# HG changeset patch # User Bram Moolenaar # Date 1622985302 -7200 # Node ID a9ffc9154b32ab4538a254fcd8be470d9786dd42 # Parent d4b0f9a3f36d9739b1ca34ffc9485f39abdc1eea patch 8.2.2950: sound code not fully tested Commit: https://github.com/vim/vim/commit/c64ed2b714e605930e7c4102d4e80a2b1d9ff9bf Author: Dominique Pelle Date: Sun Jun 6 15:07:09 2021 +0200 patch 8.2.2950: sound code not fully tested Problem: Sound code not fully tested. Solution: Add more sound tests. (Dominique Pell?, closes https://github.com/vim/vim/issues/8332) diff --git a/src/testdir/test_sound.vim b/src/testdir/test_sound.vim --- a/src/testdir/test_sound.vim +++ b/src/testdir/test_sound.vim @@ -1,12 +1,12 @@ " Tests for the sound feature +source check.vim source shared.vim -if !has('sound') - throw 'Skipped: sound feature not available' -endif +CheckFeature sound func PlayCallback(id, result) + let g:playcallback_count += 1 let g:id = a:id let g:result = a:result endfunc @@ -15,20 +15,24 @@ func Test_play_event() if has('win32') throw 'Skipped: Playing event with callback is not supported on Windows' endif + let g:playcallback_count = 0 let g:id = 0 let id = 'bell'->sound_playevent('PlayCallback') if id == 0 throw 'Skipped: bell event not available' endif + " Stop it quickly, avoid annoying the user. sleep 20m eval id->sound_stop() call WaitForAssert({-> assert_equal(id, g:id)}) call assert_equal(1, g:result) " sound was aborted + call assert_equal(1, g:playcallback_count) endfunc func Test_play_silent() let fname = fnamemodify('silent.wav', '%p') + let g:playcallback_count = 0 " play without callback let id1 = sound_playfile(fname) @@ -41,6 +45,7 @@ func Test_play_silent() call assert_true(id2 > 0) call WaitForAssert({-> assert_equal(id2, g:id)}) call assert_equal(0, g:result) + call assert_equal(1, g:playcallback_count) let id2 = sound_playfile(fname, 'PlayCallback') call assert_true(id2 > 0) @@ -48,6 +53,13 @@ func Test_play_silent() call sound_clear() call WaitForAssert({-> assert_equal(id2, g:id)}) call assert_equal(1, g:result) " sound was aborted + call assert_equal(2, g:playcallback_count) + + " Play 2 sounds almost at the same time to exercise + " code with multiple callbacks in the callback list. + call sound_playfile(fname, 'PlayCallback') + call sound_playfile(fname, 'PlayCallback') + call WaitForAssert({-> assert_equal(4, g:playcallback_count)}) " recursive use was causing a crash func PlayAgain(id, fname) @@ -62,4 +74,25 @@ func Test_play_silent() call WaitForAssert({-> assert_true(g:id > 0)}) endfunc +func Test_play_event_error() + " Do not run test on Windows as: + " - playing event with callback is not supported on Windows. + " - FIXME: even without callback, sound_playevent('') does not return 0 on Windows. Bug? + CheckNotMSWindows + + call assert_equal(0, sound_playevent('')) + call assert_equal(0, sound_playevent(test_null_string())) + call assert_equal(0, sound_playevent('doesnotexist')) + call assert_equal(0, sound_playevent('doesnotexist', 'doesnotexist')) + call assert_equal(0, sound_playevent(test_null_string(), test_null_string())) + call assert_equal(0, sound_playevent(test_null_string(), test_null_function())) + + call assert_equal(0, sound_playfile('')) + call assert_equal(0, sound_playfile(test_null_string())) + call assert_equal(0, sound_playfile('doesnotexist')) + call assert_equal(0, sound_playfile('doesnotexist', 'doesnotexist')) + call assert_equal(0, sound_playfile(test_null_string(), test_null_string())) + call assert_equal(0, sound_playfile(test_null_string(), test_null_function())) +endfunc + " vim: shiftwidth=2 sts=2 expandtab diff --git a/src/version.c b/src/version.c --- a/src/version.c +++ b/src/version.c @@ -751,6 +751,8 @@ static char *(features[]) = static int included_patches[] = { /* Add new patch number below this line */ /**/ + 2950, +/**/ 2949, /**/ 2948,