Mercurial > vim
view src/hashtab.c @ 15636:6f1c7e9a6393 v8.1.0826
patch 8.1.0826: too many #ifdefs
commit https://github.com/vim/vim/commit/29ddebef4038d2d2b3bc9d8d3b0109f4046d6fbf
Author: Bram Moolenaar <Bram@vim.org>
Date: Sat Jan 26 17:28:26 2019 +0100
patch 8.1.0826: too many #ifdefs
Problem: Too many #ifdefs.
Solution: Graduate FEAT_VIRTUALEDIT. Adds about 10Kbyte to the code.
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Sat, 26 Jan 2019 17:30:15 +0100 |
parents | d89c5b339c2a |
children | ef00b6bc186b |
line wrap: on
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/* vi:set ts=8 sts=4 sw=4 noet: * * VIM - Vi IMproved by Bram Moolenaar * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. * See README.txt for an overview of the Vim source code. */ /* * hashtab.c: Handling of a hashtable with Vim-specific properties. * * Each item in a hashtable has a NUL terminated string key. A key can appear * only once in the table. * * A hash number is computed from the key for quick lookup. When the hashes * of two different keys point to the same entry an algorithm is used to * iterate over other entries in the table until the right one is found. * To make the iteration work removed keys are different from entries where a * key was never present. * * The mechanism has been partly based on how Python Dictionaries are * implemented. The algorithm is from Knuth Vol. 3, Sec. 6.4. * * The hashtable grows to accommodate more entries when needed. At least 1/3 * of the entries is empty to keep the lookup efficient (at the cost of extra * memory). */ #include "vim.h" #if 0 # define HT_DEBUG /* extra checks for table consistency and statistics */ static long hash_count_lookup = 0; /* count number of hashtab lookups */ static long hash_count_perturb = 0; /* count number of "misses" */ #endif /* Magic value for algorithm that walks through the array. */ #define PERTURB_SHIFT 5 static int hash_may_resize(hashtab_T *ht, int minitems); #if 0 /* currently not used */ /* * Create an empty hash table. * Returns NULL when out of memory. */ hashtab_T * hash_create(void) { hashtab_T *ht; ht = (hashtab_T *)alloc(sizeof(hashtab_T)); if (ht != NULL) hash_init(ht); return ht; } #endif /* * Initialize an empty hash table. */ void hash_init(hashtab_T *ht) { /* This zeroes all "ht_" entries and all the "hi_key" in "ht_smallarray". */ vim_memset(ht, 0, sizeof(hashtab_T)); ht->ht_array = ht->ht_smallarray; ht->ht_mask = HT_INIT_SIZE - 1; } /* * Free the array of a hash table. Does not free the items it contains! * If "ht" is not freed then you should call hash_init() next! */ void hash_clear(hashtab_T *ht) { if (ht->ht_array != ht->ht_smallarray) vim_free(ht->ht_array); } #if defined(FEAT_SPELL) || defined(PROTO) /* * Free the array of a hash table and all the keys it contains. The keys must * have been allocated. "off" is the offset from the start of the allocate * memory to the location of the key (it's always positive). */ void hash_clear_all(hashtab_T *ht, int off) { long todo; hashitem_T *hi; todo = (long)ht->ht_used; for (hi = ht->ht_array; todo > 0; ++hi) { if (!HASHITEM_EMPTY(hi)) { vim_free(hi->hi_key - off); --todo; } } hash_clear(ht); } #endif /* * Find "key" in hashtable "ht". "key" must not be NULL. * Always returns a pointer to a hashitem. If the item was not found then * HASHITEM_EMPTY() is TRUE. The pointer is then the place where the key * would be added. * WARNING: The returned pointer becomes invalid when the hashtable is changed * (adding, setting or removing an item)! */ hashitem_T * hash_find(hashtab_T *ht, char_u *key) { return hash_lookup(ht, key, hash_hash(key)); } /* * Like hash_find(), but caller computes "hash". */ hashitem_T * hash_lookup(hashtab_T *ht, char_u *key, hash_T hash) { hash_T perturb; hashitem_T *freeitem; hashitem_T *hi; unsigned idx; #ifdef HT_DEBUG ++hash_count_lookup; #endif /* * Quickly handle the most common situations: * - return if there is no item at all * - skip over a removed item * - return if the item matches */ idx = (unsigned)(hash & ht->ht_mask); hi = &ht->ht_array[idx]; if (hi->hi_key == NULL) return hi; if (hi->hi_key == HI_KEY_REMOVED) freeitem = hi; else if (hi->hi_hash == hash && STRCMP(hi->hi_key, key) == 0) return hi; else freeitem = NULL; /* * Need to search through the table to find the key. The algorithm * to step through the table starts with large steps, gradually becoming * smaller down to (1/4 table size + 1). This means it goes through all * table entries in the end. * When we run into a NULL key it's clear that the key isn't there. * Return the first available slot found (can be a slot of a removed * item). */ for (perturb = hash; ; perturb >>= PERTURB_SHIFT) { #ifdef HT_DEBUG ++hash_count_perturb; /* count a "miss" for hashtab lookup */ #endif idx = (unsigned)((idx << 2U) + idx + perturb + 1U); hi = &ht->ht_array[idx & ht->ht_mask]; if (hi->hi_key == NULL) return freeitem == NULL ? hi : freeitem; if (hi->hi_hash == hash && hi->hi_key != HI_KEY_REMOVED && STRCMP(hi->hi_key, key) == 0) return hi; if (hi->hi_key == HI_KEY_REMOVED && freeitem == NULL) freeitem = hi; } } #if defined(FEAT_EVAL) || defined(FEAT_SYN_HL) || defined(PROTO) /* * Print the efficiency of hashtable lookups. * Useful when trying different hash algorithms. * Called when exiting. */ void hash_debug_results(void) { #ifdef HT_DEBUG fprintf(stderr, "\r\n\r\n\r\n\r\n"); fprintf(stderr, "Number of hashtable lookups: %ld\r\n", hash_count_lookup); fprintf(stderr, "Number of perturb loops: %ld\r\n", hash_count_perturb); fprintf(stderr, "Percentage of perturb loops: %ld%%\r\n", hash_count_perturb * 100 / hash_count_lookup); #endif } #endif /* * Add item with key "key" to hashtable "ht". * Returns FAIL when out of memory or the key is already present. */ int hash_add(hashtab_T *ht, char_u *key) { hash_T hash = hash_hash(key); hashitem_T *hi; hi = hash_lookup(ht, key, hash); if (!HASHITEM_EMPTY(hi)) { internal_error("hash_add()"); return FAIL; } return hash_add_item(ht, hi, key, hash); } /* * Add item "hi" with "key" to hashtable "ht". "key" must not be NULL and * "hi" must have been obtained with hash_lookup() and point to an empty item. * "hi" is invalid after this! * Returns OK or FAIL (out of memory). */ int hash_add_item( hashtab_T *ht, hashitem_T *hi, char_u *key, hash_T hash) { /* If resizing failed before and it fails again we can't add an item. */ if (ht->ht_error && hash_may_resize(ht, 0) == FAIL) return FAIL; ++ht->ht_used; if (hi->hi_key == NULL) ++ht->ht_filled; hi->hi_key = key; hi->hi_hash = hash; /* When the space gets low may resize the array. */ return hash_may_resize(ht, 0); } #if 0 /* not used */ /* * Overwrite hashtable item "hi" with "key". "hi" must point to the item that * is to be overwritten. Thus the number of items in the hashtable doesn't * change. * Although the key must be identical, the pointer may be different, thus it's * set anyway (the key is part of an item with that key). * The caller must take care of freeing the old item. * "hi" is invalid after this! */ void hash_set(hashitem_T *hi, char_u *key) { hi->hi_key = key; } #endif /* * Remove item "hi" from hashtable "ht". "hi" must have been obtained with * hash_lookup(). * The caller must take care of freeing the item itself. */ void hash_remove(hashtab_T *ht, hashitem_T *hi) { --ht->ht_used; hi->hi_key = HI_KEY_REMOVED; hash_may_resize(ht, 0); } /* * Lock a hashtable: prevent that ht_array changes. * Don't use this when items are to be added! * Must call hash_unlock() later. */ void hash_lock(hashtab_T *ht) { ++ht->ht_locked; } #if 0 /* currently not used */ /* * Lock a hashtable at the specified number of entries. * Caller must make sure no more than "size" entries will be added. * Must call hash_unlock() later. */ void hash_lock_size(hashtab_T *ht, int size) { (void)hash_may_resize(ht, size); ++ht->ht_locked; } #endif /* * Unlock a hashtable: allow ht_array changes again. * Table will be resized (shrink) when necessary. * This must balance a call to hash_lock(). */ void hash_unlock(hashtab_T *ht) { --ht->ht_locked; (void)hash_may_resize(ht, 0); } /* * Shrink a hashtable when there is too much empty space. * Grow a hashtable when there is not enough empty space. * Returns OK or FAIL (out of memory). */ static int hash_may_resize( hashtab_T *ht, int minitems) /* minimal number of items */ { hashitem_T temparray[HT_INIT_SIZE]; hashitem_T *oldarray, *newarray; hashitem_T *olditem, *newitem; unsigned newi; int todo; long_u oldsize, newsize; long_u minsize; long_u newmask; hash_T perturb; /* Don't resize a locked table. */ if (ht->ht_locked > 0) return OK; #ifdef HT_DEBUG if (ht->ht_used > ht->ht_filled) emsg("hash_may_resize(): more used than filled"); if (ht->ht_filled >= ht->ht_mask + 1) emsg("hash_may_resize(): table completely filled"); #endif if (minitems == 0) { /* Return quickly for small tables with at least two NULL items. NULL * items are required for the lookup to decide a key isn't there. */ if (ht->ht_filled < HT_INIT_SIZE - 1 && ht->ht_array == ht->ht_smallarray) return OK; /* * Grow or refill the array when it's more than 2/3 full (including * removed items, so that they get cleaned up). * Shrink the array when it's less than 1/5 full. When growing it is * at least 1/4 full (avoids repeated grow-shrink operations) */ oldsize = ht->ht_mask + 1; if (ht->ht_filled * 3 < oldsize * 2 && ht->ht_used > oldsize / 5) return OK; if (ht->ht_used > 1000) minsize = ht->ht_used * 2; /* it's big, don't make too much room */ else minsize = ht->ht_used * 4; /* make plenty of room */ } else { /* Use specified size. */ if ((long_u)minitems < ht->ht_used) /* just in case... */ minitems = (int)ht->ht_used; minsize = minitems * 3 / 2; /* array is up to 2/3 full */ } newsize = HT_INIT_SIZE; while (newsize < minsize) { newsize <<= 1; /* make sure it's always a power of 2 */ if (newsize == 0) return FAIL; /* overflow */ } if (newsize == HT_INIT_SIZE) { /* Use the small array inside the hashdict structure. */ newarray = ht->ht_smallarray; if (ht->ht_array == newarray) { /* Moving from ht_smallarray to ht_smallarray! Happens when there * are many removed items. Copy the items to be able to clean up * removed items. */ mch_memmove(temparray, newarray, sizeof(temparray)); oldarray = temparray; } else oldarray = ht->ht_array; } else { /* Allocate an array. */ newarray = (hashitem_T *)alloc((unsigned) (sizeof(hashitem_T) * newsize)); if (newarray == NULL) { /* Out of memory. When there are NULL items still return OK. * Otherwise set ht_error, because lookup may result in a hang if * we add another item. */ if (ht->ht_filled < ht->ht_mask) return OK; ht->ht_error = TRUE; return FAIL; } oldarray = ht->ht_array; } vim_memset(newarray, 0, (size_t)(sizeof(hashitem_T) * newsize)); /* * Move all the items from the old array to the new one, placing them in * the right spot. The new array won't have any removed items, thus this * is also a cleanup action. */ newmask = newsize - 1; todo = (int)ht->ht_used; for (olditem = oldarray; todo > 0; ++olditem) if (!HASHITEM_EMPTY(olditem)) { /* * The algorithm to find the spot to add the item is identical to * the algorithm to find an item in hash_lookup(). But we only * need to search for a NULL key, thus it's simpler. */ newi = (unsigned)(olditem->hi_hash & newmask); newitem = &newarray[newi]; if (newitem->hi_key != NULL) for (perturb = olditem->hi_hash; ; perturb >>= PERTURB_SHIFT) { newi = (unsigned)((newi << 2U) + newi + perturb + 1U); newitem = &newarray[newi & newmask]; if (newitem->hi_key == NULL) break; } *newitem = *olditem; --todo; } if (ht->ht_array != ht->ht_smallarray) vim_free(ht->ht_array); ht->ht_array = newarray; ht->ht_mask = newmask; ht->ht_filled = ht->ht_used; ht->ht_error = FALSE; return OK; } /* * Get the hash number for a key. * If you think you know a better hash function: Compile with HT_DEBUG set and * run a script that uses hashtables a lot. Vim will then print statistics * when exiting. Try that with the current hash algorithm and yours. The * lower the percentage the better. */ hash_T hash_hash(char_u *key) { hash_T hash; char_u *p; if ((hash = *key) == 0) return (hash_T)0; p = key + 1; /* A simplistic algorithm that appears to do very well. * Suggested by George Reilly. */ while (*p != NUL) hash = hash * 101 + *p++; return hash; }