Mercurial > vim
view src/INSTALLami.txt @ 29962:32e35a6d4292 v9.0.0319
patch 9.0.0319: Godot shader files are not recognized
Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374
Author: Maxim Kim <habamax@gmail.com>
Date: Mon Aug 29 15:28:53 2022 +0100
patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Mon, 29 Aug 2022 16:30:04 +0200 |
parents | 591f210d9324 |
children |
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INSTALLami.txt - Installation of Vim from source on Amiga and MorphOS This file contains instructions for compiling Vim. If you already have an executable version of Vim, you don't need this. The file "feature.h" can be edited to match your preferences. You can skip this, then you will get the default behavior as is documented, which should be fine for most people. Summary: make -f Make_ami.mak gcc make -f Make_ami.mak CC=vc vbcc Please note that currently only gcc has been tested. VBCC would need its own CFLAGS, but should otherwise work out of the box. For cross-compiling, UNM can be used to override uname and thereby set the target. An example is shown below: make -f Make_ami.mak CC=ppc-morphos-gcc UNM=MorphOS