) * gui.char_height;
	    y = sb->top * gui.char_height + gui.border_offset;
#if defined(FEAT_MENU) && !defined(FEAT_GUI_GTK) && !defined(FEAT_GUI_MOTIF) && !defined(FEAT_GUI_PHOTON)
	    if (gui.menu_is_active)
		y += gui.menu_height;
#endif

#if defined(FEAT_TOOLBAR) && (defined(FEAT_GUI_MSWIN) \
	|| defined(FEAT_GUI_HAIKU))
	    if (vim_strchr(p_go, GO_TOOLBAR) != NULL)
		y += gui.toolbar_height;
#endif

#if defined(FEAT_GUI_TABLINE) && defined(FEAT_GUI_MSWIN) || defined(FEAT_GUI_HAIKU)
	    if (gui_has_tabline())
		y += gui.tabline_height;
#endif

	    if (wp->w_winrow == 0)
	    {
		// Height of top scrollbar includes width of top border
		h += gui.border_offset;
		y -= gui.border_offset;
	    }
	    if (gui.which_scrollbars[SBAR_LEFT])
	    {
		gui_mch_set_scrollbar_pos(&wp->w_scrollbars[SBAR_LEFT],
					  gui.left_sbar_x, y,
					  gui.scrollbar_width, h);
		gui_do_scrollbar(wp, SBAR_LEFT, TRUE);
	    }
	    if (gui.which_scrollbars[SBAR_RIGHT])
	    {
		gui_mch_set_scrollbar_pos(&wp->w_scrollbars[SBAR_RIGHT],
					  gui.right_sbar_x, y,
					  gui.scrollbar_width, h);
		gui_do_scrollbar(wp, SBAR_RIGHT, TRUE);
	    }
	}

	if (force || sb->value != val || sb->size != size || sb->max != max)
	{
	    // Thumb of scrollbar has moved
	    sb->value = val;
	    sb->size = size;
	    sb->max = max;
	    if (gui.which_scrollbars[SBAR_LEFT]
		    && (gui.dragged_sb != SBAR_LEFT || gui.dragged_wp != wp))
		gui_mch_set_scrollbar_thumb(&wp->w_scrollbars[SBAR_LEFT],
					    val, size, max);
	    if (gui.which_scrollbars[SBAR_RIGHT]
		    && (gui.dragged_sb != SBAR_RIGHT || gui.dragged_wp != wp))
		gui_mch_set_scrollbar_thumb(&wp->w_scrollbars[SBAR_RIGHT],
					    val, size, max);
	}
    }

    // update the title, it may show the scroll position
    maketitle();

    prev_curwin = curwin;
    --hold_gui_events;
}

/*
 * Enable or disable a scrollbar.
 * Check for scrollbars for vertically split windows which are not enabled
 * sometimes.
 */
    static void
gui_do_scrollbar(
    win_T	*wp,
    int		which,	    // SBAR_LEFT or SBAR_RIGHT
    int		enable)	    // TRUE to enable scrollbar
{
    int		midcol = curwin->w_wincol + curwin->w_width / 2;
    int		has_midcol = (wp->w_wincol <= midcol
				     && wp->w_wincol + wp->w_width >= midcol);

    // Only enable scrollbars that contain the middle column of the current
    // window.
    if (gui.which_scrollbars[SBAR_RIGHT] != gui.which_scrollbars[SBAR_LEFT])
    {
	// Scrollbars only on one side.  Don't enable scrollbars that don't
	// contain the middle column of the current window.
	if (!has_midcol)
	    enable = FALSE;
    }
    else
    {
	// Scrollbars on both sides.  Don't enable scrollbars that neither
	// contain the middle column of the current window nor are on the far
	// side.
	if (midcol > Columns / 2)
	{
	    if (which == SBAR_LEFT ? wp->w_wincol != 0 : !has_midcol)
		enable = FALSE;
	}
	else
	{
	    if (which == SBAR_RIGHT ? wp->w_wincol + wp->w_width != Columns
								: !has_midcol)
		enable = FALSE;
	}
    }
    gui_mch_enable_scrollbar(&wp->w_scrollbars[which], enable);
}

/*
 * Scroll a window according to the values set in the globals
 * "current_scrollbar" and "scrollbar_value".
 * Return TRUE if the cursor in the current window moved or FALSE otherwise.
 * may eventually cause a redraw using updateWindow
 */
    int
gui_do_scroll(void)
{
    win_T	*wp, *save_wp;
    int		i;
    long	nlines;
    pos_T	old_cursor;
    linenr_T	old_topline;
#ifdef FEAT_DIFF
    int		old_topfill;
#endif

    for (wp = firstwin, i = 0; i < current_scrollbar; wp = W_NEXT(wp), i++)
	if (wp == NULL)
	    break;
    if (wp == NULL)
	// Couldn't find window
	return FALSE;
    // don't redraw, LineOffset and similar are not valid!
    if (exmode_active)
	return FALSE;

