Mercurial > vim
view runtime/macros/maze/poster @ 19307:95f6fdf33667
Added tag v8.2.0211 for changeset e4a155edc9cb0fbb5c47a4286cd5eec8b3e38611
author | Bram Moolenaar <Bram@vim.org> |
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date | Wed, 05 Feb 2020 20:15:04 +0100 |
parents | 3fc0f57ecb91 |
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Article 2846 of alt.sources: Path: oce-rd1!hp4nl!mcsun!uunet!munnari.oz.au!metro!otc!gregm From: gregm@otc.otca.oz.au (Greg McFarlane) Newsgroups: alt.sources Subject: VI SOLVES MAZE (commented macros) Message-ID: <2289@otc.otca.oz> Date: 10 Feb 91 23:31:02 GMT Sender: news@otc.otca.oz Reply-To: gregm@otc.otca.oz.au (Greg McFarlane) Organization: OTC Development Unit, Australia Lines: 464 Submitted-by: gregm@otc.otca.oz.au Archive-name: maze_solving_vi_macros A real working model. See it walk the maze in front of your very own eyes. To prove that you can do anything in vi, I wrote a couple of macros that allows vi to solve mazes. It will solve any maze produced by maze.c that was posted to the alt.sources last month. (Maze.c is also included in this posting as well as an example of its output.) The uncommented version of the macros was sent to alt.sources last month. However, so many people mailed me requesting the commented version of the macros that I decided to post it. I have made some modifications to the original macros to make them easier to follow and also after I learnt that you can escape the special meaning of '|' in macros by using '^V|'. Save this article and unshar it. Then read maze.README. After studying these macros, anyone who cannot write an emacs emulator in vi macros should just curl up and :q!. Coming soon to a newsgroup near you: "Vi macros solve Tower of Hanoi", and a repost of the original "Turing Machine implemented in Vi macros" Anyone who has a version of these macros for edlin or nroff, please post.