Mercurial > vim
view src/testdir/test_behave.vim @ 29962:32e35a6d4292 v9.0.0319
patch 9.0.0319: Godot shader files are not recognized
Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374
Author: Maxim Kim <habamax@gmail.com>
Date: Mon Aug 29 15:28:53 2022 +0100
patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Mon, 29 Aug 2022 16:30:04 +0200 |
parents | 08940efa6b4e |
children |
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" Test the :behave command func Test_behave() behave mswin call assert_equal('mouse,key', &selectmode) call assert_equal('popup', &mousemodel) call assert_equal('startsel,stopsel', &keymodel) call assert_equal('exclusive', &selection) behave xterm call assert_equal('', &selectmode) call assert_equal('extend', &mousemodel) call assert_equal('', &keymodel) call assert_equal('inclusive', &selection) set selection& set mousemodel& set keymodel& set selection& endfunc func Test_behave_completion() call feedkeys(":behave \<C-A>\<C-B>\"\<CR>", 'tx') call assert_equal('"behave mswin xterm', @:) endfunc func Test_behave_error() call assert_fails('behave x', 'E475:') endfunc " vim: shiftwidth=2 sts=2 expandtab