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view runtime/doc/vim9.txt @ 21406:3d55463c8156
Added tag v8.2.1253 for changeset 5324acb43fea7283351fcc624f739501e2b107e4
author | Bram Moolenaar <Bram@vim.org> |
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date | Sun, 19 Jul 2020 23:15:04 +0200 |
parents | fb8c8fcb7b60 |
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*vim9.txt* For Vim version 8.2. Last change: 2020 Jul 17 VIM REFERENCE MANUAL by Bram Moolenaar THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE Vim9 script commands and expressions. *vim9* Most expression help is in |eval.txt|. This file is about the new syntax and features in Vim9 script. THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE 1 What is Vim9 script? |vim9-script| 2. Differences |vim9-differences| 3. New style functions |fast-functions| 4. Types |vim9-types| 5. Namespace, Import and Export |vim9script| 9. Rationale |vim9-rationale| ============================================================================== 1. What is Vim9 script? *vim9-script* THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE Vim script has been growing over time, while preserving backwards compatibility. That means bad choices from the past often can't be changed and compatibility with Vi restricts possible solutions. Execution is quite slow, each line is parsed every time it is executed. The main goal of Vim9 script is to drastically improve performance. This is accomplished by compiling commands into instructions that can be efficiently executed. An increase in execution speed of 10 to 100 times can be expected. A secondary goal is to avoid Vim-specific constructs and get closer to commonly used programming languages, such as JavaScript, TypeScript and Java. The performance improvements can only be achieved by not being 100% backwards compatible. For example, making function arguments available in the "a:" dictionary adds quite a lot of overhead. In a Vim9 function this dictionary is not available. Other differences are more subtle, such as how errors are handled. The Vim9 script syntax and semantics are used in: - a function defined with the `:def` command - a script file where the first command is `vim9script` When using `:function` in a Vim9 script file the legacy syntax is used. However, this can be confusing and is therefore discouraged. Vim9 script and legacy Vim script can be mixed. There is no requirement to rewrite old scripts, they keep working as before. ============================================================================== 2. Differences from legacy Vim script *vim9-differences* THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE Comments starting with # ~ In legacy Vim script comments start with double quote. In Vim9 script comments start with #. > # declarations let count = 0 # number of occurrences The reason is that a double quote can also be the start of a string. In many places, especially halfway an expression with a line break, it's hard to tell what the meaning is. To avoid confusion only # comments are recognized. This is the same as in shell scripts and Python programs. In Vi # is a command to list text with numbers. In Vim9 script you can use `:number` for that. > 101number To improve readability there must be a space between a command and the # that starts a comment. Note that #{ is the start of a dictionary, therefore it cannot start a comment. Vim9 functions ~ A function defined with `:def` is compiled. Execution is many times faster, often 10x to 100x times. Many errors are already found when compiling, before the function is executed. The syntax is strict, to enforce code that is easy to read and understand. Compilation is done when the function is first called, or when the `:defcompile` command is encountered in the script where the function was defined. `:def` has no options like `:function` does: "range", "abort", "dict" or "closure". A `:def` function always aborts on an error, does not get a range passed and cannot be a "dict" function. The argument types and return type need to be specified. The "any" type can be used, type checking will then be done at runtime, like with legacy functions. Arguments are accessed by name, without "a:". There is no "a:" dictionary or "a:000" list. Variable arguments are defined as the last argument, with a name and have a list type, similar to Typescript. For example, a list of numbers: > def MyFunc(...itemlist: list<number>) for item in itemlist ... Functions and variables are script-local by default ~ *vim9-scopes* When using `:function` or `:def` to specify a new function at the script level in a Vim9 script, the function is local to the script, as if "s:" was prefixed. Using the "s:" prefix is optional. To define or use a global function or variable the "g:" prefix must be used. When using `:function` or `:def` to specify a new function inside a function, the function is local to the function. It is not possible to define a script-local function inside a function. It is possible to define a global function, using the "g:" prefix. When referring