view src/testdir/popupbounce.vim @ 34686:83875247fbc0 v9.1.0224

patch 9.1.0224: cursor may move too many lines over "right" & "below" virt text Commit: https://github.com/vim/vim/commit/515f734e687f28f7199b2a8042197624d9f3ec15 Author: Dylan Thacker-Smith <dylan.ah.smith@gmail.com> Date: Thu Mar 28 12:01:14 2024 +0100 patch 9.1.0224: cursor may move too many lines over "right" & "below" virt text Problem: If a line has "right" & "below" virtual text properties, where the "below" property may be stored first due to lack of ordering between them, then the line height is calculated to be 1 more and causes the cursor to far over the line. Solution: Remove some unnecessary setting of a `next_right_goes_below = TRUE` flag for "below" and "above" text properties. (Dylan Thacker-Smith) I modified a regression test I recently added to cover this case, leveraging the fact that "after", "right" & "below" text properties are being stored in the reverse of the order they are added in. The previous version of this regression test was crafted to workaround this issue so it can be addressed by this separate patch. closes: #14317 Signed-off-by: Dylan Thacker-Smith <dylan.ah.smith@gmail.com> Signed-off-by: Christian Brabandt <cb@256bit.org>
author Christian Brabandt <cb@256bit.org>
date Thu, 28 Mar 2024 12:15:03 +0100
parents 9606c0adc148
children
line wrap: on
line source

" Use this script to measure the redrawing performance when a popup is being
" displayed.  Usage with gcc:
"    cd src
"    # Edit Makefile to uncomment PROFILE_CFLAGS and PROFILE_LIBS
"    make reconfig
"    ./vim --clean -S testdir/popupbounce.vim main.c
"    gprof vim gmon.out | vim -

" using line continuation
set nocp

" don't switch screens when quitting, so we can read the frames/sec
set t_te=

let winid = popup_create(['line1', 'line2', 'line3', 'line4'], {
	      \   'line' : 1,
	      \   'col' : 1,
	      \   'zindex' : 101,
	      \ })
redraw

let start = reltime()
let framecount = 0

let line = 1.0
let col = 1
let downwards = 1
let col_inc = 1
let initial_speed = 0.2
let speed = initial_speed
let accel = 1.1
let time = 0.1

let countdown = 0

while 1
  if downwards
    let speed += time * accel
    let line += speed
  else
    let speed -= time * accel
    let line -= speed
  endif

  if line + 3 >= &lines
    let downwards = 0
    let speed = speed * 0.8
    let line = &lines - 3
  endif
  if !downwards && speed < 1.0
    let downwards = 1
    let speed = initial_speed
    if line + 4 > &lines && countdown == 0
      let countdown = 50
    endif
  endif

  let col += col_inc
  if col + 4 >= &columns
    let col_inc = -1
  elseif col <= 1
    let col_inc = 1
  endif

  call popup_move(winid, {'line': float2nr(line), 'col': col})
  redraw
  let framecount += 1
  if countdown > 0
    let countdown -= 1
    if countdown == 0
      break
    endif
  endif

endwhile

let elapsed = reltimefloat(reltime(start))
echomsg framecount .. ' frames in ' .. string(elapsed) .. ' seconds, ' .. string(framecount / elapsed) .. ' frames/sec'

qa