    /*
     * Compute number of lines to scroll.  If zero, nothing to do.
     */
    nlines = (long)scrollbar_value + 1 - (long)wp->w_topline;
    if (nlines == 0)
	return FALSE;

    save_wp = curwin;
    old_topline = wp->w_topline;
#ifdef FEAT_DIFF
    old_topfill = wp->w_topfill;
#endif
    old_cursor = wp->w_cursor;
    curwin = wp;
    curbuf = wp->w_buffer;
    if (nlines < 0)
	scrolldown(-nlines, gui.dragged_wp == NULL);
    else
	scrollup(nlines, gui.dragged_wp == NULL);
    // Reset dragged_wp after using it.  "dragged_sb" will have been reset for
    // the mouse-up event already, but we still want it to behave like when
    // dragging.  But not the next click in an arrow.
    if (gui.dragged_sb == SBAR_NONE)
	gui.dragged_wp = NULL;

    if (old_topline != wp->w_topline
#ifdef FEAT_DIFF
	    || old_topfill != wp->w_topfill
#endif
	    )
    {
	if (get_scrolloff_value() != 0)
	{
	    cursor_correct();		// fix window for 'so'
	    update_topline();		// avoid up/down jump
	}
	if (old_cursor.lnum != wp->w_cursor.lnum)
	    coladvance(wp->w_curswant);
	wp->w_scbind_pos = wp->w_topline;
    }

    // Make sure wp->w_leftcol and wp->w_skipcol are correct.
    validate_cursor();

    curwin = save_wp;
    curbuf = save_wp->w_buffer;

    /*
     * Don't call updateWindow() when nothing has changed (it will overwrite
     * the status line!).
     */
    if (old_topline != wp->w_topline
	    || wp->w_redr_type != 0
#ifdef FEAT_DIFF
	    || old_topfill != wp->w_topfill
#endif
	    )
    {
	int type = UPD_VALID;

	if (pum_visible())
	{
	    type = UPD_NOT_VALID;
	    wp->w_lines_valid = 0;
	}

	// Don't set must_redraw here, it may cause the popup menu to
	// disappear when losing focus after a scrollbar drag.
	if (wp->w_redr_type < type)
	    wp->w_redr_type = type;
	mch_disable_flush();
	updateWindow(wp);   // update window, status line, and cmdline
	mch_enable_flush();
    }

    // May need to redraw the popup menu.
    if (pum_visible())
	pum_redraw();

    return (wp == curwin && !EQUAL_POS(curwin->w_cursor, old_cursor));
}

/*
 * Horizontal scrollbar stuff:
 */
    static void
gui_update_horiz_scrollbar(int force)
{
    long	value, size, max;

    if (!gui.which_scrollbars[SBAR_BOTTOM])
	return;

    if (!force && gui.dragged_sb == SBAR_BOTTOM)
	return;

    if (!force && curwin->w_p_wrap && gui.prev_wrap)
	return;

    /*
     * It is possible for the cursor to be invalid if we're in the middle of
     * something (like changing files).  If so, don't do anything for now.
     */
    if (curwin->w_cursor.lnum > curbuf->b_ml.ml_line_count)
    {
	gui.bottom_sbar.value = -1;
	return;
    }

    size = curwin->w_width;
    if (curwin->w_p_wrap)
    {
	value = 0;
#ifdef SCROLL_PAST_END
	max = 0;
#else
	max = curwin->w_width - 1;
#endif
    }
    else
    {
	value = curwin->w_leftcol;
	max = scroll_line_len(ui_find_longest_lnum());

	if (virtual_active())
	{
	    // May move the cursor even further to the right.
	    if (curwin->w_virtcol >= (colnr_T)max)
		max = curwin->w_virtcol;
	}

#ifndef SCROLL_PAST_END
	max += curwin->w_width - 1;
#endif
	// The line number isn't scrolled, thus there is less space when
	// 'number' or 'relativenumber' is set (also for 'foldcolumn').
	size -= curwin_col_off();
#ifndef SCROLL_PAST_END
	max -= curwin_col_off();
#endif
    }

#ifndef SCROLL_PAST_END
    if (value > max - size + 1)
	value = max - size + 1;	    // limit the value to allowable range
#endif

