Mercurial > vim
view src/gui_dwrite.cpp @ 33471:baa62f464436 v9.0.1988
patch 9.0.1988: Vim9: potential use-after-free for class members
Commit: https://github.com/vim/vim/commit/d2f4800099733216e28d59e1a5710f624b0d9ec1
Author: Yegappan Lakshmanan <yegappan@yahoo.com>
Date: Thu Oct 5 20:24:18 2023 +0200
patch 9.0.1988: Vim9: potential use-after-free for class members
Problem: Vim9: potential use-after-free for class members
Solution: Use the class-related grow array for storing the
member type instead of using a temporary type
list grow array
Use the type list grow array associated with the class than using a
temporary type list grow array to allocate the class member type.
For simple types, a predefined type is used. For complex types, the type
is dynamically allocated from a grow array. For class variables, the
type grow array in the class should be used. So that the lifetime of the
type is same as the lifetime of the class.
closes: #13279
Signed-off-by: Christian Brabandt <cb@256bit.org>
Co-authored-by: Yegappan Lakshmanan <yegappan@yahoo.com>
author | Christian Brabandt <cb@256bit.org> |
---|---|
date | Thu, 05 Oct 2023 20:30:11 +0200 |
parents | faf7fcd1c8d5 |
children |
line wrap: on
line source
/* vi:set ts=8 sts=4 sw=4 noet: */ /* * Author: MURAOKA Taro <koron.kaoriya@gmail.com> * * Contributors: * - Ken Takata * - Yasuhiro Matsumoto * * Copyright (C) 2013 MURAOKA Taro <koron.kaoriya@gmail.com> * THIS FILE IS DISTRIBUTED UNDER THE VIM LICENSE. */ #define WIN32_LEAN_AND_MEAN #ifndef DYNAMIC_DIRECTX # if WINVER < 0x0600 # error WINVER must be 0x0600 or above to use DirectWrite(DirectX) # endif #endif #include <windows.h> #include <crtdbg.h> #include <assert.h> #include <math.h> #include <d2d1.h> #include <d2d1helper.h> // Disable these macros to compile with old VC and newer SDK (V8.1 or later). #if defined(_MSC_VER) && (_MSC_VER < 1700) # define _COM_Outptr_ __out # define _In_reads_(s) # define _In_reads_opt_(s) # define _Maybenull_ # define _Out_writes_(s) # define _Out_writes_opt_(s) # define _Out_writes_to_(x, y) # define _Out_writes_to_opt_(x, y) # define _Outptr_ #endif #ifdef FEAT_DIRECTX_COLOR_EMOJI # include <dwrite_2.h> #else # include <dwrite.h> #endif #include "gui_dwrite.h" #ifdef __MINGW32__ # define __maybenull SAL__maybenull # define __in SAL__in # define __out SAL__out #endif #ifdef __MINGW32__ # define UNUSED __attribute__((unused)) #else # define UNUSED #endif #if (defined(_MSC_VER) && (_MSC_VER >= 1700)) || (__cplusplus >= 201103L) # define FINAL final #else # define FINAL #endif #ifdef DYNAMIC_DIRECTX extern "C" HINSTANCE vimLoadLib(const char *name); typedef int (WINAPI *PGETUSERDEFAULTLOCALENAME)(LPWSTR, int); typedef HRESULT (WINAPI *PD2D1CREATEFACTORY)(D2D1_FACTORY_TYPE, REFIID, const D2D1_FACTORY_OPTIONS *, void **); typedef HRESULT (WINAPI *PDWRITECREATEFACTORY)(DWRITE_FACTORY_TYPE, REFIID, IUnknown **); static HINSTANCE hD2D1DLL = NULL; static HINSTANCE hDWriteDLL = NULL; static PGETUSERDEFAULTLOCALENAME pGetUserDefaultLocaleName = NULL; static PD2D1CREATEFACTORY pD2D1CreateFactory = NULL; static PDWRITECREATEFACTORY pDWriteCreateFactory = NULL; #define GetUserDefaultLocaleName (*pGetUserDefaultLocaleName) #define D2D1CreateFactory (*pD2D1CreateFactory) #define DWriteCreateFactory (*pDWriteCreateFactory) static void unload(HINSTANCE &hinst) { if (hinst != NULL) { FreeLibrary(hinst); hinst = NULL; } } #endif // DYNAMIC_DIRECTX template <class T> inline void SafeRelease(T **ppT) { if (*ppT) { (*ppT)->Release(); *ppT = NULL; } } static DWRITE_PIXEL_GEOMETRY ToPixelGeometry(int