view src/testdir/test_sound.vim @ 24824:a9ffc9154b32 v8.2.2950

patch 8.2.2950: sound code not fully tested Commit: https://github.com/vim/vim/commit/c64ed2b714e605930e7c4102d4e80a2b1d9ff9bf Author: Dominique Pelle <dominique.pelle@gmail.com> Date: Sun Jun 6 15:07:09 2021 +0200 patch 8.2.2950: sound code not fully tested Problem: Sound code not fully tested. Solution: Add more sound tests. (Dominique Pell?, closes https://github.com/vim/vim/issues/8332)
author Bram Moolenaar <Bram@vim.org>
date Sun, 06 Jun 2021 15:15:02 +0200
parents 24326797a9aa
children 237dace53473
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" Tests for the sound feature

source check.vim
source shared.vim

CheckFeature sound

func PlayCallback(id, result)
  let g:playcallback_count += 1
  let g:id = a:id
  let g:result = a:result
endfunc

func Test_play_event()
  if has('win32')
    throw 'Skipped: Playing event with callback is not supported on Windows'
  endif
  let g:playcallback_count = 0
  let g:id = 0
  let id = 'bell'->sound_playevent('PlayCallback')
  if id == 0
    throw 'Skipped: bell event not available'
  endif

  " Stop it quickly, avoid annoying the user.
  sleep 20m
  eval id->sound_stop()
  call WaitForAssert({-> assert_equal(id, g:id)})
  call assert_equal(1, g:result)  " sound was aborted
  call assert_equal(1, g:playcallback_count)
endfunc

func Test_play_silent()
  let fname = fnamemodify('silent.wav', '%p')
  let g:playcallback_count = 0

  " play without callback
  let id1 = sound_playfile(fname)
  if id1 == 0
    throw 'Skipped: playing a sound is not working'
  endif

  " play until the end
  let id2 = fname->sound_playfile('PlayCallback')
  call assert_true(id2 > 0)
  call WaitForAssert({-> assert_equal(id2, g:id)})
  call assert_equal(0, g:result)
  call assert_equal(1, g:playcallback_count)

  let id2 = sound_playfile(fname, 'PlayCallback')
  call assert_true(id2 > 0)
  sleep 20m
  call sound_clear()
  call WaitForAssert({-> assert_equal(id2, g:id)})
  call assert_equal(1, g:result)  " sound was aborted
  call assert_equal(2, g:playcallback_count)

  " Play 2 sounds almost at the same time to exercise
  " code with multiple callbacks in the callback list.
  call sound_playfile(fname, 'PlayCallback')
  call sound_playfile(fname, 'PlayCallback')
  call WaitForAssert({-> assert_equal(4, g:playcallback_count)})

  " recursive use was causing a crash
  func PlayAgain(id, fname)
    let g:id = a:id
    let g:id_again = sound_playfile(a:fname)
  endfunc

  let id3 = sound_playfile(fname, {id, res -> PlayAgain(id, fname)})
  call assert_true(id3 > 0)
  sleep 50m
  call sound_clear()
  call WaitForAssert({-> assert_true(g:id > 0)})
endfunc

func Test_play_event_error()
  " Do not run test on Windows as:
  " - playing event with callback is not supported on Windows.
  " - FIXME: even without callback, sound_playevent('') does not return 0 on Windows. Bug?
  CheckNotMSWindows

  call assert_equal(0, sound_playevent(''))
  call assert_equal(0, sound_playevent(test_null_string()))
  call assert_equal(0, sound_playevent('doesnotexist'))
  call assert_equal(0, sound_playevent('doesnotexist', 'doesnotexist'))
  call assert_equal(0, sound_playevent(test_null_string(), test_null_string()))
  call assert_equal(0, sound_playevent(test_null_string(), test_null_function()))

  call assert_equal(0, sound_playfile(''))
  call assert_equal(0, sound_playfile(test_null_string()))
  call assert_equal(0, sound_playfile('doesnotexist'))
  call assert_equal(0, sound_playfile('doesnotexist', 'doesnotexist'))
  call assert_equal(0, sound_playfile(test_null_string(), test_null_string()))
  call assert_equal(0, sound_playfile(test_null_string(), test_null_function()))
endfunc

" vim: shiftwidth=2 sts=2 expandtab