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1 *usr_02.txt* For Vim version 7.0aa. Last change: 2004 Jun 08
2
3 VIM USER MANUAL - by Bram Moolenaar
4
5 The first steps in Vim
6
7
8 This chapter provides just enough information to edit a file with Vim. Not
9 well or fast, but you can edit. Take some time to practice with these
10 commands, they form the base for what follows.
11
12 |02.1| Running Vim for the First Time
13 |02.2| Inserting text
14 |02.3| Moving around
15 |02.4| Deleting characters
16 |02.5| Undo and Redo
17 |02.6| Other editing commands
18 |02.7| Getting out
19 |02.8| Finding help
20
21 Next chapter: |usr_03.txt| Moving around
22 Previous chapter: |usr_01.txt| About the manuals
23 Table of contents: |usr_toc.txt|
24
25 ==============================================================================
26 *02.1* Running Vim for the First Time
27
28 To start Vim, enter this command: >
29
30 gvim file.txt
31
32 In UNIX you can type this at any command prompt. If you are running Microsoft
33 Windows, open an MS-DOS prompt window and enter the command.
34 In either case, Vim starts editing a file called file.txt. Because this
35 is a new file, you get a blank window. This is what your screen will look
36 like:
37
38 +---------------------------------------+
39 |# |
40 |~ |
41 |~ |
42 |~ |
43 |~ |
44 |"file.txt" [New file] |
45 +---------------------------------------+
46 ('#" is the cursor position.)
47
48 The tilde (~) lines indicate lines not in the file. In other words, when Vim
49 runs out of file to display, it displays tilde lines. At the bottom of the
50 screen, a message line indicates the file is named file.txt and shows that you
51 are creating a new file. The message information is temporary and other
52 information overwrites it.
53
54
55 THE VIM COMMAND
56
57 The gvim command causes the editor to create a new window for editing. If you
58 use this command: >
59
60 vim file.txt
61
62 the editing occurs inside your command window. In other words, if you are
63 running inside an xterm, the editor uses your xterm window. If you are using
64 an MS-DOS command prompt window under Microsoft Windows, the editing occurs
65 inside this window. The text in the window will look the same for both
66 versions, but with gvim you have extra features, like a menu bar. More about
67 that later.
68
69 ==============================================================================
70 *02.2* Inserting text
71
72 The Vim editor is a modal editor. That means that the editor behaves
73 differently, depending on which mode you are in. The two basic modes are
74 called Normal mode and Insert mode. In Normal mode the characters you type
75 are commands. In Insert mode the characters are inserted as text.
76 Since you have just started Vim it will be in Normal mode. To start Insert
77 mode you type the "i" command (i for Insert). Then you can enter
78 the text. It will be inserted into the file. Do not worry if you make
79 mistakes; you can correct them later. To enter the following programmer's
80 limerick, this is what you type: >
81
82 iA very intelligent turtle
83 Found programming UNIX a hurdle
84
85 After typing "turtle" you press the <Enter> key to start a new line. Finally
86 you press the <Esc> key to stop Insert mode and go back to Normal mode. You
87 now have two lines of text in your Vim window:
88
89 +---------------------------------------+
90 |A very intelligent turtle |
91 |Found programming UNIX a hurdle |
92 |~ |
93 |~ |
94 | |
95 +---------------------------------------+
96
97
98 WHAT IS THE MODE?
99
100 To be able to see what mode you are in, type this command: >
101
102 :set showmode
103
104 You will notice that when typing the colon Vim moves the cursor to the last
105 line of the window. That's where you type colon commands (commands that start
106 with a colon). Finish this command by pressing the <Enter> key (all commands
107 that start with a colon are finished this way).
108 Now, if you type the "i" command Vim will display --INSERT-- at the bottom
109 of the window. This indicates you are in Insert mode.
110
111 +---------------------------------------+
112 |A very intelligent turtle |
113 |Found programming UNIX a hurdle |
114 |~ |
115 |~ |
116 |-- INSERT -- |
117 +---------------------------------------+
118
119 If you press <Esc> to go back to Normal mode the last line will be made blank.
120
121
122 GETTING OUT OF TROUBLE
123
124 One of the problems for Vim novices is mode confusion, which is caused by
125 forgetting which mode you are in or by accidentally typing a command that
126 switches modes. To get back to Normal mode, no matter what mode you are in,
127 press the <Esc> key. Sometimes you have to press it twice. If Vim beeps back
128 at you, you already are in Normal mode.
