Mercurial > vim
view src/beval.h @ 33815:08f9e1eac4cf v9.0.2123
patch 9.0.2123: Problem with initializing the length of range() lists
Commit: https://github.com/vim/vim/commit/df63da98d8dc284b1c76cfe1b17fa0acbd6094d8
Author: Christian Brabandt <cb@256bit.org>
Date: Thu Nov 23 20:14:28 2023 +0100
patch 9.0.2123: Problem with initializing the length of range() lists
Problem: Problem with initializing the length of range() lists
Solution: Set length explicitly when it shouldn't contain any items
range() may cause a wrong calculation of list length, which may later
then cause a segfault in list_find(). This is usually not a problem,
because range_list_materialize() calculates the length, when it
materializes the list.
In addition, in list_find() when the length of the range was wrongly
initialized, it may seem to be valid, so the check for list index
out-of-bounds will not be true, because it is called before the list is
actually materialized. And so we may eventually try to access a null
pointer, causing a segfault.
So this patch does 3 things:
- In f_range(), when we know that the list should be empty, explicitly
set the list->lv_len value to zero. This should happen, when
start is larger than end (in case the stride is positive) or
end is larger than start when the stride is negative.
This should fix the underlying issue properly. However,
- as a safety measure, let's check that the requested index is not
out of range one more time, after the list has been materialized
and return NULL in case it suddenly is.
- add a few more tests to verify the behaviour.
fixes: #13557
closes: #13563
Co-authored-by: Tim Pope <tpope@github.com>
Signed-off-by: Christian Brabandt <cb@256bit.org>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Thu, 23 Nov 2023 20:30:07 +0100 |
parents | 352701a626ed |
children |
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/* vi:set ts=8 sts=4 sw=4 noet: * * VIM - Vi IMproved by Bram Moolenaar * Visual Workshop integration by Gordon Prieur * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. */ #if !defined(BEVAL__H) && (defined(FEAT_BEVAL) || defined(PROTO)) #define BEVAL__H #ifdef FEAT_GUI_GTK # ifdef USE_GTK3 # include <gtk/gtk.h> # else # include <gtk/gtkwidget.h> # endif #else # if defined(FEAT_GUI_X11) # include <X11/Intrinsic.h> # endif #endif typedef enum { ShS_NEUTRAL, // nothing showing or pending ShS_PENDING, // data requested from debugger ShS_UPDATE_PENDING, // switching information displayed ShS_SHOWING // the balloon is being displayed } BeState; typedef struct BalloonEvalStruct { #ifdef FEAT_BEVAL_GUI # ifdef FEAT_GUI_GTK GtkWidget *target; // widget we are monitoring GtkWidget *balloonShell; GtkWidget *balloonLabel; unsigned int timerID; // timer for run BeState showState; // tells us what's currently going on int x; int y; unsigned int state; // Button/Modifier key state # else # if !defined(FEAT_GUI_MSWIN) Widget target; // widget we are monitoring Widget balloonShell; Widget balloonLabel; XtIntervalId timerID; // timer for run BeState showState; // tells us what's currently going on XtAppContext appContext; // used in event handler Position x; Position y; Position x_root; Position y_root; int state; // Button/Modifier key state # else HWND target; HWND balloon; int x; int y; BeState showState; // tells us what's currently going on # endif # endif # if !defined(FEAT_GUI_GTK) && !defined(FEAT_GUI_MSWIN) Dimension screen_width; // screen width in pixels Dimension screen_height; // screen height in pixels # endif void (*msgCB)(struct BalloonEvalStruct *, int); void *clientData; // For callback #endif int ts; // tabstop setting for this buffer #ifdef FEAT_VARTABS int *vts; // vartabstop setting for this buffer #endif char_u *msg; // allocated: current text #ifdef FEAT_GUI_MSWIN void *tofree; #endif #ifdef FEAT_GUI_HAIKU int x; int y; #endif } BalloonEval; #define EVAL_OFFSET_X 15 // displacement of beval topleft corner from pointer #define EVAL_OFFSET_Y 10 #ifdef FEAT_BEVAL_GUI # include "gui_beval.pro" #endif #endif // BEVAL__H and FEAT_BEVAL_GUI