view src/VisVim/VsReadMe.txt @ 19382:e6f0b4fe0b6d v8.2.0249

patch 8.2.0249: MS-Windows: various warnings Commit: https://github.com/vim/vim/commit/3fb377fa78131004138b22a87afe33eeb7649b94 Author: Bram Moolenaar <Bram@vim.org> Date: Wed Feb 12 21:52:32 2020 +0100 patch 8.2.0249: MS-Windows: various warnings Problem: MS-Windows: various warnings. Solution: Set the charset to utf-8. Add _WIN32_WINNT and _USING_V110_SDK71_. (Ken Takata, closes #5625)
author Bram Moolenaar <Bram@vim.org>
date Wed, 12 Feb 2020 22:00:05 +0100
parents 3fc0f57ecb91
children
line wrap: on
line source

========================================================================
       DEVELOPER STUDIO ADD-IN : VisVim
========================================================================


The Add-in Wizard has created this VisVim DLL for you.  This DLL not only
demonstrates the basics of creating a Developer Studio add-in, but it is also
a starting point for writing your own add-in.

An add-in mainly does two things.
	(1) It adds commands to Developer Studio, which can then be tied
	    to keystrokes or toolbar buttons by the user or programmatically
		by the add-in.
	(2) It responds to events fired by Developer Studio.
In both cases, the add-in code has access to the full Developer Studio
Automation Object Model, and may manipulate those objects to affect the
behavior of Developer Studio.

This file contains a summary of what you will find in each of the files that
make up your VisVim DLL.


VisVim.h
    This is the main header file for the DLL.  It declares the
    CVisVimApp class.

VisVim.cpp
    This is the main DLL source file.  It contains the class CVisVimApp.
    It also contains the OLE entry points required of inproc servers.

VisVim.odl
    This file contains the Object Description Language source code for the
    type library of your DLL.

VisVim.rc
    This is a listing of all of the Microsoft Windows resources that the
    program uses.  It includes the sample toolbar bitmap that is stored
    in the RES subdirectory.  This file can be directly edited in Microsoft
    Developer Studio.

res\VisVim.rc2
    This file contains resources that are not edited by Microsoft
    Developer Studio.  You should place all resources not
    editable by the resource editor in this file.

VisVim.def
    This file contains information about the DLL that must be
    provided to run with Microsoft Windows.  It defines parameters
    such as the name and description of the DLL.  It also exports
	functions from the DLL.

VisVim.clw
    This file contains information used by ClassWizard to edit existing
    classes or add new classes.  ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.

/////////////////////////////////////////////////////////////////////////////
Add-in-specific files:

DSAddIn.cpp, DSAddIn.h
    These files contain the CDSAddIn class, which implements the
    IDSAddIn interface.  This interface contains handlers
    for connecting and disconnecting the add-in.

Commands.cpp, Commands.h
    These files contain the CCommands class, which implements your
    command dispatch interface.  This interface contains one method
    for each command you add to Developer Studio.
    These files also contain stub implementations of handlers for all events
    fired by the Developer Studio Application object.

OleAut.cpp
    These files contain a general OLE automation class used to communicate
    with vim.

Reg.cpp
    These files contain functions to access the registry.


/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named VisVim.pch and a precompiled types file named StdAfx.obj.

Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Developer Studio reads and updates this file.