129
130 ==============================================================================
131 *02.3* Moving around
132
133 After you return to Normal mode, you can move around by using these keys:
134
135 h left *hjkl*
136 j down
137 k up
138 l right
139
140 At first, it may appear that these commands were chosen at random. After all,
141 who ever heard of using l for right? But actually, there is a very good
142 reason for these choices: Moving the cursor is the most common thing you do in
143 an editor, and these keys are on the home row of your right hand. In other
144 words, these commands are placed where you can type them the fastest
145 (especially when you type with ten fingers).
146
147 Note:
148 You can also move the cursor by using the arrow keys. If you do,
149 however, you greatly slow down your editing because to press the arrow
150 keys, you must move your hand from the text keys to the arrow keys.
151 Considering that you might be doing it hundreds of times an hour, this
152 can take a significant amount of time.
153 Also, there are keyboards which do not have arrow keys, or which
154 locate them in unusual places; therefore, knowing the use of the hjkl
155 keys helps in those situations.
156
157 One way to remember these commands is that h is on the left, l is on the
158 right and j points down. In a picture: >
159
160 k
161 h l
162 j
163
164 The best way to learn these commands is by using them. Use the "i" command to
165 insert some more lines of text. Then use the hjkl keys to move around and
166 insert a word somewhere. Don't forget to press <Esc> to go back to Normal
167 mode. The |vimtutor| is also a nice way to learn by doing.
168
169 For Japanese users, Hiroshi Iwatani suggested using this:
170
171 Komsomolsk
172 ^
173 |
174 Huan Ho <--- ---> Los Angeles
175 (Yellow river) |
176 v
177 Java (the island, not the programming language)
178
179 ==============================================================================
180 *02.4* Deleting characters
181
182 To delete a character, move the cursor over it and type "x". (This is a
183 throwback to the old days of the typewriter, when you deleted things by typing
184 xxxx over them.) Move the cursor to the beginning of the first line, for
185 example, and type xxxxxxx (seven x's) to delete "A very ". The result should
186 look like this:
187
188 +---------------------------------------+
189 |intelligent turtle |
190 |Found programming UNIX a hurdle |
191 |~ |
192 |~ |
193 | |
194 +---------------------------------------+
195
196 Now you can insert new text, for example by typing: >
197
198 iA young <Esc>
199
200 This begins an insert (the i), inserts the words "A young", and then exits
201 insert mode (the final <Esc>). The result:
202
203 +---------------------------------------+
204 |A young intelligent turtle |
205 |Found programming UNIX a hurdle |
206 |~ |
207 |~ |
208 | |
209 +---------------------------------------+
210
211
212 DELETING A LINE
213
214 To delete a whole line use the "dd" command. The following line will
215 then move up to fill the gap:
216
217 +---------------------------------------+
218 |Found programming UNIX a hurdle |
219 |~ |
220 |~ |
221 |~ |
222 | |
223 +---------------------------------------+
224
225
226 DELETING A LINE BREAK
227
228 In Vim you can join two lines together, which means that the line break
229 between them is deleted. The "J" command does this.
230 Take these two lines:
231
232 A young intelligent ~
233 turtle ~
234
235 Move the cursor to the first line and press "J":
236
237 A young intelligent turtle ~
238
239 ==============================================================================
240 *02.5* Undo and Redo
241
242 Suppose you delete too much. Well, you can type it in again, but an easier
243 way exists. The "u" command undoes the last edit. Take a look at this in
244 action: After using "dd" to delete the first line, "u" brings it back.
245 Another one: Move the cursor to the A in the first line:
246
247 A young intelligent turtle ~
248
249 Now type xxxxxxx to delete "A young". The result is as follows:
250
251 intelligent turtle ~
252
253 Type "u" to undo the last delete. That delete removed the g, so the undo
254 restores the character.
