Mercurial > vim
view src/testdir/test26.in @ 29962:32e35a6d4292 v9.0.0319
patch 9.0.0319: Godot shader files are not recognized
Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374
Author: Maxim Kim <habamax@gmail.com>
Date: Mon Aug 29 15:28:53 2022 +0100
patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Mon, 29 Aug 2022 16:30:04 +0200 |
parents | 30bdd2e4a6f9 |
children |
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Test for writing and reading a file of over 100 Kbyte 1 line: "This is the start" 3001 lines: "This is the leader" 1 line: "This is the middle" 3001 lines: "This is the trailer" 1 line: "This is the end" STARTTEST :%d aThis is the start This is the leader This is the middle This is the trailer This is the endkY3000p2GY3000p :w! Xtest :%d :e! Xtest :.w! test.out 3003G:.w >>test.out 6005G:.w >>test.out :qa! ENDTEST