view runtime/scripts.vim @ 29962:32e35a6d4292 v9.0.0319

patch 9.0.0319: Godot shader files are not recognized Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374 Author: Maxim Kim <habamax@gmail.com> Date: Mon Aug 29 15:28:53 2022 +0100 patch 9.0.0319: Godot shader files are not recognized Problem: Godot shader files are not recognized. Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author Bram Moolenaar <Bram@vim.org>
date Mon, 29 Aug 2022 16:30:04 +0200
parents 7346315e8517
children 635de73eeb4c
line wrap: on
line source

" Vim support file to detect file types in scripts
"
" Maintainer:	Bram Moolenaar <Bram@vim.org>
" Last change:	2022 Feb 13

" This file is called by an autocommand for every file that has just been
" loaded into a buffer.  It checks if the type of file can be recognized by
" the file contents.  The autocommand is in $VIMRUNTIME/filetype.vim.
"
" Note that the pattern matches are done with =~# to avoid the value of the
" 'ignorecase' option making a difference.  Where case is to be ignored use
" =~? instead.  Do not use =~ anywhere.


" Bail out when a FileType autocommand has already set the filetype.
if did_filetype()
  finish
endif

" Load the user defined scripts file first
" Only do this when the FileType autocommand has not been triggered yet
if exists("myscriptsfile") && filereadable(expand(myscriptsfile))
  execute "source " . myscriptsfile
  if did_filetype()
    finish
  endif
endif

" The main code is in a compiled function for speed.
call dist#script#DetectFiletype()