255
256 g intelligent turtle ~
257
258 The next u command restores the next-to-last character deleted:
259
260 ng intelligent turtle ~
261
262 The next u command gives you the u, and so on:
263
264 ung intelligent turtle ~
265 oung intelligent turtle ~
266 young intelligent turtle ~
267 young intelligent turtle ~
268 A young intelligent turtle ~
269
270 Note:
271 If you type "u" twice, and the result is that you get the same text
272 back, you have Vim configured to work Vi compatible. Look here to fix
273 this: |not-compatible|.
274 This text assumes you work "The Vim Way". You might prefer to use
275 the good old Vi way, but you will have to watch out for small
276 differences in the text then.
277
278
279 REDO
280
281 If you undo too many times, you can press CTRL-R (redo) to reverse the
282 preceding command. In other words, it undoes the undo. To see this in
283 action, press CTRL-R twice. The character A and the space after it disappear:
284
285 young intelligent turtle ~
286
287 There's a special version of the undo command, the "U" (undo line) command.
288 The undo line command undoes all the changes made on the last line that was
289 edited. Typing this command twice cancels the preceding "U".
290
291 A very intelligent turtle ~
292 xxxx Delete very
293
294 A intelligent turtle ~
295 xxxxxx Delete turtle
296
297 A intelligent ~
298 Restore line with "U"
299 A very intelligent turtle ~
300 Undo "U" with "u"
301 A intelligent ~
302
303 The "U" command is a change by itself, which the "u" command undoes and CTRL-R
304 redoes. This might be a bit confusing. Don't worry, with "u" and CTRL-R you
305 can go to any of the situations you had.
306
307 ==============================================================================
308 *02.6* Other editing commands
309
310 Vim has a large number of commands to change the text. See |Q_in| and below.
311 Here are a few often used ones.
312
313
314 APPENDING
315
316 The "i" command inserts a character before the character under the cursor.
317 That works fine; but what happens if you want to add stuff to the end of the
318 line? For that you need to insert text after the cursor. This is done with
319 the "a" (append) command.
320 For example, to change the line
321
322 and that's not saying much for the turtle. ~
323 to
324 and that's not saying much for the turtle!!! ~
325
326 move the cursor over to the dot at the end of the line. Then type "x" to
327 delete the period. The cursor is now positioned at the end of the line on the
328 e in turtle. Now type >
329
330 a!!!<Esc>
331
332 to append three exclamation points after the e in turtle:
333
334 and that's not saying much for the turtle!!! ~
335
336
337 OPENING UP A NEW LINE
338
339 The "o" command creates a new, empty line below the cursor and puts Vim in
340 Insert mode. Then you can type the text for the new line.
341 Suppose the cursor is somewhere in the first of these two lines:
342
343 A very intelligent turtle ~
344 Found programming UNIX a hurdle ~
345
346 If you now use the "o" command and type new text: >
347
348 oThat liked using Vim<Esc>
349
350 The result is:
351
352 A very intelligent turtle ~
353 That liked using Vim ~
354 Found programming UNIX a hurdle ~
355
356 The "O" command (uppercase) opens a line above the cursor.
357
358
359 USING A COUNT
360
361 Suppose you want to move up nine lines. You can type "kkkkkkkkk" or you can
362 enter the command "9k". In fact, you can precede many commands with a number.
363 Earlier in this chapter, for instance, you added three exclamation points to
364 the end of a line by typing "a!!!<Esc>". Another way to do this is to use the
365 command "3a!<Esc>". The count of 3 tells the command that follows to triple
366 its effect. Similarly, to delete three characters, use the command "3x". The
367 count always comes before the command it applies to.
368
369 ==============================================================================
370 *02.7* Getting out
371
372 To exit, use the "ZZ" command. This command writes the file and exits.
373
374 Note:
375 Unlike many other editors, Vim does not automatically make a backup
376 file. If you type "ZZ", your changes are committed and there's no
377 turning back. You can configure the Vim editor to produce backup
378 files, see |07.4|.
379
380
381 DISCARDING CHANGES
382
383 Sometimes you will make a sequence of changes and suddenly realize you were
384 better off before you started. Not to worry; Vim has a
385 quit-and-throw-things-away command. It is: >
386
387 :q!
