Mercurial > vim
view pixmaps/tb_ctags.xpm @ 29962:32e35a6d4292 v9.0.0319
patch 9.0.0319: Godot shader files are not recognized
Commit: https://github.com/vim/vim/commit/d5c8f11905abc1bdf3b8864dbc40187855ed9374
Author: Maxim Kim <habamax@gmail.com>
Date: Mon Aug 29 15:28:53 2022 +0100
patch 9.0.0319: Godot shader files are not recognized
Problem: Godot shader files are not recognized.
Solution: Add patterns for "gdshader". (Maxim Kim, closes https://github.com/vim/vim/issues/11006)
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Mon, 29 Aug 2022 16:30:04 +0200 |
parents | 3fc0f57ecb91 |
children |
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/* XPM */ static char * tb_ctags_xpm[] = { /* width height ncolors cpp [x_hot y_hot] */ "18 18 7 1 0 0", /* colors */ " s none m none c none", ". s iconColor1 m black c #000000", "X s iconColor2 m none c #FFFFFF", "o s bottomShadowColor m black c #5D6069", "O m black c #888800", "+ s topShadowColor m none c #DCDEE5", "@ s iconColor6 m none c #FFFF00", /* pixels */ " .. ..... ", " .XX.XXXXX. ", " .XXXXXXXXX. ", " .XX.XXXX..X. ", " .. ....o .. ", " OO++O+...+O+.+ ", " Oo@@@@@...o@@@.o", " Oo@@@@@@...o@@@.o", "Oo@+o+@@@...o@@@.o", "O@@o.o@@@...o@@@.o", "o@@+o+@@@...o@@@.o", "o.@@@@@@@...o@@@.o", " o.@@@@@@...o@@@.o", " o.........o....o", " oooooo...oooooo", " ...o ", " ...o ", " ooo "};