Mercurial > vim
view src/gui_haiku.cc @ 24608:cb031f421ece v8.2.2843
patch 8.2.2843: Vim9: skip argument to searchpairpos() is not compiled
Commit: https://github.com/vim/vim/commit/f06ab6ba388c1ac907adbbde95b63769f67bc59b
Author: Bram Moolenaar <Bram@vim.org>
Date: Fri May 7 19:44:21 2021 +0200
patch 8.2.2843: Vim9: skip argument to searchpairpos() is not compiled
Problem: Vim9: skip argument to searchpairpos() is not compiled.
Solution: Handle like searchpair(). Also for search() and searchpos().
author | Bram Moolenaar <Bram@vim.org> |
---|---|
date | Fri, 07 May 2021 19:45:03 +0200 |
parents | b545334ae654 |
children | 7334bf933510 |
line wrap: on
line source
/* vi:set ts=8 sts=4 sw=4: * * VIM - Vi IMproved by Bram Moolenaar * BeBox GUI support Copyright 1998 by Olaf Seibert. * All Rights Reserved. * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. * * Based on "GUI support for the Buzzword Enhanced Operating System." * * Ported to R4 by Richard Offer <richard@whitequeen.com> Jul 99 * * Haiku support by Siarzhuk Zharski <imker@gmx.li> Apr-Mai 2009 * */ /* * Structure of the Haiku GUI code: * * There are 3 threads. * 1. The initial thread. In gui_mch_prepare() this gets to run the * BApplication message loop. But before it starts doing that, * it creates thread 2 * 2. The main() thread. This thread is created in gui_mch_prepare() * and its purpose in life is to call main(argc, argv) again. * This thread is doing the bulk of the work. * 3. Sooner or later, a window is opened by the main() thread. This * causes a second message loop to be created: the window thread. * * == alternatively === * * #if RUN_BAPPLICATION_IN_NEW_THREAD... * * 1. The initial thread. In gui_mch_prepare() this gets to spawn * thread 2. After doing that, it returns to main() to do the * bulk of the work, being the main() thread. * 2. Runs the BApplication. * 3. The window thread, just like in the first case. * * This second alternative is cleaner from Vim's viewpoint. However, * the BeBook seems to assume everywhere that the BApplication *must* * run in the initial thread. So perhaps doing otherwise is very wrong. * * However, from a B_SINGLE_LAUNCH viewpoint, the first is better. * If Vim is marked "Single Launch" in its application resources, * and a file is dropped on the Vim icon, and another Vim is already * running, the file is passed on to the earlier Vim. This happens * in BApplication::Run(). So we want Vim to terminate if * BApplication::Run() terminates. (See the BeBook, on BApplication. * However, it seems that the second copy of Vim isn't even started * in this case... which is for the better since I wouldn't know how * to detect this case.) * * Communication between these threads occurs mostly by translating * BMessages that come in and posting an appropriate translation on * the VDCMP (Vim Direct Communication Message Port). Therefore the * actions required for keypresses and window resizes, etc, are mostly * performed in the main() thread. * * A notable exception to this is the Draw() event. The redrawing of * the window contents is performed asynchronously from the window * thread. To make this work correctly, a locking protocol is used when * any thread is accessing the essential variables that are used by * the window thread. * * This locking protocol consists of locking Vim's window. This is both * convenient and necessary. */ extern "C" { #include <assert.h> #include <float.h> #include <syslog.h> #include "vim.h" #include "globals.h" #include "proto.h" #include "version.h" } // extern "C" // ---------------- start of header part ---------------- //#include <Alert.h> #include <Application.h> #include <Beep.h> #include <Bitmap.h> #include <Box.h> #include <Button.h> #include <Clipboard.h> #include <Debug.h> //#include <Directory.h> //#include <Entry.h> #include <File.h> #include <FilePanel.h> #include <FindDirectory.h> //#include <Font.h> #include <IconUtils.h> #include <Input.h> #include <ListView.h> #include <MenuBar.h> #include <MenuItem.h> //#include <MessageQueue.h> //#include <OS.h> #include <Path.h> #include <PictureButton.h> #include <PopUpMenu.h> //#include <Region.h> #include <Resources.h> //#include <Roster.h> #include <Screen.h> #include <ScrollBar.h> #include <ScrollView.h> #include <String.h> #include <StringView.h> //#include <SupportDefs.h> #include <TabView.h> #include <TextControl.h> #include <TextView.h> #include <TranslationUtils.h> #include <TranslatorFormats.h> #include <View.h> #include <Window.h> class VimApp; class VimFormView; class VimTextAreaView; class VimWindow; class VimToolbar; class VimTabLine; extern key_map *keyMap; extern char *keyMapChars; extern int main(int argc, char **argv); #ifndef B_MAX_PORT_COUNT #define B_MAX_PORT_COUNT 255 #endif // VimApp seems comparable to the X "vimShell" class VimApp: public BApplication { typedef BApplication Inherited; public: VimApp(const char *appsig); ~VimApp(); // callbacks: #if 0 virtual void DispatchMessage(BMessage *m, BHandler *h) { m->PrintToStream(); Inherited::DispatchMessage(m, h); } #endif virtual void ReadyToRun(); virtual void ArgvReceived(int32 argc, char **argv); virtual void RefsReceived(BMessage *m); virtual bool QuitRequested(); virtual void MessageReceived(BMessage *m); static void SendRefs(BMessage *m, bool changedir); sem_id fFilePanelSem; BFilePanel* fFilePanel; BPath fBrowsedPath; private: }; class VimWindow: public BWindow { typedef BWindow Inherited; public: VimWindow(); ~VimWindow(); // virtual void DispatchMessage(BMessage *m, BHandler *h); virtual void WindowActivated(bool active); virtual bool QuitRequested(); VimFormView *formView; private: void init(); }; class VimFormView: public BView { typedef BView Inherited; public: VimFormView(BRect frame); ~VimFormView(); // callbacks: virtual void AllAttached(); virtual void FrameResized(float new_width, float new_height); #define MENUBAR_MARGIN 1 float MenuHeight() const { return menuBar ? menuBar->Frame().Height() + MENUBAR_MARGIN: 0; } BMenuBar *MenuBar() const { return menuBar; } private: void init(BRect); BMenuBar *menuBar; VimTextAreaView *textArea; #ifdef FEAT_TOOLBAR public: float ToolbarHeight() const; VimToolbar *ToolBar() const { return toolBar; } private: VimToolbar *toolBar; #endif #ifdef FEAT_GUI_TABLINE public: VimTabLine *TabLine() const { return tabLine; } bool IsShowingTabLine() const { return showingTabLine; } void SetShowingTabLine(bool showing) { showingTabLine = showing; } float TablineHeight() const; private: VimTabLine *tabLine; int showingTabLine; #endif }; class VimTextAreaView: public BView { typedef BView Inherited; public: VimTextAreaView(BRect frame); ~VimTextAreaView(); // callbacks: virtual void Draw(BRect updateRect); virtual void KeyDown(const char *bytes, int32 numBytes); virtual void MouseDown(BPoint point); virtual void MouseUp(BPoint point); virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message); virtual void MessageReceived(BMessage *m); // own functions: int mchInitFont(char_u *name); void mchDrawString(int row, int col, char_u *s, int len, int flags); void mchClearBlock(int row1, int col1, int row2, int col2); void mchClearAll(); void mchDeleteLines(int row, int num_lines); void mchInsertLines(int row, int num_lines); static void guiSendMouseEvent(int button, int x, int y, int repeated_click, int_u modifiers); static void guiMouseMoved(int x, int y); static void guiBlankMouse(bool should_hide); static int_u mouseModifiersToVim(int32 beModifiers); int32 mouseDragEventCount; #ifdef FEAT_MBYTE_IME void DrawIMString(void); #endif private: void init(BRect); int_u vimMouseButton; int_u vimMouseModifiers; #ifdef FEAT_MBYTE_IME struct { BMessenger* messenger; BMessage* message; BPoint location; int row; int col; int count; } IMData; #endif }; class VimScrollBar: public BScrollBar { typedef BScrollBar Inherited; public: VimScrollBar(scrollbar_T *gsb, orientation posture); ~VimScrollBar(); virtual void ValueChanged(float newValue); virtual void MouseUp(BPoint where); void SetValue(float newval); scrollbar_T *getGsb() { return gsb; } int32 scrollEventCount; private: scrollbar_T *gsb; float ignoreValue; }; #ifdef FEAT_TOOLBAR class VimToolbar : public BBox { static BBitmap *normalButtonsBitmap; static BBitmap *grayedButtonsBitmap; BBitmap *LoadVimBitmap(const char* fileName); bool GetPictureFromBitmap(BPicture *pictureTo, int32 index, BBitmap *bitmapFrom, bool pressed); bool ModifyBitmapToGrayed(BBitmap *bitmap); BList fButtonsList; void InvalidateLayout(); public: VimToolbar(BRect frame, const char * name); ~VimToolbar(); bool PrepareButtonBitmaps(); bool AddButton(int32 index, vimmenu_T *menu); bool RemoveButton(vimmenu_T *menu); bool GrayButton(vimmenu_T *menu, int grey); float ToolbarHeight() const; virtual void AttachedToWindow(); }; BBitmap *VimToolbar::normalButtonsBitmap = NULL; BBitmap *VimToolbar::grayedButtonsBitmap = NULL; const float ToolbarMargin = 3.; const float ButtonMargin = 3.; #endif //FEAT_TOOLBAR #ifdef FEAT_GUI_TABLINE class VimTabLine : public BTabView { public: class VimTab : public BTab { public: VimTab() : BTab(new BView(BRect(), "-Empty-", 0, 0)) {} virtual void Select(BView* owner); }; VimTabLine(BRect r) : BTabView(r, "vimTabLine", B_WIDTH_FROM_LABEL, B_FOLLOW_LEFT | B_FOLLOW_TOP | B_FOLLOW_RIGHT, B_WILL_DRAW | B_FRAME_EVENTS) {} float TablineHeight() const; virtual void MouseDown(BPoint point); }; #endif //FEAT_GUI_TABLINE // For caching the fonts that are used; // Vim seems rather sloppy in this regard. class VimFont: public BFont { typedef BFont Inherited; public: VimFont(); VimFont(const VimFont *rhs); VimFont(const BFont *rhs); VimFont(const VimFont &rhs); ~VimFont(); VimFont *next; int refcount; char_u *name; private: void init(); }; #if defined(FEAT_GUI_DIALOG) class VimDialog : public BWindow { typedef BWindow Inherited; BButton* _CreateButton(int32 which, const char* label); public: class View : public BView { typedef BView Inherited; public: View(BRect frame); ~View(); virtual void Draw(BRect updateRect); void InitIcon(int32 type); private: BBitmap* fIconBitmap; }; VimDialog(int type, const char *title, const char *message, const char *buttons, int dfltbutton, const char *textfield, int ex_cmd); ~VimDialog(); int Go(); virtual void MessageReceived(BMessage *msg); private: sem_id fDialogSem; int fDialogValue; BList fButtonsList; BTextView* fMessageView; BTextControl* fInputControl; const char* fInputValue; }; class VimSelectFontDialog : public BWindow { typedef BWindow Inherited; void _CleanList(BListView* list); void _UpdateFontStyles(); void _UpdateSizeInputPreview(); void _UpdateFontPreview(); bool _UpdateFromListItem(BListView* list, char* text, int textSize); public: VimSelectFontDialog(font_family* family, font_style* style, float* size); ~VimSelectFontDialog(); bool Go(); virtual void MessageReceived(BMessage *msg); private: status_t fStatus; sem_id fDialogSem; bool fDialogValue; font_family* fFamily; font_style* fStyle; float* fSize; font_family fFontFamily; font_style fFontStyle; float fFontSize; BStringView* fPreview; BListView* fFamiliesList; BListView* fStylesList; BListView* fSizesList; BTextControl* fSizesInput; }; #endif // FEAT_GUI_DIALOG // ---------------- end of GUI classes ---------------- struct MainArgs { int argc; char **argv; }; // These messages are copied through the VDCMP. // Therefore they ought not to have anything fancy. // They must be of POD type (Plain Old Data) // as the C++ standard calls them. #define KEY_MSG_BUFSIZ 7 #if KEY_MSG_BUFSIZ < MAX_KEY_CODE_LEN #error Increase KEY_MSG_BUFSIZ! #endif struct VimKeyMsg { char_u length; char_u chars[KEY_MSG_BUFSIZ]; // contains Vim encoding bool csi_escape; }; struct VimResizeMsg { int width; int height; }; struct VimScrollBarMsg { VimScrollBar *sb; long value; int stillDragging; }; struct VimMenuMsg { vimmenu_T *guiMenu; }; struct VimMouseMsg { int button; int x; int y; int repeated_click; int_u modifiers; }; struct VimMouseMovedMsg { int x; int y; }; struct VimFocusMsg { bool active; }; struct VimRefsMsg { BMessage *message; bool changedir; }; struct VimTablineMsg { int index; }; struct VimTablineMenuMsg { int index; int event; }; struct VimMsg { enum VimMsgType { Key, Resize, ScrollBar, Menu, Mouse, MouseMoved, Focus, Refs, Tabline, TablineMenu }; union { struct VimKeyMsg Key; struct VimResizeMsg NewSize; struct VimScrollBarMsg Scroll; struct VimMenuMsg Menu; struct VimMouseMsg Mouse; struct VimMouseMovedMsg MouseMoved; struct VimFocusMsg Focus; struct VimRefsMsg Refs; struct VimTablineMsg Tabline; struct VimTablineMenuMsg TablineMenu; } u; }; #define RGB(r, g, b) ((char_u)(r) << 16 | (char_u)(g) << 8 | (char_u)(b) << 0) #define GUI_TO_RGB(g) { (char_u)((g) >> 16), (char_u)((g) >> 8), (char_u)((g) >> 0), 255 } // ---------------- end of header part ---------------- static struct specialkey { uint16 BeKeys; #define KEY(a,b) ((a)<<8|(b)) #define K(a) KEY(0,a) // for ASCII codes #define F(b) KEY(1,b) // for scancodes char_u vim_code0; char_u vim_code1; } special_keys[] = { {K(B_UP_ARROW), 'k', 'u'}, {K(B_DOWN_ARROW), 'k', 'd'}, {K(B_LEFT_ARROW), 'k', 'l'}, {K(B_RIGHT_ARROW), 'k', 'r'}, {K(B_BACKSPACE), 'k', 'b'}, {K(B_INSERT), 'k', 'I'}, {K(B_DELETE), 'k', 'D'}, {K(B_HOME), 'k', 'h'}, {K(B_END), '@', '7'}, {K(B_PAGE_UP), 'k', 'P'}, // XK_Prior {K(B_PAGE_DOWN), 'k', 'N'}, // XK_Next, #define FIRST_FUNCTION_KEY 11 {F(B_F1_KEY), 'k', '1'}, {F(B_F2_KEY), 'k', '2'}, {F(B_F3_KEY), 'k', '3'}, {F(B_F4_KEY), 'k', '4'}, {F(B_F5_KEY), 'k', '5'}, {F(B_F6_KEY), 'k', '6'}, {F(B_F7_KEY), 'k', '7'}, {F(B_F8_KEY), 'k', '8'}, {F(B_F9_KEY), 'k', '9'}, {F(B_F10_KEY), 'k', ';'}, {F(B_F11_KEY), 'F', '1'}, {F(B_F12_KEY), 'F', '2'}, // {XK_F13, 'F', '3'}, // would be print screen // sysreq {F(0x0F), 'F', '4'}, // scroll lock {F(0x10), 'F', '5'}, // pause/break // {XK_F16, 'F', '6'}, // {XK_F17, 'F', '7'}, // {XK_F18, 'F', '8'}, // {XK_F19, 'F', '9'}, // {XK_F20, 'F', 'A'}, // {XK_F21, 'F', 'B'}, // {XK_F22, 'F', 'C'}, // {XK_F23, 'F', 'D'}, // {XK_F24, 'F', 'E'}, // {XK_F25, 'F', 'F'}, // {XK_F26, 'F', 'G'}, // {XK_F27, 'F', 'H'}, // {XK_F28, 'F', 'I'}, // {XK_F29, 'F', 'J'}, // {XK_F30, 'F', 'K'}, // {XK_F31, 'F', 'L'}, // {XK_F32, 'F', 'M'}, // {XK_F33, 'F', 'N'}, // {XK_F34, 'F', 'O'}, // {XK_F35, 'F', 'P'}, // keysymdef.h defines up to F35 // {XK_Help, '%', '1'}, // XK_Help {F(B_PRINT_KEY), '%', '9'}, #if 0 // Keypad keys: {F(0x48), 'k', 'l'}, // XK_KP_Left {F(0x4A), 'k', 'r'}, // XK_KP_Right {F(0x38), 'k', 'u'}, // XK_KP_Up {F(0x59), 'k', 'd'}, // XK_KP_Down {F(0x64), 'k', 'I'}, // XK_KP_Insert {F(0x65), 'k', 'D'}, // XK_KP_Delete {F(0x37), 'k', 'h'}, // XK_KP_Home {F(0x58), '@', '7'}, // XK_KP_End {F(0x39), 'k', 'P'}, // XK_KP_Prior {F(0x60), 'k', 'N'}, // XK_KP_Next {F(0x49), '&', '8'}, // XK_Undo, keypad 5 #endif // End of list marker: {0, 0, 0} }; #define NUM_SPECIAL_KEYS (sizeof(special_keys)/sizeof(special_keys[0])) // ---------------- VimApp ---------------- static void docd(BPath &path) { mch_chdir((char *)path.Path()); // Do this to get the side effects of a :cd command do_cmdline_cmd((char_u *)"cd ."); } static void drop_callback(void *cookie) { // TODO here we could handle going to a specific position in the dropped // file (see src/gui_mac.c, deleted in 8.2.1422) // Update the screen display update_screen(NOT_VALID); } // Really handle dropped files and folders. static void RefsReceived(BMessage *m, bool changedir) { uint32 type; int32 count; m->PrintToStream(); switch (m->what) { case B_REFS_RECEIVED: case B_SIMPLE_DATA: m->GetInfo("refs", &type, &count); if (type != B_REF_TYPE) goto bad; break; case B_ARGV_RECEIVED: m->GetInfo("argv", &type, &count); if (type != B_STRING_TYPE) goto bad; if (changedir) { char *dirname; if (m->FindString("cwd", (const char **) &dirname) == B_OK) { chdir(dirname); do_cmdline_cmd((char_u *)"cd ."); } } break; default: bad: /*fprintf(stderr, "bad!