to a function and no "s:" or "g:" prefix is used, Vim will search for the function in this order: - Local to the current scope and outer scopes up to the function scope. - Local to the current script file. - Imported functions, see `:import`. In all cases the function must be defined before used. That is when it is first called or when `:defcompile` causes the call to be compiled. The result is that functions and variables without a namespace can always be found in the script, either defined there or imported. Global functions and variables could be defined anywhere (good luck finding where!). Global functions can be still be defined and deleted at nearly any time. In Vim9 script script-local functions are defined once when the script is sourced and cannot be deleted or replaced. Variable declarations with :let and :const ~ *vim9-declaration* Local variables need to be declared with `:let`. Local constants need to be declared with `:const`. We refer to both as "variables". Variables can be local to a script, function or code block: > vim9script let script_var = 123 def SomeFunc() let func_var = script_var if cond let block_var = func_var ... The variables are only visible in the block where they are defined and nested blocks. Once the block ends the variable is no longer accessible: > if cond let inner = 5 else let inner = 0 endif echo inner " Error! The declaration must be done earlier: > let inner: number if cond inner = 5 else inner = 0 endif echo inner To intentionally avoid a variable being available later, a block can be used: > { let temp = 'temp' ... } echo temp " Error! An existing variable cannot be assigned to with `:let`, since that implies a declaration. An exception is global variables: these can be both used with and without `:let`, because there is no rule about where they are declared. Variables cannot shadow previously defined variables. Variables may shadow Ex commands, rename the variable if needed. Global variables and user defined functions must be prefixed with "g:", also at the script level. > vim9script let script_local = 'text' let g:global = 'value' let Funcref = g:ThatFunction Since "&opt = value" is now assigning a value to option "opt", ":&" cannot be used to repeat a `:substitute` command. Omitting :call and :eval ~ Functions can be called without `:call`: > writefile(lines, 'file') Using `:call` is still possible, but this is discouraged. A method call without `eval` is possible, so long as the start is an identifier or can't be an Ex command. It does NOT work for string constants: > myList->add(123) " works g:myList->add(123) " works [1, 2, 3]->Process() " works #{a: 1, b: 2}->Process() " works {'a': 1, 'b': 2}->Process() " works "foobar"->Process() " does NOT work ("foobar")->Process() " works 'foobar'->Process() " does NOT work ('foobar')->Process() " works In case there is ambiguity between a function name and an Ex command, use ":" to make clear you want to use the Ex command. For example, there is both the `:substitute` command and the `substitute()` function. When the line starts with `substitute(` this will use the function, prepend a colon to use the command instead: > :substitute(pattern (replacement ( Note that while variables need to be defined before they can be used, functions can be called before being defined. This is required to be able have cyclic dependencies between functions. It is slightly less efficient, since the function has to be looked up by name. And a typo in the function name will only be found when the call is executed. Omitting function() ~ A user defined function can be used as a function reference in an expression without `function()`. The argument types and return type will then be checked. The function must already have been defined. > let Funcref = MyFunction When using `function()` the resulting type is "func", a function with any number of arguments and any return type. The function can be defined later. Automatic line continuation ~ In many cases it is obvious that an expression continues on the next line. In those cases there is no need to prefix the line with a backslash. For example, when a list spans multiple lines: > let mylist = [ 'one', 'two', ] And when a dict spans multiple lines: > let mydict = #{ one: 1, two: 2, } Function call: > let result = Func( arg1, arg2 ) For binary operators in expressions not in [], {} or () a line break is possible just before or after the operator. For example: > let text = lead .. middle .. end let total = start + end - correction let result = positive ? PosFunc(arg) : NegFunc(arg) let result = GetBuilder() ->BuilderSetWidth(333) ->BuilderSetHeight(777) ->BuilderBuild() < *E1050* To make it possible for the operator at the start of the line to be recognized, it is required to put a colon before a range. This will add "start" and print: > let result = start + print Like this: > let result = start + print This will assign "start" and print a line: > let result = start :+ print It is also possible to split a function header over multiple lines, in between arguments: > def MyFunc( text: string, separator = '-' ): string Notes: - "enddef" cannot be used at the start of a continuation line, it ends the current function. - No line break is allowed in the LHS of an assignment. Specifically when unpacking a list |:let-unpack|. This is OK: > [var1, var2] = Func() < This does not work: > [var1, var2] = Func() - No line break is allowed in between arguments of an `:echo`, `:execute` and similar commands. This is OK: > echo [1, 2] [3, 4] < This does not work: > echo [1, 2] [3, 4] - No line break is allowed in the arguments of a lambda, between the "{" and "->". This is OK: > filter(list, {k, v -> v > 0}) < This does not work: > filter(list, {k, v -> v > 0}) No curly braces expansion ~ |curly-braces-names| cannot be used. No :append, :change or :insert ~ These commands are too quickly confused with local variable names. Comparators ~ The 'ignorecase' option is not used for comparators that use strings. White space ~ Vim9 script enforces proper use of white space. This is no longer allowed: > let var=234 " Error! let var= 234 " Error! let var =234 " Error! There must be white space before and after the "=": > let var = 234 " OK White space must also be put before the # that starts a comment after a command: > let var = 234# Error! let var = 234 # OK White space is required around most operators. White space is not allowed: - Between a function name and the "(": > call Func (arg) " Error! call Func \ (arg) " Error! call Func(arg) " OK call Func( \ arg) " OK call Func( \ arg " OK \ ) Conditions and expressions ~ Conditions and expression are mostly working like they do in JavaScript. A difference is made where JavaScript does not work like most people expect. Specifically, an empty list is falsey. Any type of variable can be used as a condition, there is no error, not even for using a list or job. This is very much like JavaScript, but there are a few exceptions. type TRUE when ~ bool v:true number non-zero float non-zero string non-empty blob non-empty list non-empty (different from JavaScript) dictionary non-empty (different from JavaScript) func when there is a function name special v:true job when not NULL channel when not NULL class when not NULL object when not NULL (TODO: when isTrue() returns v:true) The boolean operators "||" and "&&" do not change the value: > 8 || 2 == 8 0 || 2 == 2 0 || '' == '' 8 && 2 == 2 0 && 2 == 0 2 && 0 == 0 [] && 2 == [] When using `..` for string concatenation the arguments are always converted to string. > 'hello ' .. 123 == 'hello 123' 'hello ' .. v:true == 'hello true' In Vim9 script one can use "true" for v:true and "false" for v:false. What to watch out for ~ *vim9-gotchas* Vim9 was designed to be closer to often used programming languages, but at the same time tries to support the legacy Vim commands. Some compromises had to be made. Here is a summary of what might be unexpected. Ex command ranges need to be prefixed with a colon. > -> " legacy Vim: shifts the previous line to the right ->func() " Vim9: method call in continuation line :-> " Vim9: shifts the previous line to the right %s/a/b " legacy Vim: substitute on all lines x = alongname % another " Vim9: line continuation without a backslash :%s/a/b " Vim9: substitute on all lines 'text'->func() " Vim9: method call :'t " legacy Vim: jump to mark m Functions defined with `:def` compile the whole function. Legacy functions can bail out, and the following lines are not parsed: > func Maybe() if !has('feature') return endif use-feature endfunc Vim9 functions are compiled as a whole: > def Maybe() if !has('feature') return endif use-feature " May give compilation error enddef For a workaround, split it in two functions: > func Maybe() if has('feature') call MaybyInner() endif endfunc if has('feature') def MaybeInner() use-feature enddef endif ============================================================================== 3. New style functions *fast-functions* THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE *:def* :def[!] {name}([arguments])[: {return-type} Define a new function by the name {name}. The body of the function follows in the next lines, until the matching `:enddef`. When {return-type} is omitted or is "void" the function is not expected to return anything. {arguments} is a sequence of zero or more argument declarations. There are three forms: {name}: {type} {name} = {value} {name}: {type} = {value} The first form is a mandatory argument, the caller must always provide them. The second and third form are optional arguments. When the caller omits an argument the {value} is used. The function will be compiled into instructions when called, or when `:defcompile` is used. Syntax and type errors will be produced at that time. NOTE: It is possible to nest `:def` inside another `:def`, but it is not possible to nest `:def` inside `:function`, for backwards compatibility. [!] is used as with `:function`. Note that in Vim9 script script-local functions cannot be deleted or redefined later in the same script. *:enddef* :enddef End of a function defined with `:def`. If the script the function is defined in is Vim9 script, then