comparison src/globals.h @ 17306:16d5e91c5e5b v8.1.1652

patch 8.1.1652: GUI: popup window doesn't close on mouse movement commit https://github.com/vim/vim/commit/49fe95f22517b775506ef34681000d84bb417eb3 Author: Bram Moolenaar <Bram@vim.org> Date: Mon Jul 8 21:57:30 2019 +0200 patch 8.1.1652: GUI: popup window doesn't close on mouse movement Problem: GUI: popup window doesn't close on mouse movement. (Paul Jolly) Solution: Generate mouse-move events when a popup window is visible.
author Bram Moolenaar <Bram@vim.org>
date Mon, 08 Jul 2019 22:00:04 +0200
parents f16cee6adf29
children ba06a1c42274
comparison
equal deleted inserted replaced
17305:f60f78133fca 17306:16d5e91c5e5b
601 EXTERN int aucmd_win_used INIT(= FALSE); /* aucmd_win is being used */ 601 EXTERN int aucmd_win_used INIT(= FALSE); /* aucmd_win is being used */
602 602
603 #ifdef FEAT_TEXT_PROP 603 #ifdef FEAT_TEXT_PROP
604 EXTERN win_T *first_popupwin; // first global popup window 604 EXTERN win_T *first_popupwin; // first global popup window
605 EXTERN win_T *popup_dragwin INIT(= NULL); // popup window being dragged 605 EXTERN win_T *popup_dragwin INIT(= NULL); // popup window being dragged
606
607 // Set to TRUE if there is any visible popup.
608 EXTERN int popup_visible INIT(= FALSE);
609
610 EXTERN int text_prop_frozen INIT(= 0);
606 #endif 611 #endif
607 612
608 /* 613 /*
609 * The window layout is kept in a tree of frames. topframe points to the top 614 * The window layout is kept in a tree of frames. topframe points to the top
610 * of the tree. 615 * of the tree.
1678 typedef int HINSTANCE; 1683 typedef int HINSTANCE;
1679 # endif 1684 # endif
1680 EXTERN int ctrl_break_was_pressed INIT(= FALSE); 1685 EXTERN int ctrl_break_was_pressed INIT(= FALSE);
1681 EXTERN HINSTANCE g_hinst INIT(= NULL); 1686 EXTERN HINSTANCE g_hinst INIT(= NULL);
1682 #endif 1687 #endif
1683
1684 #ifdef FEAT_TEXT_PROP
1685 EXTERN int text_prop_frozen INIT(= 0);
1686
1687 // Set to TRUE if there is any visible popup.
1688 EXTERN int popup_visible INIT(= FALSE);
1689 #endif