\n"); */ delete m; return; } #ifdef FEAT_VISUAL reset_VIsual(); #endif char_u **fnames; fnames = (char_u **) alloc(count * sizeof(char_u *)); int fname_index = 0; switch (m->what) { case B_REFS_RECEIVED: case B_SIMPLE_DATA: // fprintf(stderr, "case B_REFS_RECEIVED\n"); for (int i = 0; i < count; ++i) { entry_ref ref; if (m->FindRef("refs", i, &ref) == B_OK) { BEntry entry(&ref, false); BPath path; entry.GetPath(&path); // Change to parent directory? if (changedir) { BPath parentpath; path.GetParent(&parentpath); docd(parentpath); } // Is it a directory? If so, cd into it. BDirectory bdir(&ref); if (bdir.InitCheck() == B_OK) { // don't cd if we already did it if (!changedir) docd(path); } else { mch_dirname(IObuff, IOSIZE); char_u *fname = shorten_fname((char_u *)path.Path(), IObuff); if (fname == NULL) fname = (char_u *)path.Path(); fnames[fname_index++] = vim_strsave(fname); // fprintf(stderr, "%s\n", fname); } // Only do it for the first file/dir changedir = false; } } break; case B_ARGV_RECEIVED: // fprintf(stderr, "case B_ARGV_RECEIVED\n"); for (int i = 1; i < count; ++i) { char *fname; if (m->FindString("argv", i, (const char **) &fname) == B_OK) { fnames[fname_index++] = vim_strsave((char_u *)fname); } } break; default: // fprintf(stderr, "case default\n"); break; } delete m; // Handle the drop, :edit to get to the file if (fname_index > 0) { handle_drop(fname_index, fnames, FALSE, drop_callback, NULL); setcursor(); out_flush(); } else { vim_free(fnames); } } VimApp::VimApp(const char *appsig): BApplication(appsig), fFilePanelSem(-1), fFilePanel(NULL) { } VimApp::~VimApp() { } void VimApp::ReadyToRun() { /* * Apparently signals are inherited by the created thread - * disable the most annoying ones. */ signal(SIGINT, SIG_IGN); signal(SIGQUIT, SIG_IGN); } void VimApp::ArgvReceived(int32 arg_argc, char **arg_argv) { if (!IsLaunching()) { /* * This can happen if we are set to Single or Exclusive * Launch. Be nice and open the file(s). */ if (gui.vimWindow) gui.vimWindow->Minimize(false); BMessage *m = CurrentMessage(); DetachCurrentMessage(); SendRefs(m, true); } } void VimApp::RefsReceived(BMessage *m) { // Horrible hack!!! XXX XXX XXX // The real problem is that b_start_ffc is set too late for // the initial empty buffer. As a result the window will be // split instead of abandoned. int limit = 15; while (--limit >= 0 && (curbuf == NULL || curbuf->b_start_ffc == 0)) snooze(100000); // 0.1 s if (gui.vimWindow) gui.vimWindow->Minimize(false); DetachCurrentMessage(); SendRefs(m, true); } /* * Pass a BMessage on to the main() thread. * Caller must have detached the message. */ void VimApp::SendRefs(BMessage *m, bool changedir) { VimRefsMsg rm; rm.message = m; rm.changedir = changedir; write_port(gui.vdcmp, VimMsg::Refs, &rm, sizeof(rm)); // calls ::RefsReceived } void VimApp::MessageReceived(BMessage *m) { switch (m->what) { case 'save': { entry_ref refDirectory; m->FindRef("directory", &refDirectory); fBrowsedPath.SetTo(&refDirectory); BString strName; m->FindString("name", &strName); fBrowsedPath.Append(strName.String()); } break; case 'open': { entry_ref ref; m->FindRef("refs", &ref); fBrowsedPath.SetTo(&ref); } break; case B_CANCEL: { BFilePanel *panel; m->FindPointer("source", (void**)&panel); if (fFilePanelSem != -1 && panel == fFilePanel) { delete_sem(fFilePanelSem); fFilePanelSem = -1; } } break; default: Inherited::MessageReceived(m); break; } } bool VimApp::QuitRequested() { (void)Inherited::QuitRequested(); return false; } // ---------------- VimWindow ---------------- VimWindow::VimWindow(): BWindow(BRect(40, 40, 150, 150), "Vim", B_TITLED_WINDOW, 0, B_CURRENT_WORKSPACE) { init(); } VimWindow::~VimWindow() { if (formView) { RemoveChild(formView); delete formView; } gui.vimWindow = NULL; } void VimWindow::init() { // Attach the VimFormView formView = new VimFormView(Bounds()); if (formView != NULL) { AddChild(formView); } } #if 0 // disabled in zeta patch void VimWindow::DispatchMessage(BMessage *m, BHandler *h) { /* * Route B_MOUSE_UP messages to MouseUp(), in * a manner that should be compatible with the * intended future system behaviour. */ switch (m->what) { case B_MOUSE_UP: // if (!h) h = PreferredHandler(); // gcc isn't happy without this extra set of braces, complains about // jump to case label crosses init of 'class BView * v' // richard@whitequeen.com jul 99 { BView *v = dynamic_cast<BView *>(h); if (v) { // m->PrintToStream(); BPoint where; m->FindPoint("where", &where); v->MouseUp(where); } else { Inherited::DispatchMessage(m, h); } } break; default: Inherited::DispatchMessage(m, h); } } #endif void VimWindow::WindowActivated(bool active) { Inherited::WindowActivated(active); // the textArea gets the keyboard action if (active && gui.vimTextArea) gui.vimTextArea->MakeFocus(true); struct VimFocusMsg fm; fm.active = active; write_port(gui.vdcmp, VimMsg::Focus, &fm, sizeof(fm)); } bool VimWindow::QuitRequested() { struct VimKeyMsg km; km.length = 5; memcpy((char *)km.chars, "\033:qa\r", km.length); km.csi_escape = false; write_port(gui.vdcmp, VimMsg::Key, &km, sizeof(km)); return false; } // ---------------- VimFormView ---------------- VimFormView::VimFormView(BRect frame): BView(frame, "VimFormView", B_FOLLOW_ALL_SIDES, B_WILL_DRAW | B_FRAME_EVENTS), menuBar(NULL), #ifdef FEAT_TOOLBAR toolBar(NULL), #endif #ifdef FEAT_GUI_TABLINE // showingTabLine(false), tabLine(NULL), #endif textArea(NULL) { init(frame); } VimFormView::~VimFormView() { if (menuBar) { RemoveChild(menuBar); #ifdef never // deleting the menuBar leads to SEGV on exit // richard@whitequeen.com Jul 99 delete menuBar; #endif } #ifdef FEAT_TOOLBAR delete toolBar; #endif #ifdef FEAT_GUI_TABLINE delete tabLine; #endif if (textArea) { RemoveChild(textArea); delete textArea; } gui.vimForm = NULL; } void VimFormView::init(BRect frame) { menuBar = new BMenuBar(BRect(0,0,-MENUBAR_MARGIN,-MENUBAR_MARGIN), "VimMenuBar"); AddChild(menuBar); #ifdef FEAT_TOOLBAR toolBar = new VimToolbar(BRect(0,0,0,0), "VimToolBar"); toolBar->PrepareButtonBitmaps(); AddChild(toolBar); #endif #ifdef FEAT_GUI_TABLINE tabLine = new VimTabLine(BRect(0,0,0,0)); // tabLine->PrepareButtonBitmaps(); AddChild(tabLine); #endif BRect remaining = frame; textArea = new VimTextAreaView(remaining); AddChild(textArea); // The textArea will be resized later when menus are added gui.vimForm = this; } #ifdef FEAT_TOOLBAR float VimFormView::ToolbarHeight() const { return toolBar ? toolBar->ToolbarHeight() : 0.; } #endif #ifdef FEAT_GUI_TABLINE float VimFormView::TablineHeight() const { return (tabLine && IsShowingTabLine()) ? tabLine->TablineHeight() : 0.; } #endif void VimFormView::AllAttached() { /* * Apparently signals are inherited by the created thread - * disable the most annoying ones. */ signal(SIGINT, SIG_IGN); signal(SIGQUIT, SIG_IGN); if (menuBar && textArea) { /* * Resize the textArea to fill the space left over by the menu. * This is somewhat futile since it will be done again once * menus are added to the menu bar. */ BRect remaining = Bounds(); #ifdef FEAT_MENU remaining.top += MenuHeight(); menuBar->ResizeTo(remaining.right, remaining.top); gui.menu_height = (int) MenuHeight(); #endif #ifdef FEAT_TOOLBAR toolBar->MoveTo(remaining.left, remaining.top); toolBar->ResizeTo(remaining.right, ToolbarHeight()); remaining.top += ToolbarHeight(); gui.toolbar_height = ToolbarHeight(); #endif #ifdef FEAT_GUI_TABLINE tabLine->MoveTo(remaining.left, remaining.top); tabLine->ResizeTo(remaining.right + 1, TablineHeight()); remaining.top += TablineHeight(); gui.tabline_height = TablineHeight(); #endif textArea->ResizeTo(remaining.Width(), remaining.Height()); textArea->MoveTo(remaining.left, remaining.top); } Inherited::AllAttached(); } void VimFormView::FrameResized(float new_width, float new_height) { struct VimResizeMsg sm; int adjust_h, adjust_w; new_width += 1; // adjust from width to number of pixels occupied new_height += 1; sm.width = (int) new_width; sm.height = (int) new_height; adjust_w = ((int)new_width - gui_get_base_width()) % gui.char_width; adjust_h = ((int)new_height - gui_get_base_height()) % gui.char_height; if (adjust_w > 0 || adjust_h > 0) { sm.width -= adjust_w; sm.height -= adjust_h; } write_port(gui.vdcmp, VimMsg::Resize, &sm, sizeof(sm)); // calls gui_resize_shell(new_width, new_height); return; /* * The area below the vertical scrollbar is erased to the colour * set with SetViewColor() automatically, because we had set * B_WILL_DRAW. Resizing the window tight around the vertical * scroll bar also helps to avoid debris. */ } // ---------------- VimTextAreaView ---------------- VimTextAreaView::VimTextAreaView(BRect frame): BView(frame, "VimTextAreaView", B_FOLLOW_ALL_SIDES, #ifdef FEAT_MBYTE_IME B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_INPUT_METHOD_AWARE #else B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE #endif ), mouseDragEventCount(0) { #ifdef FEAT_MBYTE_IME IMData.messenger = NULL; IMData.message = NULL; #endif init(frame); } VimTextAreaView::~VimTextAreaView() { gui.vimTextArea = NULL; } void VimTextAreaView::init(BRect frame) { // set up global var for fast access gui.vimTextArea = this; /* * Tell the app server not to erase the view: we will * fill it in completely by ourselves. * (Does this really work? Even if not, it won't harm either.) */ SetViewColor(B_TRANSPARENT_32_BIT); #define PEN_WIDTH 1 SetPenSize(PEN_WIDTH); #define W_WIDTH(curwin) 0 } void VimTextAreaView::Draw(BRect updateRect) { /* * XXX Other ports call here: * out_flush(); * make sure all output has been processed * * but we can't do that, since it involves too much information * that is owned by other threads... */ /* * No need to use gui.vimWindow->Lock(): we are locked already. * However, it would not hurt. */ rgb_color rgb = GUI_TO_RGB(gui.back_pixel); SetLowColor(rgb); FillRect(updateRect, B_SOLID_LOW); gui_redraw((int) updateRect.left, (int) updateRect.top, (int) (updateRect.Width() + PEN_WIDTH), (int) (updateRect.Height() + PEN_WIDTH)); // Clear the border areas if needed SetLowColor(rgb); if (updateRect.left < FILL_X(0)) // left border FillRect(BRect(updateRect.left, updateRect.top, FILL_X(0)-PEN_WIDTH, updateRect.bottom), B_SOLID_LOW); if (updateRect.top < FILL_Y(0)) // top border FillRect(BRect(updateRect.left, updateRect.top, updateRect.right, FILL_Y(0)-PEN_WIDTH), B_SOLID_LOW); if (updateRect.right >= FILL_X(Columns)) // right border FillRect(BRect(FILL_X((int)Columns), updateRect.top, updateRect.right, updateRect.bottom), B_SOLID_LOW); if (updateRect.bottom >= FILL_Y(Rows)) // bottom border FillRect(BRect(updateRect.left, FILL_Y((int)Rows), updateRect.right, updateRect.bottom), B_SOLID_LOW); #ifdef FEAT_MBYTE_IME DrawIMString(); #endif } void VimTextAreaView::KeyDown(const char *bytes, int32 numBytes) { struct VimKeyMsg km; char_u *dest = km.chars; bool canHaveVimModifiers = false; BMessage *msg = Window()->CurrentMessage(); assert(msg); // msg->PrintToStream(); /* * Convert special keys to Vim codes. * I think it is better to do it in the window thread * so we use at least a little bit of the potential * of our 2 CPUs. Besides, due to the fantastic mapping * of special keys to UTF-8, we have quite some work to * do... * TODO: I'm not quite happy with detection of special * keys. Perhaps I should use scan codes after all... */ if (numBytes > 1) { // This cannot be a special key if (numBytes > KEY_MSG_BUFSIZ) numBytes = KEY_MSG_BUFSIZ; // should never happen... ??? km.length = numBytes; memcpy((char *)dest, bytes, numBytes); km.csi_escape = true; } else { int32 scancode = 0; msg->FindInt32("key", &scancode); int32 beModifiers = 0; msg->FindInt32("modifiers", &beModifiers); char_u string[3]; int len = 0; km.length = 0; /* * For normal, printable ASCII characters, don't look them up * to check if they might be a special key. They aren't. */ assert(B_BACKSPACE <= 0x20); assert(B_DELETE == 0x7F); if (((char_u)bytes[0] <= 0x20 || (char_u)bytes[0] == 0x7F) && numBytes == 1) { /* * Due to the great nature of Be's mapping of special keys, * viz. into the range of the control characters, * we can only be sure it is *really* a special key if * if it is special without using ctrl. So, only if ctrl is * used, we need to check it unmodified. */ if (beModifiers & B_CONTROL_KEY) { int index = keyMap->normal_map[scancode]; int newNumBytes = keyMapChars[index]; char_u *newBytes = (char_u *)&keyMapChars[index + 1]; /* * Check if still special without the control key. * This is needed for BACKSPACE: that key does produce * different values with modifiers (DEL). * Otherwise we could simply have checked for equality. */ if (newNumBytes != 1 || (*newBytes > 0x20 && *newBytes != 0x7F )) { goto notspecial; } bytes = (char *)newBytes; } canHaveVimModifiers = true; uint16 beoskey; int first, last; /* * If numBytes == 0 that probably always indicates a special key. * (does not happen