value) { switch (value) { default: case 0: return DWRITE_PIXEL_GEOMETRY_FLAT; case 1: return DWRITE_PIXEL_GEOMETRY_RGB; case 2: return DWRITE_PIXEL_GEOMETRY_BGR; } } static int ToInt(DWRITE_PIXEL_GEOMETRY value) { switch (value) { case DWRITE_PIXEL_GEOMETRY_FLAT: return 0; case DWRITE_PIXEL_GEOMETRY_RGB: return 1; case DWRITE_PIXEL_GEOMETRY_BGR: return 2; default: return -1; } } static DWRITE_RENDERING_MODE ToRenderingMode(int value) { switch (value) { default: case 0: return DWRITE_RENDERING_MODE_DEFAULT; case 1: return DWRITE_RENDERING_MODE_ALIASED; case 2: return DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC; case 3: return DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL; case 4: return DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL; case 5: return DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC; case 6: return DWRITE_RENDERING_MODE_OUTLINE; } } static D2D1_TEXT_ANTIALIAS_MODE ToTextAntialiasMode(int value) { switch (value) { default: case 0: return D2D1_TEXT_ANTIALIAS_MODE_DEFAULT; case 1: return D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE; case 2: return D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE; case 3: return D2D1_TEXT_ANTIALIAS_MODE_ALIASED; } } static int ToInt(DWRITE_RENDERING_MODE value) { switch (value) { case DWRITE_RENDERING_MODE_DEFAULT: return 0; case DWRITE_RENDERING_MODE_ALIASED: return 1; case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC: return 2; case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL: return 3; case DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL: return 4; case DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC: return 5; case DWRITE_RENDERING_MODE_OUTLINE: return 6; default: return -1; } } class FontCache { public: struct Item { HFONT hFont; IDWriteTextFormat* pTextFormat; DWRITE_FONT_WEIGHT fontWeight; DWRITE_FONT_STYLE fontStyle; Item() : hFont(NULL), pTextFormat(NULL) {} }; private: int mSize; Item *mItems; public: FontCache(int size = 2) : mSize(size), mItems(new Item[size]) { } ~FontCache() { for (int i = 0; i < mSize; ++i) SafeRelease(&mItems[i].pTextFormat); delete[] mItems; } bool get(HFONT hFont, Item &item) { int n = find(hFont); if (n < 0) return false; item = mItems[n]; slide(n); return true; } void put(const Item& item) { int n = find(item.hFont); if (n < 0) n = mSize - 1; if (mItems[n].pTextFormat != item.pTextFormat) { SafeRelease(&mItems[n].pTextFormat); if (item.pTextFormat != NULL) item.pTextFormat->AddRef(); } mItems[n] = item; slide(n); } private: int find(HFONT hFont) { for (int i = 0; i < mSize; ++i) { if (mItems[i].hFont == hFont) return i; } return -1; } void slide(int nextTop) { if (nextTop == 0) return; Item tmp = mItems[nextTop]; for (int i = nextTop - 1; i >= 0; --i) mItems[i + 1] = mItems[i]; mItems[0] = tmp; } }; enum DrawingMode { DM_GDI = 0, DM_DIRECTX = 1, DM_INTEROP = 2, }; struct DWriteContext { HDC mHDC; RECT mBindRect; DrawingMode mDMode; HDC mInteropHDC; bool mDrawing; bool mFallbackDC; ID2D1Factory *mD2D1Factory; ID2D1DCRenderTarget *mRT; ID2D1GdiInteropRenderTarget *mGDIRT; ID2D1SolidColorBrush *mBrush; ID2D1Bitmap *mBitmap; IDWriteFactory *mDWriteFactory; #ifdef FEAT_DIRECTX_COLOR_EMOJI IDWriteFactory2 *mDWriteFactory2; #endif IDWriteGdiInterop *mGdiInterop; IDWriteRenderingParams *mRenderingParams; FontCache mFontCache; IDWriteTextFormat *mTextFormat; DWRITE_FONT_WEIGHT mFontWeight; DWRITE_FONT_STYLE mFontStyle; D2D1_TEXT_ANTIALIAS_MODE mTextAntialiasMode; // METHODS DWriteContext(); virtual ~DWriteContext(); HRESULT CreateDeviceResources(); void