diff src/proto/screen.pro @ 7668:21b0a39d13ed v7.4.1133

commit https://github.com/vim/vim/commit/ef26954a35207c3f17d6ed35d9a40c918d974892 Author: Bram Moolenaar <Bram@vim.org> Date: Tue Jan 19 13:22:12 2016 +0100 patch 7.4.1133 Problem: Generated function prototypes still have __ARGS(). Solution: Generate function prototypes without __ARGS().
author Christian Brabandt <cb@256bit.org>
date Tue, 19 Jan 2016 13:30:06 +0100
parents e13f8073c9f9
children 63dc856bd13d
line wrap: on
line diff
--- a/src/proto/screen.pro
+++ b/src/proto/screen.pro
@@ -1,56 +1,56 @@
 /* screen.c */
-void redraw_later __ARGS((int type));
-void redraw_win_later __ARGS((win_T *wp, int type));
-void redraw_later_clear __ARGS((void));
-void redraw_all_later __ARGS((int type));
-void redraw_curbuf_later __ARGS((int type));
-void redraw_buf_later __ARGS((buf_T *buf, int type));
-int redraw_asap __ARGS((int type));
-void redrawWinline __ARGS((linenr_T lnum, int invalid));
-void update_curbuf __ARGS((int type));
-void update_screen __ARGS((int type));
-int conceal_cursor_line __ARGS((win_T *wp));
-void conceal_check_cursur_line __ARGS((void));
-void update_single_line __ARGS((win_T *wp, linenr_T lnum));
-void update_debug_sign __ARGS((buf_T *buf, linenr_T lnum));
-void updateWindow __ARGS((win_T *wp));
-void rl_mirror __ARGS((char_u *str));
-void status_redraw_all __ARGS((void));
-void status_redraw_curbuf __ARGS((void));
-void redraw_statuslines __ARGS((void));
-void win_redraw_last_status __ARGS((frame_T *frp));
-void win_redr_status_matches __ARGS((expand_T *xp, int num_matches, char_u **matches, int match, int showtail));
-void win_redr_status __ARGS((win_T *wp));
-int stl_connected __ARGS((win_T *wp));
-int get_keymap_str __ARGS((win_T *wp, char_u *buf, int len));
-void screen_putchar __ARGS((int c, int row, int col, int attr));
-void screen_getbytes __ARGS((int row, int col, char_u *bytes, int *attrp));
-void screen_puts __ARGS((char_u *text, int row, int col, int attr));
-void screen_puts_len __ARGS((char_u *text, int textlen, int row, int col, int attr));
-void screen_stop_highlight __ARGS((void));
-void reset_cterm_colors __ARGS((void));
-void screen_draw_rectangle __ARGS((int row, int col, int height, int width, int invert));
-void screen_fill __ARGS((int start_row, int end_row, int start_col, int end_col, int c1, int c2, int attr));
-void check_for_delay __ARGS((int check_msg_scroll));
-int screen_valid __ARGS((int doclear));
-void screenalloc __ARGS((int doclear));
-void free_screenlines __ARGS((void));
-void screenclear __ARGS((void));
-int can_clear __ARGS((char_u *p));
-void screen_start __ARGS((void));
-void windgoto __ARGS((int row, int col));
-void setcursor __ARGS((void));
-int win_ins_lines __ARGS((win_T *wp, int row, int line_count, int invalid, int mayclear));
-int win_del_lines __ARGS((win_T *wp, int row, int line_count, int invalid, int mayclear));
-int screen_ins_lines __ARGS((int off, int row, int line_count, int end, win_T *wp));
-int screen_del_lines __ARGS((int off, int row, int line_count, int end, int force, win_T *wp));
-int showmode __ARGS((void));
-void unshowmode __ARGS((int force));
-void get_trans_bufname __ARGS((buf_T *buf));
-int redrawing __ARGS((void));
-int messaging __ARGS((void));
-void showruler __ARGS((int always));
-int number_width __ARGS((win_T *wp));
-int screen_screencol __ARGS((void));
-int screen_screenrow __ARGS((void));
+void redraw_later(int type);
+void redraw_win_later(win_T *wp, int type);
+void redraw_later_clear(void);
+void redraw_all_later(int type);
+void redraw_curbuf_later(int type);
+void redraw_buf_later(buf_T *buf, int type);
+int redraw_asap(int type);
+void redrawWinline(linenr_T lnum, int invalid);
+void update_curbuf(int type);
+void update_screen(int type);
+int conceal_cursor_line(win_T *wp);
+void conceal_check_cursur_line(void);
+void update_single_line(win_T *wp, linenr_T lnum);
+void update_debug_sign(buf_T *buf, linenr_T lnum);
+void updateWindow(win_T *wp);
+void rl_mirror(char_u *str);
+void status_redraw_all(void);
+void status_redraw_curbuf(void);
+void redraw_statuslines(void);
+void win_redraw_last_status(frame_T *frp);
+void win_redr_status_matches(expand_T *xp, int num_matches, char_u **matches, int match, int showtail);
+void win_redr_status(win_T *wp);
+int stl_connected(win_T *wp);
+int get_keymap_str(win_T *wp, char_u *buf, int len);
+void screen_putchar(int c, int row, int col, int attr);
+void screen_getbytes(int row, int col, char_u *bytes, int *attrp);
+void screen_puts(char_u *text, int row, int col, int attr);
+void screen_puts_len(char_u *text, int textlen, int row, int col, int attr);
+void screen_stop_highlight(void);
+void reset_cterm_colors(void);
+void screen_draw_rectangle(int row, int col, int height, int width, int invert);
+void screen_fill(int start_row, int end_row, int start_col, int end_col, int c1, int c2, int attr);
+void check_for_delay(int check_msg_scroll);
+int screen_valid(int doclear);
+void screenalloc(int doclear);
+void free_screenlines(void);
+void screenclear(void);
+int can_clear(char_u *p);
+void screen_start(void);
+void windgoto(int row, int col);
+void setcursor(void);
+int win_ins_lines(win_T *wp, int row, int line_count, int invalid, int mayclear);
+int win_del_lines(win_T *wp, int row, int line_count, int invalid, int mayclear);
+int screen_ins_lines(int off, int row, int line_count, int end, win_T *wp);
+int screen_del_lines(int off, int row, int line_count, int end, int force, win_T *wp);
+int showmode(void);
+void unshowmode(int force);
+void get_trans_bufname(buf_T *buf);
+int redrawing(void);
+int messaging(void);
+void showruler(int always);
+int number_width(win_T *wp);
+int screen_screencol(void);
+int screen_screenrow(void);
 /* vim: set ft=c : */