yet) */ if (numBytes == 0 || bytes[0] == B_FUNCTION_KEY) { beoskey = F(scancode); first = FIRST_FUNCTION_KEY; last = NUM_SPECIAL_KEYS; } else if (*bytes == '\n' && scancode == 0x47) { // remap the (non-keypad) ENTER key from \n to \r. string[0] = '\r'; len = 1; first = last = 0; } else { beoskey = K(bytes[0]); first = 0; last = FIRST_FUNCTION_KEY; } for (int i = first; i < last; i++) { if (special_keys[i].BeKeys == beoskey) { string[0] = CSI; string[1] = special_keys[i].vim_code0; string[2] = special_keys[i].vim_code1; len = 3; } } } notspecial: if (len == 0) { string[0] = bytes[0]; len = 1; } // Special keys (and a few others) may have modifiers #if 0 if (len == 3 || bytes[0] == B_SPACE || bytes[0] == B_TAB || bytes[0] == B_RETURN || bytes[0] == '\r' || bytes[0] == B_ESCAPE) #else if (canHaveVimModifiers) #endif { int modifiers; modifiers = 0; if (beModifiers & B_SHIFT_KEY) modifiers |= MOD_MASK_SHIFT; if (beModifiers & B_CONTROL_KEY) modifiers |= MOD_MASK_CTRL; if (beModifiers & B_OPTION_KEY) modifiers |= MOD_MASK_ALT; /* * For some keys a shift modifier is translated into another key * code. Do we need to handle the case where len != 1 and * string[0] != CSI? (Not for BeOS, since len == 3 implies * string[0] == CSI...) */ int key; if (string[0] == CSI && len == 3) key = TO_SPECIAL(string[1], string[2]); else key = string[0]; key = simplify_key(key, &modifiers); if (IS_SPECIAL(key)) { string[0] = CSI; string[1] = K_SECOND(key); string[2] = K_THIRD(key); len = 3; } else { string[0] = key; len = 1; } if (modifiers) { *dest++ = CSI; *dest++ = KS_MODIFIER; *dest++ = modifiers; km.length = 3; } } memcpy((char *)dest, string, len); km.length += len; km.csi_escape = false; } write_port(gui.vdcmp, VimMsg::Key, &km, sizeof(km)); /* * blank out the pointer if necessary */ if (p_mh && !gui.pointer_hidden) { guiBlankMouse(true); gui.pointer_hidden = TRUE; } } void VimTextAreaView::guiSendMouseEvent( int button, int x, int y, int repeated_click, int_u modifiers) { VimMouseMsg mm; mm.button = button; mm.x = x; mm.y = y; mm.repeated_click = repeated_click; mm.modifiers = modifiers; write_port(gui.vdcmp, VimMsg::Mouse, &mm, sizeof(mm)); // calls gui_send_mouse_event() /* * if our pointer is currently hidden, then we should show it. */ if (gui.pointer_hidden) { guiBlankMouse(false); gui.pointer_hidden = FALSE; } } void VimTextAreaView::guiMouseMoved( int x, int y) { VimMouseMovedMsg mm; mm.x = x; mm.y = y; write_port(gui.vdcmp, VimMsg::MouseMoved, &mm, sizeof(mm)); if (gui.pointer_hidden) { guiBlankMouse(false); gui.pointer_hidden = FALSE; } } void VimTextAreaView::guiBlankMouse(bool should_hide) { if (should_hide) { // gui.vimApp->HideCursor(); gui.vimApp->ObscureCursor(); /* * ObscureCursor() would even be easier, but then * Vim's idea of mouse visibility does not necessarily * correspond to reality. */ } else { // gui.vimApp->ShowCursor(); } } int_u VimTextAreaView::mouseModifiersToVim(int32 beModifiers) { int_u vim_modifiers = 0x0; if (beModifiers & B_SHIFT_KEY) vim_modifiers |= MOUSE_SHIFT; if (beModifiers & B_CONTROL_KEY) vim_modifiers |= MOUSE_CTRL; if (beModifiers & B_OPTION_KEY) // Alt or Meta key vim_modifiers |= MOUSE_ALT; return vim_modifiers; } void VimTextAreaView::MouseDown(BPoint point) { BMessage *m = Window()->CurrentMessage(); assert(m); int32 buttons = 0; m->FindInt32("buttons", &buttons); int vimButton; if (buttons & B_PRIMARY_MOUSE_BUTTON) vimButton = MOUSE_LEFT; else if (buttons & B_SECONDARY_MOUSE_BUTTON) vimButton = MOUSE_RIGHT; else if (buttons & B_TERTIARY_MOUSE_BUTTON) vimButton = MOUSE_MIDDLE; else return; // Unknown button vimMouseButton = 1; // don't care which one // Handle multiple clicks int32 clicks = 0; m->FindInt32("clicks", &clicks); int32 modifiers = 0; m->FindInt32("modifiers", &modifiers); vimMouseModifiers = mouseModifiersToVim(modifiers); guiSendMouseEvent(vimButton, point.x, point.y, clicks > 1 /* = repeated_click*/, vimMouseModifiers); } void VimTextAreaView::MouseUp(BPoint point) { vimMouseButton = 0; BMessage *m = Window()->CurrentMessage(); assert(m); // m->PrintToStream(); int32 modifiers = 0; m->FindInt32("modifiers", &modifiers); vimMouseModifiers = mouseModifiersToVim(modifiers); guiSendMouseEvent(MOUSE_RELEASE, point.x, point.y, 0 /* = repeated_click*/, vimMouseModifiers); Inherited::MouseUp(point); } void VimTextAreaView::MouseMoved(BPoint point, uint32 transit, const BMessage *message) { /* * if our pointer is currently hidden, then we should show it. */ if (gui.pointer_hidden) { guiBlankMouse(false); gui.pointer_hidden = FALSE; } if (!vimMouseButton) { // could also check m->"buttons" guiMouseMoved(point.x, point.y); return; } atomic_add(&mouseDragEventCount, 1); // Don't care much about "transit" guiSendMouseEvent(MOUSE_DRAG, point.x, point.y, 0, vimMouseModifiers); } void VimTextAreaView::MessageReceived(BMessage *m) { switch (m->what) { case 'menu': { VimMenuMsg mm; mm.guiMenu = NULL; // in case no pointer in msg m->FindPointer("VimMenu", (void **)&mm.guiMenu); write_port(gui.vdcmp, VimMsg::Menu, &mm, sizeof(mm)); } break; case B_MOUSE_WHEEL_CHANGED: { VimScrollBar* scb = curwin->w_scrollbars[1].id; float small=0, big=0, dy=0; m->FindFloat("be:wheel_delta_y", &dy); scb->GetSteps(&small, &big); scb->SetValue(scb->Value()+small*dy*3); scb->ValueChanged(scb->Value()); #if 0 scb = curwin->w_scrollbars[0].id; scb->GetSteps(&small, &big); scb->SetValue(scb->Value()+small*dy); scb->ValueChanged(scb->Value()); #endif } break; #ifdef FEAT_MBYTE_IME case B_INPUT_METHOD_EVENT: { int32 opcode; m->FindInt32("be:opcode", &opcode); switch(opcode) { case B_INPUT_METHOD_STARTED: if (!IMData.messenger) delete IMData.messenger; IMData.messenger = new BMessenger(); m->FindMessenger("be:reply_to", IMData.messenger); break; case B_INPUT_METHOD_CHANGED: { BString str; bool confirmed; if (IMData.message) *(IMData.message) = *m; else IMData.message = new BMessage(*m); DrawIMString(); m->FindBool("be:confirmed", &confirmed); if (confirmed) { m->FindString("be:string", &str); char_u *chars = (char_u*)str.String(); struct VimKeyMsg km; km.csi_escape = true; int clen; int i = 0; while (i < str.Length()) { clen = utf_ptr2len(chars+i); memcpy(km.chars, chars+i, clen); km.length = clen; write_port(gui.vdcmp, VimMsg::Key, &km, sizeof(km)); i += clen; } } } break; case B_INPUT_METHOD_LOCATION_REQUEST: { BMessage msg(B_INPUT_METHOD_EVENT); msg.AddInt32("be:opcode", B_INPUT_METHOD_LOCATION_REQUEST); msg.AddPoint("be:location_reply", IMData.location); msg.AddFloat("be:height_reply", FILL_Y(1)); IMData.messenger->SendMessage(&msg); } break; case B_INPUT_METHOD_STOPPED: delete IMData.messenger; delete IMData.message; IMData.messenger = NULL; IMData.message = NULL; break; } } // TODO: sz: break here??? #endif default: if (m->WasDropped()) { BWindow *w = Window(); w->DetachCurrentMessage(); w->Minimize(false); VimApp::SendRefs(m, (modifiers() & B_SHIFT_KEY) != 0); } else { Inherited::MessageReceived(m); } break; } } int VimTextAreaView::mchInitFont(char_u *name) { VimFont *newFont = (VimFont *)gui_mch_get_font(name, 1); if (newFont != NOFONT) { gui.norm_font = (GuiFont)newFont; gui_mch_set_font((GuiFont)newFont); if (name && STRCMP(name, "*") != 0) hl_set_font_name(name); SetDrawingMode(B_OP_COPY); /* * Try to load other fonts for bold, italic, and bold-italic. * We should also try to work out what font to use for these when they are * not specified by X resources, but we don't yet. */ return OK; } return FAIL; } void VimTextAreaView::mchDrawString(int row, int col, char_u *s, int len, int flags) { /* * First we must erase the area, because DrawString won't do * that for us. XXX Most of the time this is a waste of effort * since the bachground has been erased already... DRAW_TRANSP * should be set when appropriate!!! * (Rectangles include the bottom and right edge) */ if (!(flags & DRAW_TRANSP)) { int cells; cells = 0; for (int i=0; i<len; i++) { int cn = utf_ptr2cells((char_u *)(s+i)); if (cn<4) cells += cn; } BRect r(FILL_X(col), FILL_Y(row), FILL_X(col + cells) - PEN_WIDTH, FILL_Y(row + 1) - PEN_WIDTH); FillRect(r, B_SOLID_LOW); } BFont font; this->GetFont(&font); if (!font.IsFixed()) { char* p = (char*)s; int32 clen, lastpos = 0; BPoint where; int cells; while ((p - (char*)s) < len) { clen = utf_ptr2len((u_char*)p); where.Set(TEXT_X(col+lastpos), TEXT_Y(row)); DrawString(p, clen, where); if (flags & DRAW_BOLD) { where.x += 1.0; SetDrawingMode(B_OP_BLEND); DrawString(p, clen, where); SetDrawingMode(B_OP_COPY); } cells = utf_ptr2cells((char_u *)p); if (cells<4) lastpos += cells; else lastpos++; p += clen; } } else { BPoint where(TEXT_X(col), TEXT_Y(row)); DrawString((char*)s, len, where); if (flags & DRAW_BOLD) { where.x += 1.0; SetDrawingMode(B_OP_BLEND); DrawString((char*)s, len, where); SetDrawingMode(B_OP_COPY); } } if (flags & DRAW_UNDERL) { int cells; cells = 0; for (int i=0; i<len; i++) { int cn = utf_ptr2cells((char_u *)(s+i)); if (cn<4) cells += cn; } BPoint start(FILL_X(col), FILL_Y(row + 1) - PEN_WIDTH); BPoint end(FILL_X(col + cells) - PEN_WIDTH, start.y); StrokeLine(start, end); } } void VimTextAreaView::mchClearBlock( int row1, int col1, int row2, int col2) { BRect r(FILL_X(col1), FILL_Y(row1), FILL_X(col2 + 1) - PEN_WIDTH, FILL_Y(row2 + 1) - PEN_WIDTH); gui_mch_set_bg_color(gui.back_pixel); FillRect(r, B_SOLID_LOW); } void VimTextAreaView::mchClearAll() { gui_mch_set_bg_color(gui.back_pixel); FillRect(Bounds(), B_SOLID_LOW); } /* * mchDeleteLines() Lock()s the window by itself. */ void VimTextAreaView::mchDeleteLines(int row, int num_lines) { BRect source, dest; source.left = FILL_X(gui.scroll_region_left); source.top = FILL_Y(row + num_lines); source.right = FILL_X(gui.scroll_region_right + 1) - PEN_WIDTH; source.bottom = FILL_Y(gui.scroll_region_bot + 1) - PEN_WIDTH; dest.left = FILL_X(gui.scroll_region_left); dest.top = FILL_Y(row); dest.right = FILL_X(gui.scroll_region_right + 1) - PEN_WIDTH; dest.bottom = FILL_Y(gui.scroll_region_bot - num_lines + 1) - PEN_WIDTH; if (gui.vimWindow->Lock()) { // Clear one column more for when bold has spilled over CopyBits(source, dest); gui_clear_block(gui.scroll_region_bot - num_lines + 1, gui.scroll_region_left, gui.scroll_region_bot, gui.scroll_region_right); gui.vimWindow->Unlock(); /* * The Draw() callback will be called now if some of the source * bits were not in the visible region. */ } // gui_x11_check_copy_area(); // } } /* * mchInsertLines() Lock()s the window by itself. */ void VimTextAreaView::mchInsertLines(int row, int num_lines) { BRect source, dest; // XXX Attempt at a hack: gui.vimWindow->UpdateIfNeeded(); source.left = FILL_X(gui.scroll_region_left); source.top = FILL_Y(row); source.right = FILL_X(gui.scroll_region_right + 1) - PEN_WIDTH; source.bottom = FILL_Y(gui.scroll_region_bot - num_lines + 1) - PEN_WIDTH; dest.left = FILL_X(gui.scroll_region_left); dest.top = FILL_Y(row + num_lines); dest.right = FILL_X(gui.scroll_region_right + 1) - PEN_WIDTH; dest.bottom = FILL_Y(gui.scroll_region_bot + 1) - PEN_WIDTH; if (gui.vimWindow->Lock()) { // Clear one column more for when bold has spilled over CopyBits(source, dest); gui_clear_block(row, gui.scroll_region_left, row + num_lines - 1, gui.scroll_region_right); gui.vimWindow->Unlock(); /* * The Draw() callback will be called now if some of the source * bits were not in the visible region. * However, if we scroll too fast it can't keep up and the * update region gets messed up. This seems to be because copying * un-Draw()n bits does not generate Draw() calls for the copy... * I moved the hack to before the CopyBits() to reduce the * amount of additional waiting needed. */ // gui_x11_check_copy_area(); } } #ifdef FEAT_MBYTE_IME /* * DrawIMString draws string with IMData.message. */ void VimTextAreaView::DrawIMString(void) { static const rgb_color r_highlight = {255, 152, 152, 255}, b_highlight = {152, 203, 255, 255}; BString str; const char* s; int len; BMessage* msg = IMData.message; if (!msg) return; gui_redraw_block(IMData.row, 0, IMData.row + IMData.count, W_WIDTH(curwin), GUI_MON_NOCLEAR); bool confirmed = false; msg->FindBool("be:confirmed", &confirmed); if (confirmed) return; rgb_color hcolor = HighColor(), lcolor = LowColor(); msg->FindString("be:string", &str); s = str.String(); len = str.Length(); SetHighColor(0, 0, 0); IMData.row = gui.row; IMData.col = gui.col; int32 sel_start = 0, sel_end = 0; msg->FindInt32("be:selection", 0, &sel_start); msg->FindInt32("be:selection", 1, &sel_end); int clen, cn; BPoint pos(IMData.col, 0); BRect r; BPoint where; IMData.location = ConvertToScreen( BPoint(FILL_X(pos.x), FILL_Y(IMData.row + pos.y))); for (int i=0; i<len; i+=clen) { cn = utf_ptr2cells((char_u *)(s+i)); clen = utf_ptr2len((char_u *)(s+i)); if (pos.x + cn > W_WIDTH(curwin)) { pos.y++; pos.x = 0; } if (sel_start<=i && i<sel_end) { SetLowColor(r_highlight); IMData.location = ConvertToScreen( BPoint(FILL_X(pos.x), FILL_Y(IMData.row + pos.y))); } else { SetLowColor(b_highlight); } r.Set(FILL_X(pos.x), FILL_Y(IMData.row + pos.y), FILL_X(pos.x + cn) - PEN_WIDTH, FILL_Y(IMData.row + pos.y + 1) - PEN_WIDTH); FillRect(r, B_SOLID_LOW); where.Set(TEXT_X(pos.x), TEXT_Y(IMData.row + pos.y)); DrawString((s+i), clen, where); pos.x += cn; } IMData.count = (int)pos.y; SetHighColor(hcolor); SetLowColor(lcolor); } #endif // ---------------- VimScrollBar ---------------- /* * BUG: XXX * It seems that BScrollBar determine their direction not from * "posture" but from if they are "tall" or "wide" in shape... * * Also, place them out of sight, because Vim enables them before * they are positioned. */ VimScrollBar::VimScrollBar(scrollbar_T *g, orientation posture): BScrollBar(posture == B_HORIZONTAL ? BRect(-100,-100,-10,-90) : BRect(-100,-100,-90,-10), "vim scrollbar", (BView *)NULL, 0.0, 10.0, posture), ignoreValue(-1), scrollEventCount(0) { gsb = g; SetResizingMode(B_FOLLOW_NONE); } VimScrollBar::~VimScrollBar() { } void VimScrollBar::ValueChanged(float newValue) { if (ignoreValue >= 0.0 && newValue == ignoreValue) { ignoreValue = -1; return; } ignoreValue = -1; /* * We want to throttle the amount of scroll messages generated. * Normally I presume you won't get a new message before we've * handled the previous one, but because we're passing them on this * happens very quickly. So instead we keep a counter of how many * scroll events there are (or will be) in the VDCMP, and the * throttling