DiscardDeviceResources(); HRESULT CreateTextFormatFromLOGFONT(const LOGFONTW &logFont, IDWriteTextFormat **ppTextFormat); HRESULT SetFontByLOGFONT(const LOGFONTW &logFont); void SetFont(HFONT hFont); void Rebind(); void BindDC(HDC hdc, const RECT *rect); HRESULT SetDrawingMode(DrawingMode mode); ID2D1Brush* SolidBrush(COLORREF color); void DrawText(const WCHAR *text, int len, int x, int y, int w, int h, int cellWidth, COLORREF color, UINT fuOptions, const RECT *lprc, const INT *lpDx); void FillRect(const RECT *rc, COLORREF color); void DrawLine(int x1, int y1, int x2, int y2, COLORREF color); void SetPixel(int x, int y, COLORREF color); void Scroll(int x, int y, const RECT *rc); void Flush(); void SetRenderingParams( const DWriteRenderingParams *params); DWriteRenderingParams *GetRenderingParams( DWriteRenderingParams *params); }; class AdjustedGlyphRun : public DWRITE_GLYPH_RUN { private: FLOAT &mAccum; FLOAT mDelta; FLOAT *mAdjustedAdvances; public: AdjustedGlyphRun( const DWRITE_GLYPH_RUN *glyphRun, FLOAT cellWidth, FLOAT &accum) : DWRITE_GLYPH_RUN(*glyphRun), mAccum(accum), mDelta(0.0f), mAdjustedAdvances(new FLOAT[glyphRun->glyphCount]) { assert(cellWidth != 0.0f); for (UINT32 i = 0; i < glyphRun->glyphCount; ++i) { FLOAT orig = glyphRun->glyphAdvances[i]; FLOAT adjusted = adjustToCell(orig, cellWidth); mAdjustedAdvances[i] = adjusted; mDelta += adjusted - orig; } glyphAdvances = mAdjustedAdvances; } ~AdjustedGlyphRun() { mAccum += mDelta; delete[] mAdjustedAdvances; } static FLOAT adjustToCell(FLOAT value, FLOAT cellWidth) { int cellCount = int(floor(value / cellWidth + 0.5f)); if (cellCount < 1) cellCount = 1; return cellCount * cellWidth; } }; struct TextRendererContext { // const fields. COLORREF color; FLOAT cellWidth; // working fields. FLOAT offsetX; }; class TextRenderer FINAL : public IDWriteTextRenderer { public: TextRenderer( DWriteContext* pDWC) : cRefCount_(0), pDWC_(pDWC) { AddRef(); } // add "virtual" to avoid a compiler warning virtual ~TextRenderer() { } IFACEMETHOD(IsPixelSnappingDisabled)( __maybenull void* clientDrawingContext UNUSED, __out BOOL* isDisabled) { *isDisabled = FALSE; return S_OK; } IFACEMETHOD(GetCurrentTransform)( __maybenull void* clientDrawingContext UNUSED, __out DWRITE_MATRIX* transform) { // forward the render target's transform pDWC_->mRT->GetTransform( reinterpret_cast<D2D1_MATRIX_3X2_F*>(transform)); return S_OK; } IFACEMETHOD(GetPixelsPerDip)( __maybenull void* clientDrawingContext UNUSED, __out FLOAT* pixelsPerDip) { float dpiX, unused; pDWC_->mRT->GetDpi(&dpiX, &unused); *pixelsPerDip = dpiX / 96.0f; return S_OK; } IFACEMETHOD(DrawUnderline)( __maybenull void* clientDrawingContext UNUSED, FLOAT baselineOriginX UNUSED, FLOAT baselineOriginY UNUSED, __in DWRITE_UNDERLINE const* underline UNUSED, IUnknown* clientDrawingEffect UNUSED) { return E_NOTIMPL; } IFACEMETHOD(DrawStrikethrough)( __maybenull void* clientDrawingContext UNUSED, FLOAT baselineOriginX UNUSED, FLOAT baselineOriginY UNUSED, __in DWRITE_STRIKETHROUGH const* strikethrough UNUSED, IUnknown* clientDrawingEffect UNUSED) { return E_NOTIMPL; } IFACEMETHOD(DrawInlineObject)( __maybenull void* clientDrawingContext UNUSED, FLOAT originX UNUSED, FLOAT originY UNUSED, IDWriteInlineObject* inlineObject UNUSED, BOOL isSideways UNUSED, BOOL isRightToLeft UNUSED, IUnknown* clientDrawingEffect UNUSED) { return E_NOTIMPL; } IFACEMETHOD(DrawGlyphRun)( __maybenull void* clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, DWRITE_MEASURING_MODE measuringMode UNUSED, __in DWRITE_GLYPH_RUN const* glyphRun, __in