Mercurial > vim
view src/os_w32exe.c @ 33424:14cf0b014b99 v9.0.1970
patch 9.0.1970: win32: high-dpi support can be improved
Commit: https://github.com/vim/vim/commit/7086b3e76a81cf87592077d54e0ef46a60006c2c
Author: Ken Takata <kentkt@csc.jp>
Date: Mon Oct 2 21:26:03 2023 +0200
patch 9.0.1970: win32: high-dpi support can be improved
Problem: win32: high-dpi support can be improved
Solution: implement WM_GETDPISCALEDSIZE
win32: Better support of Per-Monitor V2 High DPI
Implement WM_GETDPISCALEDSIZE.
It is not so easy to calculate the new size without actually changing
the size. So, this returns an approximate size.
This doesn't work well when a bitmap font (e.g. FixedSys) is selected,
but I think this is acceptable.
closes: #11812
closes: #13252
Signed-off-by: Christian Brabandt <cb@256bit.org>
Co-authored-by: Ken Takata <kentkt@csc.jp>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Mon, 02 Oct 2023 21:30:05 +0200 |
parents | 7e733046db1d |
children | 91c0999849ee |
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/* vi:set ts=8 sts=4 sw=4 noet: * * VIM - Vi IMproved by Bram Moolenaar * GUI support by Robert Webb * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. * See README.txt for an overview of the Vim source code. */ /* * Windows GUI: main program (EXE) entry point: * * Ron Aaron <ronaharon@yahoo.com> wrote this and the (now deleted) DLL support * code. */ #include "vim.h" // cproto doesn't create a prototype for VimMain() #ifdef VIMDLL __declspec(dllimport) #endif int VimMain(int argc, char **argv); #ifndef VIMDLL void SaveInst(HINSTANCE hInst); #endif #ifndef PROTO # ifdef FEAT_GUI int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInst UNUSED, LPWSTR lpszCmdLine UNUSED, int nCmdShow UNUSED) # else int wmain(int argc UNUSED, wchar_t **argv UNUSED) # endif { # ifndef VIMDLL # ifdef FEAT_GUI SaveInst(hInstance); # else SaveInst(GetModuleHandleW(NULL)); # endif # endif VimMain(0, NULL); return 0; } #endif