happens at the receiving end. */ atomic_add(&scrollEventCount, 1); struct VimScrollBarMsg sm; sm.sb = this; sm.value = (long) newValue; sm.stillDragging = TRUE; write_port(gui.vdcmp, VimMsg::ScrollBar, &sm, sizeof(sm)); // calls gui_drag_scrollbar(sb, newValue, TRUE); } /* * When the mouse goes up, report that scrolling has stopped. * MouseUp() is NOT called when the mouse-up occurs outside * the window, even though the thumb does move while the mouse * is outside... This has some funny effects... XXX * So we do special processing when the window de/activates. */ void VimScrollBar::MouseUp(BPoint where) { // BMessage *m = Window()->CurrentMessage(); // m->PrintToStream(); atomic_add(&scrollEventCount, 1); struct VimScrollBarMsg sm; sm.sb = this; sm.value = (long) Value(); sm.stillDragging = FALSE; write_port(gui.vdcmp, VimMsg::ScrollBar, &sm, sizeof(sm)); // calls gui_drag_scrollbar(sb, newValue, FALSE); Inherited::MouseUp(where); } void VimScrollBar::SetValue(float newValue) { if (newValue == Value()) return; ignoreValue = newValue; Inherited::SetValue(newValue); } // ---------------- VimFont ---------------- VimFont::VimFont(): BFont() { init(); } VimFont::VimFont(const VimFont *rhs): BFont(rhs) { init(); } VimFont::VimFont(const BFont *rhs): BFont(rhs) { init(); } VimFont::VimFont(const VimFont &rhs): BFont(rhs) { init(); } VimFont::~VimFont() { } void VimFont::init() { next = NULL; refcount = 1; name = NULL; } // ---------------- VimDialog ---------------- #if defined(FEAT_GUI_DIALOG) const unsigned int kVimDialogButtonMsg = 'VMDB'; const unsigned int kVimDialogIconStripeWidth = 30; const unsigned int kVimDialogButtonsSpacingX = 9; const unsigned int kVimDialogButtonsSpacingY = 4; const unsigned int kVimDialogSpacingX = 6; const unsigned int kVimDialogSpacingY = 10; const unsigned int kVimDialogMinimalWidth = 310; const unsigned int kVimDialogMinimalHeight = 75; const BRect kDefaultRect = BRect(0, 0, kVimDialogMinimalWidth, kVimDialogMinimalHeight); VimDialog::VimDialog(int type, const char *title, const char *message, const char *buttons, int dfltbutton, const char *textfield, int ex_cmd) : BWindow(kDefaultRect, title, B_TITLED_WINDOW_LOOK, B_MODAL_APP_WINDOW_FEEL, B_NOT_CLOSABLE | B_NOT_RESIZABLE | B_NOT_ZOOMABLE | B_NOT_MINIMIZABLE | B_ASYNCHRONOUS_CONTROLS) , fDialogSem(-1) , fDialogValue(dfltbutton) , fMessageView(NULL) , fInputControl(NULL) , fInputValue(textfield) { // master view VimDialog::View* view = new VimDialog::View(Bounds()); if (view == NULL) return; if (title == NULL) SetTitle("Vim " VIM_VERSION_MEDIUM); AddChild(view); // icon view->InitIcon(type); // buttons int32 which = 1; float maxButtonWidth = 0; float maxButtonHeight = 0; float buttonsWidth = 0; float buttonsHeight = 0; BString strButtons(buttons); strButtons.RemoveAll("&"); do { int32 end = strButtons.FindFirst('\n'); if (end != B_ERROR) strButtons.SetByteAt(end, '\0'); BButton *button = _CreateButton(which++, strButtons.String()); view->AddChild(button); fButtonsList.AddItem(button); maxButtonWidth = max_c(maxButtonWidth, button->Bounds().Width()); maxButtonHeight = max_c(maxButtonHeight, button->Bounds().Height()); buttonsWidth += button->Bounds().Width(); buttonsHeight += button->Bounds().Height(); if (end == B_ERROR) break; strButtons.Remove(0, end + 1); } while (true); int32 buttonsCount = fButtonsList.CountItems(); buttonsWidth += kVimDialogButtonsSpacingX * (buttonsCount - 1); buttonsHeight += kVimDialogButtonsSpacingY * (buttonsCount - 1); float dialogWidth = buttonsWidth + kVimDialogIconStripeWidth + kVimDialogSpacingX * 2; float dialogHeight = maxButtonHeight + kVimDialogSpacingY * 3; // Check 'v' flag in 'guioptions': vertical button placement. bool vertical = (vim_strchr(p_go, GO_VERTICAL) != NULL) || dialogWidth >= gui.vimWindow->Bounds().Width(); if (vertical) { dialogWidth -= buttonsWidth; dialogWidth += maxButtonWidth; dialogHeight -= maxButtonHeight; dialogHeight += buttonsHeight; } dialogWidth = max_c(dialogWidth, kVimDialogMinimalWidth); // message view BRect rect(0, 0, dialogWidth, 0); rect.left += kVimDialogIconStripeWidth + 16 + kVimDialogSpacingX; rect.top += kVimDialogSpacingY; rect.right -= kVimDialogSpacingX; rect.bottom = rect.top; fMessageView = new BTextView(rect, "_tv_", rect.OffsetByCopy(B_ORIGIN), B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW); fMessageView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); rgb_color textColor = ui_color(B_PANEL_TEXT_COLOR); fMessageView->SetFontAndColor(be_plain_font, B_FONT_ALL, &textColor); fMessageView->SetText(message); fMessageView->MakeEditable(false); fMessageView->MakeSelectable(false); fMessageView->SetWordWrap(true); AddChild(fMessageView); float messageHeight = fMessageView->TextHeight(0, fMessageView->CountLines()); fMessageView->ResizeBy(0, messageHeight); fMessageView->SetTextRect(BRect(0, 0, rect.Width(), messageHeight)); dialogHeight += messageHeight; // input view if (fInputValue != NULL) { rect.top = rect.bottom += messageHeight + kVimDialogSpacingY; fInputControl = new BTextControl(rect, "_iv_", NULL, fInputValue, NULL, B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE | B_PULSE_NEEDED); fInputControl->TextView()->SetText(fInputValue); fInputControl->TextView()->SetWordWrap(false); AddChild(fInputControl); float width = 0.f, height = 0.f; fInputControl->GetPreferredSize(&width, &height); fInputControl->MakeFocus(true); dialogHeight += height + kVimDialogSpacingY * 1.5; } dialogHeight = max_c(dialogHeight, kVimDialogMinimalHeight); ResizeTo(dialogWidth, dialogHeight); MoveTo((gui.vimWindow->Bounds().Width() - dialogWidth) / 2, (gui.vimWindow->Bounds().Height() - dialogHeight) / 2); // adjust layout of buttons float buttonWidth = max_c(maxButtonWidth, rect.Width() * 0.66); BPoint origin(dialogWidth, dialogHeight); origin.x -= kVimDialogSpacingX + (vertical ? buttonWidth : buttonsWidth); origin.y -= kVimDialogSpacingY + (vertical ? buttonsHeight : maxButtonHeight); for (int32 i = 0 ; i < buttonsCount; i++) { BButton *button = (BButton*)fButtonsList.ItemAt(i); button->MoveTo(origin); if (vertical) { origin.y += button->Frame().Height() + kVimDialogButtonsSpacingY; button->ResizeTo(buttonWidth, button->Frame().Height()); } else origin.x += button->Frame().Width() + kVimDialogButtonsSpacingX; if (dfltbutton == i + 1) { button->MakeDefault(true); button->MakeFocus(fInputControl == NULL); } } } VimDialog::~VimDialog() { if (fDialogSem > B_OK) delete_sem(fDialogSem); } int VimDialog::Go() { fDialogSem = create_sem(0, "VimDialogSem"); if (fDialogSem < B_OK) { Quit(); return fDialogValue; } Show(); while (acquire_sem(fDialogSem) == B_INTERRUPTED); int retValue = fDialogValue; if (fInputValue != NULL) vim_strncpy((char_u*)fInputValue, (char_u*)fInputControl->Text(), IOSIZE - 1); if (Lock()) Quit(); return retValue; } void VimDialog::MessageReceived(BMessage *msg) { int32 which = 0; if (msg->what != kVimDialogButtonMsg || msg->FindInt32("which", &which) != B_OK) return BWindow::MessageReceived(msg); fDialogValue = which; delete_sem(fDialogSem); fDialogSem = -1; } BButton* VimDialog::_CreateButton(int32 which, const char* label) { BMessage *message = new BMessage(kVimDialogButtonMsg); message->AddInt32("which", which); BRect rect(0, 0, 0, 0); BString name; name << "_b" << which << "_"; BButton* button = new BButton(rect, name.String(), label, message, B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM); float width = 0.f, height = 0.f; button->GetPreferredSize(&width, &height); button->ResizeTo(width, height); return button; } VimDialog::View::View(BRect frame) : BView(frame, "VimDialogView", B_FOLLOW_ALL_SIDES, B_WILL_DRAW), fIconBitmap(NULL) { SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); } VimDialog::View::~View() { delete fIconBitmap; } void VimDialog::View::Draw(BRect updateRect) { BRect stripeRect = Bounds(); stripeRect.right = kVimDialogIconStripeWidth; SetHighColor(tint_color(ViewColor(), B_DARKEN_1_TINT)); FillRect(stripeRect); if (fIconBitmap == NULL) return; SetDrawingMode(B_OP_ALPHA); SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY); DrawBitmapAsync(fIconBitmap, BPoint(18, 6)); } void VimDialog::View::InitIcon(int32 type) { if (type == VIM_GENERIC) return; BPath path; status_t status = find_directory(B_BEOS_SERVERS_DIRECTORY, &path); if (status != B_OK) { fprintf(stderr, "Cannot retrieve app info:%s\n", strerror(status)); return; } path.Append("app_server"); BFile file(path.Path(), O_RDONLY); if (file.InitCheck() != B_OK) { fprintf(stderr, "App file assignment failed:%s\n", strerror(file.InitCheck())); return; } BResources resources(&file); if (resources.InitCheck() != B_OK) { fprintf(stderr, "App server resources assignment failed:%s\n", strerror(resources.InitCheck())); return; } const char *name = ""; switch(type) { case VIM_ERROR: name = "stop"; break; case VIM_WARNING: name = "warn"; break; case VIM_INFO: name = "info"; break; case VIM_QUESTION: name = "idea"; break; default: return; } int32 iconSize = 32; fIconBitmap = new BBitmap(BRect(0, 0, iconSize - 1, iconSize - 1), 0, B_RGBA32); if (fIconBitmap == NULL || fIconBitmap->InitCheck() != B_OK) { fprintf(stderr, "Icon bitmap allocation failed:%s\n", (fIconBitmap == NULL) ? "null" : strerror(fIconBitmap->InitCheck())); return; } size_t size = 0; const uint8* iconData = NULL; // try vector icon first? iconData = (const uint8*)resources.LoadResource(B_VECTOR_ICON_TYPE, name, &size); if (iconData != NULL && BIconUtils::GetVectorIcon(iconData, size, fIconBitmap) == B_OK) return; // try bitmap icon now iconData = (const uint8*)resources.LoadResource(B_LARGE_ICON_TYPE, name, &size); if (iconData == NULL) { fprintf(stderr, "Bitmap icon resource not found\n"); delete fIconBitmap; fIconBitmap = NULL; return; } if (fIconBitmap->ColorSpace() != B_CMAP8) BIconUtils::ConvertFromCMAP8(iconData, iconSize, iconSize, iconSize, fIconBitmap); } const unsigned int kVimDialogOKButtonMsg = 'FDOK'; const unsigned int kVimDialogCancelButtonMsg = 'FDCN'; const unsigned int kVimDialogSizeInputMsg = 'SICH'; const unsigned int kVimDialogFamilySelectMsg = 'MSFM'; const unsigned int kVimDialogStyleSelectMsg = 'MSST'; const unsigned int kVimDialogSizeSelectMsg = 'MSSZ'; VimSelectFontDialog::VimSelectFontDialog(font_family* family, font_style* style, float* size) : BWindow(kDefaultRect, "Font Selection", B_TITLED_WINDOW_LOOK, B_MODAL_APP_WINDOW_FEEL, B_NOT_CLOSABLE | B_NOT_RESIZABLE | B_NOT_ZOOMABLE | B_NOT_MINIMIZABLE | B_ASYNCHRONOUS_CONTROLS) , fStatus(B_NO_INIT) , fDialogSem(-1) , fDialogValue(false) , fFamily(family) , fStyle(style) , fSize(size) , fFontSize(*size) , fPreview(0) , fFamiliesList(0) , fStylesList(0) , fSizesList(0) , fSizesInput(0) { strncpy(fFontFamily, *family, B_FONT_FAMILY_LENGTH); strncpy(fFontStyle, *style, B_FONT_STYLE_LENGTH); // "client" area view BBox *clientBox = new BBox(Bounds(), B_EMPTY_STRING, B_FOLLOW_ALL_SIDES, B_WILL_DRAW | B_FRAME_EVENTS | B_NAVIGABLE_JUMP | B_PULSE_NEEDED, B_PLAIN_BORDER); AddChild(clientBox); // client view BRect RC = clientBox->Bounds(); RC.InsetBy(kVimDialogSpacingX, kVimDialogSpacingY); BRect rc(RC.LeftTop(), RC.LeftTop()); // at first create all controls fPreview = new BStringView(rc, "preview", "DejaVu Sans Mono"); clientBox->AddChild(fPreview); BBox* boxDivider = new BBox(rc, B_EMPTY_STRING, B_FOLLOW_NONE, B_WILL_DRAW, B_FANCY_BORDER); clientBox->AddChild(boxDivider); BStringView *labelFamily = new BStringView(rc, "labelFamily", "Family:"); clientBox->AddChild(labelFamily); labelFamily->ResizeToPreferred(); BStringView *labelStyle = new BStringView(rc, "labelStyle", "Style:"); clientBox->AddChild(labelStyle); labelStyle->ResizeToPreferred(); BStringView *labelSize = new BStringView(rc, "labelSize", "Size:"); clientBox->AddChild(labelSize); labelSize->ResizeToPreferred(); fFamiliesList = new BListView(rc, "listFamily", B_SINGLE_SELECTION_LIST, B_FOLLOW_ALL_SIDES); BScrollView *scrollFamilies = new BScrollView("scrollFamily", fFamiliesList, B_FOLLOW_LEFT_RIGHT, 0, false, true); clientBox->AddChild(scrollFamilies); fStylesList= new BListView(rc, "listStyles", B_SINGLE_SELECTION_LIST, B_FOLLOW_ALL_SIDES); BScrollView *scrollStyles = new BScrollView("scrollStyle", fStylesList, B_FOLLOW_LEFT_RIGHT, 0, false, true); clientBox->AddChild(scrollStyles); fSizesInput = new BTextControl(rc, "inputSize", NULL, "???", new BMessage(kVimDialogSizeInputMsg)); clientBox->AddChild(fSizesInput); fSizesInput->ResizeToPreferred(); fSizesList = new BListView(rc, "listSizes", B_SINGLE_SELECTION_LIST, B_FOLLOW_ALL_SIDES); BScrollView *scrollSizes = new BScrollView("scrollSize", fSizesList, B_FOLLOW_LEFT_RIGHT, 0, false, true); clientBox->AddChild(scrollSizes); BButton *buttonOK = new BButton(rc, "buttonOK", "OK", new BMessage(kVimDialogOKButtonMsg)); clientBox->AddChild(buttonOK); buttonOK->ResizeToPreferred(); BButton *buttonCancel = new BButton(rc, "buttonCancel", "Cancel", new BMessage(kVimDialogCancelButtonMsg)); clientBox->AddChild(buttonCancel); buttonCancel->ResizeToPreferred(); // layout controls float lineHeight = labelFamily->Bounds().Height(); float previewHeight = lineHeight * 3; float offsetYLabels = previewHeight + kVimDialogSpacingY; float offsetYLists = offsetYLabels + lineHeight + kVimDialogSpacingY / 2; float offsetYSizes = offsetYLists + fSizesInput->Bounds().Height() + kVimDialogSpacingY / 2; float listsHeight = lineHeight * 9; float offsetYButtons = offsetYLists + listsHeight + kVimDialogSpacingY; float maxControlsHeight = offsetYButtons + buttonOK->Bounds().Height(); float familiesWidth = labelFamily->Bounds().Width() * 5; float offsetXStyles = familiesWidth + kVimDialogSpacingX; float stylesWidth = labelStyle->Bounds().Width() * 4; float offsetXSizes = offsetXStyles + stylesWidth + kVimDialogSpacingX; float sizesWidth = labelSize->Bounds().Width() * 2; float maxControlsWidth = offsetXSizes + sizesWidth; ResizeTo(maxControlsWidth + kVimDialogSpacingX * 2, maxControlsHeight + kVimDialogSpacingY * 2); BRect rcVim = gui.vimWindow->Frame(); MoveTo(rcVim.left + (rcVim.Width() - Frame().Width()) / 2, rcVim.top + (rcVim.Height() - Frame().Height()) / 2); fPreview->ResizeTo(maxControlsWidth, previewHeight); fPreview->SetAlignment(B_ALIGN_CENTER); boxDivider->MoveBy(0.f, previewHeight + kVimDialogSpacingY / 2); boxDivider->ResizeTo(maxControlsWidth, 