view src/proto/drawscreen.pro @ 20441:86dde5c4b375 v8.2.0775

patch 8.2.0775: not easy to call a Vim function from Lua Commit: https://github.com/vim/vim/commit/eb04f0893afe01faff272ef84c70d8cc16d8e80a Author: Bram Moolenaar <Bram@vim.org> Date: Sun May 17 14:32:35 2020 +0200 patch 8.2.0775: not easy to call a Vim function from Lua Problem: Not easy to call a Vim function from Lua. Solution: Add vim.call() and vim.fn(). (Prabir Shrestha, closes https://github.com/vim/vim/issues/6063)
author Bram Moolenaar <Bram@vim.org>
date Sun, 17 May 2020 14:45:04 +0200
parents dcec86d796bc
children 8938c0c98149
line wrap: on
line source

/* drawscreen.c */
int update_screen(int type_arg);
void showruler(int always);
void win_redr_ruler(win_T *wp, int always, int ignore_pum);
void after_updating_screen(int may_resize_shell);
void update_curbuf(int type);
void update_debug_sign(buf_T *buf, linenr_T lnum);
void updateWindow(win_T *wp);
int redraw_asap(int type);
void redraw_after_callback(int call_update_screen);
void redraw_later(int type);
void redraw_win_later(win_T *wp, int type);
void redraw_later_clear(void);
void redraw_all_later(int type);
void redraw_curbuf_later(int type);
void redraw_buf_later(buf_T *buf, int type);
void redraw_buf_line_later(buf_T *buf, linenr_T lnum);
void redraw_buf_and_status_later(buf_T *buf, int type);
void status_redraw_all(void);
void status_redraw_curbuf(void);
void redraw_statuslines(void);
void win_redraw_last_status(frame_T *frp);
void redrawWinline(win_T *wp, linenr_T lnum);
/* vim: set ft=c : */