Mercurial > vim
view src/testdir/test_sound.vim @ 28213:183ae001d99d v8.2.4632
patch 8.2.4632: using freed memory in flatten()
Commit: https://github.com/vim/vim/commit/f3980dc5d0a5f873cf764b8ba3e567e42259e4e5
Author: Bram Moolenaar <Bram@vim.org>
Date: Sat Mar 26 16:42:23 2022 +0000
patch 8.2.4632: using freed memory in flatten()
Problem: Using freed memory in flatten().
Solution: Clear typval after recursing into list.
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Sat, 26 Mar 2022 17:45:03 +0100 |
parents | 237dace53473 |
children | 71137f73c94d |
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" Tests for the sound feature source check.vim source shared.vim CheckFeature sound func PlayCallback(id, result) let g:playcallback_count += 1 let g:id = a:id let g:result = a:result endfunc func Test_play_event() if has('win32') throw 'Skipped: Playing event with callback is not supported on Windows' endif let g:playcallback_count = 0 let g:id = 0 let id = 'bell'->sound_playevent('PlayCallback') if id == 0 throw 'Skipped: bell event not available' endif " Stop it quickly, avoid annoying the user. sleep 20m eval id->sound_stop() call WaitForAssert({-> assert_equal(id, g:id)}) call assert_equal(1, g:result) " sound was aborted call assert_equal(1, g:playcallback_count) endfunc func Test_play_silent() let fname = fnamemodify('silent.wav', '%p') let g:playcallback_count = 0 " play without callback let id1 = sound_playfile(fname) if id1 == 0 throw 'Skipped: playing a sound is not working' endif " play until the end let id2 = fname->sound_playfile('PlayCallback') call assert_true(id2 > 0) call WaitForAssert({-> assert_equal(id2, g:id)}) call assert_equal(0, g:result) call assert_equal(1, g:playcallback_count) let id2 = sound_playfile(fname, 'PlayCallback') call assert_true(id2 > 0) sleep 20m call sound_clear() call WaitForAssert({-> assert_equal(id2, g:id)}) call assert_equal(1, g:result) " sound was aborted call assert_equal(2, g:playcallback_count) " Play 2 sounds almost at the same time to exercise " code with multiple callbacks in the callback list. call sound_playfile(fname, 'PlayCallback') call sound_playfile(fname, 'PlayCallback') call WaitForAssert({-> assert_equal(4, g:playcallback_count)}) " recursive use was causing a crash func PlayAgain(id, fname) let g:id = a:id let g:id_again = sound_playfile(a:fname) endfunc let id3 = sound_playfile(fname, {id, res -> PlayAgain(id, fname)}) call assert_true(id3 > 0) sleep 50m call sound_clear() call WaitForAssert({-> assert_true(g:id > 0)}) endfunc func Test_play_event_error() " FIXME: sound_playevent() doesn't return 0 in case of error on Windows. if !has('win32') call assert_equal(0, sound_playevent('')) call assert_equal(0, sound_playevent(test_null_string())) call assert_equal(0, sound_playevent('doesnotexist')) call assert_equal(0, sound_playevent('doesnotexist', 'doesnotexist')) call assert_equal(0, sound_playevent(test_null_string(), test_null_string())) call assert_equal(0, sound_playevent(test_null_string(), test_null_function())) endif call assert_equal(0, sound_playfile('')) call assert_equal(0, sound_playfile(test_null_string())) call assert_equal(0, sound_playfile('doesnotexist')) call assert_equal(0, sound_playfile('doesnotexist', 'doesnotexist')) call assert_equal(0, sound_playfile(test_null_string(), test_null_string())) call assert_equal(0, sound_playfile(test_null_string(), test_null_function())) endfunc " vim: shiftwidth=2 sts=2 expandtab