1.f); labelFamily->MoveBy(0.f, offsetYLabels); labelStyle->MoveBy(offsetXStyles, offsetYLabels); labelSize->MoveBy(offsetXSizes, offsetYLabels); // text control alignment issues float insetX = fSizesInput->TextView()->Bounds().Width() - fSizesInput->Bounds().Width(); float insetY = fSizesInput->TextView()->Bounds().Width() - fSizesInput->Bounds().Width(); scrollFamilies->MoveBy(0.f, offsetYLists); scrollStyles->MoveBy(offsetXStyles, offsetYLists); fSizesInput->MoveBy(offsetXSizes + insetX / 2, offsetYLists + insetY / 2); scrollSizes->MoveBy(offsetXSizes, offsetYSizes); fSizesInput->SetAlignment(B_ALIGN_CENTER, B_ALIGN_CENTER); scrollFamilies->ResizeTo(familiesWidth, listsHeight); scrollStyles->ResizeTo(stylesWidth, listsHeight); fSizesInput->ResizeTo(sizesWidth, fSizesInput->Bounds().Height()); scrollSizes->ResizeTo(sizesWidth, listsHeight - (offsetYSizes - offsetYLists)); buttonOK->MoveBy(maxControlsWidth - buttonOK->Bounds().Width(), offsetYButtons); buttonCancel->MoveBy(maxControlsWidth - buttonOK->Bounds().Width() - buttonCancel->Bounds().Width() - kVimDialogSpacingX, offsetYButtons); // fill lists int selIndex = -1; int count = count_font_families(); for (int i = 0; i < count; i++) { font_family family; if (get_font_family(i, &family ) == B_OK) { fFamiliesList->AddItem(new BStringItem((const char*)family)); if (strncmp(family, fFontFamily, B_FONT_FAMILY_LENGTH) == 0) selIndex = i; } } if (selIndex >= 0) { fFamiliesList->Select(selIndex); fFamiliesList->ScrollToSelection(); } _UpdateFontStyles(); selIndex = -1; for (int size = 8, index = 0; size <= 18; size++, index++) { BString str; str << size; fSizesList->AddItem(new BStringItem(str)); if (size == fFontSize) selIndex = index; } if (selIndex >= 0) { fSizesList->Select(selIndex); fSizesList->ScrollToSelection(); } fFamiliesList->SetSelectionMessage(new BMessage(kVimDialogFamilySelectMsg)); fStylesList->SetSelectionMessage(new BMessage(kVimDialogStyleSelectMsg)); fSizesList->SetSelectionMessage(new BMessage(kVimDialogSizeSelectMsg)); fSizesInput->SetModificationMessage(new BMessage(kVimDialogSizeInputMsg)); _UpdateSizeInputPreview(); _UpdateFontPreview(); fStatus = B_OK; } VimSelectFontDialog::~VimSelectFontDialog() { _CleanList(fFamiliesList); _CleanList(fStylesList); _CleanList(fSizesList); if (fDialogSem > B_OK) delete_sem(fDialogSem); } void VimSelectFontDialog::_CleanList(BListView* list) { while (0 < list->CountItems()) delete (dynamic_cast<BStringItem*>(list->RemoveItem((int32)0))); } bool VimSelectFontDialog::Go() { if (fStatus != B_OK) { Quit(); return NOFONT; } fDialogSem = create_sem(0, "VimFontSelectDialogSem"); if (fDialogSem < B_OK) { Quit(); return fDialogValue; } Show(); while (acquire_sem(fDialogSem) == B_INTERRUPTED); bool retValue = fDialogValue; if (Lock()) Quit(); return retValue; } void VimSelectFontDialog::_UpdateFontStyles() { _CleanList(fStylesList); int32 selIndex = -1; int32 count = count_font_styles(fFontFamily); for (int32 i = 0; i < count; i++) { font_style style; uint32 flags = 0; if (get_font_style(fFontFamily, i, &style, &flags) == B_OK) { fStylesList->AddItem(new BStringItem((const char*)style)); if (strncmp(style, fFontStyle, B_FONT_STYLE_LENGTH) == 0) selIndex = i; } } if (selIndex >= 0) { fStylesList->Select(selIndex); fStylesList->ScrollToSelection(); } else fStylesList->Select(0); } void VimSelectFontDialog::_UpdateSizeInputPreview() { char buf[10] = {0}; vim_snprintf(buf, sizeof(buf), (char*)"%.0f", fFontSize); fSizesInput->SetText(buf); } void VimSelectFontDialog::_UpdateFontPreview() { BFont font; fPreview->GetFont(&font); font.SetSize(fFontSize); font.SetFamilyAndStyle(fFontFamily, fFontStyle); fPreview->SetFont(&font, B_FONT_FAMILY_AND_STYLE | B_FONT_SIZE); BString str; str << fFontFamily << " " << fFontStyle << ", " << (int)fFontSize << " pt."; fPreview->SetText(str); } bool VimSelectFontDialog::_UpdateFromListItem(BListView* list, char* text, int textSize) { int32 index = list->CurrentSelection(); if (index < 0) return false; BStringItem* item = (BStringItem*)list->ItemAt(index); if (item == NULL) return false; strncpy(text, item->Text(), textSize); return true; } void VimSelectFontDialog::MessageReceived(BMessage *msg) { switch (msg->what) { case kVimDialogOKButtonMsg: strncpy(*fFamily, fFontFamily, B_FONT_FAMILY_LENGTH); strncpy(*fStyle, fFontStyle, B_FONT_STYLE_LENGTH); *fSize = fFontSize; fDialogValue = true; case kVimDialogCancelButtonMsg: delete_sem(fDialogSem); fDialogSem = -1; return; case B_KEY_UP: { int32 key = 0; if (msg->FindInt32("raw_char", &key) == B_OK && key == B_ESCAPE) { delete_sem(fDialogSem); fDialogSem = -1; } } break; case kVimDialogFamilySelectMsg: if (_UpdateFromListItem(fFamiliesList, fFontFamily, B_FONT_FAMILY_LENGTH)) { _UpdateFontStyles(); _UpdateFontPreview(); } break; case kVimDialogStyleSelectMsg: if (_UpdateFromListItem(fStylesList, fFontStyle, B_FONT_STYLE_LENGTH)) _UpdateFontPreview(); break; case kVimDialogSizeSelectMsg: { char buf[10] = {0}; if (_UpdateFromListItem(fSizesList, buf, sizeof(buf))) { float size = atof(buf); if (size > 0.f) { fFontSize = size; _UpdateSizeInputPreview(); _UpdateFontPreview(); } } } break; case kVimDialogSizeInputMsg: { float size = atof(fSizesInput->Text()); if (size > 0.f) { fFontSize = size; _UpdateFontPreview(); } } break; default: break; } return BWindow::MessageReceived(msg); } #endif // FEAT_GUI_DIALOG #ifdef FEAT_TOOLBAR // some forward declaration required by toolbar functions... static BMessage * MenuMessage(vimmenu_T *menu); VimToolbar::VimToolbar(BRect frame, const char *name) : BBox(frame, name, B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_FRAME_EVENTS, B_PLAIN_BORDER) { } VimToolbar::~VimToolbar() { int32 count = fButtonsList.CountItems(); for (int32 i = 0; i < count; i++) delete (BPictureButton*)fButtonsList.ItemAt(i); fButtonsList.MakeEmpty(); delete normalButtonsBitmap; delete grayedButtonsBitmap; normalButtonsBitmap = NULL; grayedButtonsBitmap = NULL; } void VimToolbar::AttachedToWindow() { BBox::AttachedToWindow(); SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); } float VimToolbar::ToolbarHeight() const { float size = NULL == normalButtonsBitmap ? 18. : normalButtonsBitmap->Bounds().Height(); return size + ToolbarMargin * 2 + ButtonMargin * 2 + 1; } bool VimToolbar::ModifyBitmapToGrayed(BBitmap *bitmap) { float height = bitmap->Bounds().Height(); float width = bitmap->Bounds().Width(); rgb_color *bits = (rgb_color*)bitmap->Bits(); int32 pixels = bitmap->BitsLength() / 4; for (int32 i = 0; i < pixels; i++) { bits[i].red = bits[i].green = bits[i].blue = ((uint32)bits[i].red + bits[i].green + bits[i].blue) / 3; bits[i].alpha /= 4; } return true; } bool VimToolbar::PrepareButtonBitmaps() { // first try to load potentially customized $VIRUNTIME/bitmaps/builtin-tools.png normalButtonsBitmap = LoadVimBitmap("builtin-tools.png"); if (normalButtonsBitmap == NULL) // customized not found? dig application resources for "builtin-tools" one normalButtonsBitmap = BTranslationUtils::GetBitmap(B_PNG_FORMAT, "builtin-tools"); if (normalButtonsBitmap == NULL) return false; BMessage archive; normalButtonsBitmap->Archive(&archive); grayedButtonsBitmap = new BBitmap(&archive); if (grayedButtonsBitmap == NULL) return false; // modify grayed bitmap ModifyBitmapToGrayed(grayedButtonsBitmap); return true; } BBitmap *VimToolbar::LoadVimBitmap(const char* fileName) { BBitmap *bitmap = NULL; int mustfree = 0; char_u* runtimePath = vim_getenv((char_u*)"VIMRUNTIME", &mustfree); if (runtimePath != NULL && fileName != NULL) { BString strPath((char*)runtimePath); strPath << "/bitmaps/" << fileName; bitmap = BTranslationUtils::GetBitmap(strPath.String()); } if (mustfree) vim_free(runtimePath); return bitmap; } bool VimToolbar::GetPictureFromBitmap(BPicture *pictureTo, int32 index, BBitmap *bitmapFrom, bool pressed) { float size = bitmapFrom->Bounds().Height() + 1.; BView view(BRect(0, 0, size, size), "", 0, 0); AddChild(&view); view.BeginPicture(pictureTo); view.SetHighColor(ui_color(B_PANEL_BACKGROUND_COLOR)); view.FillRect(view.Bounds()); view.SetDrawingMode(B_OP_OVER); BRect source(0, 0, size - 1, size - 1); BRect destination(source); source.OffsetBy(size * index, 0); destination.OffsetBy(ButtonMargin, ButtonMargin); view.DrawBitmap(bitmapFrom, source, destination); if (pressed) { rgb_color shineColor = ui_color(B_SHINE_COLOR); rgb_color shadowColor = ui_color(B_SHADOW_COLOR); size += ButtonMargin * 2 - 1; view.BeginLineArray(4); view.AddLine(BPoint(0, 0), BPoint(size, 0), shadowColor); view.AddLine(BPoint(size, 0), BPoint(size, size), shineColor); view.AddLine(BPoint(size, size), BPoint(0, size), shineColor); view.AddLine(BPoint(0, size), BPoint(0, 0), shadowColor); view.EndLineArray(); } view.EndPicture(); RemoveChild(&view); return true; } bool VimToolbar::AddButton(int32 index, vimmenu_T *menu) { BPictureButton *button = NULL; if (!menu_is_separator(menu->name)) { float size = normalButtonsBitmap ? normalButtonsBitmap->Bounds().Height() + 1. + ButtonMargin * 2 : 18.; BRect frame(0, 0, size, size); BPicture pictureOn; BPicture pictureOff; BPicture pictureGray; if (menu->iconfile == NULL && menu->iconidx >= 0 && normalButtonsBitmap) { GetPictureFromBitmap(&pictureOn, menu->iconidx, normalButtonsBitmap, true); GetPictureFromBitmap(&pictureOff, menu->iconidx, normalButtonsBitmap, false); GetPictureFromBitmap(&pictureGray, menu->iconidx, grayedButtonsBitmap, false); } else { char_u buffer[MAXPATHL] = {0}; BBitmap *bitmap = NULL; if (menu->iconfile) { gui_find_iconfile(menu->iconfile, buffer, (char*)"png"); bitmap = BTranslationUtils::GetBitmap((char*)buffer); } if (bitmap == NULL && gui_find_bitmap(menu->name, buffer, (char*)"png") == OK) bitmap = BTranslationUtils::GetBitmap((char*)buffer); if (bitmap == NULL) bitmap = new BBitmap(BRect(0, 0, size, size), B_RGB32); GetPictureFromBitmap(&pictureOn, 0, bitmap, true); GetPictureFromBitmap(&pictureOff, 0, bitmap, false); ModifyBitmapToGrayed(bitmap); GetPictureFromBitmap(&pictureGray, 0, bitmap, false); delete bitmap; } button = new BPictureButton(frame, (char*)menu->name, &pictureOff, &pictureOn, MenuMessage(menu)); button->SetDisabledOn(&pictureGray); button->SetDisabledOff(&pictureGray); button->SetTarget(gui.vimTextArea); AddChild(button); menu->button = button; } bool result = fButtonsList.AddItem(button, index); InvalidateLayout(); return result; } bool VimToolbar::RemoveButton(vimmenu_T *menu) { if (menu->button) { if (fButtonsList.RemoveItem(menu->button)) { delete menu->button; menu->button = NULL; } } return true; } bool VimToolbar::GrayButton(vimmenu_T *menu, int grey) { if (menu->button) { int32 index = fButtonsList.IndexOf(menu->button); if (index >= 0) menu->button->SetEnabled(grey ? false : true); } return true; } void VimToolbar::InvalidateLayout() { int32 offset = ToolbarMargin; int32 count = fButtonsList.CountItems(); for (int32 i = 0; i < count; i++) { BPictureButton *button = (BPictureButton *)fButtonsList.ItemAt(i); if (button) { button->MoveTo(offset, ToolbarMargin); offset += button->Bounds().Width() + ToolbarMargin; } else offset += ToolbarMargin * 3; } } #endif /*FEAT_TOOLBAR*/ #if defined(FEAT_GUI_TABLINE) float VimTabLine::TablineHeight() const { // float size = NULL == normalButtonsBitmap ? 18. : normalButtonsBitmap->Bounds().Height(); // return size + ToolbarMargin * 2 + ButtonMargin * 2 + 1; return TabHeight(); // + ToolbarMargin; } void VimTabLine::MouseDown(BPoint point) { if (!gui_mch_showing_tabline()) return; BMessage *m = Window()->CurrentMessage(); assert(m); int32 buttons = 0; m->FindInt32("buttons", &buttons); int32 clicks = 0; m->FindInt32("clicks", &clicks); int index = 0; // 0 means here - no tab found for (int i = 0; i < CountTabs(); i++) { if (TabFrame(i).Contains(point)) { index = i + 1; // indexes are 1-based break; } } int event = -1; if ((buttons & B_PRIMARY_MOUSE_BUTTON) && clicks > 1) // left button double click on - create new tab event = TABLINE_MENU_NEW; else if (buttons & B_TERTIARY_MOUSE_BUTTON) // middle button click - close the pointed tab // or create new one in case empty space event = index > 0 ? TABLINE_MENU_CLOSE : TABLINE_MENU_NEW; else if (buttons & B_SECONDARY_MOUSE_BUTTON) { // right button click - show context menu BPopUpMenu* popUpMenu = new BPopUpMenu("tabLineContextMenu", false, false); popUpMenu->AddItem(new BMenuItem(_("Close tabi R"), new BMessage(TABLINE_MENU_CLOSE))); popUpMenu->AddItem(new BMenuItem(_("New tab T"), new BMessage(TABLINE_MENU_NEW))); popUpMenu->AddItem(new BMenuItem(_("Open tab..."), new BMessage(TABLINE_MENU_OPEN))); ConvertToScreen(&point); BMenuItem* item = popUpMenu->Go(point); if (item != NULL) { event = item->Command(); } delete popUpMenu; } else { // default processing BTabView::MouseDown(point); return; } if (event < 0) return; VimTablineMenuMsg tmm; tmm.index = index; tmm.event = event; write_port(gui.vdcmp, VimMsg::TablineMenu, &tmm, sizeof(tmm)); } void VimTabLine::VimTab::Select(BView* owner) { BTab::Select(owner); VimTabLine *tabLine = gui.vimForm->TabLine(); if (tabLine != NULL) { int32 i = 0; for (; i < tabLine->CountTabs(); i++) if (this == tabLine->TabAt(i)) break; // printf("%d:%d:%s\n", i, tabLine->CountTabs(), tabLine->TabAt(i)->Label()); if (i < tabLine->CountTabs()) { VimTablineMsg tm; tm.index = i + 1; write_port(gui.vdcmp, VimMsg::Tabline, &tm, sizeof(tm)); } } } #endif // defined(FEAT_GUI_TABLINE) // ---------------- ---------------- // some global variables static char appsig[] = "application/x-vnd.Haiku-Vim-8"; key_map *keyMap; char *keyMapChars; int main_exitcode = 127; status_t gui_haiku_process_event(bigtime_t timeout) { struct VimMsg vm; int32 what; ssize_t size; size = read_port_etc(gui.vdcmp, &what, &vm, sizeof(vm), B_TIMEOUT, timeout); if (size >= 0) { switch (what) { case VimMsg::Key: { char_u *string = vm.u.Key.chars; int len = vm.u.Key.length; if (len == 1 && string[0] == Ctrl_chr('C')) { trash_input_buf(); got_int = TRUE; } if (vm.u.Key.csi_escape) #ifndef FEAT_MBYTE_IME { int i; char_u buf[2]; for (i = 0; i < len; ++i) { add_to_input_buf(string + i, 1); if (string[i] == CSI) { // Turn CSI into K_CSI. buf[0] = KS_EXTRA; buf[1] = (int)KE_CSI; add_to_input_buf(buf, 2); } } } #else add_to_input_buf_csi(string, len); #endif else add_to_input_buf(string, len); } break; case VimMsg::Resize: gui_resize_shell(vm.u.NewSize.width, vm.u.NewSize.height); break; case VimMsg::ScrollBar: { /* * If loads of scroll messages queue