script-local variables can be accessed without the "s:" prefix. They must be defined before the function is compiled. If the script the function is defined in is legacy script, then script-local variables must be accessed with the "s:" prefix. *:defc* *:defcompile* :defc[ompile] Compile functions defined in the current script that were not compiled yet. This will report errors found during the compilation. *:disa* *:disassemble* :disa[ssemble] {func} Show the instructions generated for {func}. This is for debugging and testing. Note that for command line completion of {func} you can prepend "s:" to find script-local functions. Limitations ~ Local variables will not be visible to string evaluation. For example: > def EvalString(): list<string> let list = ['aa', 'bb', 'cc', 'dd'] return range(1, 2)->map('list[v:val]') enddef The map argument is a string expression, which is evaluated without the function scope. Instead, use a lambda: > def EvalString(): list<string> let list = ['aa', 'bb', 'cc', 'dd'] return range(1, 2)->map({ _, v -> list[v] }) enddef ============================================================================== 4. Types *vim9-types* THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE The following builtin types are supported: bool number float string blob list<{type}> dict<{type}> job channel func func: {type} func({type}, ...) func({type}, ...): {type} Not supported yet: tuple<a: {type}, b: {type}, ...> These types can be used in declarations, but no value will have this type: {type}|{type} void any There is no array type, use list<{type}> instead. For a list constant an efficient implementation is used that avoids allocating lot of small pieces of memory. A partial and function can be declared in more or less specific ways: func any kind of function reference, no type checking for arguments or return value func: {type} any number and type of arguments with specific return type func({type}) function with argument type, does not return a value func({type}): {type} function with argument type and return type func(?{type}) function with type of optional argument, does not return a value func(...{type}) function with type of variable number of arguments, does not return a value func({type}, ?{type}, ...{type}): {type} function with: - type of mandatory argument - type of optional argument - type of variable number of arguments - return type If the return type is "void" the function does not return a value. The reference can also be a |Partial|, in which case it stores extra arguments and/or a dictionary, which are not visible to the caller. Since they are called in the same way the declaration is the same. Custom types can be defined with `:type`: > :type MyList list<string> {not implemented yet} And classes and interfaces can be used as types: > :class MyClass :let mine: MyClass :interface MyInterface :let mine: MyInterface :class MyTemplate<Targ> :let mine: MyTemplate<number> :let mine: MyTemplate<string> :class MyInterface<Targ> :let mine: MyInterface<number> :let mine: MyInterface<string> {not implemented yet} Type inference *type-inference* In general: Whenever the type is clear it can be omitted. For example, when declaring a variable and giving it a value: > let var = 0 " infers number type let var = 'hello' " infers string type ============================================================================== 5. Namespace, Import and Export *vim9script* *vim9-export* *vim9-import* THIS IS STILL UNDER DEVELOPMENT - ANYTHING CAN BREAK - ANYTHING CAN CHANGE A Vim9 script can be written to be imported. This means that everything in the script is local, unless exported. Those exported items, and only those items, can then be imported in another script. Namespace ~ *:vim9script* *:vim9* To recognize a file that can be imported the `vim9script` statement must appear as the first statement in the file. It tells Vim to interpret the script in its own namespace, instead of the global namespace. If a file starts with: > vim9script let myvar = 'yes' Then "myvar" will only exist in this file. While without `vim9script` it would be available as `g:myvar` from any other script and function. The variables at the file level are very much like the script-local "s:" variables in legacy Vim script, but the "s:" is omitted. And they cannot be deleted. In Vim9 script the global "g:" namespace can still be used as before. And the "w:", "b:" and "t:" namespaces. These have in common that variables are not declared and they can be deleted. A side effect of `:vim9script` is that the 'cpoptions' option is set to the Vim default value, like with: > :set cpo&vim One of the effects is that |line-continuation| is always enabled. The original value of 'cpoptions' is restored at the end of the script. Export ~ *:export* *:exp* Exporting one item can be written as: > export const EXPORTED_CONST = 1234 export let someValue = ... export def MyFunc() ... export class MyClass ... As this suggests, only constants, variables, `:def` functions and classes can be exported. Alternatively, an export statement can be used to export