view src/proto/sound.pro @ 33424:14cf0b014b99 v9.0.1970

patch 9.0.1970: win32: high-dpi support can be improved Commit: https://github.com/vim/vim/commit/7086b3e76a81cf87592077d54e0ef46a60006c2c Author: Ken Takata <kentkt@csc.jp> Date: Mon Oct 2 21:26:03 2023 +0200 patch 9.0.1970: win32: high-dpi support can be improved Problem: win32: high-dpi support can be improved Solution: implement WM_GETDPISCALEDSIZE win32: Better support of Per-Monitor V2 High DPI Implement WM_GETDPISCALEDSIZE. It is not so easy to calculate the new size without actually changing the size. So, this returns an approximate size. This doesn't work well when a bitmap font (e.g. FixedSys) is selected, but I think this is acceptable. closes: #11812 closes: #13252 Signed-off-by: Christian Brabandt <cb@256bit.org> Co-authored-by: Ken Takata <kentkt@csc.jp>
author Christian Brabandt <cb@256bit.org>
date Mon, 02 Oct 2023 21:30:05 +0200
parents 71137f73c94d
children
line wrap: on
line source

/* sound.c */
typedef struct soundcb_S soundcb_T;

int has_any_sound_callback(void);
int has_sound_callback_in_queue(void);
void call_sound_callback(soundcb_T *soundcb, long sound_id, int result);
void delete_sound_callback(soundcb_T *soundcb);
void invoke_sound_callback(void);
void f_sound_playevent(typval_T *argvars, typval_T *rettv);
void f_sound_playfile(typval_T *argvars, typval_T *rettv);
void f_sound_stop(typval_T *argvars, typval_T *rettv);
void f_sound_clear(typval_T *argvars, typval_T *rettv);
void sound_free(void);
/* vim: set ft=c : */