Mercurial > vim
changeset 9428:0c7f47088e55 v7.4.1995
commit https://github.com/vim/vim/commit/9d5d3c9c4468ad76f16b50eabd3d9e7eab2ed44d
Author: Bram Moolenaar <Bram@vim.org>
Date: Thu Jul 7 16:43:02 2016 +0200
patch 7.4.1995
Problem: GUI: cursor drawn in wrong place if a timer callback causes a
screen update. (David Samvelyan)
Solution: Also redraw the cursor when it's blinking and on.
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Thu, 07 Jul 2016 16:45:08 +0200 |
parents | 446d1452c131 |
children | 649e8cffa36f |
files | src/gui_gtk_x11.c src/gui_mac.c src/gui_photon.c src/gui_w32.c src/gui_x11.c src/proto/gui_gtk_x11.pro src/proto/gui_mac.pro src/proto/gui_photon.pro src/proto/gui_w32.pro src/proto/gui_x11.pro src/screen.c src/version.c |
diffstat | 12 files changed, 40 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/src/gui_gtk_x11.c +++ b/src/gui_gtk_x11.c @@ -818,6 +818,12 @@ gui_mch_is_blinking(void) return blink_state != BLINK_NONE; } + int +gui_mch_is_blink_off(void) +{ + return blink_state == BLINK_OFF; +} + void gui_mch_set_blinking(long waittime, long on, long off) {
--- a/src/gui_mac.c +++ b/src/gui_mac.c @@ -5120,6 +5120,12 @@ gui_mch_is_blinking(void) return FALSE; } + int +gui_mch_is_blink_off(void) +{ + return FALSE; +} + /* * Cursor blink functions. *
--- a/src/gui_photon.c +++ b/src/gui_photon.c @@ -2238,6 +2238,12 @@ gui_mch_is_blinking(void) return blink_state != BLINK_NONE; } + int +gui_mch_is_blink_off(void) +{ + return blink_state == BLINK_OFF; +} + void gui_mch_set_blinking(long wait, long on, long off) {
--- a/src/gui_w32.c +++ b/src/gui_w32.c @@ -546,6 +546,12 @@ gui_mch_is_blinking(void) return blink_state != BLINK_NONE; } + int +gui_mch_is_blink_off(void) +{ + return blink_state == BLINK_OFF; +} + void gui_mch_set_blinking(long wait, long on, long off) {
--- a/src/gui_x11.c +++ b/src/gui_x11.c @@ -3161,6 +3161,12 @@ gui_mch_is_blinking(void) return blink_state != BLINK_NONE; } + int +gui_mch_is_blink_off(void) +{ + return blink_state == BLINK_OFF; +} + void gui_mch_set_blinking(long waittime, long on, long off) {
--- a/src/proto/gui_gtk_x11.pro +++ b/src/proto/gui_gtk_x11.pro @@ -2,6 +2,7 @@ void gui_mch_prepare(int *argc, char **argv); void gui_mch_free_all(void); int gui_mch_is_blinking(void); +int gui_mch_is_blink_off(void); void gui_mch_set_blinking(long waittime, long on, long off); void gui_mch_stop_blink(void); void gui_mch_start_blink(void);
--- a/src/proto/gui_mac.pro +++ b/src/proto/gui_mac.pro @@ -15,6 +15,7 @@ void gui_mac_focus_change(EventRecord *e void gui_mac_update(EventRecord *event); short gui_mch_get_mac_menu_item_index(vimmenu_T *menu, vimmenu_T *parent); int gui_mch_is_blinking(void); +int gui_mch_is_blink_off(void); void gui_mch_set_blinking(long wait, long on, long off); void gui_mch_stop_blink(void); void gui_mch_start_blink(void);
--- a/src/proto/gui_photon.pro +++ b/src/proto/gui_photon.pro @@ -40,6 +40,7 @@ void gui_mch_draw_string(int row, int co void gui_mch_draw_hollow_cursor(guicolor_T color); void gui_mch_draw_part_cursor(int w, int h, guicolor_T color); int gui_mch_is_blinking(void); +int gui_mch_is_blink_off(void); void gui_mch_set_blinking(long wait, long on, long off); void gui_mch_start_blink(void); void gui_mch_stop_blink(void);
--- a/src/proto/gui_w32.pro +++ b/src/proto/gui_w32.pro @@ -2,6 +2,7 @@ int directx_enabled(void); int gui_mch_set_rendering_options(char_u *s); int gui_mch_is_blinking(void); +int gui_mch_is_blink_off(void); void gui_mch_set_blinking(long wait, long on, long off); void gui_mch_stop_blink(void); void gui_mch_start_blink(void);
--- a/src/proto/gui_x11.pro +++ b/src/proto/gui_x11.pro @@ -54,6 +54,7 @@ void gui_mch_menu_hidden(vimmenu_T *menu void gui_mch_draw_menubar(void); void gui_x11_menu_cb(Widget w, XtPointer client_data, XtPointer call_data); int gui_mch_is_blinking(void); +int gui_mch_is_blink_off(void); void gui_mch_set_blinking(long waittime, long on, long off); void gui_mch_stop_blink(void); void gui_mch_start_blink(void);
--- a/src/screen.c +++ b/src/screen.c @@ -432,9 +432,9 @@ redraw_after_callback(void) #ifdef FEAT_GUI if (gui.in_use) { - /* Don't update the cursor while it is blinking, it will get - * updated soon and this avoids interrupting the blinking. */ - if (!gui_mch_is_blinking()) + /* Don't update the cursor when it is blinking and off to avoid + * flicker. */ + if (!gui_mch_is_blink_off()) gui_update_cursor(FALSE, FALSE); gui_mch_flush(); }