up, use only the last * one. Always report when the scrollbar stops dragging. * This is not perfect yet anyway: these events are queued * yet again, this time in the keyboard input buffer. */ int32 oldCount = atomic_add(&vm.u.Scroll.sb->scrollEventCount, -1); if (oldCount <= 1 || !vm.u.Scroll.stillDragging) gui_drag_scrollbar(vm.u.Scroll.sb->getGsb(), vm.u.Scroll.value, vm.u.Scroll.stillDragging); } break; #if defined(FEAT_MENU) case VimMsg::Menu: gui_menu_cb(vm.u.Menu.guiMenu); break; #endif case VimMsg::Mouse: { int32 oldCount; if (vm.u.Mouse.button == MOUSE_DRAG) oldCount = atomic_add(&gui.vimTextArea->mouseDragEventCount, -1); else oldCount = 0; if (oldCount <= 1) gui_send_mouse_event(vm.u.Mouse.button, vm.u.Mouse.x, vm.u.Mouse.y, vm.u.Mouse.repeated_click, vm.u.Mouse.modifiers); } break; case VimMsg::MouseMoved: { gui_mouse_moved(vm.u.MouseMoved.x, vm.u.MouseMoved.y); } break; case VimMsg::Focus: gui.in_focus = vm.u.Focus.active; // XXX Signal that scrollbar dragging has stopped? // This is needed because we don't get a MouseUp if // that happens while outside the window... :-( if (gui.dragged_sb) { gui.dragged_sb = SBAR_NONE; } // gui_update_cursor(TRUE, FALSE); break; case VimMsg::Refs: ::RefsReceived(vm.u.Refs.message, vm.u.Refs.changedir); break; case VimMsg::Tabline: send_tabline_event(vm.u.Tabline.index); break; case VimMsg::TablineMenu: send_tabline_menu_event(vm.u.TablineMenu.index, vm.u.TablineMenu.event); break; default: // unrecognised message, ignore it break; } } /* * If size < B_OK, it is an error code. */ return size; } /* * Here are some functions to protect access to ScreenLines[] and * LineOffset[]. These are used from the window thread to respond * to a Draw() callback. When that occurs, the window is already * locked by the system. * * Other code that needs to lock is any code that changes these * variables. Other read-only access, or access merely to the * contents of the screen buffer, need not be locked. * * If there is no window, don't call Lock() but do succeed. */ int vim_lock_screen() { return !gui.vimWindow || gui.vimWindow->Lock(); } void vim_unlock_screen() { if (gui.vimWindow) gui.vimWindow->Unlock(); } #define RUN_BAPPLICATION_IN_NEW_THREAD 0 #if RUN_BAPPLICATION_IN_NEW_THREAD int32 run_vimapp(void *args) { VimApp app(appsig); gui.vimApp = &app; app.Run(); // Run until Quit() called return 0; } #else int32 call_main(void *args) { struct MainArgs *ma = (MainArgs *)args; return main(ma->argc, ma->argv); } #endif /* * Parse the GUI related command-line arguments. Any arguments used are * deleted from argv, and *argc is decremented accordingly. This is called * when vim is started, whether or not the GUI has been started. */ void gui_mch_prepare( int *argc, char **argv) { /* * We don't have any command line arguments for the BeOS GUI yet, * but this is an excellent place to create our Application object. */ if (!gui.vimApp) { thread_info tinfo; get_thread_info(find_thread(NULL), &tinfo); // May need the port very early on to process RefsReceived() gui.vdcmp = create_port(B_MAX_PORT_COUNT, "vim VDCMP"); #if RUN_BAPPLICATION_IN_NEW_THREAD thread_id tid = spawn_thread(run_vimapp, "vim VimApp", tinfo.priority, NULL); if (tid >= B_OK) { resume_thread(tid); } else { getout(1); } #else MainArgs ma = { *argc, argv }; thread_id tid = spawn_thread(call_main, "vim main()", tinfo.priority, &ma); if (tid >= B_OK) { VimApp app(appsig); gui.vimApp = &app; resume_thread(tid); /* * This is rather horrible. * call_main will call main() again... * There will be no infinite recursion since * gui.vimApp is set now. */ app.Run(); // Run until Quit() called // fprintf(stderr, "app.Run() returned...\n"); status_t dummy_exitcode; (void)wait_for_thread(tid, &dummy_exitcode); /* * This path should be the normal one taken to exit Vim. * The main() thread calls mch_exit() which calls * gui_mch_exit() which terminates its thread. */ exit(main_exitcode); } #endif } // Don't fork() when starting the GUI. Spawned threads are not // duplicated with a fork(). The result is a mess. gui.dofork = FALSE; /* * XXX Try to determine whether we were started from * the Tracker or the terminal. * It would be nice to have this work, because the Tracker * follows symlinks, so even if you double-click on gvim, * when it is a link to vim it will still pass a command name * of vim... * We try here to see if stdin comes from /dev/null. If so, * (or if there is an error, which should never happen) start the GUI. * This does the wrong thing for vim - </dev/null, and we're * too early to see the command line parsing. Tough. * On the other hand, it starts the gui for vim file & which is nice. */ if (!isatty(0)) { struct stat stat_stdin, stat_dev_null; if (fstat(0, &stat_stdin) == -1 || stat("/dev/null", &stat_dev_null) == -1 || (stat_stdin.st_dev == stat_dev_null.st_dev && stat_stdin.st_ino == stat_dev_null.st_ino)) gui.starting = TRUE; } } /* * Check if the GUI can be started. Called before gvimrc is sourced. * Return OK or FAIL. */ int gui_mch_init_check(void) { return OK; // TODO: GUI can always be started? } /* * Initialise the GUI. Create all the windows, set up all the call-backs * etc. */ int gui_mch_init() { display_errors(); gui.def_norm_pixel = RGB(0x00, 0x00, 0x00); // black gui.def_back_pixel = RGB(0xFF, 0xFF, 0xFF); // white gui.norm_pixel = gui.def_norm_pixel; gui.back_pixel = gui.def_back_pixel; gui.scrollbar_width = (int) B_V_SCROLL_BAR_WIDTH; gui.scrollbar_height = (int) B_H_SCROLL_BAR_HEIGHT; #ifdef FEAT_MENU gui.menu_height = 19; // initial guess - // correct for my default settings #endif gui.border_offset = 3; // coordinates are inside window borders if (gui.vdcmp < B_OK) return FAIL; get_key_map(&keyMap, &keyMapChars); gui.vimWindow = new VimWindow(); // hidden and locked if (!gui.vimWindow) return FAIL; gui.vimWindow->Run(); // Run() unlocks but does not show // Get the colors from the "Normal" group (set in syntax.c or in a vimrc // file) set_normal_colors(); /* * Check that none of the colors are the same as the background color */ gui_check_colors(); // Get the colors for the highlight groups (gui_check_colors() might have // changed them) highlight_gui_started(); // re-init colors and fonts gui_mch_new_colors(); // window must exist for this return OK; } /* * Called when the foreground or background color has been changed. */ void gui_mch_new_colors() { rgb_color rgb = GUI_TO_RGB(gui.back_pixel); if (gui.vimWindow->Lock()) { gui.vimForm->SetViewColor(rgb); // Does this not have too much effect for those small rectangles? gui.vimForm->Invalidate(); gui.vimWindow->Unlock(); } } /* * Open the GUI window which was created by a call to gui_mch_init(). */ int gui_mch_open() { if (gui_win_x != -1 && gui_win_y != -1) gui_mch_set_winpos(gui_win_x, gui_win_y); // Actually open the window if (gui.vimWindow->Lock()) { gui.vimWindow->Show(); gui.vimWindow->Unlock(); return OK; } return FAIL; } void gui_mch_exit(int vim_exitcode) { if (gui.vimWindow) { thread_id tid = gui.vimWindow->Thread(); gui.vimWindow->Lock(); gui.vimWindow->Quit(); // Wait until it is truly gone int32 exitcode; wait_for_thread(tid, &exitcode); } delete_port(gui.vdcmp); #if !RUN_BAPPLICATION_IN_NEW_THREAD /* * We are in the main() thread - quit the App thread and * quit ourselves (passing on the exitcode). Use a global since the * value from exit_thread() is only used if wait_for_thread() is * called in time (race condition). */ #endif if (gui.vimApp) { VimTextAreaView::guiBlankMouse(false); main_exitcode = vim_exitcode; #if RUN_BAPPLICATION_IN_NEW_THREAD thread_id tid = gui.vimApp->Thread(); int32 exitcode; gui.vimApp->Lock(); gui.vimApp->Quit(); gui.vimApp->Unlock(); wait_for_thread(tid, &exitcode); #else gui.vimApp->Lock(); gui.vimApp->Quit(); gui.vimApp->Unlock(); // suicide exit_thread(vim_exitcode); #endif } // If we are somehow still here, let mch_exit() handle things. } /* * Get the position of the top left corner of the window. */ int gui_mch_get_winpos(int *x, int *y) { if (gui.vimWindow->Lock()) { BRect r; r = gui.vimWindow->Frame(); gui.vimWindow->Unlock(); *x = (int)r.left; *y = (int)r.top; return OK; } else return FAIL; } /* * Set the position of the top left corner of the window to the given * coordinates. */ void gui_mch_set_winpos(int x, int y) { if (gui.vimWindow->Lock()) { gui.vimWindow->MoveTo(x, y); gui.vimWindow->Unlock(); } } /* * Set the size of the window to the given width and height in pixels. */ void gui_mch_set_shellsize( int width, int height, int min_width, int min_height, int base_width, int base_height, int direction) // TODO: utilize? { /* * We are basically given the size of the VimForm, if I understand * correctly. Since it fills the window completely, this will also * be the size of the window. */ if (gui.vimWindow->Lock()) { gui.vimWindow->ResizeTo(width - PEN_WIDTH, height - PEN_WIDTH); // set size limits float minWidth, maxWidth, minHeight, maxHeight; gui.vimWindow->GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight); gui.vimWindow->SetSizeLimits(min_width, maxWidth, min_height, maxHeight); /* * Set the resizing alignment depending on font size. */ gui.vimWindow->SetWindowAlignment( B_PIXEL_ALIGNMENT, // window_alignment mode, 1, // int32 h, 0, // int32 hOffset = 0, gui.char_width, // int32 width = 0, base_width, // int32 widthOffset = 0, 1, // int32 v = 0, 0, // int32 vOffset = 0, gui.char_height, // int32 height = 0, base_height // int32 heightOffset = 0 ); gui.vimWindow->Unlock(); } } void gui_mch_get_screen_dimensions( int *screen_w, int *screen_h) { BRect frame; { BScreen screen(gui.vimWindow); if (screen.IsValid()) { frame = screen.Frame(); } else { frame.right = 640; frame.bottom = 480; } } // XXX approximations... *screen_w = (int) frame.right - 2 * gui.scrollbar_width - 20; *screen_h = (int) frame.bottom - gui.scrollbar_height #ifdef FEAT_MENU - gui.menu_height #endif - 30; } void gui_mch_set_text_area_pos( int x, int y, int w, int h) { if (!gui.vimTextArea) return; if (gui.vimWindow->Lock()) { gui.vimTextArea->MoveTo(x, y); gui.vimTextArea->ResizeTo(w - PEN_WIDTH, h - PEN_WIDTH); #ifdef FEAT_GUI_TABLINE if (gui.vimForm->TabLine() != NULL) { gui.vimForm->TabLine()->ResizeTo(w, gui.vimForm->TablineHeight()); } #endif // FEAT_GUI_TABLINE gui.vimWindow->Unlock(); } } /* * Scrollbar stuff: */ void gui_mch_enable_scrollbar( scrollbar_T *sb, int flag) { VimScrollBar *vsb = sb->id; if (gui.vimWindow->Lock()) { /* * This function is supposed to be idempotent, but Show()/Hide() * is not. Therefore we test if they are needed. */ if (flag) { if (vsb->IsHidden()) { vsb->Show(); } } else { if (!vsb->IsHidden()) { vsb->Hide(); } } gui.vimWindow->Unlock(); } } void gui_mch_set_scrollbar_thumb( scrollbar_T *sb, int val, int size, int max) { if (gui.vimWindow->Lock()) { VimScrollBar *s = sb->id; if (max == 0) { s->SetValue(0); s->SetRange(0.0, 0.0); } else { s->SetProportion((float)size / (max + 1.0)); s->SetSteps(1.0, size > 5 ? size - 2 : size); #ifndef SCROLL_PAST_END // really only defined in gui.c... max = max + 1 - size; #endif if (max < s->Value()) { /* * If the new maximum is lower than the current value, * setting it would cause the value to be clipped and * therefore a ValueChanged() call. * We avoid this by setting the value first, because * it presumably is <= max. */ s->SetValue(val); s->SetRange(0.0, max); } else { /* * In the other case, set the range first, since the * new value might be higher than the current max. */ s->SetRange(0.0, max); s->SetValue(val); } } gui.vimWindow->Unlock(); } } void gui_mch_set_scrollbar_pos( scrollbar_T *sb, int x, int y, int w, int h) { if (gui.vimWindow->Lock()) { BRect winb = gui.vimWindow->Bounds(); float vsbx = x, vsby = y; VimScrollBar *vsb = sb->id; vsb->ResizeTo(w - PEN_WIDTH, h - PEN_WIDTH); if (winb.right-(x+w)<w) vsbx = winb.right - (w - PEN_WIDTH); vsb->MoveTo(vsbx, vsby); gui.vimWindow->Unlock(); } } int gui_mch_get_scrollbar_xpadding(void) { // TODO: Calculate the padding for adjust scrollbar position when the // Window is maximized. return 0; } int gui_mch_get_scrollbar_ypadding(void) { // TODO: Calculate the padding for adjust scrollbar position when the // Window is maximized. return 0; } void gui_mch_create_scrollbar( scrollbar_T *sb, int orient) // SBAR_VERT or SBAR_HORIZ { orientation posture = (orient == SBAR_HORIZ) ? B_HORIZONTAL : B_VERTICAL; VimScrollBar *vsb = sb->id = new VimScrollBar(sb, posture); if (gui.vimWindow->Lock()) { vsb->SetTarget(gui.vimTextArea); vsb->Hide(); gui.vimForm->AddChild(vsb); gui.vimWindow->Unlock(); } } #if defined(FEAT_WINDOWS) || defined(FEAT_GUI_HAIKU) || defined(PROTO) void gui_mch_destroy_scrollbar( scrollbar_T *sb) { if (gui.vimWindow->Lock()) { sb->id->RemoveSelf(); delete sb->id; gui.vimWindow->Unlock(); } } #endif /* * Cursor does not flash */ int gui_mch_is_blink_off(void) { return FALSE; } /* * Cursor blink functions. * * This is a simple state machine: * BLINK_NONE not blinking at all * BLINK_OFF blinking, cursor is not shown * BLINK_ON blinking, cursor is shown */ #define BLINK_NONE 0 #define BLINK_OFF 1 #define BLINK_ON 2 static int blink_state = BLINK_NONE; static long_u blink_waittime = 700; static long_u blink_ontime = 400; static long_u blink_offtime = 250; static int blink_timer = 0; void gui_mch_set_blinking( long waittime, long on, long off) { // TODO blink_waittime = waittime; blink_ontime = on; blink_offtime = off; } /* * Stop the cursor blinking. Show the cursor if it wasn't shown. */ void gui_mch_stop_blink(int may_call_gui_update_cursor) { // TODO if (blink_timer != 0) { // XtRemoveTimeOut(blink_timer); blink_timer = 0; } if (blink_state == BLINK_OFF) gui_update_cursor(TRUE, FALSE); blink_state = BLINK_NONE; } /* * Start the cursor blinking. If it was already blinking, this restarts the * waiting time and shows the cursor. */ void gui_mch_start_blink() { // TODO if (blink_timer != 0) ;// XtRemoveTimeOut(blink_timer); // Only switch blinking on if none of the times is zero if (blink_waittime && blink_ontime && blink_offtime && gui.in_focus) { blink_timer = 1; // XtAppAddTimeOut(app_context, blink_waittime, blink_state = BLINK_ON; gui_update_cursor(TRUE, FALSE); } } /* * Initialise vim to use the font with the given name. Return FAIL if the font * could not be loaded, OK otherwise. */ int gui_mch_init_font( char_u *font_name, int fontset) { if (gui.vimWindow->Lock()) { int