388
389 Don't forget to press <Enter> to finish the command.
390
391 For those of you interested in the details, the three parts of this command
392 are the colon (:), which enters Command-line mode; the q command, which tells
393 the editor to quit; and the override command modifier (!).
394 The override command modifier is needed because Vim is reluctant to throw
395 away changes. If you were to just type ":q", Vim would display an error
396 message and refuse to exit:
397
398 E37: No write since last change (use ! to override) ~
399
400 By specifying the override, you are in effect telling Vim, "I know that what
401 I'm doing looks stupid, but I'm a big boy and really want to do this."
402
403 If you want to continue editing with Vim: The ":e!" command reloads the
404 original version of the file.
405
406 ==============================================================================
407 *02.8* Finding help
408
409 Everything you always wanted to know can be found in the Vim help files.
410 Don't be afraid to ask!
411 To get generic help use this command: >
412
413 :help
414
415 You could also use the first function key <F1>. If your keyboard has a <Help>
416 key it might work as well.
417 If you don't supply a subject, ":help" displays the general help window.
418 The creators of Vim did something very clever (or very lazy) with the help
419 system: They made the help window a normal editing window. You can use all
420 the normal Vim commands to move through the help information. Therefore h, j,
421 k, and l move left, down, up and right.
422 To get out of the help window, use the same command you use to get out of
423 the editor: "ZZ". This will only close the help window, not exit Vim.
424
425 As you read the help text, you will notice some text enclosed in vertical bars
426 (for example, |help|). This indicates a hyperlink. If you position the
427 cursor anywhere between the bars and press CTRL-] (jump to tag), the help
428 system takes you to the indicated subject. (For reasons not discussed here,
429 the Vim terminology for a hyperlink is tag. So CTRL-] jumps to the location
430 of the tag given by the word under the cursor.)
431 After a few jumps, you might want to go back. CTRL-T (pop tag) takes you
432 back to the preceding position. CTRL-O (jump to older position) also works
433 nicely here.
434 At the top of the help screen, there is the notation *help.txt*. This name
435 between "*" characters is used by the help system to define a tag (hyperlink
436 destination).
437 See |29.1| for details about using tags.
438
439 To get help on a given subject, use the following command: >
440
441 :help {subject}
442
443 To get help on the "x" command, for example, enter the following: >
444
445 :help x
446
447 To find out how to delete text, use this command: >
448
449 :help deleting
450
451 To get a complete index of all Vim commands, use the following command: >
452
453 :help index
454
455 When you need to get help for a control character command (for example,
456 CTRL-A), you need to spell it with the prefix "CTRL-". >
457
458 :help CTRL-A
459
460 The Vim editor has many different modes. By default, the help system displays
461 the normal-mode commands. For example, the following command displays help
462 for the normal-mode CTRL-H command: >
463
464 :help CTRL-H
465
466 To identify other modes, use a mode prefix. If you want the help for the
467 insert-mode version of a command, use "i_". For CTRL-H this gives you the
468 following command: >
469
470 :help i_CTRL-H
471
472 When you start the Vim editor, you can use several command-line arguments.
473 These all begin with a dash (-). To find what the -t argument does, for
474 example, use the command: >
475
476 :help -t
477
478 The Vim editor has a number of options that enable you to configure and
479 customize the editor. If you want help for an option, you need to enclose it
480 in single quotation marks. To find out what the 'number' option does, for
481 example, use the following command: >
482
483 :help 'number'
484
485 The table with all mode prefixes can be found here: |help-context|.
486
487 Special keys are enclosed in angle brackets. To find help on the up-arrow key
488 in Insert mode, for instance, use this command: >
489
490 :help i_<Up>
491
492 If you see an error message that you don't understand, for example:
493
494 E37: No write since last change (use ! to override) ~
495
496 You can use the error ID at the start to find help about it: >
497
498 :help E37
499
500 ==============================================================================
501
502 Next chapter: |usr_03.txt| Moving around
503
504 Copyright: see |manual-copyright| vim:tw=78:ts=8:ft=help:norl: