view src/gui_w16.c @ 2894:fe9c7da98b5e v7.3.220

updated for version 7.3.220 Problem: Python 3: vim.error is a 'str' instead of an 'Exception' object, so 'except' or 'raise' it causes a 'SystemError' exception. Buffer objects do not support slice assignment. When exchanging text between Vim and Python, multibyte texts become gabage or cause Unicode Expceptions, etc. 'py3file' tries to read in the file as Unicode, sometimes causes UnicodeDecodeException Solution: Fix the problems. (lilydjwg)
author Bram Moolenaar <bram@vim.org>
date Sun, 19 Jun 2011 00:27:51 +0200
parents 951641b8784d
children 2e4539dc2de7
line wrap: on
line source

/* vi:set ts=8 sts=4 sw=4:
 *
 * VIM - Vi IMproved		by Bram Moolenaar
 *				GUI support by Robert Webb
 *
 * Do ":help uganda"  in Vim to read copying and usage conditions.
 * Do ":help credits" in Vim to see a list of people who contributed.
 * See README.txt for an overview of the Vim source code.
 */
/*
 * gui_w16.c
 *
 * GUI support for Microsoft Windows 3.1x
 *
 * George V. Reilly <george@reilly.org> wrote the original Win32 GUI.
 * Robert Webb reworked it to use the existing GUI stuff and added menu,
 * scrollbars, etc.
 *
 * Vince Negri then butchered the code to get it compiling for
 * 16-bit windows.
 *
 */

/*
 * Include the common stuff for MS-Windows GUI.
 */
#include "gui_w48.c"

#include "guiw16rc.h"

/* Undocumented Windows Message - not even defined in some SDK headers */
#define WM_EXITSIZEMOVE			0x0232


#ifdef FEAT_TOOLBAR
# define CMD_TB_BASE (99)
# include <vimtbar.h>
#endif

#ifdef PROTO
# define WINAPI
#endif

#define HANDLE_WM_DROPFILES(hwnd, wParam, lParam, fn) \
    ((fn)((hwnd), (HDROP)(wParam)), 0L)


/* Local variables: */

#ifdef FEAT_MENU
static UINT	s_menu_id = 100;
#endif


#define VIM_NAME	"vim"
#define VIM_CLASS	"Vim"

#define DLG_ALLOC_SIZE 16 * 1024

/*
 * stuff for dialogs, menus, tearoffs etc.
 */
#if defined(FEAT_GUI_DIALOG) || defined(PROTO)
static BOOL CALLBACK dialog_callback(HWND, UINT, WPARAM, LPARAM);

static LPWORD
add_dialog_element(
	LPWORD p,
	DWORD lStyle,
	WORD x,
	WORD y,
	WORD w,
	WORD h,
	WORD Id,
	BYTE clss,
	const char *caption);

static int dialog_default_button = -1;
#endif

static void get_dialog_font_metrics(void);

#ifdef FEAT_TOOLBAR
static void initialise_toolbar(void);
#endif


#ifdef FEAT_MENU
/*
 * Figure out how high the menu bar is at the moment.
 */
    static int
gui_mswin_get_menu_height(
    int	    fix_window)	    /* If TRUE, resize window if menu height changed */
{
    static int	old_menu_height = -1;

    int	    num;
    int	    menu_height;

    if (gui.menu_is_active)
	num = GetMenuItemCount(s_menuBar);
    else
	num = 0;

    if (num == 0)
	menu_height = 0;
    else if (gui.starting)
	menu_height = GetSystemMetrics(SM_CYMENU);
    else
    {
	RECT r1, r2;
	int frameht = GetSystemMetrics(SM_CYFRAME);
	int capht = GetSystemMetrics(SM_CYCAPTION);

	/*	get window rect of s_hwnd
		 * get client rect of s_hwnd
		 * get cap height
		 * subtract from window rect, the sum of client height,
		 * (if not maximized)frame thickness, and caption height.
	 */
	GetWindowRect(s_hwnd, &r1);
	GetClientRect(s_hwnd, &r2);
	menu_height = r1.bottom - r1.top - (r2.bottom-r2.top +
			       2 * frameht * (!IsZoomed(s_hwnd)) + capht);
    }

    if (fix_window && menu_height != old_menu_height)
    {
	old_menu_height = menu_height;
	gui_set_shellsize(FALSE, FALSE, RESIZE_VERT);
    }

    return menu_height;
}
#endif /*FEAT_MENU*/


/*
 * Even though we have _DuringSizing() which makes the rubber band a valid
 * size, we need this for when the user maximises the window.
 * TODO: Doesn't seem to adjust the width though for some reason.
 */
    static BOOL
_OnWindowPosChanging(
    HWND hwnd,
    LPWINDOWPOS lpwpos)
{

    if (!IsIconic(hwnd) && !(lpwpos->flags & SWP_NOSIZE))
    {
	gui_mswin_get_valid_dimensions(lpwpos->cx, lpwpos->cy,
				     &lpwpos->cx, &lpwpos->cy);
    }
    return 0;
}





    static LRESULT CALLBACK
_WndProc(
    HWND hwnd,
    UINT uMsg,
    WPARAM wParam,
    LPARAM lParam)
{
    /*
    TRACE("WndProc: hwnd = %08x, msg = %x, wParam = %x, lParam = %x\n",
	  hwnd, uMsg, wParam, lParam);
    */

    HandleMouseHide(uMsg, lParam);

    s_uMsg = uMsg;
    s_wParam = wParam;
    s_lParam = lParam;

    switch (uMsg)
    {
	HANDLE_MSG(hwnd, WM_DEADCHAR,	_OnDeadChar);
	HANDLE_MSG(hwnd, WM_SYSDEADCHAR, _OnDeadChar);
	/* HANDLE_MSG(hwnd, WM_ACTIVATE,    _OnActivate); */
	HANDLE_MSG(hwnd, WM_CHAR,	_OnChar);
	HANDLE_MSG(hwnd, WM_CLOSE,	_OnClose);
	/* HANDLE_MSG(hwnd, WM_COMMAND,	_OnCommand); */
	HANDLE_MSG(hwnd, WM_DESTROY,	_OnDestroy);
	HANDLE_MSG(hwnd, WM_DROPFILES,	_OnDropFiles);
	HANDLE_MSG(hwnd, WM_HSCROLL,	_OnScroll);
	HANDLE_MSG(hwnd, WM_KILLFOCUS,	_OnKillFocus);
#ifdef FEAT_MENU
	HANDLE_MSG(hwnd, WM_COMMAND,	_OnMenu);
#endif
	/* HANDLE_MSG(hwnd, WM_MOVE,	    _OnMove); */
	/* HANDLE_MSG(hwnd, WM_NCACTIVATE,  _OnNCActivate); */
	HANDLE_MSG(hwnd, WM_SETFOCUS,	_OnSetFocus);
	HANDLE_MSG(hwnd, WM_SIZE,	_OnSize);
	/* HANDLE_MSG(hwnd, WM_SYSCOMMAND,  _OnSysCommand); */
	/* HANDLE_MSG(hwnd, WM_SYSKEYDOWN,  _OnAltKey); */
	HANDLE_MSG(hwnd, WM_VSCROLL,	_OnScroll);
	HANDLE_MSG(hwnd, WM_WINDOWPOSCHANGING,	_OnWindowPosChanging);
	HANDLE_MSG(hwnd, WM_ACTIVATEAPP, _OnActivateApp);

    case WM_QUERYENDSESSION:	/* System wants to go down. */
	gui_shell_closed();	/* Will exit when no changed buffers. */
	return FALSE;		/* Do NOT allow system to go down. */

    case WM_ENDSESSION:
	if (wParam)	/* system only really goes down when wParam is TRUE */
	    _OnEndSession();
	break;

    case WM_SYSCHAR:
	/*
	 * if 'winaltkeys' is "no", or it's "menu" and it's not a menu
	 * shortcut key, handle like a typed ALT key, otherwise call Windows
	 * ALT key handling.
	 */
#ifdef FEAT_MENU
	if (	!gui.menu_is_active
		|| p_wak[0] == 'n'
		|| (p_wak[0] == 'm' && !gui_is_menu_shortcut((int)wParam))
		)
#endif
	    return HANDLE_WM_SYSCHAR((hwnd), (wParam), (lParam), (_OnSysChar));
#ifdef FEAT_MENU
	else
	    return MyWindowProc(hwnd, uMsg, wParam, lParam);
#endif

    case WM_SYSKEYUP:
#ifdef FEAT_MENU
	/* Only when menu is active, ALT key is used for that. */
	if (gui.menu_is_active)
	{
	    return MyWindowProc(hwnd, uMsg, wParam, lParam);
	}
	else
#endif
	    return 0;

#if defined(MENUHINTS) && defined(FEAT_MENU)
    case WM_MENUSELECT:
	if (((UINT) LOWORD(lParam)
		    & (0xffff ^ (MF_MOUSESELECT + MF_BITMAP + MF_POPUP)))
		== MF_HILITE
		&& (State & CMDLINE) == 0)
	{
	    UINT idButton;
	    int	idx;
	    vimmenu_T *pMenu;

	    idButton = (UINT)LOWORD(wParam);
	    pMenu = gui_mswin_find_menu(root_menu, idButton);
	    if (pMenu)
	    {
		idx = MENU_INDEX_TIP;
		msg_clr_cmdline();
		if (pMenu->strings[idx])
		    msg(pMenu->strings[idx]);
		else
		    msg("");
		setcursor();
		out_flush();
	    }
	}
	break;
#endif
    case WM_NCHITTEST:
	{
	    LRESULT	result;
	    int x, y;
	    int xPos = GET_X_LPARAM(lParam);

	    result = MyWindowProc(hwnd, uMsg, wParam, lParam);
	    if (result == HTCLIENT)
	    {
		gui_mch_get_winpos(&x, &y);
		xPos -= x;

		if (xPos < 48) /*<VN> TODO should use system metric?*/
		    return HTBOTTOMLEFT;
		else
		    return HTBOTTOMRIGHT;
		}
	    else
		return result;
	}
	/* break; */
    default:
#ifdef MSWIN_FIND_REPLACE
	if (uMsg == s_findrep_msg && s_findrep_msg != 0)
	{
	    _OnFindRepl();
	}
#endif
	return MyWindowProc(hwnd, uMsg, wParam, lParam);
    }

    return 1;
}



/*
 * End of call-back routines
 */


/*
 * Parse the GUI related command-line arguments.  Any arguments used are
 * deleted from argv, and *argc is decremented accordingly.  This is called
 * when vim is started, whether or not the GUI has been started.
 */
    void
gui_mch_prepare(int *argc, char **argv)
{
    /* No special args for win16 GUI at the moment. */

}

/*
 * Initialise the GUI.	Create all the windows, set up all the call-backs
 * etc.
 */
    int
gui_mch_init(void)
{
    const char szVimWndClass[] = VIM_CLASS;
    const char szTextAreaClass[] = "VimTextArea";
    WNDCLASS wndclass;

#ifdef WIN16_3DLOOK
    Ctl3dRegister(s_hinst);
    Ctl3dAutoSubclass(s_hinst);
#endif

    /* Display any pending error messages */
    display_errors();

    gui.scrollbar_width = GetSystemMetrics(SM_CXVSCROLL);
    gui.scrollbar_height = GetSystemMetrics(SM_CYHSCROLL);
#ifdef FEAT_MENU
    gui.menu_height = 0;	/* Windows takes care of this */
#endif
    gui.border_width = 0;

    gui.currBgColor = INVALCOLOR;

    s_brush = CreateSolidBrush(GetSysColor(COLOR_BTNFACE));

    if (GetClassInfo(s_hinst, szVimWndClass, &wndclass) == 0) {
	wndclass.style = 0;
	wndclass.lpfnWndProc = _WndProc;
	wndclass.cbClsExtra = 0;
	wndclass.cbWndExtra = 0;
	wndclass.hInstance = s_hinst;
	wndclass.hIcon = LoadIcon(wndclass.hInstance, MAKEINTRESOURCE(IDR_VIM));
	wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
	wndclass.hbrBackground = s_brush;
	wndclass.lpszMenuName = NULL;
	wndclass.lpszClassName = szVimWndClass;

    if ((
#ifdef GLOBAL_IME
	atom =
#endif
		RegisterClass(&wndclass)) == 0)
	    return FAIL;
    }

    s_hwnd = CreateWindow(
	szVimWndClass, "Vim MSWindows GUI",
	WS_OVERLAPPEDWINDOW,
	gui_win_x == -1 ? CW_USEDEFAULT : gui_win_x,
	gui_win_y == -1 ? CW_USEDEFAULT : gui_win_y,
	100,				/* Any value will do */
	100,				/* Any value will do */
	NULL, NULL,
	s_hinst, NULL);

    if (s_hwnd == NULL)
	return FAIL;

#ifdef GLOBAL_IME
    global_ime_init(atom, s_hwnd);
#endif

    /* Create the text area window */
    if (GetClassInfo(s_hinst, szTextAreaClass, &wndclass) == 0) {
	wndclass.style = CS_OWNDC;
	wndclass.lpfnWndProc = _TextAreaWndProc;
	wndclass.cbClsExtra = 0;
	wndclass.cbWndExtra = 0;
	wndclass.hInstance = s_hinst;
	wndclass.hIcon = NULL;
	wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
	wndclass.hbrBackground = NULL;
	wndclass.lpszMenuName = NULL;
	wndclass.lpszClassName = szTextAreaClass;

	if (RegisterClass(&wndclass) == 0)
	    return FAIL;
    }
    s_textArea = CreateWindow(
	szTextAreaClass, "Vim text area",
	WS_CHILD | WS_VISIBLE, 0, 0,
	100,				/* Any value will do for now */
	100,				/* Any value will do for now */
	s_hwnd, NULL,
	s_hinst, NULL);

    if (s_textArea == NULL)
	return FAIL;

#ifdef FEAT_MENU
    s_menuBar = CreateMenu();
#endif
    s_hdc = GetDC(s_textArea);

#ifdef MSWIN16_FASTTEXT
    SetBkMode(s_hdc, OPAQUE);
#endif

    DragAcceptFiles(s_hwnd, TRUE);

    /* Do we need to bother with this? */
    /* m_fMouseAvail = GetSystemMetrics(SM_MOUSEPRESENT); */

    /* Get background/foreground colors from the system */
    gui_mch_def_colors();

    /* Get the colors from the "Normal" group (set in syntax.c or in a vimrc
     * file) */
    set_normal_colors();

    /*
     * Check that none of the colors are the same as the background color.
     * Then store the current values as the defaults.
     */
    gui_check_colors();
    gui.def_norm_pixel = gui.norm_pixel;
    gui.def_back_pixel = gui.back_pixel;

    /* Get the colors for the highlight groups (gui_check_colors() might have
     * changed them) */
    highlight_gui_started();

    /*
     * Start out by adding the configured border width into the border offset
     */
    gui.border_offset = gui.border_width;


    /*
     * compute a couple of metrics used for the dialogs
     */
    get_dialog_font_metrics();
#ifdef FEAT_TOOLBAR
    /*
     * Create the toolbar
     */
    initialise_toolbar();
#endif
#ifdef MSWIN_FIND_REPLACE
    /*
     * Initialise the dialog box stuff
     */
    s_findrep_msg = RegisterWindowMessage(FINDMSGSTRING);

    /* Initialise the struct */
    s_findrep_struct.lStructSize = sizeof(s_findrep_struct);
    s_findrep_struct.lpstrFindWhat = alloc(MSWIN_FR_BUFSIZE);
    s_findrep_struct.lpstrFindWhat[0] = NUL;
    s_findrep_struct.lpstrReplaceWith = alloc(MSWIN_FR_BUFSIZE);
    s_findrep_struct.lpstrReplaceWith[0] = NUL;
    s_findrep_struct.wFindWhatLen = MSWIN_FR_BUFSIZE;
    s_findrep_struct.wReplaceWithLen = MSWIN_FR_BUFSIZE;
#endif

    return OK;
}


/*
 * Set the size of the window to the given width and height in pixels.
 */
    void
gui_mch_set_shellsize(int width, int height,
	int min_width, int min_height, int base_width, int base_height,
	int direction)
{
    RECT	workarea_rect;
    int		win_width, win_height;
    int		win_xpos, win_ypos;
    WINDOWPLACEMENT wndpl;

    /* try to keep window completely on screen */
    /* get size of the screen work area - use SM_CYFULLSCREEN
     * instead of SM_CYSCREEN so that we don't overlap the
     * taskbar if someone fires us up on Win95/NT */
    workarea_rect.left = 0;
    workarea_rect.top = 0;
    workarea_rect.right = GetSystemMetrics(SM_CXSCREEN);
    workarea_rect.bottom = GetSystemMetrics(SM_CYFULLSCREEN);

    /* get current posision of our window */
    wndpl.length = sizeof(WINDOWPLACEMENT);
    GetWindowPlacement(s_hwnd, &wndpl);
    if (wndpl.showCmd == SW_SHOWNORMAL)
    {
	win_xpos = wndpl.rcNormalPosition.left;
	win_ypos = wndpl.rcNormalPosition.top;
    }
    else
    {
	win_xpos = workarea_rect.left;
	win_ypos = workarea_rect.top;
    }

    /* compute the size of the outside of the window */
    win_width = width + GetSystemMetrics(SM_CXFRAME) * 2;
    win_height = height + GetSystemMetrics(SM_CYFRAME) * 2
			+ GetSystemMetrics(SM_CYCAPTION)
#ifdef FEAT_MENU
			+ gui_mswin_get_menu_height(FALSE)
#endif
			;

    /* if the window is going off the screen, move it on to the screen */
    if ((direction & RESIZE_HOR) && win_xpos + win_width > workarea_rect.right)
	win_xpos = workarea_rect.right - win_width;

    if ((direction & RESIZE_HOR) && win_xpos < workarea_rect.left)
	win_xpos = workarea_rect.left;

    if ((direction & RESIZE_VERT)
			       && win_ypos + win_height > workarea_rect.bottom)
	win_ypos = workarea_rect.bottom - win_height;

    if ((direction & RESIZE_VERT) && win_ypos < workarea_rect.top)
	win_ypos = workarea_rect.top;

    /* set window position */
    SetWindowPos(s_hwnd, NULL, win_xpos, win_ypos, win_width, win_height,
		 SWP_NOZORDER | SWP_NOACTIVATE);

#ifdef FEAT_MENU
    /* Menu may wrap differently now */
    gui_mswin_get_menu_height(!gui.starting);
#endif
}

    void
gui_mch_set_scrollbar_thumb(
    scrollbar_T     *sb,
    long	    val,
    long	    size,
    long	    max)
{
    sb->scroll_shift = 0;
    while (max > 32767)
    {
	max = (max + 1) >> 1;
	val  >>= 1;
	size >>= 1;
	++sb->scroll_shift;
    }

    if (sb->scroll_shift > 0)
	++size;

    SetScrollRange(sb->id, SB_CTL, 0, (int) max, FALSE);
    SetScrollPos(sb->id, SB_CTL, (int) val, TRUE);
}


/*
 * Set the current text font.
 */
    void
gui_mch_set_font(GuiFont font)
{
    gui.currFont = font;
    SelectFont(s_hdc, gui.currFont);
}

/*
 * Set the current text foreground color.
 */
    void
gui_mch_set_fg_color(guicolor_T color)
{
    gui.currFgColor = color;
    SetTextColor(s_hdc, gui.currFgColor);
}

/*
 * Set the current text background color.
 */
    void
gui_mch_set_bg_color(guicolor_T color)
{
    if (gui.currBgColor == color)
	return;

    gui.currBgColor = color;
    SetBkColor(s_hdc, gui.currBgColor);
}

/*
 * Set the current text special color.
 */
    void
gui_mch_set_sp_color(guicolor_T color)
{
    /* TODO */
}



    void
gui_mch_draw_string(
    int		row,
    int		col,
    char_u	*text,
    int		len,
    int		flags)
{
#ifndef MSWIN16_FASTTEXT
    static int	*padding = NULL;
    static int	pad_size = 0;
    int		i;
#endif
    HPEN	hpen, old_pen;
    int		y;

#ifndef MSWIN16_FASTTEXT
    /*
     * Italic and bold text seems to have an extra row of pixels at the bottom
     * (below where the bottom of the character should be).  If we draw the
     * characters with a solid background, the top row of pixels in the
     * character below will be overwritten.  We can fix this by filling in the
     * background ourselves, to the correct character proportions, and then
     * writing the character in transparent mode.  Still have a problem when
     * the character is "_", which gets written on to the character below.
     * New fix: set gui.char_ascent to -1.  This shifts all characters up one
     * pixel in their slots, which fixes the problem with the bottom row of
     * pixels.	We still need this code because otherwise the top row of pixels
     * becomes a problem. - webb.
     */
    HBRUSH	hbr;
    RECT	rc;

    if (!(flags & DRAW_TRANSP))
    {
	/*
	 * Clear background first.
	 * Note: FillRect() excludes right and bottom of rectangle.
	 */
	rc.left = FILL_X(col);
	rc.top = FILL_Y(row);
#ifdef FEAT_MBYTE
	if (has_mbyte)
	{
	    /* Compute the length in display cells. */
	    rc.right = FILL_X(col + mb_string2cells(text, len));
	}
	else
#endif
	    rc.right = FILL_X(col + len);
	rc.bottom = FILL_Y(row + 1);
	hbr = CreateSolidBrush(gui.currBgColor);
	FillRect(s_hdc, &rc, hbr);
	DeleteBrush(hbr);

	SetBkMode(s_hdc, TRANSPARENT);

	/*
	 * When drawing block cursor, prevent inverted character spilling
	 * over character cell (can happen with bold/italic)
	 */
	if (flags & DRAW_CURSOR)
	{
	    pcliprect = &rc;
	    foptions = ETO_CLIPPED;
	}
    }
#else
    /*
     * Alternative: write the characters in opaque mode, since we have blocked
     * bold or italic fonts.
     */
    /* The OPAQUE mode and backcolour have already been set */
#endif
    /* The forecolor and font have already been set */

#ifndef MSWIN16_FASTTEXT

    if (pad_size != Columns || padding == NULL || padding[0] != gui.char_width)
    {
	vim_free(padding);
	pad_size = Columns;

	padding = (int *)alloc(pad_size * sizeof(int));
	if (padding != NULL)
	    for (i = 0; i < pad_size; i++)
		padding[i] = gui.char_width;
    }
#endif

    /*
     * We have to provide the padding argument because italic and bold versions
     * of fixed-width fonts are often one pixel or so wider than their normal
     * versions.
     * No check for DRAW_BOLD, Windows will have done it already.
     */
#ifndef MSWIN16_FASTTEXT
    ExtTextOut(s_hdc, TEXT_X(col), TEXT_Y(row), 0, NULL,
						     (char *)text, len, padding);
#else
    TextOut(s_hdc, TEXT_X(col), TEXT_Y(row), (char *)text, len);
#endif

    if (flags & DRAW_UNDERL)
    {
	hpen = CreatePen(PS_SOLID, 1, gui.currFgColor);
	old_pen = SelectObject(s_hdc, hpen);
	/* When p_linespace is 0, overwrite the bottom row of pixels.
	 * Otherwise put the line just below the character. */
	y = FILL_Y(row + 1) - 1;
#ifndef MSWIN16_FASTTEXT
	if (p_linespace > 1)
	    y -= p_linespace - 1;
#endif
	MoveToEx(s_hdc, FILL_X(col), y, NULL);
	/* Note: LineTo() excludes the last pixel in the line. */
	LineTo(s_hdc, FILL_X(col + len), y);
	DeleteObject(SelectObject(s_hdc, old_pen));
    }
}


/*
 * Output routines.
 */

/* Flush any output to the screen */
    void
gui_mch_flush(void)
{
    /* Is anything needed here? */
}

    static void
clear_rect(RECT *rcp)
{
    /* Use trick for fast rect clear */
    gui_mch_set_bg_color(gui.back_pixel);
    ExtTextOut(s_hdc, 0, 0, ETO_CLIPPED | ETO_OPAQUE, rcp, NULL, 0, NULL);
}


    void
gui_mch_get_screen_dimensions(int *screen_w, int *screen_h)
{

    *screen_w = GetSystemMetrics(SM_CXFULLSCREEN)
	      - GetSystemMetrics(SM_CXFRAME) * 2;
    /* FIXME: dirty trick: Because the gui_get_base_height() doesn't include
     * the menubar for MSwin, we subtract it from the screen height, so that
     * the window size can be made to fit on the screen. */
    *screen_h = GetSystemMetrics(SM_CYFULLSCREEN)
	      - GetSystemMetrics(SM_CYFRAME) * 2
#ifdef FEAT_MENU
	      - gui_mswin_get_menu_height(FALSE)
#endif
	      ;
}


#if defined(FEAT_MENU) || defined(PROTO)
/*
 * Add a sub menu to the menu bar.
 */
    void
gui_mch_add_menu(
    vimmenu_T	*menu,
    int		pos)
{
    vimmenu_T	*parent = menu->parent;

    menu->submenu_id = CreatePopupMenu();
    menu->id = s_menu_id++;

    if (menu_is_menubar(menu->name))
    {
	InsertMenu((parent == NULL) ? s_menuBar : parent->submenu_id,
		(UINT)pos, MF_POPUP | MF_STRING | MF_BYPOSITION,
		(UINT)menu->submenu_id,  menu->name);
    }

    /* Fix window size if menu may have wrapped */
    if (parent == NULL)
	gui_mswin_get_menu_height(!gui.starting);
}

    void
gui_mch_show_popupmenu(vimmenu_T *menu)
{
    POINT mp;

    (void)GetCursorPos((LPPOINT)&mp);
    gui_mch_show_popupmenu_at(menu, (int)mp.x, (int)mp.y);
}

    void
gui_make_popup(char_u *path_name, int mouse_pos)
{
    vimmenu_T	*menu = gui_find_menu(path_name);

    if (menu != NULL)
    {
	/* Find the position of the current cursor */
	DWORD	temp_p;
	POINT	p;
	temp_p = GetDCOrg(s_hdc);
	p.x = LOWORD(temp_p);
	p.y = HIWORD(temp_p);
	if (mouse_pos)
	{
	    int	mx, my;

	    gui_mch_getmouse(&mx, &my);
	    p.x += mx;
	    p.y += my;
	}
	else if (curwin != NULL)
	{
	    p.x += TEXT_X(W_WINCOL(curwin) + curwin->w_wcol + 1);
	    p.y += TEXT_Y(W_WINROW(curwin) + curwin->w_wrow + 1);
	}
	msg_scroll = FALSE;
	gui_mch_show_popupmenu_at(menu, (int)p.x, (int)p.y);
    }
}

/*
 * Add a menu item to a menu
 */
    void
gui_mch_add_menu_item(
    vimmenu_T	*menu,
    int		idx)
{
    vimmenu_T	*parent = menu->parent;

    menu->id = s_menu_id++;
    menu->submenu_id = NULL;

#ifdef FEAT_TOOLBAR
    if (menu_is_toolbar(parent->name))
    {
	TBBUTTON newtb;

	vim_memset(&newtb, 0, sizeof(newtb));
	if (menu_is_separator(menu->name))
	{
	    newtb.iBitmap = 0;
	    newtb.fsStyle = TBSTYLE_SEP;
	}
	else
	{
	    if (menu->iconidx >= TOOLBAR_BITMAP_COUNT)
		newtb.iBitmap = -1;
	    else
		newtb.iBitmap = menu->iconidx;
	    newtb.fsStyle = TBSTYLE_BUTTON;
	}
	newtb.idCommand = menu->id;
	newtb.fsState = TBSTATE_ENABLED;
	SendMessage(s_toolbarhwnd, TB_INSERTBUTTON, (WPARAM)idx,
							     (LPARAM)&newtb);
	menu->submenu_id = (HMENU)-1;
    }
    else
#endif
    {
	InsertMenu(parent->submenu_id, (UINT)idx,
		(menu_is_separator(menu->name) ? MF_SEPARATOR : MF_STRING)
							      | MF_BYPOSITION,
		(UINT)menu->id, menu->name);
    }
}

/*
 * Destroy the machine specific menu widget.
 */
    void
gui_mch_destroy_menu(vimmenu_T *menu)
{
    UINT i, j;
    char pants[80]; /*<VN> hack*/
#ifdef FEAT_TOOLBAR
    /*
     * is this a toolbar button?
     */
    if (menu->submenu_id == (HMENU)-1)
    {
	int iButton;

	iButton = SendMessage(s_toolbarhwnd, TB_COMMANDTOINDEX, (WPARAM)menu->id, 0);
	SendMessage(s_toolbarhwnd, TB_DELETEBUTTON, (WPARAM)iButton, 0);
    }
    else
#endif
    {
	/*
	 * negri: horrible API bug when running 16-bit programs under Win9x or
	 * NT means that we can't use MF_BYCOMMAND for menu items which have
	 * submenus, including the top-level headings. We have to find the menu
	 * item and use MF_BYPOSITION instead. :-p
	 */
    if (menu->parent != NULL
	    && menu_is_popup(menu->parent->dname)
	    && menu->parent->submenu_id != NULL)
	RemoveMenu(menu->parent->submenu_id, menu->id, MF_BYCOMMAND);
    else if (menu->submenu_id == NULL)
	RemoveMenu(s_menuBar, menu->id, MF_BYCOMMAND);
    else if (menu->parent != NULL)
    {
	i = GetMenuItemCount(menu->parent->submenu_id);
	for (j = 0; j < i; ++j)
	{
	    GetMenuString(menu->parent->submenu_id, j,
		    pants, 80, MF_BYPOSITION);
	    if (strcmp(pants, menu->name) == 0)
	    {
		RemoveMenu(menu->parent->submenu_id, j, MF_BYPOSITION);
		break;
	    }
	}
    }
    else
    {
	i = GetMenuItemCount(s_menuBar);
	for (j = 0; j < i; ++j)
	{
	    GetMenuString(s_menuBar, j, pants, 80, MF_BYPOSITION);
	    if (strcmp(pants, menu->name) == 0)
	    {
		RemoveMenu(s_menuBar, j, MF_BYPOSITION);
		break;
	    }
	}
    }

    if (menu->submenu_id != NULL)
	DestroyMenu(menu->submenu_id);
    }
    DrawMenuBar(s_hwnd);
}


/*
 * Make a menu either grey or not grey.
 */
    void
gui_mch_menu_grey(
    vimmenu_T *menu,
    int	    grey)
{
#ifdef FEAT_TOOLBAR
    /*
     * is this a toolbar button?
     */
    if (menu->submenu_id == (HMENU)-1)
    {
	SendMessage(s_toolbarhwnd, TB_ENABLEBUTTON,
	    (WPARAM)menu->id, (LPARAM) MAKELONG((grey ? FALSE : TRUE), 0) );
    }
    else
#endif
    if (grey)
	EnableMenuItem(s_menuBar, menu->id, MF_BYCOMMAND | MF_GRAYED);
    else
	EnableMenuItem(s_menuBar, menu->id, MF_BYCOMMAND | MF_ENABLED);