DWRITE_GLYPH_RUN_DESCRIPTION const* glyphRunDescription UNUSED, IUnknown* clientDrawingEffect UNUSED) { TextRendererContext *context = reinterpret_cast<TextRendererContext*>(clientDrawingContext); AdjustedGlyphRun adjustedGlyphRun(glyphRun, context->cellWidth, context->offsetX); #ifdef FEAT_DIRECTX_COLOR_EMOJI if (pDWC_->mDWriteFactory2 != NULL) { IDWriteColorGlyphRunEnumerator *enumerator = NULL; HRESULT hr = pDWC_->mDWriteFactory2->TranslateColorGlyphRun( baselineOriginX + context->offsetX, baselineOriginY, &adjustedGlyphRun, NULL, DWRITE_MEASURING_MODE_GDI_NATURAL, NULL, 0, &enumerator); if (SUCCEEDED(hr)) { // Draw by IDWriteFactory2 for color emoji BOOL hasRun = TRUE; enumerator->MoveNext(&hasRun); while (hasRun) { const DWRITE_COLOR_GLYPH_RUN* colorGlyphRun; enumerator->GetCurrentRun(&colorGlyphRun); pDWC_->mBrush->SetColor(colorGlyphRun->runColor); pDWC_->mRT->DrawGlyphRun( D2D1::Point2F( colorGlyphRun->baselineOriginX, colorGlyphRun->baselineOriginY), &colorGlyphRun->glyphRun, pDWC_->mBrush, DWRITE_MEASURING_MODE_NATURAL); enumerator->MoveNext(&hasRun); } SafeRelease(&enumerator); return S_OK; } } #endif // Draw by IDWriteFactory (without color emoji) pDWC_->mRT->DrawGlyphRun( D2D1::Point2F( baselineOriginX + context->offsetX, baselineOriginY), &adjustedGlyphRun, pDWC_->SolidBrush(context->color), DWRITE_MEASURING_MODE_NATURAL); return S_OK; } public: IFACEMETHOD_(unsigned long, AddRef) () { return InterlockedIncrement(&cRefCount_); } IFACEMETHOD_(unsigned long, Release) () { long newCount = InterlockedDecrement(&cRefCount_); if (newCount == 0) { delete this; return 0; } return newCount; } IFACEMETHOD(QueryInterface)( IID const& riid, void** ppvObject) { if (__uuidof(IDWriteTextRenderer) == riid) { *ppvObject = this; } else if (__uuidof(IDWritePixelSnapping) == riid) { *ppvObject = this; } else if (__uuidof(IUnknown) == riid) { *ppvObject = this; } else { *ppvObject = NULL; return E_FAIL; } return S_OK; } private: long cRefCount_; DWriteContext* pDWC_; }; DWriteContext::DWriteContext() : mHDC(NULL), mBindRect(), mDMode(DM_GDI), mInteropHDC(NULL), mDrawing(false), mFallbackDC(false), mD2D1Factory(NULL), mRT(NULL), mGDIRT(NULL), mBrush(NULL), mBitmap(NULL), mDWriteFactory(NULL), #ifdef FEAT_DIRECTX_COLOR_EMOJI mDWriteFactory2(NULL), #endif mGdiInterop(NULL), mRenderingParams(NULL), mFontCache(8), mTextFormat(NULL), mFontWeight(DWRITE_FONT_WEIGHT_NORMAL), mFontStyle(DWRITE_FONT_STYLE_NORMAL), mTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_DEFAULT) { HRESULT hr; hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory), NULL, reinterpret_cast<void**>(&mD2D1Factory)); _RPT2(_CRT_WARN, "D2D1CreateFactory: hr=%p p=%p\n", hr, mD2D1Factory); if (SUCCEEDED(hr)) { hr = DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown**>(&mDWriteFactory)); _RPT2(_CRT_WARN, "DWriteCreateFactory: hr=%p p=%p\n", hr, mDWriteFactory); } #ifdef FEAT_DIRECTX_COLOR_EMOJI if (SUCCEEDED(hr)) { DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory2), reinterpret_cast<IUnknown**>(&mDWriteFactory2)); _RPT1(_CRT_WARN, "IDWriteFactory2: %s\n", SUCCEEDED(hr) ? "available" : "not available"); } #endif if (SUCCEEDED(hr)) { hr = mDWriteFactory->GetGdiInterop(&mGdiInterop); _RPT2(_CRT_WARN, "GetGdiInterop: hr=%p p=%p\n", hr, mGdiInterop); } if (SUCCEEDED(hr)) { hr = mDWriteFactory->CreateRenderingParams(&mRenderingParams); _RPT2(_CRT_WARN, "CreateRenderingParams: hr=%p p=%p\n", hr, mRenderingParams); } } DWriteContext::~DWriteContext() { SafeRelease(&mTextFormat); SafeRelease(&mRenderingParams); SafeRelease(&mGdiInterop); SafeRelease(&mDWriteFactory); #ifdef