Mercurial > vim
view src/testdir/popupbounce.vim @ 34534:239e20a09999 v9.1.0169
patch 9.1.0169: current window number returned by tabpagewinnr may be outdated
Commit: https://github.com/vim/vim/commit/e101028a5c896480c61fef7ea16855255925709b
Author: Sean Dewar <6256228+seandewar@users.noreply.github.com>
Date: Tue Mar 12 20:42:25 2024 +0100
patch 9.1.0169: current window number returned by tabpagewinnr may be outdated
Problem: current window number returned by tabpagewinnr may be outdated
when called from win_execute for the original tabpage.
Solution: update the original tabpage's tp_curwin in switch_win; use
{un}use_tabpage instead. Don't do it in restore_win to ensure
tp_curwin of the temporarily visited tabpage is unchanged from
switch_win visiting it, as before. (Sean Dewar)
Maybe restore_win should only restore tp_curwin if
`curtab == switchwin->sw_curtab`, in case the user changed tabpages from within
win_execute, but not doing that is consistent with the old behaviour.
related: #14186
Signed-off-by: Sean Dewar <6256228+seandewar@users.noreply.github.com>
Signed-off-by: Christian Brabandt <cb@256bit.org>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Tue, 12 Mar 2024 21:00:09 +0100 |
parents | 9606c0adc148 |
children |
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" Use this script to measure the redrawing performance when a popup is being " displayed. Usage with gcc: " cd src " # Edit Makefile to uncomment PROFILE_CFLAGS and PROFILE_LIBS " make reconfig " ./vim --clean -S testdir/popupbounce.vim main.c " gprof vim gmon.out | vim - " using line continuation set nocp " don't switch screens when quitting, so we can read the frames/sec set t_te= let winid = popup_create(['line1', 'line2', 'line3', 'line4'], { \ 'line' : 1, \ 'col' : 1, \ 'zindex' : 101, \ }) redraw let start = reltime() let framecount = 0 let line = 1.0 let col = 1 let downwards = 1 let col_inc = 1 let initial_speed = 0.2 let speed = initial_speed let accel = 1.1 let time = 0.1 let countdown = 0 while 1 if downwards let speed += time * accel let line += speed else let speed -= time * accel let line -= speed endif if line + 3 >= &lines let downwards = 0 let speed = speed * 0.8 let line = &lines - 3 endif if !downwards && speed < 1.0 let downwards = 1 let speed = initial_speed if line + 4 > &lines && countdown == 0 let countdown = 50 endif endif let col += col_inc if col + 4 >= &columns let col_inc = -1 elseif col <= 1 let col_inc = 1 endif call popup_move(winid, {'line': float2nr(line), 'col': col}) redraw let framecount += 1 if countdown > 0 let countdown -= 1 if countdown == 0 break endif endif endwhile let elapsed = reltimefloat(reltime(start)) echomsg framecount .. ' frames in ' .. string(elapsed) .. ' seconds, ' .. string(framecount / elapsed) .. ' frames/sec' qa