view src/os_win32.h @ 33299:4c975fa0a442 v9.0.1915

patch 9.0.1915: r_CTRL-C works differently in visual mode Commit: https://github.com/vim/vim/commit/476733f3d06876c7ac105e064108c973a57984d3 Author: Christian Brabandt <cb@256bit.org> Date: Tue Sep 19 20:41:51 2023 +0200 patch 9.0.1915: r_CTRL-C works differently in visual mode Problem: r_CTRL-C works differently in visual mode Solution: Make r_CTRL-C behave consistent in visual mode in terminal and Windows GUI in visual mode, r CTRL-C behaves strange in Unix like environments. It seems to end visual mode, but still is waiting for few more chars, however it never seems to replace it by any characters and eventually just returns back into normal mode. In contrast in Windows GUI mode, r_CTRL-C replaces in the selected area all characters by a literal CTRL-C. Not sure why it behaves like this. It seems in the Windows GUI, got_int is not set and therefore behaves as if any other normal character has been pressed. So remove the special casing of what happens when got_int is set and make it always behave like in Windows GUI mode. Add a test to verify it always behaves like replacing in the selected area each selected character by a literal CTRL-C. closes: #13091 closes: #13112 Signed-off-by: Christian Brabandt <cb@256bit.org>
author Christian Brabandt <cb@256bit.org>
date Tue, 19 Sep 2023 21:00:03 +0200
parents 695b50472e85
children 6733c5359e8a
line wrap: on
line source

/* vi:set ts=8 sts=4 sw=4 noet:
 *
 * VIM - Vi IMproved	by Bram Moolenaar
 *
 * Do ":help uganda"  in Vim to read copying and usage conditions.
 * Do ":help credits" in Vim to see a list of people who contributed.
 */

/*
 * Win32 (Windows NT and Windows 95) machine-dependent things.
 */

#include "os_dos.h"		// common MS-DOS and Win32 stuff
// cproto fails on missing include files
#ifndef PROTO
# include <direct.h>		// for _mkdir()
#endif

#define BINARY_FILE_IO
#define USE_EXE_NAME		// use argv[0] for $VIM
#define USE_TERM_CONSOLE
#ifndef HAVE_STRING_H
# define HAVE_STRING_H
#endif
#ifndef HAVE_MATH_H
# define HAVE_MATH_H
#endif
#define HAVE_STRCSPN
#ifndef __GNUC__
#define HAVE_STRICMP
#define HAVE_STRNICMP
#endif
#ifndef HAVE_STRFTIME
# define HAVE_STRFTIME		// guessed
#endif
#define HAVE_MEMSET
#ifndef HAVE_LOCALE_H
# define HAVE_LOCALE_H 1
#endif
#ifndef HAVE_FCNTL_H
# define HAVE_FCNTL_H
#endif
#define HAVE_QSORT
#define HAVE_ST_MODE		// have stat.st_mode

#define FEAT_SHORTCUT		// resolve shortcuts

// Access Control List (actually security info).
#define HAVE_ACL

#define USE_FNAME_CASE		// adjust case of file names
#if !defined(FEAT_CLIPBOARD)
# define FEAT_CLIPBOARD		// include clipboard support
#endif
#if defined(__DATE__) && defined(__TIME__)
# define HAVE_DATE_TIME
#endif
#ifndef FEAT_GUI_MSWIN		// GUI works different
# define BREAKCHECK_SKIP    1	// call mch_breakcheck() each time, it's fast
#endif

#define HAVE_TOTAL_MEM

#define HAVE_PUTENV		// at least Bcc 5.2 and MSC have it

#if defined(FEAT_GUI_MSWIN) && !defined(VIMDLL)
# define NO_CONSOLE		// don't include console-only code
#endif

// toupper() is not really broken, but it's very slow.	Probably because of
// using Unicode characters on Windows NT
#define BROKEN_TOUPPER

#define FNAME_ILLEGAL "\"*?><|" // illegal characters in a file name

#include <signal.h>
#include <stdlib.h>
#include <time.h>
#include <sys/types.h>

#ifndef STRICT
# define STRICT
#endif
#ifndef COBJMACROS
# define COBJMACROS	// For OLE: Enable "friendlier" access to objects
#endif
#ifndef PROTO
# include <windows.h>

// Weird: rpcndr.h defines "small" to "char", which causes trouble
#undef small

# ifndef SM_CXPADDEDBORDER
#  define SM_CXPADDEDBORDER     92
# endif
#endif

typedef void (*sighandler_T)(int, int);

/*
 * Win32 has plenty of memory, use large buffers
 */
#define CMDBUFFSIZE 1024	// size of the command processing buffer

// _MAX_PATH is only 260 (stdlib.h), but we want more for the 'path' option,
// thus use a larger number.
#define MAXPATHL	1024

#ifndef BASENAMELEN
# define BASENAMELEN	(_MAX_PATH - 5)	// length of base of file name
#endif

#define TEMPNAMELEN	_MAX_PATH	// length of temp file name path

#ifndef DFLT_MAXMEM
# define DFLT_MAXMEM	(2*1024)    // use up to 2 Mbyte for a buffer
#endif

#ifndef DFLT_MAXMEMTOT
# define DFLT_MAXMEMTOT	(5*1024)    // use up to 5 Mbyte for Vim
#endif

/*
 * Reparse Point
 */
#ifndef FILE_ATTRIBUTE_REPARSE_POINT
# define FILE_ATTRIBUTE_REPARSE_POINT	0x00000400
#endif
#ifndef IO_REPARSE_TAG_MOUNT_POINT
# define IO_REPARSE_TAG_MOUNT_POINT	0xA0000003
#endif
#ifndef IO_REPARSE_TAG_SYMLINK
# define IO_REPARSE_TAG_SYMLINK		0xA000000C
#endif
#ifndef IO_REPARSE_TAG_APPEXECLINK
# define IO_REPARSE_TAG_APPEXECLINK	0x8000001B
#endif

/*
 * Definition of the reparse point buffer.
 * This is usually defined in the DDK, copy the definition here to avoid
 * adding it as a dependence only for a single structure.
 */
typedef struct _REPARSE_DATA_BUFFER {
    ULONG  ReparseTag;
    USHORT ReparseDataLength;
    USHORT Reserved;
    union {
	struct {
	    USHORT SubstituteNameOffset;
	    USHORT SubstituteNameLength;
	    USHORT PrintNameOffset;
	    USHORT PrintNameLength;
	    ULONG  Flags;
	    WCHAR  PathBuffer[1];
	} SymbolicLinkReparseBuffer;
	struct {
	    USHORT SubstituteNameOffset;
	    USHORT SubstituteNameLength;
	    USHORT PrintNameOffset;
	    USHORT PrintNameLength;
	    WCHAR  PathBuffer[1];
	} MountPointReparseBuffer;
	struct {
	    UCHAR DataBuffer[1];
	} GenericReparseBuffer;
	struct
	{
	    ULONG StringCount;
	    WCHAR StringList[1];
	} AppExecLinkReparseBuffer;
    } DUMMYUNIONNAME;
} REPARSE_DATA_BUFFER, *PREPARSE_DATA_BUFFER;

#ifdef _MSC_VER
    // Support for __try / __except.  All versions of MSVC are
    // expected to have this.  Any other compilers that support it?
# define HAVE_TRY_EXCEPT 1
# include <malloc.h>		// for _resetstkoflw()
#endif

/*
 * Some simple debugging macros that look and behave a lot like their
 * namesakes in MFC.
 */

#ifdef _DEBUG

# include <crtdbg.h>
# define ASSERT(f) _ASSERT(f)

# define TRACE			Trace
# define TRACE0(sz)		Trace(_T("%s"), _T(sz))
# define TRACE1(sz, p1)		Trace(_T(sz), p1)
# define TRACE2(sz, p1, p2)	Trace(_T(sz), p1, p2)
# define TRACE3(sz, p1, p2, p3) Trace(_T(sz), p1, p2, p3)
# define TRACE4(sz, p1, p2, p3, p4) Trace(_T(sz), p1, p2, p3, p4)

// In debug version, writes trace messages to debug stream
void __cdecl
Trace(char *pszFormat, ...);

#else // !_DEBUG

  // These macros should all compile away to nothing
# define ASSERT(f)		((void)0)
# define TRACE			1 ? (void)0 : (void)printf
# define TRACE0(sz)
# define TRACE1(sz, p1)
# define TRACE2(sz, p1, p2)
# define TRACE3(sz, p1, p2, p3)
# define TRACE4(sz, p1, p2, p3, p4)

#endif // !_DEBUG


#define ASSERT_POINTER(p, type) \
    ASSERT(((p) != NULL)  &&  IsValidAddress((p), sizeof(type), FALSE))

#define ASSERT_NULL_OR_POINTER(p, type) \
    ASSERT(((p) == NULL)  ||  IsValidAddress((p), sizeof(type), FALSE))

#ifndef HAVE_SETENV
# define HAVE_SETENV
#endif
#define mch_getenv(x) (char_u *)getenv((char *)(x))
#define vim_mkdir(x, y) mch_mkdir(x)