FEAT_DIRECTX_COLOR_EMOJI SafeRelease(&mDWriteFactory2); #endif SafeRelease(&mBitmap); SafeRelease(&mBrush); SafeRelease(&mGDIRT); SafeRelease(&mRT); SafeRelease(&mD2D1Factory); } HRESULT DWriteContext::CreateDeviceResources() { HRESULT hr; if (mRT != NULL) return S_OK; D2D1_RENDER_TARGET_PROPERTIES props = { D2D1_RENDER_TARGET_TYPE_DEFAULT, { DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE }, 0, 0, D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE, D2D1_FEATURE_LEVEL_DEFAULT }; hr = mD2D1Factory->CreateDCRenderTarget(&props, &mRT); _RPT2(_CRT_WARN, "CreateDCRenderTarget: hr=%p p=%p\n", hr, mRT); if (SUCCEEDED(hr)) { // This always succeeds. mRT->QueryInterface( __uuidof(ID2D1GdiInteropRenderTarget), reinterpret_cast<void**>(&mGDIRT)); _RPT1(_CRT_WARN, "GdiInteropRenderTarget: p=%p\n", mGDIRT); } if (SUCCEEDED(hr)) { hr = mRT->CreateSolidColorBrush( D2D1::ColorF(D2D1::ColorF::Black), &mBrush); _RPT2(_CRT_WARN, "CreateSolidColorBrush: hr=%p p=%p\n", hr, mBrush); } if (SUCCEEDED(hr)) Rebind(); return hr; } void DWriteContext::DiscardDeviceResources() { SafeRelease(&mBitmap); SafeRelease(&mBrush); SafeRelease(&mGDIRT); SafeRelease(&mRT); } HRESULT DWriteContext::CreateTextFormatFromLOGFONT(const LOGFONTW &logFont, IDWriteTextFormat **ppTextFormat) { // Most of this function is copied from: https://github.com/Microsoft/Windows-classic-samples/blob/master/Samples/Win7Samples/multimedia/DirectWrite/RenderTest/TextHelpers.cpp HRESULT hr = S_OK; IDWriteTextFormat *pTextFormat = NULL; IDWriteFont *font = NULL; IDWriteFontFamily *fontFamily = NULL; IDWriteLocalizedStrings *localizedFamilyNames = NULL; float fontSize = 0; if (SUCCEEDED(hr)) { hr = mGdiInterop->CreateFontFromLOGFONT(&logFont, &font); } // Get the font family to which this font belongs. if (SUCCEEDED(hr)) { hr = font->GetFontFamily(&fontFamily); } // Get the family names. This returns an object that encapsulates one or // more names with the same meaning but in different languages. if (SUCCEEDED(hr)) { hr = fontFamily->GetFamilyNames(&localizedFamilyNames); } // Get the family name at index zero. If we were going to display the name // we'd want to try to find one that matched the use locale, but for // purposes of creating a text format object any language will do. wchar_t familyName[100]; if (SUCCEEDED(hr)) { hr = localizedFamilyNames->GetString(0, familyName, ARRAYSIZE(familyName)); } if (SUCCEEDED(hr)) { // Use lfHeight of the LOGFONT as font size. fontSize = float(logFont.lfHeight); if (fontSize < 0) { // Negative lfHeight represents the size of the em unit. fontSize = -fontSize; } else { // Positive lfHeight represents the cell height (ascent + // descent). DWRITE_FONT_METRICS fontMetrics; font->GetMetrics(&fontMetrics); // Convert the cell height (ascent + descent) from design units // to ems. float cellHeight = static_cast<float>( fontMetrics.ascent + fontMetrics.descent) / fontMetrics.designUnitsPerEm; // Divide the font size by the cell height to get the font em // size. fontSize /= cellHeight; } } // The text format includes a locale name. Ideally, this would be the // language of the text, which may or may not be the same as the primary // language of the user. However, for our purposes the user locale will do. wchar_t localeName[LOCALE_NAME_MAX_LENGTH]; if (SUCCEEDED(hr)) { if (GetUserDefaultLocaleName(localeName, LOCALE_NAME_MAX_LENGTH) == 0) hr = HRESULT_FROM_WIN32(GetLastError()); } if (SUCCEEDED(hr)) { // Create the text format object. hr = mDWriteFactory->CreateTextFormat( familyName, NULL, // no custom font collection font->GetWeight(), font->GetStyle(), font->GetStretch(), fontSize, localeName, &pTextFormat); } if (SUCCEEDED(hr)) hr = pTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING); if (SUCCEEDED(hr)) hr = pTextFormat->SetParagraphAlignment( DWRITE_PARAGRAPH_ALIGNMENT_FAR); if (SUCCEEDED(hr)) hr = pTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP); SafeRelease(&localizedFamilyNames); SafeRelease(&fontFamily); SafeRelease(&font); if (SUCCEEDED(hr)) *ppTextFormat = pTextFormat; else SafeRelease(&pTextFormat); return hr; } HRESULT DWriteContext::SetFontByLOGFONT(const LOGFONTW &logFont) { HRESULT hr = S_OK; IDWriteTextFormat *pTextFormat = NULL; hr = CreateTextFormatFromLOGFONT(logFont, &pTextFormat); if (SUCCEEDED(hr)) { SafeRelease(&mTextFormat); mTextFormat = pTextFormat; mFontWeight = static_cast<DWRITE_FONT_WEIGHT>(logFont.lfWeight); mFontStyle = logFont.lfItalic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL; } return hr; } void DWriteContext::SetFont(HFONT hFont) { FontCache::Item item; if (mFontCache.get(hFont, item)) { if (item.pTextFormat != NULL) { item.pTextFormat->AddRef(); SafeRelease(&mTextFormat); mTextFormat = item.pTextFormat; mFontWeight = item.fontWeight; mFontStyle = item.fontStyle; mFallbackDC = false; } else mFallbackDC = true; return; } HRESULT hr = E_FAIL; LOGFONTW lf; if (GetObjectW(hFont, sizeof(lf), &lf)) hr = SetFontByLOGFONT(lf); item.hFont = hFont; if (SUCCEEDED(hr)) { item.pTextFormat = mTextFormat; item.fontWeight = mFontWeight; item.fontStyle = mFontStyle; mFallbackDC = false; } else mFallbackDC = true; mFontCache.put(item); } void DWriteContext::Rebind() { SafeRelease(&mBitmap); mRT->BindDC(mHDC, &mBindRect); mRT->SetTransform(D2D1::IdentityMatrix()); D2D1_BITMAP_PROPERTIES props = { {DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE}, 96.0f, 96.0f }; mRT->CreateBitmap( D2D1::SizeU(mBindRect.right - mBindRect.left, mBindRect.bottom - mBindRect.top), props, &mBitmap); } void DWriteContext::BindDC(HDC hdc, const RECT *rect) { mHDC = hdc; mBindRect = *rect; if (mRT == NULL) CreateDeviceResources(); else { Flush(); Rebind(); } } extern "C" void redraw_later_clear(void); HRESULT DWriteContext::SetDrawingMode(DrawingMode mode) { HRESULT hr = S_OK; switch (mode) { default: case DM_GDI: if (mInteropHDC != NULL) { mGDIRT->ReleaseDC(NULL); mInteropHDC = NULL; } if (mDrawing) { hr = mRT->EndDraw(); if (hr == (HRESULT)D2DERR_RECREATE_TARGET) { hr = S_OK; DiscardDeviceResources(); CreateDeviceResources(); redraw_later_clear(); } mDrawing = false; } break; case DM_DIRECTX: if (mInteropHDC != NULL) { mGDIRT->ReleaseDC(NULL); mInteropHDC = NULL; } else if (mDrawing == false) { CreateDeviceResources(); mRT->BeginDraw(); mDrawing = true; } break; case DM_INTEROP: if (mDrawing == false) { CreateDeviceResources(); mRT->BeginDraw(); mDrawing = true; } if (mInteropHDC == NULL) hr = mGDIRT->GetDC(D2D1_DC_INITIALIZE_MODE_COPY, &mInteropHDC); break; } mDMode = mode; return hr; } ID2D1Brush* DWriteContext::SolidBrush(COLORREF color) { mBrush->SetColor(D2D1::ColorF(UINT32(GetRValue(color)) << 16 | UINT32(GetGValue(color)) << 8 | UINT32(GetBValue(color)))); return mBrush; } void DWriteContext::DrawText(const WCHAR *text, int len, int x, int y, int w, int h, int cellWidth, COLORREF color, UINT fuOptions, const RECT *lprc, const INT *lpDx) { if (mFallbackDC) { // Fall back to GDI rendering. HRESULT hr = SetDrawingMode(DM_INTEROP); if (SUCCEEDED(hr)) { HGDIOBJ hFont = ::GetCurrentObject(mHDC, OBJ_FONT); HGDIOBJ hOldFont = ::SelectObject(mInteropHDC, hFont); ::SetTextColor(mInteropHDC, color); ::SetBkMode(mInteropHDC, ::GetBkMode(mHDC)); ::ExtTextOutW(mInteropHDC, x, y, fuOptions, lprc, text, len, lpDx); ::SelectObject(mInteropHDC, hOldFont); } return; } HRESULT hr; IDWriteTextLayout *textLayout = NULL; SetDrawingMode(DM_DIRECTX); hr = mDWriteFactory->CreateTextLayout(text, len, mTextFormat, FLOAT(w), FLOAT(h), &textLayout); if (SUCCEEDED(hr)) { DWRITE_TEXT_RANGE textRange = { 0, UINT32(len) }; textLayout->SetFontWeight(mFontWeight, textRange); textLayout->SetFontStyle(mFontStyle, textRange); TextRenderer renderer(this); TextRendererContext context = { color, FLOAT(cellWidth), 0.0f }; textLayout->Draw(&context, &renderer, FLOAT(x), FLOAT(y)); } SafeRelease(&textLayout); } void DWriteContext::FillRect(const RECT *rc, COLORREF color) { if (mDMode == DM_INTEROP) { // GDI functions are used before this call. Keep using GDI. // (Switching to Direct2D causes terrible slowdown.) HBRUSH hbr = ::CreateSolidBrush(color); ::FillRect(mInteropHDC, rc, hbr); ::DeleteObject(HGDIOBJ(hbr)); } else { SetDrawingMode(DM_DIRECTX); mRT->FillRectangle( D2D1::RectF(FLOAT(rc->left), FLOAT(rc->top), FLOAT(rc->right), FLOAT(rc->bottom)), SolidBrush(color)); } } void DWriteContext::DrawLine(int x1, int y1, int x2, int y2, COLORREF color) { if (mDMode == DM_INTEROP) { // GDI functions are used before this call. Keep using GDI. // (Switching to Direct2D causes terrible slowdown.) HPEN hpen = ::CreatePen(PS_SOLID, 1, color); HGDIOBJ old_pen = ::SelectObject(mInteropHDC, HGDIOBJ(hpen)); ::MoveToEx(mInteropHDC, x1, y1, NULL); ::LineTo(mInteropHDC, x2, y2); ::SelectObject(mInteropHDC, old_pen); ::DeleteObject(HGDIOBJ(hpen)); } else { SetDrawingMode(DM_DIRECTX); mRT->DrawLine( D2D1::Point2F(FLOAT(x1), FLOAT(y1) + 0.5f), D2D1::Point2F(FLOAT(x2), FLOAT(y2) + 0.5f), SolidBrush(color)); } } void DWriteContext::SetPixel(int x, int y, COLORREF color) { if (mDMode == DM_INTEROP) { // GDI functions are used before this call. Keep using GDI. // (Switching to Direct2D causes terrible slowdown.) ::SetPixel(mInteropHDC, x, y, color); } else { SetDrawingMode(DM_DIRECTX); // Direct2D doesn't have SetPixel API. Use DrawLine instead. mRT->DrawLine( D2D1::Point2F(FLOAT(x), FLOAT(y) + 0.5f), D2D1::Point2F(FLOAT(x+1), FLOAT(y) + 0.5f), SolidBrush(color)); } } void DWriteContext::Scroll(int x, int y, const RECT *rc) { SetDrawingMode(DM_DIRECTX); mRT->Flush(); D2D1_RECT_U srcRect; D2D1_POINT_2U destPoint; if (x >= 0) { srcRect.left = rc->left; srcRect.right = rc->right - x; destPoint.x = rc->left + x; } else { srcRect.left = rc->left - x; srcRect.right = rc->right; destPoint.x = rc->left; } if (y >= 0) { srcRect.top = rc->top; srcRect.bottom = rc->bottom - y; destPoint.y = rc->top + y; } else { srcRect.top = rc->top - y; srcRect.bottom = rc->bottom; destPoint.y = rc->top; } mBitmap->CopyFromRenderTarget(&destPoint, mRT, &srcRect); D2D1_RECT_F destRect = { FLOAT(destPoint.x), FLOAT(destPoint.y), FLOAT(destPoint.x + srcRect.right - srcRect.left), FLOAT(destPoint.y + srcRect.bottom - srcRect.top) }; mRT->DrawBitmap(mBitmap, destRect, 1.0F, D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR, destRect); } void DWriteContext::Flush() { SetDrawingMode(DM_GDI); } void DWriteContext::SetRenderingParams( const DWriteRenderingParams *params) { if (mDWriteFactory == NULL) return; IDWriteRenderingParams *renderingParams = NULL; D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT; HRESULT hr; if (params != NULL) { hr = mDWriteFactory->CreateCustomRenderingParams(params->gamma, params->enhancedContrast, params->clearTypeLevel, ToPixelGeometry(params->pixelGeometry), ToRenderingMode(params->renderingMode), &renderingParams); textAntialiasMode = ToTextAntialiasMode(params->textAntialiasMode); } else hr = mDWriteFactory->CreateRenderingParams(&renderingParams); if (SUCCEEDED(hr) && renderingParams != NULL) { SafeRelease(&mRenderingParams); mRenderingParams = renderingParams; mTextAntialiasMode = textAntialiasMode; Flush(); mRT->SetTextRenderingParams(mRenderingParams); mRT->SetTextAntialiasMode(mTextAntialiasMode); } } DWriteRenderingParams * DWriteContext::GetRenderingParams( DWriteRenderingParams *params) { if (params != NULL && mRenderingParams != NULL) { params->gamma = mRenderingParams->GetGamma(); params->enhancedContrast = mRenderingParams->GetEnhancedContrast(); params->clearTypeLevel = mRenderingParams->GetClearTypeLevel(); params->pixelGeometry = ToInt(mRenderingParams->GetPixelGeometry()); params->renderingMode = ToInt(mRenderingParams->GetRenderingMode()); params->textAntialiasMode = mTextAntialiasMode; } return params; } //////////////////////////////////////////////////////////////////////////// // PUBLIC C INTERFACES void DWrite_Init(void) { #ifdef DYNAMIC_DIRECTX // Load libraries. hD2D1DLL = vimLoadLib("d2d1.dll"); hDWriteDLL = vimLoadLib("dwrite.dll"); if (hD2D1DLL == NULL || hDWriteDLL == NULL) { DWrite_Final(); return; } // Get address of procedures. pGetUserDefaultLocaleName = (PGETUSERDEFAULTLOCALENAME)GetProcAddress( GetModuleHandle("kernel32.dll"), "GetUserDefaultLocaleName"); pD2D1CreateFactory = (PD2D1CREATEFACTORY)GetProcAddress(hD2D1DLL, "D2D1CreateFactory"); pDWriteCreateFactory = (PDWRITECREATEFACTORY)GetProcAddress(hDWriteDLL, "DWriteCreateFactory"); #endif } void DWrite_Final(void) { #ifdef DYNAMIC_DIRECTX pGetUserDefaultLocaleName = NULL; pD2D1CreateFactory = NULL; pDWriteCreateFactory = NULL; unload(hDWriteDLL); unload(hD2D1DLL); #endif } DWriteContext * DWriteContext_Open(void) { #ifdef DYNAMIC_DIRECTX if (pGetUserDefaultLocaleName == NULL || pD2D1CreateFactory == NULL || pDWriteCreateFactory == NULL) return NULL; #endif return new DWriteContext(); } void DWriteContext_BindDC(DWriteContext *ctx, HDC hdc, const RECT *rect) { if (ctx != NULL) ctx->BindDC(hdc, rect); } void DWriteContext_SetFont(DWriteContext *ctx, HFONT hFont) { if (ctx != NULL) ctx->SetFont(hFont); } void DWriteContext_DrawText( DWriteContext *ctx, const WCHAR *text, int len, int x, int y, int w, int h, int cellWidth, COLORREF color, UINT fuOptions, const RECT *lprc, const INT *lpDx) { if (ctx != NULL) ctx->DrawText(text, len, x, y, w, h, cellWidth, color, fuOptions, lprc, lpDx); } void DWriteContext_FillRect(DWriteContext *ctx, const RECT *rc, COLORREF color) { if (ctx != NULL) ctx->FillRect(rc, color); } void DWriteContext_DrawLine(DWriteContext *ctx, int x1, int y1, int x2, int y2, COLORREF color) { if (ctx != NULL) ctx->DrawLine(x1, y1, x2, y2, color); } void DWriteContext_SetPixel(DWriteContext *ctx, int x, int y, COLORREF color) { if (ctx != NULL) ctx->SetPixel(x, y, color); } void DWriteContext_Scroll(DWriteContext *ctx, int x, int y, const RECT *rc) { if (ctx != NULL) ctx->Scroll(x, y, rc); } void DWriteContext_Flush(DWriteContext *ctx) { if (ctx != NULL) ctx->Flush(); } void DWriteContext_Close(DWriteContext *ctx) { delete ctx; } void DWriteContext_SetRenderingParams( DWriteContext *ctx, const DWriteRenderingParams *params) { if (ctx != NULL) ctx->SetRenderingParams(params); } DWriteRenderingParams * DWriteContext_GetRenderingParams( DWriteContext *ctx, DWriteRenderingParams *params) { if (ctx != NULL) return ctx->GetRenderingParams(params); else return NULL; }