view src/testdir/test_sound.vim @ 34379:37b4c89ba420 v9.1.0116

patch 9.1.0116: win_split_ins may not check available room Commit: https://github.com/vim/vim/commit/0fd44a5ad81ade342cb54d8984965bdedd2272c8 Author: Sean Dewar <6256228+seandewar@users.noreply.github.com> Date: Tue Feb 20 20:28:15 2024 +0100 patch 9.1.0116: win_split_ins may not check available room Problem: win_split_ins has no check for E36 when moving an existing window Solution: check for room and fix the issues in f_win_splitmove() (Sean Dewar) win_split_ins has no check for E36 when moving an existing window, allowing for layouts with many overlapping zero-sized windows to be created (which may also cause drawing issues with tablines and such). f_win_splitmove also has some bugs. So check for room and fix the issues in f_win_splitmove. Handle failure in the two relevant win_split_ins callers by restoring the original layout, and factor the common logic into win_splitmove. Don't check for room when opening an autocommand window, as it's a temporary window that's rarely interacted with or drawn anyhow, and is rather important for some autocommands. Issues fixed in f_win_splitmove: - Error if splitting is disallowed. - Fix heap-use-after-frees if autocommands fired from switching to "targetwin" close "wp" or "oldwin". - Fix splitting the wrong window if autocommands fired from switching to "targetwin" switch to a different window. - Ensure -1 is returned for all errors. Also handle allocation failure a bit earlier in make_snapshot (callers, except win_splitmove, don't really care if a snapshot can't be made, so just ignore the return value). Note: Test_smoothscroll_in_zero_width_window failed after these changes with E36, as it was using the previous behaviour to create a zero-width window. I've fixed the test such that it fails with UBSAN as expected when v9.0.1367 is reverted (and simplified it too). related: #14042 Signed-off-by: Sean Dewar <6256228+seandewar@users.noreply.github.com> Signed-off-by: Christian Brabandt <cb@256bit.org>
author Christian Brabandt <cb@256bit.org>
date Tue, 20 Feb 2024 22:30:04 +0100
parents 835fc06c4547
children 9ecae383d568
line wrap: on
line source

" Tests for the sound feature

source check.vim
source shared.vim

CheckFeature sound

func PlayCallback(id, result)
  let g:playcallback_count += 1
  let g:id = a:id
  let g:result = a:result
endfunc

func Test_play_event()
  if has('win32')
    throw 'Skipped: Playing event with callback is not supported on Windows'
  endif
  let g:playcallback_count = 0
  let g:id = 0
  let event_name = 'bell'
  if has('osx')
      let event_name = 'Tink'
  endif
  let id = event_name->sound_playevent('PlayCallback')
  if id == 0
    throw 'Skipped: bell event not available'
  endif

  " Stop it quickly, avoid annoying the user.
  sleep 20m
  eval id->sound_stop()
  call WaitForAssert({-> assert_equal(id, g:id)})
  call assert_equal(1, g:result)  " sound was aborted
  call assert_equal(1, g:playcallback_count)
endfunc

func Test_play_silent()
  let fname = fnamemodify('silent.wav', '%p')
  let g:playcallback_count = 0

  " play without callback
  let id1 = sound_playfile(fname)
  if id1 == 0
    throw 'Skipped: playing a sound is not working'
  endif

  " play until the end
  let id2 = fname->sound_playfile('PlayCallback')
  call assert_true(id2 > 0)
  call WaitForAssert({-> assert_equal(id2, g:id)})
  call assert_equal(0, g:result)
  call assert_equal(1, g:playcallback_count)

  let id2 = sound_playfile(fname, 'PlayCallback')
  call assert_true(id2 > 0)
  sleep 20m
  call sound_clear()
  call WaitForAssert({-> assert_equal(id2, g:id)})
  call assert_equal(1, g:result)  " sound was aborted
  call assert_equal(2, g:playcallback_count)

  " Play 2 sounds almost at the same time to exercise
  " code with multiple callbacks in the callback list.
  call sound_playfile(fname, 'PlayCallback')
  call sound_playfile(fname, 'PlayCallback')
  call WaitForAssert({-> assert_equal(4, g:playcallback_count)})

  " recursive use was causing a crash
  func PlayAgain(id, fname)
    let g:id = a:id
    let g:id_again = sound_playfile(a:fname)
  endfunc

  let id3 = sound_playfile(fname, {id, res -> PlayAgain(id, fname)})
  call assert_true(id3 > 0)
  sleep 50m
  call sound_clear()
  call WaitForAssert({-> assert_true(g:id > 0)})
endfunc

func Test_play_event_error()
  " FIXME: sound_playevent() doesn't return 0 in case of error on Windows.
  if !has('win32')
    call assert_equal(0, sound_playevent(''))
    call assert_equal(0, sound_playevent(test_null_string()))
    call assert_equal(0, sound_playevent('doesnotexist'))
    call assert_equal(0, sound_playevent('doesnotexist', 'doesnotexist'))
    call assert_equal(0, sound_playevent(test_null_string(), test_null_string()))
    call assert_equal(0, sound_playevent(test_null_string(), test_null_function()))
  endif

  call assert_equal(0, sound_playfile(''))
  call assert_equal(0, sound_playfile(test_null_string()))
  call assert_equal(0, sound_playfile('doesnotexist'))
  call assert_equal(0, sound_playfile('doesnotexist', 'doesnotexist'))
  call assert_equal(0, sound_playfile(test_null_string(), test_null_string()))
  call assert_equal(0, sound_playfile(test_null_string(), test_null_function()))
endfunc

" vim: shiftwidth=2 sts=2 expandtab