}


#endif /*FEAT_MENU*/


/* define some macros used to make the dialogue creation more readable */

#define add_string(s) strcpy((LPSTR)p, s); (LPSTR)p += (strlen((LPSTR)p) + 1)
#define add_word(x)		*p++ = (x)
#define add_byte(x)		*((LPSTR)p)++ = (x)
#define add_long(x)		*((LPDWORD)p)++ = (x)

#if defined(FEAT_GUI_DIALOG) || defined(PROTO)
/*
 * stuff for dialogs
 */

/*
 * The callback routine used by all the dialogs.  Very simple.  First,
 * acknowledges the INITDIALOG message so that Windows knows to do standard
 * dialog stuff (Return = default, Esc = cancel....) Second, if a button is
 * pressed, return that button's ID - IDCANCEL (2), which is the button's
 * number.
 */
	 static BOOL CALLBACK
dialog_callback(
	 HWND hwnd,
	 UINT message,
	 WPARAM wParam,
	 LPARAM lParam)
{
    if (message == WM_INITDIALOG)
    {
	CenterWindow(hwnd, GetWindow(hwnd, GW_OWNER));
	/* Set focus to the dialog.  Set the default button, if specified. */
	(void)SetFocus(hwnd);
	if (dialog_default_button > IDCANCEL)
	    (void)SetFocus(GetDlgItem(hwnd, dialog_default_button));
//	if (dialog_default_button > 0)
//	    (void)SetFocus(GetDlgItem(hwnd, dialog_default_button + IDCANCEL));
	return FALSE;
    }

    if (message == WM_COMMAND)
    {
	int	button = LOWORD(wParam);

	/* Don't end the dialog if something was selected that was
	 * not a button.
	 */
	if (button >= DLG_NONBUTTON_CONTROL)
	    return TRUE;

	/* If the edit box exists, copy the string. */
	if (s_textfield != NULL)
	    GetDlgItemText(hwnd, DLG_NONBUTTON_CONTROL + 2,
							 s_textfield, IOSIZE);

	/*
	 * Need to check for IDOK because if the user just hits Return to
	 * accept the default value, some reason this is what we get.
	 */
	if (button == IDOK)
	    EndDialog(hwnd, dialog_default_button);
	else
	    EndDialog(hwnd, button - IDCANCEL);
	return TRUE;
    }

    if ((message == WM_SYSCOMMAND) && (wParam == SC_CLOSE))
    {
	EndDialog(hwnd, 0);
	return TRUE;
    }
    return FALSE;
}

/*
 * Create a dialog dynamically from the parameter strings.
 * type		= type of dialog (question, alert, etc.)
 * title	= dialog title. may be NULL for default title.
 * message	= text to display. Dialog sizes to accommodate it.
 * buttons	= '\n' separated list of button captions, default first.
 * dfltbutton	= number of default button.
 *
 * This routine returns 1 if the first button is pressed,
 *			2 for the second, etc.
 *
 *			0 indicates Esc was pressed.
 *			-1 for unexpected error
 *
 * If stubbing out this fn, return 1.
 */

static const char_u dlg_icons[] = /* must match names in resource file */
{
    IDR_VIM,
    IDR_VIM_ERROR,
    IDR_VIM_ALERT,
    IDR_VIM_INFO,
    IDR_VIM_QUESTION
};

    int
gui_mch_dialog(
    int		 type,
    char_u	*title,
    char_u	*message,
    char_u	*buttons,
    int		 dfltbutton,
    char_u	*textfield,
    int		ex_cmd)
{
    FARPROC	dp;
    LPWORD	p, pnumitems;
    int		numButtons;
    int		*buttonWidths, *buttonPositions;
    int		buttonYpos;
    int		nchar, i;
    DWORD	lStyle;
    int		dlgwidth = 0;
    int		dlgheight;
    int		editboxheight;
    int		horizWidth;
    int		msgheight;
    char_u	*pstart;
    char_u	*pend;
    char_u	*tbuffer;
    RECT	rect;
    HWND	hwnd;
    HDC		hdc;
    HFONT	oldFont;
    TEXTMETRIC	fontInfo;
    int		fontHeight;
    int		textWidth, minButtonWidth, messageWidth;
    int		maxDialogWidth;
    int		vertical;
    int		dlgPaddingX;
    int		dlgPaddingY;
    HGLOBAL	hglbDlgTemp;

#ifndef NO_CONSOLE
    /* Don't output anything in silent mode ("ex -s") */
    if (silent_mode)
	return dfltbutton;   /* return default option */
#endif

    /* If there is no window yet, open it. */
    if (s_hwnd == NULL && gui_mch_init() == FAIL)
	return dfltbutton;

    if ((type < 0) || (type > VIM_LAST_TYPE))
	type = 0;

    /* allocate some memory for dialog template */
    /* TODO should compute this really*/

    hglbDlgTemp = GlobalAlloc(GHND,  DLG_ALLOC_SIZE);
    if (hglbDlgTemp == NULL)
	return -1;

    p = (LPWORD) GlobalLock(hglbDlgTemp);

    if (p == NULL)
	return -1;

    /*
     * make a copy of 'buttons' to fiddle with it.  complier grizzles because
     * vim_strsave() doesn't take a const arg (why not?), so cast away the
     * const.
     */
    tbuffer = vim_strsave(buttons);
    if (tbuffer == NULL)
	return -1;

    --dfltbutton;   /* Change from one-based to zero-based */

    /* Count buttons */
    numButtons = 1;
    for (i = 0; tbuffer[i] != '\0'; i++)
    {
	if (tbuffer[i] == DLG_BUTTON_SEP)
	    numButtons++;
    }
    if (dfltbutton >= numButtons)
	dfltbutton = 0;

    /* Allocate array to hold the width of each button */
    buttonWidths = (int *) lalloc(numButtons * sizeof(int), TRUE);
    if (buttonWidths == NULL)
	return -1;

    /* Allocate array to hold the X position of each button */
    buttonPositions = (int *) lalloc(numButtons * sizeof(int), TRUE);
    if (buttonPositions == NULL)
	return -1;

    /*
     * Calculate how big the dialog must be.
     */
    hwnd = GetDesktopWindow();
    hdc = GetWindowDC(hwnd);
    oldFont = SelectFont(hdc, GetStockObject(SYSTEM_FONT));
    dlgPaddingX = DLG_OLD_STYLE_PADDING_X;
    dlgPaddingY = DLG_OLD_STYLE_PADDING_Y;

