view src/gui_dwrite.h @ 33591:288da62613ba v9.0.2040

patch 9.0.2040: trim(): hard to use default mask Commit: https://github.com/vim/vim/commit/6e6386716f9494ae86027c6d34f657fd03dfec42 Author: Illia Bobyr <illia.bobyr@gmail.com> Date: Tue Oct 17 11:09:45 2023 +0200 patch 9.0.2040: trim(): hard to use default mask Problem: trim(): hard to use default mask Solution: Use default 'mask' when it is v:none The default 'mask' value is pretty complex, as it includes many characters. Yet, if one needs to specify the trimming direction, the third argument, 'trim()' currently requires the 'mask' value to be provided explicitly. 'v:none' is already used to mean "use the default argument value" in user defined functions. See |none-function_argument| in help. closes: #13363 Signed-off-by: Christian Brabandt <cb@256bit.org> Co-authored-by: Illia Bobyr <illia.bobyr@gmail.com>
author Christian Brabandt <cb@256bit.org>
date Tue, 17 Oct 2023 11:15:09 +0200
parents 808625d4b71b
children
line wrap: on
line source

/* vi:set ts=8 sts=4 sw=4 noet: */
/*
 * Author: MURAOKA Taro <koron.kaoriya@gmail.com>
 *
 * Contributors:
 *  - Ken Takata
 *  - Yasuhiro Matsumoto
 *
 * Copyright (C) 2013 MURAOKA Taro <koron.kaoriya@gmail.com>
 * THIS FILE IS DISTRIBUTED UNDER THE VIM LICENSE.
 */

#ifndef GUI_DWRITE_H
#define GUI_DWRITE_H

#ifdef __cplusplus
extern "C" {
#endif

typedef struct DWriteContext DWriteContext;

typedef struct DWriteRenderingParams {
    float gamma;
    float enhancedContrast;
    float clearTypeLevel;
    /*
     * pixelGeometry:
     *	0 - DWRITE_PIXEL_GEOMETRY_FLAT
     *	1 - DWRITE_PIXEL_GEOMETRY_RGB
     *	2 - DWRITE_PIXEL_GEOMETRY_BGR
     */
    int pixelGeometry;
    /*
     * renderingMode:
     *	0 - DWRITE_RENDERING_MODE_DEFAULT
     *	1 - DWRITE_RENDERING_MODE_ALIASED
     *	2 - DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC
     *	3 - DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL
     *	4 - DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL
     *	5 - DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC
     *	6 - DWRITE_RENDERING_MODE_OUTLINE
     */
    int renderingMode;
    /*
     * antialiasMode:
     *	0 - D2D1_TEXT_ANTIALIAS_MODE_DEFAULT
     *	1 - D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE
     *	2 - D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE
     *	3 - D2D1_TEXT_ANTIALIAS_MODE_ALIASED
     */
    int textAntialiasMode;
} DWriteRenderingParams;

void DWrite_Init(void);
void DWrite_Final(void);

DWriteContext *DWriteContext_Open(void);
void DWriteContext_BindDC(DWriteContext *ctx, HDC hdc, const RECT *rect);
void DWriteContext_SetFont(DWriteContext *ctx, HFONT hFont);
void DWriteContext_DrawText(
	DWriteContext *ctx,
	const WCHAR *text,
	int len,
	int x,
	int y,
	int w,
	int h,
	int cellWidth,
	COLORREF color,
	UINT fuOptions,
	const RECT *lprc,
	const INT *lpDx);
void DWriteContext_FillRect(DWriteContext *ctx, const RECT *rc, COLORREF color);
void DWriteContext_DrawLine(DWriteContext *ctx, int x1, int y1, int x2, int y2,
	COLORREF color);
void DWriteContext_SetPixel(DWriteContext *ctx, int x, int y, COLORREF color);
void DWriteContext_Scroll(DWriteContext *ctx, int x, int y, const RECT *rc);
void DWriteContext_Flush(DWriteContext *ctx);
void DWriteContext_Close(DWriteContext *ctx);

void DWriteContext_SetRenderingParams(
	DWriteContext *ctx,
	const DWriteRenderingParams *params);

DWriteRenderingParams *DWriteContext_GetRenderingParams(
	DWriteContext *ctx,
	DWriteRenderingParams *params);

#ifdef __cplusplus
}
#endif
#endif/*GUI_DWRITE_H*/