view src/testdir/unix.vim @ 29962:32e35a6d4292 v9.0.0319

patch 9.0.0319: Godot shader files are not recognized Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374 Author: Maxim Kim <habamax@gmail.com> Date: Mon Aug 29 15:28:53 2022 +0100 patch 9.0.0319: Godot shader files are not recognized Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author Bram Moolenaar <Bram@vim.org>
date Mon, 29 Aug 2022 16:30:04 +0200
parents bfd636b8e259
children dbec60b8c253
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" Settings for test script execution
" Always use "sh", don't use the value of "$SHELL".
set shell=sh

" Only when the +eval feature is present. 
if 1
  " While some tests overwrite $HOME to prevent them from polluting user files,
  " we need to remember the original value so that we can tell external systems
  " where to ask about their own user settings.
  let g:tester_HOME = $HOME
endif

source setup.vim