view src/testdir/popupbounce.vim @ 33353:b59205d0567e v9.0.1939

patch 9.0.1939: still a problem when processing LSP RPC requests Commit: https://github.com/vim/vim/commit/b80ae6cec34639abfb1a7080fb633346a81a5770 Author: Yegappan Lakshmanan <yegappan@yahoo.com> Date: Sun Sep 24 23:38:46 2023 +0200 patch 9.0.1939: still a problem when processing LSP RPC requests Problem: still a problem when processing LSP RPC requests Solution: When processing async LSP RPC requests, compare sequence numbers only in response messages A LSP request message can be sent to the language server either synchronously (ch_evalexpr) or asynchronously (ch_sendexpr). In both cases, when looking for response messages by using the sequence number, LSP requests messages from the language server with the same sequence number should not be used. Patch 9.0.1927 fixed this issue for synchronous requests. This PR fixes the issue for asynchronous requests and adds additional tests. closes: #13158 Signed-off-by: Christian Brabandt <cb@256bit.org> Co-authored-by: Yegappan Lakshmanan <yegappan@yahoo.com>
author Christian Brabandt <cb@256bit.org>
date Sun, 24 Sep 2023 23:45:08 +0200
parents 9606c0adc148
children
line wrap: on
line source

" Use this script to measure the redrawing performance when a popup is being
" displayed.  Usage with gcc:
"    cd src
"    # Edit Makefile to uncomment PROFILE_CFLAGS and PROFILE_LIBS
"    make reconfig
"    ./vim --clean -S testdir/popupbounce.vim main.c
"    gprof vim gmon.out | vim -

" using line continuation
set nocp

" don't switch screens when quitting, so we can read the frames/sec
set t_te=

let winid = popup_create(['line1', 'line2', 'line3', 'line4'], {
	      \   'line' : 1,
	      \   'col' : 1,
	      \   'zindex' : 101,
	      \ })
redraw

let start = reltime()
let framecount = 0

let line = 1.0
let col = 1
let downwards = 1
let col_inc = 1
let initial_speed = 0.2
let speed = initial_speed
let accel = 1.1
let time = 0.1

let countdown = 0

while 1
  if downwards
    let speed += time * accel
    let line += speed
  else
    let speed -= time * accel
    let line -= speed
  endif

  if line + 3 >= &lines
    let downwards = 0
    let speed = speed * 0.8
    let line = &lines - 3
  endif
  if !downwards && speed < 1.0
    let downwards = 1
    let speed = initial_speed
    if line + 4 > &lines && countdown == 0
      let countdown = 50
    endif
  endif

  let col += col_inc
  if col + 4 >= &columns
    let col_inc = -1
  elseif col <= 1
    let col_inc = 1
  endif

  call popup_move(winid, {'line': float2nr(line), 'col': col})
  redraw
  let framecount += 1
  if countdown > 0
    let countdown -= 1
    if countdown == 0
      break
    endif
  endif

endwhile

let elapsed = reltimefloat(reltime(start))
echomsg framecount .. ' frames in ' .. string(elapsed) .. ' seconds, ' .. string(framecount / elapsed) .. ' frames/sec'

qa