#ifdef FEAT_RIGHTLEFT
    if (curwin->w_p_rl)
    {
	value = max + 1 - size - value;
	if (value < 0)
	{
	    size += value;
	    value = 0;
	}
    }
#endif
    if (!force && value == gui.bottom_sbar.value && size == gui.bottom_sbar.size
						&& max == gui.bottom_sbar.max)
	return;

    gui.bottom_sbar.value = value;
    gui.bottom_sbar.size = size;
    gui.bottom_sbar.max = max;
    gui.prev_wrap = curwin->w_p_wrap;

    gui_mch_set_scrollbar_thumb(&gui.bottom_sbar, value, size, max);
}

/*
 * Check that none of the colors are the same as the background color
 */
    void
gui_check_colors(void)
{
    if (gui.norm_pixel == gui.back_pixel || gui.norm_pixel == INVALCOLOR)
    {
	gui_set_bg_color((char_u *)"White");
	if (gui.norm_pixel == gui.back_pixel || gui.norm_pixel == INVALCOLOR)
	    gui_set_fg_color((char_u *)"Black");
    }
}

    static void
gui_set_fg_color(char_u *name)
{
    gui.norm_pixel = gui_get_color(name);
    hl_set_fg_color_name(vim_strsave(name));
}

    static void
gui_set_bg_color(char_u *name)
{
    gui.back_pixel = gui_get_color(name);
    hl_set_bg_color_name(vim_strsave(name));
}

/*
 * Allocate a color by name.
 * Returns INVALCOLOR and gives an error message when failed.
 */
    guicolor_T
gui_get_color(char_u *name)
{
    guicolor_T	t;

    if (*name == NUL)
	return INVALCOLOR;
    t = gui_mch_get_color(name);

    int is_none = STRCMP(name, "none") == 0;
    if (t == INVALCOLOR
#if defined(FEAT_GUI_X11) || defined(FEAT_GUI_GTK)
	    && (gui.in_use || is_none)
#endif
	    )
    {
	if (is_none)
	    emsg(_(e_cannot_use_color_none_did_you_mean_none));
	else
	    semsg(_(e_cannot_allocate_color_str), name);
    }
    return t;
}

/*
 * Return the grey value of a color (range 0-255).
 */
    int
gui_get_lightness(guicolor_T pixel)
{
    long_u	rgb = (long_u)gui_mch_get_rgb(pixel);

    return  (int)(  (((rgb >> 16) & 0xff) * 299)
		   + (((rgb >> 8) & 0xff) * 587)
		   +  ((rgb	  & 0xff) * 114)) / 1000;
}

    char_u *
gui_bg_default(void)
{
    if (gui_get_lightness(gui.back_pixel) < 127)
	return (char_u *)"dark";
    return (char_u *)"light";
}

/*
 * Option initializations that can only be done after opening the GUI window.
 */
    static void
init_gui_options(void)
{
    // Set the 'background' option according to the lightness of the
    // background color, unless the user has set it already.
    if (!option_was_set((char_u *)"bg") && STRCMP(p_bg, gui_bg_default()) != 0)
    {
	set_option_value_give_err((char_u *)"bg", 0L, gui_bg_default(), 0);
	highlight_changed();
    }
}

#if defined(FEAT_GUI_X11) || defined(PROTO)
    void
gui_new_scrollbar_colors(void)
{
    win_T	*wp;

    // Nothing to do if GUI hasn't started yet.
    if (!gui.in_use)
	return;

    FOR_ALL_WINDOWS(wp)
    {
	gui_mch_set_scrollbar_colors(&(wp->w_scrollbars[SBAR_LEFT]));
	gui_mch_set_scrollbar_colors(&(wp->w_scrollbars[SBAR_RIGHT]));
    }
    gui_mch_set_scrollbar_colors(&gui.bottom_sbar);
}
#endif

/*
 * Call this when focus has changed.
 */
    void
gui_focus_change(int in_focus)
{
/*
 * Skip this code to avoid drawing the cursor when debugging and switching
 * between the debugger window and gvim.
 */
#if 1
    gui.in_focus = in_focus;
    out_flush_cursor(TRUE, FALSE);

# ifdef FEAT_XIM
    xim_set_focus(in_focus);
# endif

    // Put events in the input queue only when allowed.
    // ui_focus_change() isn't called directly, because it invokes
    // autocommands and that must not happen asynchronously.
    if (!hold_gui_events)
    {
	char_u  bytes[3];

	bytes[0] = CSI;
	bytes[1] = KS_EXTRA;
	bytes[2] = in_focus ? (int)KE_FOCUSGAINED : (int)KE_FOCUSLOST;
	add_to_input_buf(bytes, 3);
    }
#endif
}

/*
 * When mouse moved: apply 'mousefocus'.
 * Also updates the mouse pointer shape.
 */
    static void
gui_mouse_focus(int x, int y)
{
    win_T	*wp;
    char_u	st[8];

#ifdef FEAT_MOUSESHAPE
    // Get window pointer, and update mouse shape as well.
    wp = xy2win(x, y, IGNORE_POPUP);
#endif