    GetTextMetrics(hdc, &fontInfo);
    fontHeight = fontInfo.tmHeight;

    /* Minimum width for horizontal button */
    minButtonWidth = GetTextWidth(hdc, "Cancel", 6);

    /* Maximum width of a dialog, if possible */
    GetWindowRect(s_hwnd, &rect);
    maxDialogWidth = rect.right - rect.left
		     - GetSystemMetrics(SM_CXFRAME) * 2;
    if (maxDialogWidth < DLG_MIN_MAX_WIDTH)
	maxDialogWidth = DLG_MIN_MAX_WIDTH;

    /* Set dlgwidth to width of message */
    pstart = message;
    messageWidth = 0;
    msgheight = 0;
    do
    {
	pend = vim_strchr(pstart, DLG_BUTTON_SEP);
	if (pend == NULL)
	    pend = pstart + STRLEN(pstart);	/* Last line of message. */
	msgheight += fontHeight;
	textWidth = GetTextWidth(hdc, pstart, pend - pstart);
	if (textWidth > messageWidth)
	    messageWidth = textWidth;
	pstart = pend + 1;
    } while (*pend != NUL);
    dlgwidth = messageWidth;

    /* Add width of icon to dlgwidth, and some space */
    dlgwidth += DLG_ICON_WIDTH + 3 * dlgPaddingX;

    if (msgheight < DLG_ICON_HEIGHT)
	msgheight = DLG_ICON_HEIGHT;

    /*
     * Check button names.  A long one will make the dialog wider.
     */
	 vertical = (vim_strchr(p_go, GO_VERTICAL) != NULL);
    if (!vertical)
    {
	// Place buttons horizontally if they fit.
	horizWidth = dlgPaddingX;
	pstart = tbuffer;
	i = 0;
	do
	{
	    pend = vim_strchr(pstart, DLG_BUTTON_SEP);
	    if (pend == NULL)
		pend = pstart + STRLEN(pstart);	// Last button name.
	    textWidth = GetTextWidth(hdc, pstart, pend - pstart);
	    if (textWidth < minButtonWidth)
		textWidth = minButtonWidth;
	    textWidth += dlgPaddingX;	    /* Padding within button */
	    buttonWidths[i] = textWidth;
	    buttonPositions[i++] = horizWidth;
	    horizWidth += textWidth + dlgPaddingX; /* Pad between buttons */
	    pstart = pend + 1;
	} while (*pend != NUL);

	if (horizWidth > maxDialogWidth)
	    vertical = TRUE;	// Too wide to fit on the screen.
	else if (horizWidth > dlgwidth)
	    dlgwidth = horizWidth;
    }

    if (vertical)
    {
	// Stack buttons vertically.
	pstart = tbuffer;
	do
	{
	    pend = vim_strchr(pstart, DLG_BUTTON_SEP);
	    if (pend == NULL)
		pend = pstart + STRLEN(pstart);	// Last button name.
	    textWidth = GetTextWidth(hdc, pstart, pend - pstart);
	    textWidth += dlgPaddingX;		/* Padding within button */
	    textWidth += DLG_VERT_PADDING_X * 2; /* Padding around button */
	    if (textWidth > dlgwidth)
		dlgwidth = textWidth;
	    pstart = pend + 1;
	} while (*pend != NUL);
    }

    if (dlgwidth < DLG_MIN_WIDTH)
	dlgwidth = DLG_MIN_WIDTH;	/* Don't allow a really thin dialog!*/

    /* start to fill in the dlgtemplate information.  addressing by WORDs */
    lStyle = DS_MODALFRAME | WS_CAPTION | WS_VISIBLE ;

    add_long(lStyle);
    pnumitems = p;	/*save where the number of items must be stored*/
    add_byte(0);	// NumberOfItems(will change later)
    add_word(10);	// x
    add_word(10);	// y
    add_word(PixelToDialogX(dlgwidth));

    // Dialog height.
    if (vertical)
	dlgheight = msgheight + 2 * dlgPaddingY +
			      DLG_VERT_PADDING_Y + 2 * fontHeight * numButtons;
    else
	dlgheight = msgheight + 3 * dlgPaddingY + 2 * fontHeight;

    // Dialog needs to be taller if contains an edit box.
    editboxheight = fontHeight + dlgPaddingY + 4 * DLG_VERT_PADDING_Y;
    if (textfield != NULL)
	dlgheight += editboxheight;

    add_word(PixelToDialogY(dlgheight));

    add_byte(0);	//menu
    add_byte(0);	//class

    /* copy the title of the dialog */
    add_string(title ? title : ("Vim"VIM_VERSION_MEDIUM));

    buttonYpos = msgheight + 2 * dlgPaddingY;

    if (textfield != NULL)
	buttonYpos += editboxheight;

    pstart = tbuffer; //dflt_text
    horizWidth = (dlgwidth - horizWidth) / 2;	/* Now it's X offset */
    for (i = 0; i < numButtons; i++)
    {
	/* get end of this button. */
	for (	pend = pstart;
		*pend && (*pend != DLG_BUTTON_SEP);
		pend++)
	    ;

	if (*pend)
	    *pend = '\0';

	/*
	 * NOTE:
	 * setting the BS_DEFPUSHBUTTON style doesn't work because Windows sets
	 * the focus to the first tab-able button and in so doing makes that
	 * the default!! Grrr.  Workaround: Make the default button the only
	 * one with WS_TABSTOP style. Means user can't tab between buttons, but
	 * he/she can use arrow keys.
	 *
	 * NOTE (Thore): Setting BS_DEFPUSHBUTTON works fine when it's the
	 * first one, so I changed the correct button to be this style. This
	 * is necessary because when an edit box is added, we need a button to
	 * be default.  The edit box will be the default control, and when the
	 * user presses enter from the edit box we want the default button to
	 * be pressed.
	 */
	if (vertical)
	{
	    p = add_dialog_element(p,
		    ((i == dfltbutton || dfltbutton < 0) && textfield != NULL
			    ?  BS_DEFPUSHBUTTON : BS_PUSHBUTTON) | WS_TABSTOP,
		    PixelToDialogX(DLG_VERT_PADDING_X),
		    PixelToDialogY(buttonYpos /* TBK */
				   + 2 * fontHeight * i),
		    PixelToDialogX(dlgwidth - 2 * DLG_VERT_PADDING_X),
		    (WORD)(PixelToDialogY(2 * fontHeight) - 1),
		    (WORD)(IDCANCEL + 1 + i), (BYTE)0x80, pstart);
	}
	else
	{
	    p = add_dialog_element(p,
		    ((i == dfltbutton || dfltbutton < 0) && textfield != NULL
			     ? BS_DEFPUSHBUTTON : BS_PUSHBUTTON) | WS_TABSTOP,
		    PixelToDialogX(horizWidth + buttonPositions[i]),
		    PixelToDialogY(buttonYpos), /* TBK */
		    PixelToDialogX(buttonWidths[i]),
		    (WORD)(PixelToDialogY(2 * fontHeight) - 1),
		    (WORD)(IDCANCEL + 1 + i), (BYTE)0x80, pstart);
	}

	pstart = pend + 1;	/*next button*/

    }
    *pnumitems += numButtons;

