Mercurial > vim
changeset 18858:539c05ea2d3a v8.1.2415
patch 8.1.2415: popup menu flickers if an info popup is used
Commit: https://github.com/vim/vim/commit/04357fbb87e65e50cc76295aec50114adb5cbd68
Author: Bram Moolenaar <Bram@vim.org>
Date: Tue Dec 10 21:50:56 2019 +0100
patch 8.1.2415: popup menu flickers if an info popup is used
Problem: Popup menu flickers if an info popup is used. (Nick Spoons)
Solution: Set the pum_skip_redraw flag.
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Tue, 10 Dec 2019 22:00:04 +0100 |
parents | 70ce979e76bc |
children | 5b30956b26a4 |
files | src/popupmenu.c src/version.c |
diffstat | 2 files changed, 29 insertions(+), 13 deletions(-) [+] |
line wrap: on
line diff
--- a/src/popupmenu.c +++ b/src/popupmenu.c @@ -36,8 +36,13 @@ static int pum_win_col; static int pum_win_wcol; static int pum_win_width; -static int pum_do_redraw = FALSE; // do redraw anyway -static int pum_skip_redraw = FALSE; // skip redraw +// Some parts are not updated when a popup menu is visible. Setting this flag +// makes pum_visible() return FALSE even when there is a popup menu. +static int pum_pretend_not_visible = FALSE; + +// When set the popup menu will redraw soon using the pum_win_ values. Do not +// draw over the poup menu area to avoid flicker. +static int pum_will_redraw = FALSE; static int pum_set_selected(int n, int repeat); @@ -377,7 +382,7 @@ pum_call_update_screen() int pum_under_menu(int row, int col) { - return pum_skip_redraw + return pum_will_redraw && row >= pum_row && row < pum_row + pum_height && col >= pum_col - 1 @@ -410,9 +415,11 @@ pum_redraw(void) if (call_update_screen) { call_update_screen = FALSE; - pum_skip_redraw = TRUE; // do not redraw in pum_may_redraw(). + // Do not redraw in pum_may_redraw() and don't draw in the area where + // the popup menu will be. + pum_will_redraw = TRUE; update_screen(0); - pum_skip_redraw = FALSE; + pum_will_redraw = FALSE; } // never display more than we have @@ -916,9 +923,13 @@ pum_set_selected(int n, int repeat UNUSE // Update the screen before drawing the popup menu. // Enable updating the status lines. - pum_do_redraw = TRUE; + pum_pretend_not_visible = TRUE; + // But don't draw text at the new popup menu position, + // it causes flicker. + pum_will_redraw = TRUE; update_screen(0); - pum_do_redraw = FALSE; + pum_pretend_not_visible = FALSE; + pum_will_redraw = FALSE; if (!resized && win_valid(curwin_save)) { @@ -936,9 +947,11 @@ pum_set_selected(int n, int repeat UNUSE // May need to update the screen again when there are // autocommands involved. - pum_do_redraw = TRUE; + pum_pretend_not_visible = TRUE; + pum_will_redraw = TRUE; update_screen(0); - pum_do_redraw = FALSE; + pum_pretend_not_visible = FALSE; + pum_will_redraw = FALSE; call_update_screen = FALSE; } } @@ -990,13 +1003,14 @@ pum_clear(void) } /* - * Return TRUE if the popup menu is displayed. - * Overruled when "pum_do_redraw" is set, used to redraw the status lines. + * Return TRUE if the popup menu is displayed. Used to avoid some redrawing + * that could overwrite it. Overruled when "pum_pretend_not_visible" is set, + * used to redraw the status lines. */ int pum_visible(void) { - return !pum_do_redraw && pum_array != NULL; + return !pum_pretend_not_visible && pum_array != NULL; } /* @@ -1009,7 +1023,7 @@ pum_may_redraw(void) int len = pum_size; int selected = pum_selected; - if (!pum_visible() || pum_skip_redraw) + if (!pum_visible() || pum_will_redraw) return; // nothing to do if (pum_window != curwin