several already defined (otherwise script-local) items: > export {EXPORTED_CONST, someValue, MyFunc, MyClass} < *E1042* `:export` can only be used in Vim9 script, at the script level. Import ~ *:import* *:imp* *E1094* The exported items can be imported individually in another Vim9 script: > import EXPORTED_CONST from "thatscript.vim" import MyClass from "myclass.vim" To import multiple items at the same time: > import {someValue, MyClass} from "thatscript.vim" In case the name is ambiguous, another name can be specified: > import MyClass as ThatClass from "myclass.vim" import {someValue, MyClass as ThatClass} from "myclass.vim" To import all exported items under a specific identifier: > import * as That from 'thatscript.vim' Then you can use "That.EXPORTED_CONST", "That.someValue", etc. You are free to choose the name "That", but it is highly recommended to use the name of the script file to avoid confusion. The script name after `import` can be: - A relative path, starting "." or "..". This finds a file relative to the location of the script file itself. This is useful to split up a large plugin into several files. - An absolute path, starting with "/" on Unix or "D:/" on MS-Windows. This will be rarely used. - A path not being relative or absolute. This will be found in the "import" subdirectories of 'runtimepath' entries. The name will usually be longer and unique, to avoid loading the wrong file. Once a vim9 script file has been imported, the result is cached and used the next time the same script is imported. It will not be read again. *:import-cycle* The `import` commands are executed when encountered. If that script (directly or indirectly) imports the current script, then items defined after the `import` won't be processed yet. Therefore cyclic imports can exist, but may result in undefined items. Import in an autoload script ~ For optimal startup speed, loading scripts should be postponed until they are actually needed. A recommended mechanism: 1. In the plugin define user commands, functions and/or mappings that refer to an autoload script. > command -nargs=1 SearchForStuff call searchfor#Stuff(<f-args>) < This goes in .../plugin/anyname.vim. "anyname.vim" can be freely chosen. 2. In the autocommand script do the actual work. You can import items from other files to split up functionality in appropriate pieces. > vim9script import FilterFunc from "../import/someother.vim" def searchfor#Stuff(arg: string) let filtered = FilterFunc(arg) ... < This goes in .../autoload/searchfor.vim. "searchfor" in the file name must be exactly the same as the prefix for the function name, that is how Vim finds the file. 3. Other functionality, possibly shared between plugins, contains the exported items and any private items. > vim9script let localVar = 'local' export def FilterFunc(arg: string): string ... < This goes in .../import/someother.vim. Import in legacy Vim script ~ If an `import` statement is used in legacy Vim script, the script-local "s:" namespace will be used for the imported item, even when "s:" is not specified. ============================================================================== 9. Rationale *vim9-rationale* The :def command ~ Plugin writers have asked for a much faster Vim script. Investigation have shown that keeping the existing semantics of function calls make this close to impossible, because of the overhead involved with calling a function, setting up the local function scope and executing lines. There are many details that need to be handled, such as error messages and exceptions. The need to create a dictionary for a: and l: scopes, the a:000 list and several others add too much overhead that cannot be avoided. Therefore the `:def` method to define a new-style function had to be added, which allows for a function with different semantics. Most things still work as before, but some parts do not. A new way to define a function was considered the best way to separate the old-style code from Vim9 script code. Using "def" to define a function comes from Python. Other languages use "function" which clashes with legacy Vim script. Type checking ~ When compiling lines of Vim commands into instructions as much as possible should be done at compile time. Postponing it to runtime makes the execution slower and means mistakes are found only later. For example, when encountering the "+" character and compiling this into a generic add instruction, at execution time the instruction would have to inspect the type of the arguments and decide what kind of addition to do. And when the type is dictionary throw an error. If the types are known to be numbers then an "add number" instruction can be used, which is faster. The error can be given at compile time, no error handling is needed at runtime. The syntax for types is similar to Java, since it is easy to understand and widely used. The type names are what was used in Vim before, with some additions such as "void" and "bool". Compiling functions early ~ Functions are compiled when called or when `:defcompile` is used. Why not compile them early, so that