    // Only handle this when 'mousefocus' set and ...
    if (p_mousef
	    && !hold_gui_events		// not holding events
	    && (State & (MODE_NORMAL | MODE_INSERT))// Normal/Visual/Insert mode
	    && State != MODE_HITRETURN	// but not hit-return prompt
	    && msg_scrolled == 0	// no scrolled message
	    && !need_mouse_correct	// not moving the pointer
	    && gui.in_focus)		// gvim in focus
    {
	// Don't move the mouse when it's left or right of the Vim window
	if (x < 0 || x > Columns * gui.char_width)
	    return;
#ifndef FEAT_MOUSESHAPE
	wp = xy2win(x, y, IGNORE_POPUP);
#endif
	if (wp == curwin || wp == NULL)
	    return;	// still in the same old window, or none at all

	// Ignore position in the tab pages line.
	if (Y_2_ROW(y) < tabline_height())
	    return;

	/*
	 * Format a mouse click on status line input,
	 * ala gui_send_mouse_event(0, x, y, 0, 0);
	 * Trick: Use a column number -1, so that get_pseudo_mouse_code() will
	 * generate a K_LEFTMOUSE_NM key code.
	 */
	if (finish_op)
	{
	    // abort the current operator first
	    st[0] = ESC;
	    add_to_input_buf(st, 1);
	}
	st[0] = CSI;
	st[1] = KS_MOUSE;
	st[2] = KE_FILLER;
	st[3] = (char_u)MOUSE_LEFT;
	fill_mouse_coord(st + 4,
		wp->w_wincol == 0 ? -1 : wp->w_wincol + MOUSE_COLOFF,
		wp->w_height + W_WINROW(wp));

	add_to_input_buf(st, 8);
	st[3] = (char_u)MOUSE_RELEASE;
	add_to_input_buf(st, 8);
#ifdef FEAT_GUI_GTK
	// Need to wake up the main loop
	if (gtk_main_level() > 0)
	    gtk_main_quit();
#endif
    }
}

/*
 * Called when the mouse moved (but not when dragging).
 */
    void
gui_mouse_moved(int x, int y)
{
    // Ignore this while still starting up.
    if (!gui.in_use || gui.starting)
	return;

    // apply 'mousefocus' and pointer shape
    gui_mouse_focus(x, y);

    if (p_mousemev
#ifdef FEAT_PROP_POPUP
	|| popup_uses_mouse_move
#endif
   )
	// Generate a mouse-moved event. For a <MouseMove> mapping. Or so the
	// popup can perhaps be closed, just like in the terminal.
	gui_send_mouse_event(MOUSE_MOVE, x, y, FALSE, 0);
}

/*
 * Get the window where the mouse pointer is on.
 * Returns NULL if not found.
 */
    win_T *
gui_mouse_window(mouse_find_T popup)
{
    int		x, y;

    if (!(gui.in_use && (p_mousef || popup == FIND_POPUP)))
	return NULL;
    gui_mch_getmouse(&x, &y);

    // Only use the mouse when it's on the Vim window
    if (x >= 0 && x <= Columns * gui.char_width
	    && y >= 0 && Y_2_ROW(y) >= tabline_height())
	return xy2win(x, y, popup);
    return NULL;
}

/*
 * Called when mouse should be moved to window with focus.
 */
    void
gui_mouse_correct(void)
{
    win_T	*wp = NULL;

    need_mouse_correct = FALSE;

    wp = gui_mouse_window(IGNORE_POPUP);
    if (wp == curwin || wp == NULL)
	return;

    // If in other than current window
    validate_cline_row();
    gui_mch_setmouse((int)W_ENDCOL(curwin) * gui.char_width - 3,
	    (W_WINROW(curwin) + curwin->w_wrow) * gui.char_height
	    + (gui.char_height) / 2);
}

/*
 * Find window where the mouse pointer "x" / "y" coordinate is in.
 * As a side effect update the shape of the mouse pointer.
 */
    static win_T *
xy2win(int x, int y, mouse_find_T popup)
{
    int		row;
    int		col;
    win_T	*wp;

    row = Y_2_ROW(y);
    col = X_2_COL(x);
    if (row < 0 || col < 0)		// before first window
	return NULL;
    wp = mouse_find_win(&row, &col, popup);
    if (wp == NULL)
	return NULL;
#ifdef FEAT_MOUSESHAPE
    if (State == MODE_HITRETURN || State == MODE_ASKMORE)
    {
	if (Y_2_ROW(y) >= msg_row)
	    update_mouseshape(SHAPE_IDX_MOREL);
	else
	    update_mouseshape(SHAPE_IDX_MORE);
    }
    else if (row > wp->w_height)	// below status line
	update_mouseshape(SHAPE_IDX_CLINE);
    else if (!(State & MODE_CMDLINE) && wp->w_vsep_width > 0 && col == wp->w_width
	    && (row != wp->w_height || !stl_connected(wp)) && msg_scrolled == 0)
	update_mouseshape(SHAPE_IDX_VSEP);
    else if (!(State & MODE_CMDLINE) && wp->w_status_height > 0
				  && row == wp->w_height && msg_scrolled == 0)
	update_mouseshape(SHAPE_IDX_STATUS);
    else
	update_mouseshape(-2);
#endif
    return wp;
}

/*
 * ":gui" and ":gvim": Change from the terminal version to the GUI version.
 * File names may be given to redefine the args list.
 */
    void
ex_gui(exarg_T *eap)
{
    char_u	*arg = eap->arg;

    /*
     * Check for "-f" argument: foreground, don't fork.
     * Also don't fork when started with "gvim -f".
     * Do fork when using "gui -b".
     */
    if (arg[0] == '-'
	    && (arg[1] == 'f' || arg[1] == 'b')
	    && (arg[2] == NUL || VIM_ISWHITE(arg[2])))
    {
	gui.dofork = (arg[1] == 'b');
	eap->arg = skipwhite(eap->arg + 2);
    }
    if (!gui.in_use)
    {
#if defined(VIMDLL) && !defined(EXPERIMENTAL_GUI_CMD)
	if (!gui.starting)
	{
	    emsg(_(e_gui_cannot_be_used_not_enabled_at_compile_time));
	    return;
	}
#endif
	// Clear the command.  Needed for when forking+exiting, to avoid part
	// of the argument ending up after the shell prompt.
	msg_clr_eos_force();
#ifdef GUI_MAY_SPAWN
	if (!ends_excmd2(eap->cmd, eap->arg))
	    gui_start(eap->arg);
	else
#endif
	    gui_start(NULL);
#ifdef FEAT_JOB_CHANNEL
	channel_gui_register_all();
#endif
    }
    if (!ends_excmd2(eap->cmd, eap->arg))
	ex_next(eap);
}

#if ((defined(FEAT_GUI_X11) || defined(FEAT_GUI_GTK) \
	    || defined(FEAT_GUI_MSWIN) || defined(FEAT_GUI_PHOTON) \
	    || defined(FEAT_GUI_HAIKU)) \
	    && defined(FEAT_TOOLBAR)) || defined(PROTO)
/*
 * This is shared between Haiku, Motif, and GTK.
 */

/*
 * Callback function for do_in_runtimepath().
 */
    static void
gfp_setname(char_u *fname, void *cookie)
{
    char_u	*gfp_buffer = cookie;

    if (STRLEN(fname) >= MAXPATHL)
	*gfp_buffer = NUL;
    else
	STRCPY(gfp_buffer, fname);
}

/*
 * Find the path of bitmap "name" with extension "ext" in 'runtimepath'.
 * Return FAIL for failure and OK if buffer[MAXPATHL] contains the result.
 */
    int
gui_find_bitmap(char_u *name, char_u *buffer, char *ext)
{
    if (STRLEN(name) > MAXPATHL - 14)
	return FAIL;
    vim_snprintf((char *)buffer, MAXPATHL, "bitmaps/%s.%s", name, ext);
    if (do_in_runtimepath(buffer, 0, gfp_setname, buffer) == FAIL
							    || *buffer == NUL)
	return FAIL;
    return OK;
}

# if !defined(FEAT_GUI_GTK) || defined(PROTO)
/*
 * Given the name of the "icon=" argument, try finding the bitmap file for the
 * icon.  If it is an absolute path name, use it as it is.  Otherwise append
 * "ext" and search for it in 'runtimepath'.
 * The result is put in "buffer[MAXPATHL]".  If something fails "buffer"
 * contains "name".
 */
    void
gui_find_iconfile(char_u *name, char_u *buffer, char *ext)
{
    char_u	buf[MAXPATHL + 1];

    expand_env(name, buffer, MAXPATHL);
    if (!mch_isFullName(buffer) && gui_find_bitmap(buffer, buf, ext) == OK)
	STRCPY(buffer, buf);
}
# endif
#endif

#if defined(FEAT_GUI_GTK) || defined(FEAT_GUI_X11)|| defined(FEAT_GUI_HAIKU) \
	|| defined(PROTO)
    void
display_errors(void)
{
    char_u	*p;

    if (isatty(2))
    {
	fflush(stderr);
	return;
    }

    if (error_ga.ga_data == NULL)
	return;

    // avoid putting up a message box with blanks only
    for (p = (char_u *)error_ga.ga_data; *p != NUL; ++p)
	if (!SAFE_isspace(*p))
	{
	    // Truncate a very long message, it will go off-screen.
	    if (STRLEN(p) > 2000)
		STRCPY(p + 2000 - 14, "...(truncated)");
	    (void)do_dialog(VIM_ERROR, (char_u *)_("Error"),
		    p, (char_u *)_("&Ok"), 1, NULL, FALSE);
	    break;
	}
    ga_clear(&error_ga);
}
#endif

#if defined(NO_CONSOLE_INPUT) || defined(PROTO)
/*
 * Return TRUE if still starting up and there is no place to enter text.
 * For GTK and X11 we check if stderr is not a tty, which means we were
 * (probably) started from the desktop.  Also check stdin, "vim >& file" does
 * allow typing on stdin.
 */
    int
no_console_input(void)
{
    return ((!gui.in_use || gui.starting)
# ifndef NO_CONSOLE
	    && !isatty(0) && !isatty(2)
# endif
	    );
}
#endif

#if defined(FIND_REPLACE_DIALOG) \
	|| defined(NEED_GUI_UPDATE_SCREEN) \
	|| defined(PROTO)
/*
 * Update the current window and the screen.
 */
    void
gui_update_screen(void)
{
# ifdef FEAT_CONCEAL
    linenr_T	conceal_old_cursor_line = 0;
    linenr_T	conceal_new_cursor_line = 0;
    int		conceal_update_lines = FALSE;
# endif

    update_topline();
    validate_cursor();

    // Trigger CursorMoved if the cursor moved.
    if (!finish_op && (has_cursormoved()
# ifdef FEAT_PROP_POPUP
		|| popup_visible
# endif
# ifdef FEAT_CONCEAL
		|| curwin->w_p_cole > 0
# endif
		) && !EQUAL_POS(last_cursormoved, curwin->w_cursor))
    {
	if (has_cursormoved())
	    apply_autocmds(EVENT_CURSORMOVED, NULL, NULL, FALSE, curbuf);
# ifdef FEAT_PROP_POPUP
	if (popup_visible)
	    popup_check_cursor_pos();
# endif
# ifdef FEAT_CONCEAL
	if (curwin->w_p_cole > 0)
	{
	    conceal_old_cursor_line = last_cursormoved.lnum;
	    conceal_new_cursor_line = curwin->w_cursor.lnum;
	    conceal_update_lines = TRUE;
	}
# endif
	last_cursormoved = curwin->w_cursor;
    }

    if (!finish_op)
	may_trigger_win_scrolled_resized();

# ifdef FEAT_CONCEAL
    if (conceal_update_lines
	    && (conceal_old_cursor_line != conceal_new_cursor_line
		|| conceal_cursor_line(curwin)
		|| need_cursor_line_redraw))
    {
	if (conceal_old_cursor_line != conceal_new_cursor_line)
	    redrawWinline(curwin, conceal_old_cursor_line);
	redrawWinline(curwin, conceal_new_cursor_line);
	curwin->w_valid &= ~VALID_CROW;
	need_cursor_line_redraw = FALSE;
    }
# endif
    update_screen(0);	// may need to update the screen
    setcursor();
    out_flush_cursor(TRUE, FALSE);
}
#endif

#if defined(FIND_REPLACE_DIALOG) || defined(PROTO)
/*
 * Get the text to use in a find/replace dialog.  Uses the last search pattern
 * if the argument is empty.
 * Returns an allocated string.
 */
    char_u *
get_find_dialog_text(
    char_u	*arg,
    int		*wwordp,	// return: TRUE if \< \> found
    int		*mcasep)	// return: TRUE if \C found
{
    char_u	*text;

    if (*arg == NUL)
	text = last_search_pat();
    else
	text = arg;
    if (text != NULL)
    {
	text = vim_strsave(text);
	if (text != NULL)
	{
	    int len = (int)STRLEN(text);
	    int i;

	    // Remove "\V"
	    if (len >= 2 && STRNCMP(text, "\\V", 2) == 0)
	    {
		mch_memmove(text, text + 2, (size_t)(len - 1));
		len -= 2;
	    }

	    // Recognize "\c" and "\C" and remove.
	    if (len >= 2 && *text == '\\' && (text[1] == 'c' || text[1] == 'C'))
	    {
		*mcasep = (text[1] == 'C');
		mch_memmove(text, text + 2, (size_t)(len - 1));
		len -= 2;
	    }

	    // Recognize "\<text\>" and remove.
	    if (len >= 4
		    && STRNCMP(text, "\\<", 2) == 0
		    && STRNCMP(text + len - 2, "\\>", 2) == 0)
	    {
		*wwordp = TRUE;
		mch_memmove(text, text + 2, (size_t)(len - 4));
		text[len - 4] = NUL;
	    }

	    // Recognize "\/" or "\?" and remove.
	    for (i = 0; i + 1 < len; ++i)
		if (text[i] == '\\' && (text[i + 1] == '/'
						       || text[i + 1] == '?'))
		{
		    mch_memmove(text + i, text + i + 1, (size_t)(len - i));
		    --len;
		}
	}
    }
    return text;
}

/*
 * Handle the press of a button in the find-replace dialog.
 * Return TRUE when something was added to the input buffer.
 */
    int
gui_do_findrepl(
    int		flags,		// one of FRD_REPLACE, FRD_FINDNEXT, etc.
    char_u	*find_text,
    char_u	*repl_text,
    int		down)		// Search downwards.
{
    garray_T	ga;
    int		i;
    int		type = (flags & FRD_TYPE_MASK);
    char_u	*p;
    regmatch_T	regmatch;
    int		save_did_emsg = did_emsg;
    static int  busy = FALSE;

