view src/beval.h @ 33581:403d57b06231 v9.0.2035

patch 9.0.2035: [security] use-after-free with wildmenu Commit: https://github.com/vim/vim/commit/8f4fb007e4d472b09ff6bed9ffa485e0c3093699 Author: Yee Cheng Chin <ychin.git@gmail.com> Date: Tue Oct 17 10:06:56 2023 +0200 patch 9.0.2035: [security] use-after-free with wildmenu Problem: [security] use-after-free with wildmenu Solution: properly clean up the wildmenu when exiting Fix wildchar/wildmenu/pum memory corruption with special wildchar's Currently, using `wildchar=<Esc>` or `wildchar=<C-\>` can lead to a memory corruption if using wildmenu+pum, or wrong states if only using wildmenu. This is due to the code only using one single place inside the cmdline process loop to perform wild menu clean up (by checking `end_wildmenu`) but there are other odd situations where the loop could have exited and we need a post-loop clean up just to be sure. If the clean up was not done you would have a stale popup menu referring to invalid memory, or if not using popup menu, incorrect status line (if `laststatus=0`). For example, if you hit `<Esc>` two times when it's wildchar, there's a hard-coded behavior to exit command-line as a failsafe for user, and if you hit `<C-\><C-\><C-N>` it will also exit command-line, but the clean up code would not have hit because of specialized `<C-\>` handling. Fix Ctrl-E / Ctrl-Y to not cancel/accept wildmenu if they are also used for 'wildchar'/'wildcharm'. Currently they don't behave properly, and also have potentially memory unsafe behavior as the logic is currently not accounting for this situation and try to do both. (Previous patch that addressed this: #11677) Also, correctly document Escape key behavior (double-hit it to escape) in wildchar docs as it's previously undocumented. In addition, block known invalid chars to be set in `wildchar` option, such as Ctrl-C and `<CR>`. This is just to make it clear to the user they shouldn't be set, and is not required for this bug fix. closes: #13361 Signed-off-by: Christian Brabandt <cb@256bit.org> Co-authored-by: Yee Cheng Chin <ychin.git@gmail.com>
author Christian Brabandt <cb@256bit.org>
date Tue, 17 Oct 2023 10:15:08 +0200
parents 352701a626ed
children
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/* vi:set ts=8 sts=4 sw=4 noet:
 *
 * VIM - Vi IMproved	by Bram Moolenaar
 *			Visual Workshop integration by Gordon Prieur
 *
 * Do ":help uganda"  in Vim to read copying and usage conditions.
 * Do ":help credits" in Vim to see a list of people who contributed.
 */

#if !defined(BEVAL__H) && (defined(FEAT_BEVAL) || defined(PROTO))
#define BEVAL__H

#ifdef FEAT_GUI_GTK
# ifdef USE_GTK3
#  include <gtk/gtk.h>
# else
#  include <gtk/gtkwidget.h>
# endif
#else
# if defined(FEAT_GUI_X11)
#  include <X11/Intrinsic.h>
# endif
#endif

typedef enum
{
    ShS_NEUTRAL,			// nothing showing or pending
    ShS_PENDING,			// data requested from debugger
    ShS_UPDATE_PENDING,			// switching information displayed
    ShS_SHOWING				// the balloon is being displayed
} BeState;

typedef struct BalloonEvalStruct
{
#ifdef FEAT_BEVAL_GUI
# ifdef FEAT_GUI_GTK
    GtkWidget		*target;	// widget we are monitoring
    GtkWidget		*balloonShell;
    GtkWidget		*balloonLabel;
    unsigned int	timerID;	// timer for run
    BeState		showState;	// tells us what's currently going on
    int			x;
    int			y;
    unsigned int	state;		// Button/Modifier key state
# else
#  if !defined(FEAT_GUI_MSWIN)
    Widget		target;		// widget we are monitoring
    Widget		balloonShell;
    Widget		balloonLabel;
    XtIntervalId	timerID;	// timer for run
    BeState		showState;	// tells us what's currently going on
    XtAppContext	appContext;	// used in event handler
    Position		x;
    Position		y;
    Position		x_root;
    Position		y_root;
    int			state;		// Button/Modifier key state
#  else
    HWND		target;
    HWND		balloon;
    int			x;
    int			y;
    BeState		showState;	// tells us what's currently going on
#  endif
# endif
# if !defined(FEAT_GUI_GTK) && !defined(FEAT_GUI_MSWIN)
    Dimension		screen_width;	// screen width in pixels
    Dimension		screen_height;	// screen height in pixels
# endif
    void		(*msgCB)(struct BalloonEvalStruct *, int);
    void		*clientData;	// For callback
#endif

    int			ts;		// tabstop setting for this buffer
#ifdef FEAT_VARTABS
    int			*vts;		// vartabstop setting for this buffer
#endif
    char_u		*msg;		// allocated: current text
#ifdef FEAT_GUI_MSWIN
    void		*tofree;
#endif
#ifdef FEAT_GUI_HAIKU
    int			x;
    int			y;
#endif
} BalloonEval;

#define EVAL_OFFSET_X 15 // displacement of beval topleft corner from pointer
#define EVAL_OFFSET_Y 10

#ifdef FEAT_BEVAL_GUI
# include "gui_beval.pro"
#endif

#endif // BEVAL__H and FEAT_BEVAL_GUI