syntax and type errors are reported early? The functions can't be compiled right away when encountered, because there may be forward references to functions defined later. Consider defining functions A, B and C, where A calls B, B calls C, and C calls A again. It's impossible to reorder the functions to avoid forward references. An alternative would be to first scan through the file to locate items and figure out their type, so that forward references are found, and only then execute the script and compile the functions. This means the script has to be parsed twice, which is slower, and some conditions at the script level, such as checking if a feature is supported, are hard to use. An attempt was made to see if it works, but it turned out to be impossible to make work nicely. It would be possible to compile all the functions at the end of the script. The drawback is that if a function never gets called, the overhead of compiling it counts anyway. Since startup speed is very important, in most cases it's better to do it later and accept that syntax and type errors are only reported then. In case these errors should be found early, e.g. when testing, the `:defcompile` command will help out. TypeScript syntax and semantics ~ Script writers have complained that the Vim script syntax is unexpectedly different from what they are used to. To reduce this complaint popular languages are used as an example. At the same time, we do not want to abandon the well-known parts of legacy Vim script. Since Vim already uses `:let` and `:const` and optional type checking is desirable, the JavaScript/TypeScript syntax fits best for variable declarations. > const greeting = 'hello' " string type is inferred let name: string ... name = 'John' Expression evaluation was already close to what JavaScript and other languages are doing. Some details are unexpected and can be fixed. For example how the || and && operators work. Legacy Vim script: > let result = 44 ... return result || 0 " returns 1 Vim9 script works like JavaScript/Typescript, keep the value: > let result = 44 ... return result || 0 " returns 44 On the other hand, overloading "+" to use both for addition and string concatenation goes against legacy Vim script and often leads to mistakes. For that reason we will keep using ".." for string concatenation. Lua also uses ".." this way. Import and Export ~ A problem of legacy Vim script is that by default all functions and variables are global. It is possible to make them script-local, but then they are not available in other scripts. In Vim9 script a mechanism very similar to the Javascript import and export mechanism is supported. It is a variant to the existing `:source` command that works like one would expect: - Instead of making everything global by default, everything is script-local, unless exported. - When importing a script the symbols that are imported are listed, avoiding name conflicts and failures if later functionality is added. - The mechanism allows for writing a big, long script with a very clear API: the exported function(s) and class(es). - By using relative paths loading can be much faster for an import inside of a package, no need to search many directories. - Once an import has been used, it can be cached and loading it again can be avoided. - The Vim-specific use of "s:" to make things script-local can be dropped. When sourcing a Vim9 script from a legacy script, only the items defined globally can be used, not the exported items. Alternatives considered: - All the exported items become available as script-local items. This makes it uncontrollable what items get defined. - Use the exported items and make them global. Disadvantage is that it's then not possible to avoid name clashes in the global namespace. - Completely disallow sourcing a Vim9 script, require using `:import`. That makes it difficult to use scripts for testing, or sourcing them from the command line to try them out. Classes ~ Vim supports interfaces to Perl, Python, Lua, Tcl and a few others. But these have never become widespread. When Vim 9 was designed a decision was made to phase out these interfaces and concentrate on Vim script, while encouraging plugin authors to write code in any language and run it as an external tool, using jobs and channels. Still, using an external tool has disadvantages. An alternative is to convert the tool into Vim script. For that to be possible without too much translation, and keeping the code fast at the same time, the constructs of the tool need to be supported. Since most languages support classes the lack of class support in Vim is then a problem. Previously Vim supported a kind-of object oriented programming by adding methods to a dictionary. With some care this could be made to work, but it does not look like real classes. On top of that, it's very slow, because of the use of dictionaries. The support of classes in Vim9 script is a "minimal common functionality" of class support in most languages. It works mostly like Java, which is the most popular programming language. vim:tw=78:ts=8:noet:ft=help:norl: