Mercurial > vim
view pixmaps/tb_shell.xpm @ 29962:32e35a6d4292 v9.0.0319
patch 9.0.0319: Godot shader files are not recognized
Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374
Author: Maxim Kim <habamax@gmail.com>
Date: Mon Aug 29 15:28:53 2022 +0100
patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Mon, 29 Aug 2022 16:30:04 +0200 |
parents | 3fc0f57ecb91 |
children |
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/* XPM */ static char * tb_shell_xpm[] = { /* width height ncolors cpp [x_hot y_hot] */ "18 18 6 1 0 0", /* colors */ " s none m none c none", ". s iconColor1 m black c #000000", "X s iconGray6 m black c #636363", "o s iconGray2 m none c #bdbdbd", "O s iconColor2 m none c #FFFFFF", "+ s bottomShadowColor m black c #5D6069", /* pixels */ " ", " ... ... ", " .XoXXXoX. ", " .oOoX.XoOo. ", " .XoOoXoOoX. ", " .Xoooo.ooooX. ", " .Xo.XOoXoOX.oX. ", " .oooXOo.oOXooo. ", " .oOo.XOXOX.oOo.+ ", " .XoOo.o.o.oOoX.+ ", " .XooXoooXoOX.+ ", " .XoooOoooX.+ ", " .ooOOOoo.+ ", " ..XoooX..+ ", " .XoooooooX.+ ", " ...........+ ", " ++++++++++ ", " "};