view src/INSTALLami.txt @ 29962:32e35a6d4292 v9.0.0319

patch 9.0.0319: Godot shader files are not recognized Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374 Author: Maxim Kim <habamax@gmail.com> Date: Mon Aug 29 15:28:53 2022 +0100 patch 9.0.0319: Godot shader files are not recognized Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author Bram Moolenaar <Bram@vim.org>
date Mon, 29 Aug 2022 16:30:04 +0200
parents 591f210d9324
children
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INSTALLami.txt - Installation of Vim from source on Amiga and MorphOS

This file contains instructions for compiling Vim. If you already have an
executable version of Vim, you don't need this.

The file "feature.h" can be edited to match your preferences. You can skip
this, then you will get the default behavior as is documented, which should
be fine for most people.

Summary:
make -f Make_ami.mak        gcc
make -f Make_ami.mak CC=vc  vbcc

Please note that currently only gcc has been tested. VBCC would need its own
CFLAGS, but should otherwise work out of the box. For cross-compiling, UNM
can be used to override uname and thereby set the target. An example is shown
below:

make -f Make_ami.mak CC=ppc-morphos-gcc UNM=MorphOS