rc = gui.vimTextArea->mchInitFont(font_name); gui.vimWindow->Unlock(); return rc; } return FAIL; } int gui_mch_adjust_charsize() { return FAIL; } int gui_mch_font_dialog(font_family* family, font_style* style, float* size) { #if defined(FEAT_GUI_DIALOG) // gui.vimWindow->Unlock(); VimSelectFontDialog *dialog = new VimSelectFontDialog(family, style, size); return dialog->Go(); #else return NOFONT; #endif // FEAT_GUI_DIALOG } GuiFont gui_mch_get_font( char_u *name, int giveErrorIfMissing) { static VimFont *fontList = NULL; if (!gui.in_use) // can't do this when GUI not running return NOFONT; // storage for locally modified name; const int buff_size = B_FONT_FAMILY_LENGTH + B_FONT_STYLE_LENGTH + 20; static char font_name[buff_size] = {0}; font_family family = {0}; font_style style = {0}; float size = 0.f; if (name == 0 && be_fixed_font == 0) { if (giveErrorIfMissing) semsg(_(e_font), name); return NOFONT; } bool useSelectGUI = false; if (name != NULL) if (STRCMP(name, "*") == 0) { useSelectGUI = true; STRNCPY(font_name, hl_get_font_name(), buff_size); } else STRNCPY(font_name, name, buff_size); if (font_name[0] == 0) { be_fixed_font->GetFamilyAndStyle(&family, &style); size = be_fixed_font->Size(); vim_snprintf(font_name, buff_size, (char*)"%s/%s/%.0f", family, style, size); } // replace underscores with spaces char* end = 0; while (end = strchr((char *)font_name, '_')) *end = ' '; // store the name before strtok corrupt the buffer ;-) static char buff[buff_size] = {0}; STRNCPY(buff, font_name, buff_size); STRNCPY(family, strtok(buff, "/\0"), B_FONT_FAMILY_LENGTH); char* style_s = strtok(0, "/\0"); if (style_s != 0) STRNCPY(style, style_s, B_FONT_STYLE_LENGTH); size = atof((style_s != 0) ? strtok(0, "/\0") : "0"); if (useSelectGUI) { if (gui_mch_font_dialog(&family, &style, &size) == NOFONT) return FAIL; // compose for further processing vim_snprintf(font_name, buff_size, (char*)"%s/%s/%.0f", family, style, size); hl_set_font_name((char_u*)font_name); // Set guifont to the name of the selected font. char_u* new_p_guifont = (char_u*)alloc(STRLEN(font_name) + 1); if (new_p_guifont != NULL) { STRCPY(new_p_guifont, font_name); vim_free(p_guifont); p_guifont = new_p_guifont; // Replace spaces in the font name with underscores. for ( ; *new_p_guifont; ++new_p_guifont) if (*new_p_guifont == ' ') *new_p_guifont = '_'; } } VimFont *flp; for (flp = fontList; flp; flp = flp->next) { if (STRCMP(font_name, flp->name) == 0) { flp->refcount++; return (GuiFont)flp; } } VimFont *font = new VimFont(); font->name = vim_strsave((char_u*)font_name); if (count_font_styles(family) <= 0) { if (giveErrorIfMissing) semsg(_(e_font), font->name); delete font; return NOFONT; } // Remember font in the static list for later use font->next = fontList; fontList = font; font->SetFamilyAndStyle(family, style); if (size > 0.f) font->SetSize(size); font->SetSpacing(B_FIXED_SPACING); font->SetEncoding(B_UNICODE_UTF8); return (GuiFont)font; } /* * Set the current text font. */ void gui_mch_set_font( GuiFont font) { if (gui.vimWindow->Lock()) { VimFont *vf = (VimFont *)font; gui.vimTextArea->SetFont(vf); gui.char_width = (int) vf->StringWidth("n"); font_height fh; vf->GetHeight(&fh); gui.char_height = (int)(fh.ascent + 0.9999) + (int)(fh.descent + 0.9999) + (int)(fh.leading + 0.9999); gui.char_ascent = (int)(fh.ascent + 0.9999); gui.vimWindow->Unlock(); } } // XXX TODO This is apparently never called... void gui_mch_free_font( GuiFont font) { if (font == NOFONT) return; VimFont *f = (VimFont *)font; if (--f->refcount <= 0) { if (f->refcount < 0) fprintf(stderr, "VimFont: refcount < 0\n"); delete f; } } char_u * gui_mch_get_fontname(GuiFont font, char_u *name) { if (name == NULL) return NULL; return vim_strsave(name); } /* * Adjust gui.char_height (after 'linespace' was changed). */ int gui_mch_adjust_charheight() { // TODO: linespace support? // #ifdef FEAT_XFONTSET // if (gui.fontset != NOFONTSET) // { // gui.char_height = fontset_height((XFontSet)gui.fontset) + p_linespace; // gui.char_ascent = fontset_ascent((XFontSet)gui.fontset) // + p_linespace / 2; // } // else // #endif { VimFont *font = (VimFont *)gui.norm_font; font_height fh = {0}; font->GetHeight(&fh); gui.char_height = (int)(fh.ascent + fh.descent + 0.5) + p_linespace; gui.char_ascent = (int)(fh.ascent + 0.5) + p_linespace / 2; } return OK; } void gui_mch_getmouse(int *x, int *y) { fprintf(stderr, "gui_mch_getmouse"); /*int rootx, rooty, winx, winy; Window root, child; unsigned int mask; if (gui.wid && XQueryPointer(gui.dpy, gui.wid, &root, &child, &rootx, &rooty, &winx, &winy, &mask)) { *x = winx; *y = winy; } else*/ { *x = -1; *y = -1; } } void gui_mch_mousehide(int hide) { fprintf(stderr, "gui_mch_getmouse"); // TODO } static int hex_digit(int c) { if (isdigit(c)) return c - '0'; c = TOLOWER_ASC(c); if (c >= 'a' && c <= 'f') return c - 'a' + 10; return -1000; } /* * This function has been lifted from gui_w32.c and extended a bit. * * Return the Pixel value (color) for the given color name. * Return INVALCOLOR for error. */ guicolor_T gui_mch_get_color( char_u *name) { typedef struct GuiColourTable { const char *name; guicolor_T colour; } GuiColourTable; #define NSTATIC_COLOURS 50 // 32 #define NDYNAMIC_COLOURS 33 #define NCOLOURS (NSTATIC_COLOURS + NDYNAMIC_COLOURS) static GuiColourTable table[NCOLOURS] = { {"Black", RGB(0x00, 0x00, 0x00)}, {"DarkGray", RGB(0x80, 0x80, 0x80)}, {"DarkGrey", RGB(0x80, 0x80, 0x80)}, {"Gray", RGB(0xC0, 0xC0, 0xC0)}, {"Grey", RGB(0xC0, 0xC0, 0xC0)}, {"LightGray", RGB(0xD3, 0xD3, 0xD3)}, {"LightGrey", RGB(0xD3, 0xD3, 0xD3)}, {"Gray10", RGB(0x1A, 0x1A, 0x1A)}, {"Grey10", RGB(0x1A, 0x1A, 0x1A)}, {"Gray20", RGB(0x33, 0x33, 0x33)}, {"Grey20", RGB(0x33, 0x33, 0x33)}, {"Gray30", RGB(0x4D, 0x4D, 0x4D)}, {"Grey30", RGB(0x4D, 0x4D, 0x4D)}, {"Gray40", RGB(0x66, 0x66, 0x66)}, {"Grey40", RGB(0x66, 0x66, 0x66)}, {"Gray50", RGB(0x7F, 0x7F, 0x7F)}, {"Grey50", RGB(0x7F, 0x7F, 0x7F)}, {"Gray60", RGB(0x99, 0x99, 0x99)}, {"Grey60", RGB(0x99, 0x99, 0x99)}, {"Gray70", RGB(0xB3, 0xB3, 0xB3)}, {"Grey70", RGB(0xB3, 0xB3, 0xB3)}, {"Gray80", RGB(0xCC, 0xCC, 0xCC)}, {"Grey80", RGB(0xCC, 0xCC, 0xCC)}, {"Gray90", RGB(0xE5, 0xE5, 0xE5)}, {"Grey90", RGB(0xE5, 0xE5, 0xE5)}, {"White", RGB(0xFF, 0xFF, 0xFF)}, {"DarkRed", RGB(0x80, 0x00, 0x00)}, {"Red", RGB(0xFF, 0x00, 0x00)}, {"LightRed", RGB(0xFF, 0xA0, 0xA0)}, {"DarkBlue", RGB(0x00, 0x00, 0x80)}, {"Blue", RGB(0x00, 0x00, 0xFF)}, {"LightBlue", RGB(0xA0, 0xA0, 0xFF)}, {"DarkGreen", RGB(0x00, 0x80, 0x00)}, {"Green", RGB(0x00, 0xFF, 0x00)}, {"LightGreen", RGB(0xA0, 0xFF, 0xA0)}, {"DarkCyan", RGB(0x00, 0x80, 0x80)}, {"Cyan", RGB(0x00, 0xFF, 0xFF)}, {"LightCyan", RGB(0xA0, 0xFF, 0xFF)}, {"DarkMagenta", RGB(0x80, 0x00, 0x80)}, {"Magenta", RGB(0xFF, 0x00, 0xFF)}, {"LightMagenta", RGB(0xFF, 0xA0, 0xFF)}, {"Brown", RGB(0x80, 0x40, 0x40)}, {"Yellow", RGB(0xFF, 0xFF, 0x00)}, {"LightYellow", RGB(0xFF, 0xFF, 0xA0)}, {"DarkYellow", RGB(0xBB, 0xBB, 0x00)}, {"SeaGreen", RGB(0x2E, 0x8B, 0x57)}, {"Orange", RGB(0xFF, 0xA5, 0x00)}, {"Purple", RGB(0xA0, 0x20, 0xF0)}, {"SlateBlue", RGB(0x6A, 0x5A, 0xCD)}, {"Violet", RGB(0xEE, 0x82, 0xEE)}, // NOTE: some entries are zero-allocated for NDDYNAMIC_COLORS // in this table! }; static int endColour = NSTATIC_COLOURS; static int newColour = NSTATIC_COLOURS; int r, g, b; int i; if (name[0] == '#' && STRLEN(name) == 7) { // Name is in "#rrggbb" format r = hex_digit(name[1]) * 16 + hex_digit(name[2]); g = hex_digit(name[3]) * 16 + hex_digit(name[4]); b = hex_digit(name[5]) * 16 + hex_digit(name[6]); if (r < 0 || g < 0 || b < 0) return INVALCOLOR; return RGB(r, g, b); } else { // Check if the name is one of the colours we know for (i = 0; i < endColour; i++) if (STRICMP(name, table[i].name) == 0) return table[i].colour; } /* * Last attempt. Look in the file "$VIMRUNTIME/rgb.txt". */ { #define LINE_LEN 100 FILE *fd; char line[LINE_LEN]; char_u *fname; fname = expand_env_save((char_u *)"$VIMRUNTIME/rgb.txt"); if (fname == NULL) return INVALCOLOR; fd = fopen((char *)fname, "rt"); vim_free(fname); if (fd == NULL) return INVALCOLOR; while (!feof(fd)) { int len; int pos; char *colour; fgets(line, LINE_LEN, fd); len = strlen(line); if (len <= 1 || line[len-1] != '\n') continue; line[len-1] = '\0'; i = sscanf(line, "%d %d %d %n", &r, &g, &b, &pos); if (i != 3) continue; colour = line + pos; if (STRICMP(colour, name) == 0) { fclose(fd); /* * Now remember this colour in the table. * A LRU scheme might be better but this is simpler. * Or could use a growing array. */ guicolor_T gcolour = RGB(r,g,b); // NOTE: see note above in table allocation! We are working here with // dynamically allocated names, not constant ones! vim_free((char*)table[newColour].name); table[newColour].name = (char *)vim_strsave((char_u *)colour); table[newColour].colour = gcolour; newColour++; if (newColour >= NCOLOURS) newColour = NSTATIC_COLOURS; if (endColour < NCOLOURS) endColour = newColour; return gcolour; } } fclose(fd); } return INVALCOLOR; } /* * Set the current text foreground color. */ void gui_mch_set_fg_color( guicolor_T color) { rgb_color rgb = GUI_TO_RGB(color); if (gui.vimWindow->Lock()) { gui.vimTextArea->SetHighColor(rgb); gui.vimWindow->Unlock(); } } /* * Set the current text background color. */ void gui_mch_set_bg_color( guicolor_T color) { rgb_color rgb = GUI_TO_RGB(color); if (gui.vimWindow->Lock()) { gui.vimTextArea->SetLowColor(rgb); gui.vimWindow->Unlock(); } } /* * Set the current text special color. */ void gui_mch_set_sp_color(guicolor_T color) { // prev_sp_color = color; } void gui_mch_draw_string( int row, int col, char_u *s, int len, int flags) { if (gui.vimWindow->Lock()) { gui.vimTextArea->mchDrawString(row, col, s, len, flags); gui.vimWindow->Unlock(); } } guicolor_T gui_mch_get_rgb_color(int r, int g, int b) { return gui_get_rgb_color_cmn(r, g, b); } // Return OK if the key with the termcap name "name" is supported. int gui_mch_haskey( char_u *name) { int i; for (i = 0; special_keys[i].BeKeys != 0; i++) if (name[0] == special_keys[i].vim_code0 && name[1] == special_keys[i].vim_code1) return OK; return FAIL; } void gui_mch_beep() { ::beep(); } void gui_mch_flash(int msec) { // Do a visual beep by reversing the foreground and background colors if (gui.vimWindow->Lock()) { BRect rect = gui.vimTextArea->Bounds(); gui.vimTextArea->SetDrawingMode(B_OP_INVERT); gui.vimTextArea->FillRect(rect); gui.vimTextArea->Sync(); snooze(msec * 1000); // wait for a few msec gui.vimTextArea->FillRect(rect); gui.vimTextArea->SetDrawingMode(B_OP_COPY); gui.vimTextArea->Flush(); gui.vimWindow->Unlock(); } } /* * Invert a rectangle from row r, column c, for nr rows and nc columns. */ void gui_mch_invert_rectangle( int r, int c, int nr, int nc) { BRect rect; rect.left = FILL_X(c); rect.top = FILL_Y(r); rect.right = rect.left + nc * gui.char_width - PEN_WIDTH; rect.bottom = rect.top + nr * gui.char_height - PEN_WIDTH; if (gui.vimWindow->Lock()) { gui.vimTextArea->SetDrawingMode(B_OP_INVERT); gui.vimTextArea->FillRect(rect); gui.vimTextArea->SetDrawingMode(B_OP_COPY); gui.vimWindow->Unlock(); } } /* * Iconify the GUI window. */ void gui_mch_iconify() { if (gui.vimWindow->Lock()) { gui.vimWindow->Minimize(true); gui.vimWindow->Unlock(); } } #if defined(FEAT_EVAL) || defined(PROTO) /* * Bring the Vim window to the foreground. */ void gui_mch_set_foreground(void) { // TODO } #endif /* * Set the window title */ void gui_mch_settitle( char_u *title, char_u *icon) { if (gui.vimWindow->Lock()) { gui.vimWindow->SetTitle((char *)title); gui.vimWindow->Unlock(); } } /* * Draw a cursor without focus. */ void gui_mch_draw_hollow_cursor(guicolor_T color) { gui_mch_set_fg_color(color); BRect r; r.left = FILL_X(gui.col); r.top = FILL_Y(gui.row); int cells = utf_off2cells(LineOffset[gui.row] + gui.col, 100); // TODO-TODO if (cells>=4) cells = 1; r.right = r.left + cells*gui.char_width - PEN_WIDTH; r.bottom = r.top + gui.char_height - PEN_WIDTH; if (gui.vimWindow->Lock()) { gui.vimTextArea->StrokeRect(r); gui.vimWindow->Unlock(); // gui_mch_flush(); } } /* * Draw part of a cursor, only w pixels wide, and h pixels high. */ void gui_mch_draw_part_cursor( int w, int h, guicolor_T color) { gui_mch_set_fg_color(color); BRect r; r.left = #ifdef FEAT_RIGHTLEFT // vertical line should be on the right of current point CURSOR_BAR_RIGHT ? FILL_X(gui.col + 1) - w : #endif FILL_X(gui.col); r.right = r.left + w - PEN_WIDTH; r.bottom = FILL_Y(gui.row + 1) - PEN_WIDTH; r.top = r.bottom - h + PEN_WIDTH; if (gui.vimWindow->Lock()) { gui.vimTextArea->FillRect(r); gui.vimWindow->Unlock(); // gui_mch_flush(); } } /* * Catch up with any queued events. This may put keyboard input into the * input buffer, call resize call-backs, trigger timers etc. If there is * nothing in the event queue (& no timers pending), then we return * immediately. */ void gui_mch_update() { gui_mch_flush(); while (port_count(gui.vdcmp) > 0 && !vim_is_input_buf_full() && gui_haiku_process_event(0) >= B_OK) /* nothing */ ; } /* * GUI input routine called by gui_wait_for_chars(). Waits for a character * from the keyboard. * wtime == -1 Wait forever. * wtime == 0 This should never happen. * wtime > 0 Wait wtime milliseconds for a character. * Returns OK if a character was found to be available within the given time, * or FAIL otherwise. */ int gui_mch_wait_for_chars( int wtime) { int focus; bigtime_t until, timeout; status_t st; if (wtime >= 0) { timeout = wtime * 1000; until = system_time() + timeout; } else timeout = B_INFINITE_TIMEOUT; focus = gui.in_focus; for (;;) { // Stop or start blinking when focus changes if (gui.in_focus != focus) { if (gui.in_focus) gui_mch_start_blink(); else gui_mch_stop_blink(TRUE); focus = gui.in_focus; } gui_mch_flush(); #ifdef MESSAGE_QUEUE # ifdef FEAT_TIMERS did_add_timer = FALSE; # endif parse_queued_messages(); # ifdef FEAT_TIMERS if (did_add_timer) // Need to recompute the waiting time. break; # endif # ifdef FEAT_JOB_CHANNEL if (has_any_channel()) { if (wtime < 0 || timeout > 20000) timeout = 20000; } else if (wtime < 0) timeout = B_INFINITE_TIMEOUT; # endif #endif /* * Don't use gui_mch_update() because then we will spin-lock until a * char arrives, instead we use gui_haiku_process_event() to hang until * an event arrives. No need to check for input_buf_full because we * are returning as soon as it contains a single char. */ st = gui_haiku_process_event(timeout); if (input_available()) return OK; if (st < B_OK) // includes B_TIMED_OUT return FAIL; /* * Calculate how much longer we're willing to wait for the * next event. */ if (wtime >= 0) { timeout = until - system_time(); if (timeout < 0) break; } } return FAIL; } /* * Output routines. */ /* * Flush any output to the screen. This is typically called before * the app goes to sleep. */ void gui_mch_flush() { // does this need to lock the window? Apparently not but be safe. if (gui.vimWindow->Lock()) { gui.vimWindow->Flush(); gui.vimWindow->Unlock(); } return; } /* * Clear a rectangular region of the screen from text pos (row1, col1) to * (row2, col2) inclusive. */ void gui_mch_clear_block( int row1, int col1, int row2, int col2) { if (gui.vimWindow->Lock()) { gui.vimTextArea->mchClearBlock(row1, col1, row2, col2); gui.vimWindow->Unlock(); } } void gui_mch_clear_all() { if (gui.vimWindow->Lock()) { gui.vimTextArea->mchClearAll(); gui.vimWindow->Unlock(); } } /* * Delete the given number of lines from the given row, scrolling up any * text further down within the scroll region. */ void gui_mch_delete_lines( int row, int num_lines) { gui.vimTextArea->mchDeleteLines(row, num_lines); } /* * Insert the given number of lines before the given row, scrolling down any * following text within the scroll region. */ void gui_mch_insert_lines( int row, int num_lines) { gui.vimTextArea->mchInsertLines(row, num_lines); } #if defined(FEAT_MENU) || defined(PROTO) /* * Menu stuff. */ void gui_mch_enable_menu( int flag) { if (gui.vimWindow->Lock()) { BMenuBar *menubar = gui.vimForm->MenuBar(); menubar->SetEnabled(flag); gui.vimWindow->Unlock(); } } void gui_mch_set_menu_pos( int x, int y, int w, int h) { // It will be in the right place anyway } /* * Add a sub menu to the menu bar. */ void gui_mch_add_menu( vimmenu_T *menu, int idx) { vimmenu_T *parent = menu->parent; // popup menu - just create it unattached if (menu_is_popup(menu->name) && parent == NULL) { BPopUpMenu* popUpMenu = new BPopUpMenu((const char*)menu->name, false, false); menu->submenu_id = popUpMenu; menu->id = NULL; return; } if (!menu_is_menubar(menu->name) || (parent != NULL && parent->submenu_id == NULL)) return; if (gui.vimWindow->Lock()) { // Major re-write of the menu code, it was failing with memory corruption when // we started loading multiple files (the Buffer menu) // // Note we don't use the preference values yet, all are inserted into the // menubar on a first come-first served basis... // // richard@whitequeen.com jul 99 BMenu *tmp; if ( parent ) tmp = parent->submenu_id; else tmp = gui.vimForm->MenuBar(); // make sure we don't try and add the same menu twice. The Buffers menu tries to // do this and Be starts to crash... if ( ! tmp->FindItem((const char *) menu->dname)) { BMenu *bmenu = new BMenu((char *)menu->dname); menu->submenu_id = bmenu; // when we add a BMenu to another Menu, it creates the interconnecting BMenuItem tmp->AddItem(bmenu); // Now its safe to query the menu for the associated MenuItem.... menu->id = tmp->FindItem((const char *) menu->dname); } gui.vimWindow->Unlock(); } } void gui_mch_toggle_tearoffs(int enable) { // no tearoff menus } static BMessage * MenuMessage(vimmenu_T *menu) { BMessage *m = new BMessage('menu'); m->AddPointer("VimMenu", (void *)menu); return m; } /* * Add a menu item to a menu */ void gui_mch_add_menu_item( vimmenu_T *menu, int idx) { int mnemonic = 0; vimmenu_T *parent = menu->parent; // TODO: use menu->actext // This is difficult, since on Be, an accelerator must be a single char // and a lot of Vim ones are the standard VI commands. // // Punt for Now... // richard@whiequeen.com jul 99 if (gui.vimWindow->Lock()) { #ifdef FEAT_TOOLBAR if (menu_is_toolbar(parent->name)) { VimToolbar *toolbar = gui.vimForm->ToolBar(); if (toolbar != NULL) { toolbar->AddButton(idx, menu); } } else #endif if (parent->submenu_id != NULL || menu_is_popup(parent->name)) { if (menu_is_separator(menu->name)) { BSeparatorItem *item = new BSeparatorItem(); parent->submenu_id->AddItem(item); menu->id = item; menu->submenu_id = NULL; } else { BMenuItem *item = new BMenuItem((char *)menu->dname, MenuMessage(menu)); item->SetTarget(gui.vimTextArea); item->SetTrigger((char) menu->mnemonic); parent->submenu_id->AddItem(item); menu->id = item; menu->submenu_id = NULL; } } gui.vimWindow->Unlock(); } } /* * Destroy the machine specific menu widget. */ void gui_mch_destroy_menu( vimmenu_T *menu) { if (gui.vimWindow->Lock()) { #ifdef FEAT_TOOLBAR if (menu->parent && menu_is_toolbar(menu->parent->name)) { VimToolbar *toolbar = gui.vimForm->ToolBar(); if (toolbar != NULL) { toolbar->RemoveButton(menu); } } else #endif { assert(menu->submenu_id == NULL || menu->submenu_id->CountItems() == 0); /* * Detach this menu from its parent, so that it is not deleted * twice once we get to delete that parent. * Deleting a BMenuItem also deletes the associated BMenu, if any * (which does not have any items anymore since they were * removed and deleted before). */ BMenu *bmenu = menu->id->Menu(); if (bmenu) { bmenu->RemoveItem(menu->id); /* * If we removed the last item from the menu bar, * resize it out of sight. */ if (bmenu == gui.vimForm->MenuBar() && bmenu->CountItems() == 0) { bmenu->ResizeTo(-MENUBAR_MARGIN, -MENUBAR_MARGIN); } } delete menu->id; menu->id = NULL; menu->submenu_id = NULL; gui.menu_height = (int) gui.vimForm->MenuHeight(); } gui.vimWindow->Unlock(); } } /* * Make a menu either grey or not grey. */ void gui_mch_menu_grey( vimmenu_T *menu, int grey) { #ifdef FEAT_TOOLBAR if (menu->parent && menu_is_toolbar(menu->parent->name)) { if (gui.vimWindow->Lock()) { VimToolbar *toolbar = gui.vimForm->ToolBar(); if (toolbar != NULL) { toolbar->GrayButton(menu, grey); } gui.vimWindow->Unlock(); } } else #endif if (menu->id != NULL) menu->id->SetEnabled(!grey); } /* * Make menu item hidden or not hidden */ void gui_mch_menu_hidden( vimmenu_T *menu, int hidden) { if (menu->id != NULL) menu->id->SetEnabled(!hidden); } /* * This is called after setting all the menus to grey/hidden or not. */ void gui_mch_draw_menubar() { // Nothing to do in BeOS } void gui_mch_show_popupmenu(vimmenu_T *menu) { if (!menu_is_popup(menu->name) || menu->submenu_id == NULL) return; BPopUpMenu* popupMenu = dynamic_cast<BPopUpMenu*>(menu->submenu_id); if (popupMenu == NULL) return; BPoint point; if (gui.vimWindow->Lock()) { uint32 buttons = 0; gui.vimTextArea->GetMouse(&point, &buttons); gui.vimTextArea->ConvertToScreen(&point); gui.vimWindow->Unlock(); } popupMenu->Go(point, true); } #endif // FEAT_MENU // Mouse stuff #ifdef FEAT_CLIPBOARD /* * Clipboard stuff, for cutting and pasting text to other windows. */ char textplain[] = "text/plain"; char vimselectiontype[] = "application/x-vnd.Rhialto-Vim-selectiontype"; /* * Get the current selection and put it in the clipboard register. */ void clip_mch_request_selection(Clipboard_T *cbd) { if (be_clipboard->Lock()) { BMessage *m = be_clipboard->Data(); // m->PrintToStream(); char_u *string = NULL; ssize_t stringlen = -1; if (m->FindData(textplain, B_MIME_TYPE, (const void **)&string, &stringlen) == B_OK || m->FindString("text", (const char **)&string) == B_OK) { if (stringlen == -1) stringlen = STRLEN(string); int type; char *seltype; ssize_t seltypelen; /* * Try to get the special vim selection type first */ if (m->FindData(vimselectiontype, B_MIME_TYPE, (const void **)&seltype, &seltypelen) == B_OK) { switch (*seltype) { default: case 'L': type = MLINE; break; case 'C': type = MCHAR; break; #ifdef FEAT_VISUAL case 'B': type = MBLOCK; break; #endif } } else { // Otherwise use heuristic as documented type = memchr(string, stringlen, '\n') ? MLINE : MCHAR; } clip_yank_selection(type, string, (long)stringlen, cbd); } be_clipboard->Unlock(); } } /* * Make vim the owner of the current selection. */ void clip_mch_lose_selection(Clipboard_T *cbd) { // Nothing needs to be done here } /* * Make vim the owner of the current selection. Return OK upon success. */ int clip_mch_own_selection(Clipboard_T *cbd) { /* * Never actually own the clipboard. If another application sets the * clipboard, we don't want to think that we still own it. */ return FAIL; } /* * Send the current selection to the clipboard. */ void clip_mch_set_selection(Clipboard_T *cbd) { if (be_clipboard->Lock()) { be_clipboard->Clear(); BMessage *m = be_clipboard->Data(); assert(m); // If the '*' register isn't already filled in, fill it in now cbd->owned = TRUE; clip_get_selection(cbd); cbd->owned = FALSE; char_u *str = NULL; long_u count; int type; type = clip_convert_selection(&str, &count, cbd); if (type < 0) return; m->AddData(textplain, B_MIME_TYPE, (void *)str, count); // Add type of selection char vtype; switch (type) { default: case MLINE: vtype = 'L'; break; case MCHAR: vtype = 'C'; break; #ifdef FEAT_VISUAL case MBLOCK: vtype = 'B'; break; #endif } m->AddData(vimselectiontype, B_MIME_TYPE, (void *)&vtype, 1); vim_free(str); be_clipboard->Commit(); be_clipboard->Unlock(); } } #endif // FEAT_CLIPBOARD #ifdef FEAT_BROWSE /* * Pop open a file browser and return the file selected, in allocated memory, * or NULL if Cancel is hit. * saving - TRUE if the file will be saved to, FALSE if it will be opened. * title - Title message for the file browser dialog. * dflt - Default name of file. * ext - Default extension to be added to files without extensions. * initdir - directory in which to open the browser (NULL = current dir) * filter - Filter for matched files to choose from. * Has a format like this: * "C Files (*.c)\0*.c\0" * "All Files\0*.*\0\0" * If these two strings were concatenated, then a choice of two file * filters will be selectable to the user. Then only matching files will * be shown in the browser. If NULL, the default allows all files. * * *NOTE* - the filter string must be terminated with TWO nulls. */ char_u * gui_mch_browse( int saving, char_u *title, char_u *dflt, char_u *ext, char_u *initdir, char_u *filter) { gui.vimApp->fFilePanel = new BFilePanel((saving == TRUE) ? B_SAVE_PANEL : B_OPEN_PANEL, NULL, NULL, 0, false, new BMessage((saving == TRUE) ? 'save' : 'open'), NULL, true); gui.vimApp->fBrowsedPath.Unset(); gui.vimApp->fFilePanel->Window()->SetTitle((char*)title); gui.vimApp->fFilePanel->SetPanelDirectory((const char*)initdir); gui.vimApp->fFilePanel->Show(); gui.vimApp->fFilePanelSem = create_sem(0, "FilePanelSem"); while (acquire_sem(gui.vimApp->fFilePanelSem) == B_INTERRUPTED); char_u *fileName = NULL; status_t result = gui.vimApp->fBrowsedPath.InitCheck(); if (result == B_OK) { fileName = vim_strsave((char_u*)gui.vimApp->fBrowsedPath.Path()); } else if (result != B_NO_INIT) { fprintf(stderr, "gui_mch_browse: BPath error: %#08x (%s)\n", result, strerror(result)); } delete gui.vimApp->fFilePanel; gui.vimApp->fFilePanel = NULL; return fileName; } #endif // FEAT_BROWSE #if defined(FEAT_GUI_DIALOG) /* * Create a dialog dynamically from the parameter strings. * type = type of dialog (question, alert, etc.) * title = dialog title. may be NULL for default title. * message = text to display. Dialog sizes to accommodate it. * buttons = '\n' separated list of button captions, default first. * dfltbutton = number of default button. * * This routine returns 1 if the first button is pressed, * 2 for the second, etc. * * 0 indicates Esc was pressed. * -1 for unexpected error * * If stubbing out this fn, return 1. */ int gui_mch_dialog( int type, char_u *title, char_u *message, char_u *buttons, int dfltbutton, char_u *textfield, int ex_cmd) { VimDialog *dialog = new VimDialog(type, (char*)title, (char*)message, (char*)buttons, dfltbutton, (char*)textfield, ex_cmd); return dialog->Go(); } #endif // FEAT_GUI_DIALOG /* * Return the RGB value of a pixel as long. */ guicolor_T gui_mch_get_rgb(guicolor_T pixel) { rgb_color rgb = GUI_TO_RGB(pixel); return ((rgb.red & 0xff) << 16) + ((rgb.green & 0xff) << 8) + (rgb.blue & 0xff); } void gui_mch_setmouse(int x, int y) { TRACE(); // TODO } #ifdef FEAT_MBYTE_IME void im_set_position(int row, int col) { if (gui.vimWindow->Lock()) { gui.vimTextArea->DrawIMString(); gui.vimWindow->Unlock(); } return; } #endif void gui_mch_show_toolbar(int showit) { VimToolbar *toolbar = gui.vimForm->ToolBar(); gui.toolbar_height = (toolbar && showit) ? toolbar->ToolbarHeight() : 0.; } void gui_mch_set_toolbar_pos(int x, int y, int w, int h) { VimToolbar *toolbar = gui.vimForm->ToolBar(); if (toolbar != NULL) { if (gui.vimWindow->Lock()) { toolbar->MoveTo(x, y); toolbar->ResizeTo(w - 1, h - 1); gui.vimWindow->Unlock(); } } } #if defined(FEAT_GUI_TABLINE) || defined(PROTO) /* * Show or hide the tabline. */ void gui_mch_show_tabline(int showit) { VimTabLine *tabLine = gui.vimForm->TabLine(); if (tabLine == NULL) return; if (!showit != !gui.vimForm->IsShowingTabLine()) { gui.vimForm->SetShowingTabLine(showit != 0); gui.tabline_height = gui.vimForm->TablineHeight(); } } void gui_mch_set_tabline_pos(int x, int y, int w, int h) { VimTabLine *tabLine = gui.vimForm->TabLine(); if (tabLine != NULL) { if (gui.vimWindow->Lock()) { tabLine->MoveTo(x, y); tabLine->ResizeTo(w - 1, h - 1); gui.vimWindow->Unlock(); } } } /* * Return TRUE when tabline is displayed. */ int gui_mch_showing_tabline() { VimTabLine *tabLine = gui.vimForm->TabLine(); return tabLine != NULL && gui.vimForm->IsShowingTabLine(); } /* * Update the labels of the tabline. */ void gui_mch_update_tabline() { tabpage_T *tp; int nr = 0; int curtabidx = 0; VimTabLine *tabLine = gui.vimForm->TabLine(); if (tabLine == NULL) return; gui.vimWindow->Lock(); // Add a label for each tab page. They all contain the same text area. for (tp = first_tabpage; tp != NULL; tp = tp->tp_next, ++nr) { if (tp == curtab) curtabidx = nr; BTab* tab = tabLine->TabAt(nr); if (tab == NULL) { tab = new VimTabLine::VimTab(); tabLine->AddTab(NULL, tab); } get_tabline_label(tp, FALSE); tab->SetLabel((const char*)NameBuff); tabLine->Invalidate(); } // Remove any old labels. while (nr < tabLine->CountTabs()) tabLine->RemoveTab(nr); if (tabLine->Selection() != curtabidx) tabLine->Select(curtabidx); gui.vimWindow->Unlock(); } /* * Set the current tab to "nr". First tab is 1. */ void gui_mch_set_curtab(int nr) { VimTabLine *tabLine = gui.vimForm->TabLine(); if (tabLine == NULL) return; gui.vimWindow->Lock(); if (tabLine->Selection() != nr -1) tabLine->Select(nr -1); gui.vimWindow->Unlock(); } #endif // FEAT_GUI_TABLINE