    // When the screen is being updated we should not change buffers and
    // windows structures, it may cause freed memory to be used.  Also don't
    // do this recursively (pressing "Find" quickly several times).
    if (updating_screen || busy)
	return FALSE;

    // refuse replace when text cannot be changed
    if ((type == FRD_REPLACE || type == FRD_REPLACEALL) && text_locked())
	return FALSE;

    busy = TRUE;

    ga_init2(&ga, 1, 100);
    if (type == FRD_REPLACEALL)
	ga_concat(&ga, (char_u *)"%s/");

    ga_concat(&ga, (char_u *)"\\V");
    if (flags & FRD_MATCH_CASE)
	ga_concat(&ga, (char_u *)"\\C");
    else
	ga_concat(&ga, (char_u *)"\\c");
    if (flags & FRD_WHOLE_WORD)
	ga_concat(&ga, (char_u *)"\\<");
    // escape slash and backslash
    p = vim_strsave_escaped(find_text, (char_u *)"/\\");
    if (p != NULL)
	ga_concat(&ga, p);
    vim_free(p);
    if (flags & FRD_WHOLE_WORD)
	ga_concat(&ga, (char_u *)"\\>");

    if (type == FRD_REPLACEALL)
    {
	ga_concat(&ga, (char_u *)"/");
	// Escape slash and backslash.
	// Also escape tilde and ampersand if 'magic' is set.
	p = vim_strsave_escaped(repl_text,
				p_magic ? (char_u *)"/\\~&" : (char_u *)"/\\");
	if (p != NULL)
	    ga_concat(&ga, p);
	vim_free(p);
	ga_concat(&ga, (char_u *)"/g");
    }
    ga_append(&ga, NUL);

    if (type == FRD_REPLACE)
    {
	// Do the replacement when the text at the cursor matches.  Thus no
	// replacement is done if the cursor was moved!
	regmatch.regprog = vim_regcomp(ga.ga_data, RE_MAGIC + RE_STRING);
	regmatch.rm_ic = 0;
	if (regmatch.regprog != NULL)
	{
	    p = ml_get_cursor();
	    if (vim_regexec_nl(&regmatch, p, (colnr_T)0)
						   && regmatch.startp[0] == p)
	    {
		// Clear the command line to remove any old "No match"
		// error.
		msg_end_prompt();

		if (u_save_cursor() == OK)
		{
		    // A button was pressed thus undo should be synced.
		    u_sync(FALSE);

		    del_bytes((long)(regmatch.endp[0] - regmatch.startp[0]),
								FALSE, FALSE);
		    ins_str(repl_text);
		}
	    }
	    else
		msg(_("No match at cursor, finding next"));
	    vim_regfree(regmatch.regprog);
	}
    }

    if (type == FRD_REPLACEALL)
    {
	// A button was pressed, thus undo should be synced.
	u_sync(FALSE);
	do_cmdline_cmd(ga.ga_data);
    }
    else
    {
	int searchflags = SEARCH_MSG + SEARCH_MARK;

	// Search for the next match.
	// Don't skip text under cursor for single replace.
	if (type == FRD_REPLACE)
	    searchflags += SEARCH_START;
	i = msg_scroll;
	if (down)
	{
	    (void)do_search(NULL, '/', '/', ga.ga_data, 1L, searchflags, NULL);
	}
	else
	{
	    // We need to escape '?' if and only if we are searching in the up
	    // direction
	    p = vim_strsave_escaped(ga.ga_data, (char_u *)"?");
	    if (p != NULL)
		(void)do_search(NULL, '?', '?', p, 1L, searchflags, NULL);
	    vim_free(p);
	}

	msg_scroll = i;	    // don't let an error message set msg_scroll
    }

    // Don't want to pass did_emsg to other code, it may cause disabling
    // syntax HL if we were busy redrawing.
    did_emsg = save_did_emsg;

    if (State & (MODE_NORMAL | MODE_INSERT))
    {
	gui_update_screen();		// update the screen
	msg_didout = 0;			// overwrite any message
	need_wait_return = FALSE;	// don't wait for return
    }

    vim_free(ga.ga_data);
    busy = FALSE;
    return (ga.ga_len > 0);
}

#endif

#if defined(HAVE_DROP_FILE) || defined(PROTO)
/*
 * Jump to the window at specified point (x, y).
 */
    static void
gui_wingoto_xy(int x, int y)
{
    int		row = Y_2_ROW(y);
    int		col = X_2_COL(x);
    win_T	*wp;

    if (row < 0 || col < 0)
	return;

    wp = mouse_find_win(&row, &col, FAIL_POPUP);
    if (wp != NULL && wp != curwin)
	win_goto(wp);
}