    /* Vim icon */
    p = add_dialog_element(p, SS_ICON,
	    PixelToDialogX(dlgPaddingX),
	    PixelToDialogY(dlgPaddingY),
	    PixelToDialogX(DLG_ICON_WIDTH),
	    PixelToDialogY(DLG_ICON_HEIGHT),
	    DLG_NONBUTTON_CONTROL + 0, (BYTE)0x82,
	    &dlg_icons[type]);


    /* Dialog message */
    p = add_dialog_element(p, SS_LEFT,
	    PixelToDialogX(2 * dlgPaddingX + DLG_ICON_WIDTH),
	    PixelToDialogY(dlgPaddingY),
	    (WORD)(PixelToDialogX(messageWidth) + 1),
	    PixelToDialogY(msgheight),
	    DLG_NONBUTTON_CONTROL + 1, (BYTE)0x82, message);

    /* Edit box */
    if (textfield != NULL)
    {
	p = add_dialog_element(p, ES_LEFT | ES_AUTOHSCROLL | WS_TABSTOP | WS_BORDER,
		PixelToDialogX(2 * dlgPaddingX),
		PixelToDialogY(2 * dlgPaddingY + msgheight),
		PixelToDialogX(dlgwidth - 4 * dlgPaddingX),
		PixelToDialogY(fontHeight + dlgPaddingY),
		DLG_NONBUTTON_CONTROL + 2, (BYTE)0x81, textfield);
	*pnumitems += 1;
    }

    *pnumitems += 2;

    SelectFont(hdc, oldFont);
    ReleaseDC(hwnd, hdc);
    dp = MakeProcInstance((FARPROC)dialog_callback, s_hinst);


    /* Let the dialog_callback() function know which button to make default
     * If we have an edit box, make that the default. We also need to tell
     * dialog_callback() if this dialog contains an edit box or not. We do
     * this by setting s_textfield if it does.
     */
    if (textfield != NULL)
    {
	dialog_default_button = DLG_NONBUTTON_CONTROL + 2;
	s_textfield = textfield;
    }
    else
    {
	dialog_default_button = IDCANCEL + 1 + dfltbutton;
	s_textfield = NULL;
    }

    /*show the dialog box modally and get a return value*/
    nchar = DialogBoxIndirect(
	    s_hinst,
	    (HGLOBAL) hglbDlgTemp,
	    s_hwnd,
	    (DLGPROC)dp);

    FreeProcInstance( dp );
    GlobalUnlock(hglbDlgTemp);
    GlobalFree(hglbDlgTemp);
    vim_free(tbuffer);
    vim_free(buttonWidths);
    vim_free(buttonPositions);


    return nchar;
}

/*
 * Put a simple element (basic class) onto a dialog template in memory.
 * return a pointer to where the next item should be added.
 *
 * parameters:
 *  lStyle = additional style flags
 *  x,y = x & y positions IN DIALOG UNITS
 *  w,h = width and height IN DIALOG UNITS
 *  Id	= ID used in messages
 *  clss  = class ID, e.g 0x80 for a button, 0x82 for a static
 *  caption = usually text or resource name
 *
 *  TODO: use the length information noted here to enable the dialog creation
 *  routines to work out more exactly how much memory they need to alloc.
 */
    static LPWORD
add_dialog_element(
    LPWORD p,
    DWORD lStyle,
    WORD x,
    WORD y,
    WORD w,
    WORD h,
    WORD Id,
    BYTE clss,
    const char *caption)
{

    lStyle = lStyle | WS_VISIBLE | WS_CHILD;

    add_word(x);
    add_word(y);
    add_word(w);
    add_word(h);
    add_word(Id);
    add_long(lStyle);
    add_byte(clss);
    if (((lStyle & SS_ICON) != 0) && (clss == 0x82))
    {
	/* Use resource ID */
	add_byte(0xff);
	add_byte(*caption);
    }
    else
	add_string(caption);

    add_byte(0);    //# of extra bytes following


    return p;
}

#undef add_byte
#undef add_string
#undef add_long
#undef add_word

#endif /* FEAT_GUI_DIALOG */

    static void
get_dialog_font_metrics(void)
{
    DWORD	    dlgFontSize;
	dlgFontSize = GetDialogBaseUnits();	/* fall back to big old system*/
	s_dlgfntwidth = LOWORD(dlgFontSize);
	s_dlgfntheight = HIWORD(dlgFontSize);
}


#if defined(FEAT_TOOLBAR) || defined(PROTO)
#include "gui_w3~1.h"
/*
 * Create the toolbar, initially unpopulated.
 *  (just like the menu, there are no defaults, it's all
 *  set up through menu.vim)
 */
    static void
initialise_toolbar(void)
{
    s_toolbarhwnd = CreateToolbar(
		    s_hwnd,
		    WS_CHILD | WS_VISIBLE,
		    CMD_TB_BASE, /*<vn>*/
		    31,			//number of images in initial bitmap
		    s_hinst,
		    IDR_TOOLBAR1,	// id of initial bitmap
		    NULL,
		    0			// initial number of buttons
		    );

    gui_mch_show_toolbar(vim_strchr(p_go, GO_TOOLBAR) != NULL);
}
#endif

#if defined(FEAT_OLE) || defined(FEAT_EVAL) || defined(PROTO)
/*
 * Make the GUI window come to the foreground.
 */
    void
gui_mch_set_foreground(void)
{
    if (IsIconic(s_hwnd))
	 SendMessage(s_hwnd, WM_SYSCOMMAND, SC_RESTORE, 0);
    SetActiveWindow(s_hwnd);
}
#endif