diff src/screen.c @ 12441:854f49cf0abe v8.0.1100

patch 8.0.1100: stuck in redraw loop when 'lazyredraw' is set commit https://github.com/vim/vim/commit/072412ed45aa20a67aaa7e387d7f6bf59c7d3fbe Author: Bram Moolenaar <Bram@vim.org> Date: Wed Sep 13 22:11:35 2017 +0200 patch 8.0.1100: stuck in redraw loop when 'lazyredraw' is set Problem: Stuck in redraw loop when 'lazyredraw' is set. Solution: Don't loop on update_screen() when not redrawing. (Yasuhiro Matsumoto, closes #2082)
author Christian Brabandt <cb@256bit.org>
date Wed, 13 Sep 2017 22:15:05 +0200
parents 40961647f547
children 68d7bc045dbe
line wrap: on
line diff
--- a/src/screen.c
+++ b/src/screen.c
@@ -538,8 +538,9 @@ update_curbuf(int type)
 /*
  * Based on the current value of curwin->w_topline, transfer a screenfull
  * of stuff from Filemem to ScreenLines[], and update curwin->w_botline.
- */
-    void
+ * Return OK when the screen was updated, FAIL if it was not done.
+ */
+    int
 update_screen(int type_arg)
 {
     int		type = type_arg;
@@ -557,7 +558,7 @@ update_screen(int type_arg)
 
     /* Don't do anything if the screen structures are (not yet) valid. */
     if (!screen_valid(TRUE))
-	return;
+	return FAIL;
 
     if (type == VALID_NO_UPDATE)
     {
@@ -589,7 +590,7 @@ update_screen(int type_arg)
 	must_redraw = type;
 	if (type > INVERTED_ALL)
 	    curwin->w_lines_valid = 0;	/* don't use w_lines[].wl_size now */
-	return;
+	return FAIL;
     }
 
     updating_screen = TRUE;
@@ -842,6 +843,7 @@ update_screen(int type_arg)
 	gui_update_scrollbars(FALSE);
     }
 #endif
+    return OK;
 }
 
 #if defined(FEAT_SIGNS) || defined(FEAT_GUI) || defined(FEAT_CONCEAL)