/*
 * Function passed to handle_drop() for the actions to be done after the
 * argument list has been updated.
 */
    static void
drop_callback(void *cookie)
{
    char_u	*p = cookie;
    int		do_shorten = FALSE;

    // If Shift held down, change to first file's directory.  If the first
    // item is a directory, change to that directory (and let the explorer
    // plugin show the contents).
    if (p != NULL)
    {
	if (mch_isdir(p))
	{
	    if (mch_chdir((char *)p) == 0)
		do_shorten = TRUE;
	}
	else if (vim_chdirfile(p, "drop") == OK)
	    do_shorten = TRUE;
	vim_free(p);
	if (do_shorten)
	{
	    shorten_fnames(TRUE);
	    last_chdir_reason = "drop";
	}
    }

    // Update the screen display
    update_screen(UPD_NOT_VALID);
# ifdef FEAT_MENU
    gui_update_menus(0);
# endif
    maketitle();
    setcursor();
    out_flush_cursor(FALSE, FALSE);
}

/*
 * Process file drop.  Mouse cursor position, key modifiers, name of files
 * and count of files are given.  Argument "fnames[count]" has full pathnames
 * of dropped files, they will be freed in this function, and caller can't use
 * fnames after call this function.
 */
    void
gui_handle_drop(
    int		x UNUSED,
    int		y UNUSED,
    int_u	modifiers,
    char_u	**fnames,
    int		count)
{
    int		i;
    char_u	*p;
    static int	entered = FALSE;

    /*
     * This function is called by event handlers.  Just in case we get a
     * second event before the first one is handled, ignore the second one.
     * Not sure if this can ever happen, just in case.
     */
    if (entered)
	return;
    entered = TRUE;

    /*
     * When the cursor is at the command line, add the file names to the
     * command line, don't edit the files.
     */
    if (State & MODE_CMDLINE)
    {
	shorten_filenames(fnames, count);
	for (i = 0; i < count; ++i)
	{
	    if (fnames[i] != NULL)
	    {
		if (i > 0)
		    add_to_input_buf((char_u*)" ", 1);

		// We don't know what command is used thus we can't be sure
		// about which characters need to be escaped.  Only escape the
		// most common ones.
# ifdef BACKSLASH_IN_FILENAME
		p = vim_strsave_escaped(fnames[i], (char_u *)" \t\"|");
# else
		p = vim_strsave_escaped(fnames[i], (char_u *)"\\ \t\"|");
# endif
		if (p != NULL)
		    add_to_input_buf_csi(p, (int)STRLEN(p));
		vim_free(p);
		vim_free(fnames[i]);
	    }
	}
	vim_free(fnames);
    }
    else
    {
	// Go to the window under mouse cursor, then shorten given "fnames" by
	// current window, because a window can have local current dir.
	gui_wingoto_xy(x, y);
	shorten_filenames(fnames, count);

	// If Shift held down, remember the first item.
	if ((modifiers & MOUSE_SHIFT) != 0)
	    p = vim_strsave(fnames[0]);
	else
	    p = NULL;

	// Handle the drop, :edit or :split to get to the file.  This also
	// frees fnames[].  Skip this if there is only one item, it's a
	// directory and Shift is held down.
	if (count == 1 && (modifiers & MOUSE_SHIFT) != 0
						     && mch_isdir(fnames[0]))
	{
	    vim_free(fnames[0]);
	    vim_free(fnames);
	    vim_free(p);
	}
	else
	    handle_drop(count, fnames, (modifiers & MOUSE_CTRL) != 0,
						     drop_callback, (void *)p);
    }

    entered = FALSE;
}
#endif

/*
 * Check if "key" is to interrupt us.  Handles a key that has not had modifiers
 * applied yet.
 * Return the key with modifiers applied if so, NUL if not.
 */
    int
check_for_interrupt(int key, int modifiers_arg)
{
    int modifiers = modifiers_arg;
    int c = merge_modifyOtherKeys(key, &modifiers);

    if ((c == Ctrl_C && ctrl_c_interrupts)
#ifdef UNIX
	    || (intr_char != Ctrl_C && c == intr_char)
#endif
	    )
    {
	got_int = TRUE;
	return c;
    }
    return NUL;
}

/*
 * If the "--gui-log-file fname" argument is given write the dialog title and
 * message to a file and return TRUE.  Otherwise return FALSE.
 * When there is any problem opening the file or writing to the file this is
 * ignored, showing the dialog might get the test to get stuck.
 */
    int
gui_dialog_log(char_u *title, char_u *message)
{
    char_u  *fname = get_gui_dialog_file();
    FILE    *fd;

    if (fname == NULL)
	return FALSE;

    fd = mch_fopen((char *)fname, "a");
    if (fd != NULL)
    {
	fprintf(fd, "%s: %s\n", title, message);
	fclose(fd);
    }
    return TRUE;
}